ES-DE/src/components/GuiInputConfig.cpp

28 lines
746 B
C++
Raw Normal View History

#include "GuiInputConfig.h"
#include "GuiGameList.h"
#include <iostream>
#include <fstream>
#include "../Log.h"
extern bool DEBUG; //defined in main.cpp
2013-04-08 16:52:40 +00:00
std::string GuiInputConfig::sInputs[] = { "UP", "DOWN", "LEFT", "RIGHT", "A", "B", "START", "SELECT", "PAGEUP", "PAGEDOWN" }; //must be same order as InputManager::InputButton enum; only add to the end to preserve backwards compatibility
int GuiInputConfig::sInputCount = 10;
2013-04-08 16:52:40 +00:00
GuiInputConfig::GuiInputConfig(Window* window) : Gui(window)
{
}
GuiInputConfig::~GuiInputConfig()
{
}
2013-04-08 17:40:15 +00:00
void GuiInputConfig::render()
{
2013-04-08 17:40:15 +00:00
Renderer::drawCenteredText("IN DEVELOPMENT", 0, 2, 0x000000FF, Renderer::getDefaultFont(Renderer::MEDIUM));
}
2013-04-08 16:52:40 +00:00
void GuiInputConfig::input(InputConfig* config, Input input)
{
}