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# include "GuiInputConfig.h"
# include "GuiGameList.h"
# include <iostream>
# include <fstream>
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# include "../Log.h"
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extern bool DEBUG ; //defined in main.cpp
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std : : string GuiInputConfig : : sInputs [ ] = { " UP " , " DOWN " , " LEFT " , " RIGHT " , " A " , " B " , " START " , " SELECT " , " PAGEUP " , " PAGEDOWN " } ; //must be same order as InputManager::InputButton enum; only add to the end to preserve backwards compatibility
int GuiInputConfig : : sInputCount = 10 ;
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GuiInputConfig : : GuiInputConfig ( Window * window ) : Gui ( window )
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{
}
GuiInputConfig : : ~ GuiInputConfig ( )
{
}
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void GuiInputConfig : : render ( )
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{
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Renderer : : drawCenteredText ( " IN DEVELOPMENT " , 0 , 2 , 0x000000FF , Renderer : : getDefaultFont ( Renderer : : MEDIUM ) ) ;
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}
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void GuiInputConfig : : input ( InputConfig * config , Input input )
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{
}