ES-DE/es-core/src/resources/ResourceManager.cpp

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#include "ResourceManager.h"
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#include "utils/FileSystemUtil.h"
#include <fstream>
auto array_deleter = [](unsigned char* p) { delete[] p; };
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auto nop_deleter = [](unsigned char* /*p*/) { };
std::shared_ptr<ResourceManager> ResourceManager::sInstance = nullptr;
ResourceManager::ResourceManager()
{
}
std::shared_ptr<ResourceManager>& ResourceManager::getInstance()
{
if(!sInstance)
sInstance = std::shared_ptr<ResourceManager>(new ResourceManager());
return sInstance;
}
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std::string ResourceManager::getResourcePath(const std::string& path) const
{
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// check if this is a resource file
if((path[0] == ':') && (path[1] == '/'))
{
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std::string test;
// check in homepath
test = Utils::FileSystem::getHomePath() + "/.emulationstation/resources/" + &path[2];
if(Utils::FileSystem::exists(test))
return test;
// check in exepath
test = Utils::FileSystem::getExePath() + "/resources/" + &path[2];
if(Utils::FileSystem::exists(test))
return test;
// check in cwd
test = Utils::FileSystem::getCWDPath() + "/resources/" + &path[2];
if(Utils::FileSystem::exists(test))
return test;
}
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// not a resource, return unmodified path
return path;
}
const ResourceData ResourceManager::getFileData(const std::string& path) const
{
//check if its a resource
const std::string respath = getResourcePath(path);
if(Utils::FileSystem::exists(respath))
{
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ResourceData data = loadFile(respath);
return data;
}
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//if the file doesn't exist, return an "empty" ResourceData
ResourceData data = {NULL, 0};
return data;
}
ResourceData ResourceManager::loadFile(const std::string& path) const
{
std::ifstream stream(path, std::ios::binary);
stream.seekg(0, stream.end);
size_t size = (size_t)stream.tellg();
stream.seekg(0, stream.beg);
//supply custom deleter to properly free array
std::shared_ptr<unsigned char> data(new unsigned char[size], array_deleter);
stream.read((char*)data.get(), size);
stream.close();
ResourceData ret = {data, size};
return ret;
}
bool ResourceManager::fileExists(const std::string& path) const
{
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//if it exists as a resource file, return true
if(getResourcePath(path) != path)
return true;
return Utils::FileSystem::exists(path);
}
void ResourceManager::unloadAll()
{
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auto iter = mReloadables.cbegin();
while(iter != mReloadables.cend())
{
if(!iter->expired())
{
iter->lock()->unload(sInstance);
iter++;
}else{
iter = mReloadables.erase(iter);
}
}
}
void ResourceManager::reloadAll()
{
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auto iter = mReloadables.cbegin();
while(iter != mReloadables.cend())
{
if(!iter->expired())
{
iter->lock()->reload(sInstance);
iter++;
}else{
iter = mReloadables.erase(iter);
}
}
}
void ResourceManager::addReloadable(std::weak_ptr<IReloadable> reloadable)
{
mReloadables.push_back(reloadable);
}