ES-DE/es-app/src/guis/GuiScraperMulti.h

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//
// GuiScraperMulti.h
//
// Multiple game scraping user interface.
// Shows the progress for the scraping as it's running.
// This interface is triggered from GuiScraperMenu.
// GuiScraperSearch is called from here.
//
#pragma once
#ifndef ES_APP_GUIS_GUI_SCRAPER_MULTI_H
#define ES_APP_GUIS_GUI_SCRAPER_MULTI_H
#include "components/ComponentGrid.h"
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#include "components/NinePatchComponent.h"
#include "scrapers/Scraper.h"
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#include "GuiComponent.h"
#include "MetaData.h"
class GuiScraperSearch;
class TextComponent;
class GuiScraperMulti : public GuiComponent
{
public:
GuiScraperMulti(
Window* window,
const std::queue<ScraperSearchParams>& searches,
bool approveResults);
virtual ~GuiScraperMulti();
void onSizeChanged() override;
std::vector<HelpPrompt> getHelpPrompts() override;
HelpStyle getHelpStyle() override;
private:
void acceptResult(const ScraperSearchResult& result);
void skip();
void doNextSearch();
void finish();
unsigned int mTotalGames;
unsigned int mCurrentGame;
unsigned int mTotalSuccessful;
unsigned int mTotalSkipped;
std::queue<ScraperSearchParams> mSearchQueue;
std::vector<MetaDataDecl> mMetaDataDecl;
NinePatchComponent mBackground;
ComponentGrid mGrid;
std::shared_ptr<TextComponent> mTitle;
std::shared_ptr<TextComponent> mSystem;
std::shared_ptr<TextComponent> mSubtitle;
std::shared_ptr<GuiScraperSearch> mSearchComp;
std::shared_ptr<ComponentGrid> mButtonGrid;
};
#endif // ES_APP_GUIS_GUI_SCRAPER_MULTI_H