2012-07-20 01:08:29 +00:00
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#include "InputManager.h"
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2013-04-08 14:41:25 +00:00
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#include "InputConfig.h"
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#include "Window.h"
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2013-04-11 22:27:27 +00:00
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#include "Log.h"
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#include "pugiXML/pugixml.hpp"
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#include <boost/filesystem.hpp>
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2013-05-13 19:53:28 +00:00
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#include "platform.h"
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2013-04-11 22:27:27 +00:00
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2013-05-24 11:44:40 +00:00
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#if defined(WIN32) || defined(_WIN32)
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#include <Windows.h>
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#endif
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2013-04-11 22:27:27 +00:00
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namespace fs = boost::filesystem;
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2012-12-20 18:29:05 +00:00
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2013-05-24 11:44:40 +00:00
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//----- InputDevice ----------------------------------------------------------------------------
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InputDevice::InputDevice(const std::string & deviceName, unsigned long vendorId, unsigned long productId)
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: name(deviceName), vendor(vendorId), product(productId)
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{
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}
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bool InputDevice::operator==(const InputDevice & b) const
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{
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return (name == b.name && vendor == b.vendor && product == b.product);
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}
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//----- InputManager ---------------------------------------------------------------------------
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2013-05-14 19:45:56 +00:00
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InputManager::InputManager(Window* window) : mWindow(window),
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mJoysticks(NULL), mInputConfigs(NULL), mKeyboardInputConfig(NULL), mPrevAxisValues(NULL),
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2013-06-30 01:37:18 +00:00
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mNumJoysticks(0), mNumPlayers(0), devicePollingTimer(NULL)
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2012-07-20 01:08:29 +00:00
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{
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}
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2013-04-08 14:41:25 +00:00
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InputManager::~InputManager()
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2012-07-20 01:08:29 +00:00
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{
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2013-04-08 14:41:25 +00:00
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deinit();
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2012-07-20 01:08:29 +00:00
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}
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2013-05-24 11:44:40 +00:00
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std::vector<InputDevice> InputManager::getInputDevices() const
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{
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std::vector<InputDevice> currentDevices;
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//retrieve all input devices from system
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#if defined (__APPLE__)
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#error TODO: Not implemented for MacOS yet!!!
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#elif defined(__linux__)
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//open linux input devices file system
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const std::string inputPath("/dev/input");
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fs::directory_iterator dirIt(inputPath);
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while (dirIt != fs::directory_iterator()) {
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//get directory entry
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std::string deviceName = (*dirIt).path().string();
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//remove parent path
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deviceName.erase(0, inputPath.length() + 1);
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//check if it start with "js"
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if (deviceName.length() >= 3 && deviceName.find("js") == 0) {
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//looks like a joystick. add to devices.
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currentDevices.push_back(InputDevice(deviceName, 0, 0));
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}
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2013-06-27 08:26:56 +00:00
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++dirIt;
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2013-05-24 11:44:40 +00:00
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}
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//or dump /proc/bus/input/devices anbd search for a Handler=..."js"... entry
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#elif defined(WIN32) || defined(_WIN32)
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RAWINPUTDEVICELIST * deviceList = nullptr;
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UINT nrOfDevices = 0;
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//get number of input devices
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if (GetRawInputDeviceList(deviceList, &nrOfDevices, sizeof(RAWINPUTDEVICELIST)) != -1 && nrOfDevices > 0)
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{
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//get list of input devices
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deviceList = new RAWINPUTDEVICELIST[nrOfDevices];
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if (GetRawInputDeviceList(deviceList, &nrOfDevices, sizeof(RAWINPUTDEVICELIST)) != -1)
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{
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//loop through input devices
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2013-05-27 17:13:38 +00:00
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for (unsigned int i = 0; i < nrOfDevices; i++)
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2013-05-24 11:44:40 +00:00
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{
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//get device name
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char * rawName = new char[2048];
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UINT rawNameSize = 2047;
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GetRawInputDeviceInfo(deviceList[i].hDevice, RIDI_DEVICENAME, (void *)rawName, &rawNameSize);
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//null-terminate string
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rawName[rawNameSize] = '\0';
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//convert to string
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std::string deviceName = rawName;
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delete [] rawName;
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//get deviceType
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RID_DEVICE_INFO deviceInfo;
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UINT deviceInfoSize = sizeof(RID_DEVICE_INFO);
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GetRawInputDeviceInfo(deviceList[i].hDevice, RIDI_DEVICEINFO, (void *)&deviceInfo, &deviceInfoSize);
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//check if it is a HID. we ignore keyboards and mice...
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if (deviceInfo.dwType == RIM_TYPEHID)
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{
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//check if the vendor/product already exists in list. yes. could be more elegant...
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std::vector<InputDevice>::const_iterator cdIt = currentDevices.cbegin();
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while (cdIt != currentDevices.cend())
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{
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if (cdIt->name == deviceName && cdIt->product == deviceInfo.hid.dwProductId && cdIt->vendor == deviceInfo.hid.dwVendorId)
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{
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//device already there
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break;
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}
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++cdIt;
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}
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//was the device found?
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if (cdIt == currentDevices.cend())
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{
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//no. add it.
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currentDevices.push_back(InputDevice(deviceName, deviceInfo.hid.dwProductId, deviceInfo.hid.dwVendorId));
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}
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}
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}
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}
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delete [] deviceList;
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}
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#endif
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return currentDevices;
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}
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Uint32 InputManager::devicePollingCallback(Uint32 interval, void* param)
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{
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//this thing my be running in a different thread, so we're not allowed to call
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//any functions or change/allocate/delete stuff, but can send a user event
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SDL_Event event;
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2013-06-27 08:26:56 +00:00
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event.user.type = SDL_USEREVENT;
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event.user.code = SDL_USEREVENT_POLLDEVICES;
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event.user.data1 = nullptr;
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event.user.data2 = nullptr;
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2013-08-18 17:17:24 +00:00
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if (!SDL_PushEvent(&event)) {
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2013-06-27 08:26:56 +00:00
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LOG(LogError) << "InputManager::devicePollingCallback - SDL event queue is full!";
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}
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2013-05-24 11:44:40 +00:00
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return interval;
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}
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2013-04-08 14:41:25 +00:00
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void InputManager::init()
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2012-07-20 01:08:29 +00:00
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{
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2013-04-08 14:41:25 +00:00
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if(mJoysticks != NULL)
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deinit();
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2012-07-22 21:15:55 +00:00
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2013-05-24 11:44:40 +00:00
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//get current input devices from system
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inputDevices = getInputDevices();
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SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_TIMER);
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2012-07-22 21:15:55 +00:00
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2013-04-08 14:41:25 +00:00
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mNumJoysticks = SDL_NumJoysticks();
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mJoysticks = new SDL_Joystick*[mNumJoysticks];
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mInputConfigs = new InputConfig*[mNumJoysticks];
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mPrevAxisValues = new std::map<int, int>[mNumJoysticks];
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2012-07-20 01:08:29 +00:00
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2013-04-08 14:41:25 +00:00
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for(int i = 0; i < mNumJoysticks; i++)
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{
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mJoysticks[i] = SDL_JoystickOpen(i);
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2013-08-18 17:17:24 +00:00
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mInputConfigs[i] = new InputConfig(i, SDL_JoystickName(mJoysticks[i]));
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2012-07-20 01:08:29 +00:00
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2013-04-08 14:41:25 +00:00
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for(int k = 0; k < SDL_JoystickNumAxes(mJoysticks[i]); k++)
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2012-07-22 21:15:55 +00:00
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{
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2013-04-08 14:41:25 +00:00
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mPrevAxisValues[i][k] = 0;
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2012-07-22 21:15:55 +00:00
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}
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}
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2012-07-20 01:08:29 +00:00
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2013-08-18 17:17:24 +00:00
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mKeyboardInputConfig = new InputConfig(DEVICE_KEYBOARD, "Keyboard");
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2013-03-25 13:16:54 +00:00
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2013-04-08 14:41:25 +00:00
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SDL_JoystickEventState(SDL_ENABLE);
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2013-04-10 17:29:07 +00:00
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2013-05-24 11:44:40 +00:00
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//start timer for input device polling
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2013-06-30 01:37:18 +00:00
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startPolling();
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2013-05-24 11:44:40 +00:00
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2013-04-11 22:27:27 +00:00
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loadConfig();
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2012-07-20 01:08:29 +00:00
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}
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2013-06-30 01:37:18 +00:00
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void InputManager::startPolling()
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{
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if(devicePollingTimer != NULL)
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return;
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devicePollingTimer = SDL_AddTimer(POLLING_INTERVAL, devicePollingCallback, (void *)this);
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}
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void InputManager::stopPolling()
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2012-07-22 21:15:55 +00:00
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{
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2013-06-30 01:37:18 +00:00
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if(devicePollingTimer == NULL)
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return;
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2013-05-24 11:44:40 +00:00
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SDL_RemoveTimer(devicePollingTimer);
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2013-06-30 01:37:18 +00:00
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devicePollingTimer = NULL;
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}
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void InputManager::deinit()
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{
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stopPolling();
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2013-05-24 11:44:40 +00:00
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2013-04-08 14:41:25 +00:00
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SDL_JoystickEventState(SDL_DISABLE);
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2012-07-22 21:15:55 +00:00
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2013-04-08 14:41:25 +00:00
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if(!SDL_WasInit(SDL_INIT_JOYSTICK))
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return;
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2012-09-14 18:22:01 +00:00
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2013-04-08 14:41:25 +00:00
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if(mJoysticks != NULL)
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2012-07-22 21:15:55 +00:00
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{
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2013-04-08 14:41:25 +00:00
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for(int i = 0; i < mNumJoysticks; i++)
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{
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SDL_JoystickClose(mJoysticks[i]);
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delete mInputConfigs[i];
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}
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2012-07-22 21:15:55 +00:00
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2013-05-14 19:45:56 +00:00
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delete[] mInputConfigs;
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mInputConfigs = NULL;
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2012-07-22 21:15:55 +00:00
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2013-04-08 14:41:25 +00:00
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delete[] mJoysticks;
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mJoysticks = NULL;
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2013-05-14 19:45:56 +00:00
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delete mKeyboardInputConfig;
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2013-04-08 14:41:25 +00:00
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mKeyboardInputConfig = NULL;
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2013-05-14 19:45:56 +00:00
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delete[] mPrevAxisValues;
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mPrevAxisValues = NULL;
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2013-04-08 14:41:25 +00:00
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}
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2012-07-22 21:15:55 +00:00
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2013-05-24 11:44:40 +00:00
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_TIMER);
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inputDevices.clear();
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2013-04-08 14:41:25 +00:00
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}
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2012-09-14 18:22:01 +00:00
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2013-04-08 14:41:25 +00:00
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int InputManager::getNumJoysticks() { return mNumJoysticks; }
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2013-04-13 23:10:23 +00:00
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int InputManager::getButtonCountByDevice(int id)
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{
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if(id == DEVICE_KEYBOARD)
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return 120; //it's a lot, okay.
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else
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return SDL_JoystickNumButtons(mJoysticks[id]);
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}
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2012-09-14 18:22:01 +00:00
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2013-04-08 14:41:25 +00:00
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int InputManager::getNumPlayers() { return mNumPlayers; }
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void InputManager::setNumPlayers(int num) { mNumPlayers = num; }
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2012-07-22 21:15:55 +00:00
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2013-04-08 14:41:25 +00:00
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InputConfig* InputManager::getInputConfigByDevice(int device)
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{
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if(device == DEVICE_KEYBOARD)
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return mKeyboardInputConfig;
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else
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return mInputConfigs[device];
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}
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2012-07-22 21:15:55 +00:00
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2013-04-08 14:41:25 +00:00
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InputConfig* InputManager::getInputConfigByPlayer(int player)
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{
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if(mKeyboardInputConfig->getPlayerNum() == player)
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return mKeyboardInputConfig;
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2012-07-22 21:15:55 +00:00
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2013-04-08 14:41:25 +00:00
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for(int i = 0; i < mNumJoysticks; i++)
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{
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if(mInputConfigs[i]->getPlayerNum() == player)
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return mInputConfigs[i];
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2012-07-22 21:15:55 +00:00
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}
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2013-04-13 18:19:06 +00:00
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LOG(LogError) << "Could not find input config for player number " << player << "!";
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2013-04-08 14:41:25 +00:00
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return NULL;
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2013-01-08 02:24:59 +00:00
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}
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2013-04-08 16:52:40 +00:00
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bool InputManager::parseEvent(const SDL_Event& ev)
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2013-01-08 02:24:59 +00:00
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{
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2013-04-08 16:52:40 +00:00
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bool causedEvent = false;
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2013-04-08 14:41:25 +00:00
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switch(ev.type)
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2012-07-22 21:15:55 +00:00
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{
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2013-04-08 14:41:25 +00:00
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case SDL_JOYAXISMOTION:
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//if it switched boundaries
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if((abs(ev.jaxis.value) > DEADZONE) != (abs(mPrevAxisValues[ev.jaxis.which][ev.jaxis.axis]) > DEADZONE))
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2012-09-14 18:22:01 +00:00
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{
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2013-04-08 14:41:25 +00:00
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int normValue;
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if(abs(ev.jaxis.value) <= DEADZONE)
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normValue = 0;
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else
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if(ev.jaxis.value > 0)
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normValue = 1;
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else
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normValue = -1;
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mWindow->input(getInputConfigByDevice(ev.jaxis.which), Input(ev.jaxis.which, TYPE_AXIS, ev.jaxis.axis, normValue, false));
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2013-04-08 16:52:40 +00:00
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causedEvent = true;
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2013-04-08 14:41:25 +00:00
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}
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2012-12-20 18:29:05 +00:00
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2013-04-08 14:41:25 +00:00
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mPrevAxisValues[ev.jaxis.which][ev.jaxis.axis] = ev.jaxis.value;
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2013-04-08 16:52:40 +00:00
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return causedEvent;
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2012-12-20 18:29:05 +00:00
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2013-04-08 14:41:25 +00:00
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONUP:
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mWindow->input(getInputConfigByDevice(ev.jbutton.which), Input(ev.jbutton.which, TYPE_BUTTON, ev.jbutton.button, ev.jbutton.state == SDL_PRESSED, false));
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2013-04-08 16:52:40 +00:00
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return true;
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2012-12-20 18:29:05 +00:00
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2013-04-08 14:41:25 +00:00
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case SDL_JOYHATMOTION:
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mWindow->input(getInputConfigByDevice(ev.jhat.which), Input(ev.jhat.which, TYPE_HAT, ev.jhat.hat, ev.jhat.value, false));
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2013-04-08 16:52:40 +00:00
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return true;
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2012-12-20 18:29:05 +00:00
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2013-04-08 14:41:25 +00:00
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case SDL_KEYDOWN:
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if(ev.key.keysym.sym == SDLK_F4)
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{
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SDL_Event* quit = new SDL_Event();
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quit->type = SDL_QUIT;
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SDL_PushEvent(quit);
|
2013-04-08 16:52:40 +00:00
|
|
|
return false;
|
2012-09-14 18:22:01 +00:00
|
|
|
}
|
2013-03-29 02:55:29 +00:00
|
|
|
|
2013-04-08 14:41:25 +00:00
|
|
|
mWindow->input(getInputConfigByDevice(DEVICE_KEYBOARD), Input(DEVICE_KEYBOARD, TYPE_KEY, ev.key.keysym.sym, 1, false));
|
2013-04-08 16:52:40 +00:00
|
|
|
return true;
|
2012-07-23 23:53:33 +00:00
|
|
|
|
2013-04-08 14:41:25 +00:00
|
|
|
case SDL_KEYUP:
|
|
|
|
mWindow->input(getInputConfigByDevice(DEVICE_KEYBOARD), Input(DEVICE_KEYBOARD, TYPE_KEY, ev.key.keysym.sym, 0, false));
|
2013-04-08 16:52:40 +00:00
|
|
|
return true;
|
2013-05-24 11:44:40 +00:00
|
|
|
|
2013-06-27 08:26:56 +00:00
|
|
|
case SDL_USEREVENT:
|
|
|
|
if (ev.user.code == SDL_USEREVENT_POLLDEVICES) {
|
|
|
|
//poll joystick / HID again
|
|
|
|
std::vector<InputDevice> currentDevices = getInputDevices();
|
|
|
|
//compare device lists to see if devices were added/deleted
|
|
|
|
if (currentDevices != inputDevices) {
|
|
|
|
LOG(LogInfo) << "Device configuration changed!";
|
|
|
|
inputDevices = currentDevices;
|
|
|
|
//deinit and reinit InputManager
|
|
|
|
deinit();
|
|
|
|
init();
|
|
|
|
}
|
|
|
|
return true;
|
2013-05-24 11:44:40 +00:00
|
|
|
}
|
2013-04-08 14:41:25 +00:00
|
|
|
}
|
2013-04-08 16:52:40 +00:00
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void InputManager::loadConfig()
|
|
|
|
{
|
2013-04-11 22:27:27 +00:00
|
|
|
if(!mJoysticks)
|
|
|
|
{
|
2013-04-13 18:19:06 +00:00
|
|
|
LOG(LogError) << "ERROR - cannot load InputManager config without being initialized!";
|
2013-04-11 22:27:27 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
std::string path = getConfigPath();
|
|
|
|
if(!fs::exists(path))
|
|
|
|
return;
|
2013-04-08 16:52:40 +00:00
|
|
|
|
2013-04-11 22:27:27 +00:00
|
|
|
pugi::xml_document doc;
|
|
|
|
pugi::xml_parse_result res = doc.load_file(path.c_str());
|
|
|
|
|
|
|
|
if(!res)
|
|
|
|
{
|
|
|
|
LOG(LogError) << "Error loading input config: " << res.description();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
mNumPlayers = 0;
|
|
|
|
|
2013-05-13 19:53:28 +00:00
|
|
|
bool* configuredDevice = new bool[mNumJoysticks];
|
2013-04-13 18:19:06 +00:00
|
|
|
for(int i = 0; i < mNumJoysticks; i++)
|
|
|
|
{
|
|
|
|
mInputConfigs[i]->setPlayerNum(-1);
|
|
|
|
configuredDevice[i] = false;
|
|
|
|
}
|
|
|
|
|
2013-04-11 22:27:27 +00:00
|
|
|
pugi::xml_node root = doc.child("inputList");
|
|
|
|
|
|
|
|
for(pugi::xml_node node = root.child("inputConfig"); node; node = node.next_sibling("inputConfig"))
|
|
|
|
{
|
|
|
|
std::string type = node.attribute("type").as_string();
|
|
|
|
|
|
|
|
if(type == "keyboard")
|
|
|
|
{
|
|
|
|
getInputConfigByDevice(DEVICE_KEYBOARD)->loadFromXML(node, mNumPlayers);
|
|
|
|
mNumPlayers++;
|
|
|
|
}else if(type == "joystick")
|
|
|
|
{
|
|
|
|
bool found = false;
|
2013-04-12 02:59:19 +00:00
|
|
|
std::string devName = node.attribute("deviceName").as_string();
|
2013-04-11 22:27:27 +00:00
|
|
|
for(int i = 0; i < mNumJoysticks; i++)
|
|
|
|
{
|
2013-08-18 17:17:24 +00:00
|
|
|
if(!configuredDevice[i] && SDL_JoystickName(mJoysticks[i]) == devName)
|
2013-04-11 22:27:27 +00:00
|
|
|
{
|
|
|
|
mInputConfigs[i]->loadFromXML(node, mNumPlayers);
|
|
|
|
mNumPlayers++;
|
|
|
|
found = true;
|
2013-04-13 18:19:06 +00:00
|
|
|
configuredDevice[i] = true;
|
2013-04-11 22:27:27 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(!found)
|
|
|
|
{
|
2013-04-13 18:19:06 +00:00
|
|
|
LOG(LogWarning) << "Could not find unconfigured joystick named \"" << devName << "\"! Skipping it.\n";
|
2013-04-11 22:27:27 +00:00
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}else{
|
|
|
|
LOG(LogWarning) << "Device type \"" << type << "\" unknown!\n";
|
|
|
|
}
|
|
|
|
}
|
2013-04-13 18:19:06 +00:00
|
|
|
|
2013-05-13 19:53:28 +00:00
|
|
|
delete[] configuredDevice;
|
|
|
|
|
2013-04-13 18:19:06 +00:00
|
|
|
if(mNumPlayers == 0)
|
|
|
|
{
|
|
|
|
LOG(LogInfo) << "No input configs loaded. Loading default keyboard config.";
|
|
|
|
loadDefaultConfig();
|
|
|
|
}
|
2013-06-30 01:37:18 +00:00
|
|
|
|
|
|
|
LOG(LogInfo) << "Loaded InputConfig data for " << getNumPlayers() << " devices.";
|
2013-04-13 18:19:06 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//used in an "emergency" where no configs could be loaded from the inputmanager config file
|
|
|
|
//allows the user to select to reconfigure in menus if this happens without having to delete es_input.cfg manually
|
|
|
|
void InputManager::loadDefaultConfig()
|
|
|
|
{
|
|
|
|
InputConfig* cfg = getInputConfigByDevice(DEVICE_KEYBOARD);
|
|
|
|
|
|
|
|
mNumPlayers++;
|
|
|
|
cfg->setPlayerNum(0);
|
|
|
|
cfg->mapInput("up", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_UP, 1, true));
|
|
|
|
cfg->mapInput("down", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_DOWN, 1, true));
|
|
|
|
cfg->mapInput("left", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_LEFT, 1, true));
|
|
|
|
cfg->mapInput("right", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_RIGHT, 1, true));
|
|
|
|
|
|
|
|
cfg->mapInput("a", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_RETURN, 1, true));
|
|
|
|
cfg->mapInput("b", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_ESCAPE, 1, true));
|
|
|
|
cfg->mapInput("menu", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_F1, 1, true));
|
|
|
|
cfg->mapInput("select", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_F2, 1, true));
|
2013-04-13 23:10:23 +00:00
|
|
|
cfg->mapInput("pageup", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_RIGHTBRACKET, 1, true));
|
|
|
|
cfg->mapInput("pagedown", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_LEFTBRACKET, 1, true));
|
2013-05-23 09:43:50 +00:00
|
|
|
|
|
|
|
cfg->mapInput("mastervolup", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_PLUS, 1, true));
|
|
|
|
cfg->mapInput("mastervoldown", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_MINUS, 1, true));
|
Support sorting of game list via input
You can now map the functions "sortordernext" and "sortorderprevious" to
inputs (in es_input.cfg) and toggle the game list sort order with them.
The order is: "file name, ascending" (default), "file name, descending",
"rating ascending", "rating descending", "user rating ascending", "user
rating descending", "time played ascending", "times played descending",
"last played time ascending", "last played time descending".
2013-06-28 17:44:28 +00:00
|
|
|
|
|
|
|
cfg->mapInput("sortordernext", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_F7, 1, true));
|
|
|
|
cfg->mapInput("sortorderprevious", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_F8, 1, true));
|
2013-04-11 22:27:27 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void InputManager::writeConfig()
|
|
|
|
{
|
|
|
|
if(!mJoysticks)
|
|
|
|
{
|
2013-04-13 18:19:06 +00:00
|
|
|
LOG(LogError) << "ERROR - cannot write config without being initialized!";
|
2013-04-11 22:27:27 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string path = getConfigPath();
|
|
|
|
|
|
|
|
pugi::xml_document doc;
|
|
|
|
|
|
|
|
pugi::xml_node root = doc.append_child("inputList");
|
|
|
|
|
|
|
|
mKeyboardInputConfig->writeToXML(root);
|
|
|
|
for(int i = 0; i < mNumJoysticks; i++)
|
|
|
|
{
|
|
|
|
mInputConfigs[i]->writeToXML(root);
|
|
|
|
}
|
|
|
|
|
|
|
|
doc.save_file(path.c_str());
|
2012-07-23 23:53:33 +00:00
|
|
|
}
|
2013-04-08 16:52:40 +00:00
|
|
|
|
|
|
|
std::string InputManager::getConfigPath()
|
|
|
|
{
|
2013-05-13 19:53:28 +00:00
|
|
|
std::string path = getHomePath();
|
2013-04-08 16:52:40 +00:00
|
|
|
path += "/.emulationstation/es_input.cfg";
|
|
|
|
return path;
|
|
|
|
}
|