ES-DE/src/SystemData.cpp

337 lines
9.1 KiB
C++
Raw Normal View History

#include "SystemData.h"
#include "GameData.h"
#include "XMLReader.h"
#include <boost/filesystem.hpp>
#include <fstream>
#include <stdlib.h>
#include <SDL_joystick.h>
#include "Renderer.h"
#include "AudioManager.h"
#include "VolumeControl.h"
#include "Log.h"
#include "InputManager.h"
2013-04-13 18:52:32 +00:00
#include <iostream>
#include "Settings.h"
std::vector<SystemData*> SystemData::sSystemVector;
namespace fs = boost::filesystem;
std::string SystemData::getStartPath() { return mStartPath; }
std::string SystemData::getExtension() { return mSearchExtension; }
SystemData::SystemData(const std::string& name, const std::string& fullName, const std::string& startPath, const std::string& extension, const std::string& command)
{
mName = name;
mFullName = fullName;
mStartPath = startPath;
//expand home symbol if the startpath contains ~
if(mStartPath[0] == '~')
{
mStartPath.erase(0, 1);
mStartPath.insert(0, getHomePath());
}
mSearchExtension = extension;
mLaunchCommand = command;
mRootFolder = new FolderData(this, mStartPath, "Search Root");
if(!Settings::getInstance()->getBool("PARSEGAMELISTONLY"))
populateFolder(mRootFolder);
if(!Settings::getInstance()->getBool("IGNOREGAMELIST"))
parseGamelist(this);
mRootFolder->sort();
}
SystemData::~SystemData()
{
//save changed game data back to xml
if(!Settings::getInstance()->getBool("IGNOREGAMELIST")) {
updateGamelist(this);
}
delete mRootFolder;
}
std::string strreplace(std::string& str, std::string replace, std::string with)
{
size_t pos = str.find(replace);
if(pos != std::string::npos)
return str.replace(pos, replace.length(), with.c_str(), with.length());
else
return str;
}
2013-04-08 16:52:40 +00:00
void SystemData::launchGame(Window* window, GameData* game)
{
LOG(LogInfo) << "Attempting to launch game...";
AudioManager::getInstance()->deinit();
VolumeControl::getInstance()->deinit();
window->deinit();
std::string command = mLaunchCommand;
command = strreplace(command, "%ROM%", game->getBashPath());
2012-12-14 20:42:11 +00:00
command = strreplace(command, "%BASENAME%", game->getBaseName());
command = strreplace(command, "%ROM_RAW%", game->getPath());
LOG(LogInfo) << " " << command;
2013-04-13 18:52:32 +00:00
std::cout << "==============================================\n";
int exitCode = system(command.c_str());
2013-04-13 18:52:32 +00:00
std::cout << "==============================================\n";
if(exitCode != 0)
{
LOG(LogWarning) << "...launch terminated with nonzero exit code " << exitCode << "!";
}
window->init();
VolumeControl::getInstance()->init();
AudioManager::getInstance()->init();
window->normalizeNextUpdate();
//update number of times the game has been launched and the time
2013-08-14 12:16:49 +00:00
game->incTimesPlayed();
game->lastPlayedNow();
}
void SystemData::populateFolder(FolderData* folder)
{
std::string folderPath = folder->getPath();
if(!fs::is_directory(folderPath))
{
2013-04-13 18:52:32 +00:00
LOG(LogWarning) << "Error - folder with path \"" << folderPath << "\" is not a directory!";
return;
}
//make sure that this isn't a symlink to a thing we already have
if(fs::is_symlink(folderPath))
{
2013-04-13 22:30:57 +00:00
//if this symlink resolves to somewhere that's at the beginning of our path, it's gonna recurse
if(folderPath.find(fs::canonical(folderPath).string()) == 0)
{
2013-04-13 22:30:57 +00:00
LOG(LogWarning) << "Skipping infinitely recursive symlink \"" << folderPath << "\"";
return;
}
}
for(fs::directory_iterator end, dir(folderPath); dir != end; ++dir)
{
fs::path filePath = (*dir).path();
if(filePath.stem().string().empty())
continue;
//this is a little complicated because we allow a list of extensions to be defined (delimited with a space)
//we first get the extension of the file itself:
std::string extension = filePath.extension().string();
std::string chkExt;
size_t extPos = 0;
//folders *can* also match the extension and be added as games - this is mostly just to support higan
//see issue #75: https://github.com/Aloshi/EmulationStation/issues/75
bool isGame = false;
do {
//now we loop through every extension in the list
size_t cpos = extPos;
extPos = mSearchExtension.find(" ", extPos);
chkExt = mSearchExtension.substr(cpos, ((extPos == std::string::npos) ? mSearchExtension.length() - cpos: extPos - cpos));
//if it matches, add it
if(chkExt == extension)
{
2013-08-14 12:16:49 +00:00
GameData* newGame = new GameData(this, filePath.generic_string());
folder->pushFileData(newGame);
isGame = true;
break;
}else if(extPos != std::string::npos) //if not, add one to the "next position" marker to skip the space when reading the next extension
{
extPos++;
}
} while(extPos != std::string::npos && chkExt != "" && chkExt.find(".") != std::string::npos);
//add directories that also do not match an extension as folders
if(!isGame && fs::is_directory(filePath))
{
FolderData* newFolder = new FolderData(this, filePath.generic_string(), filePath.stem().string());
populateFolder(newFolder);
//ignore folders that do not contain games
if(newFolder->getFileCount() == 0)
delete newFolder;
else
folder->pushFileData(newFolder);
}
}
}
std::string SystemData::getName()
{
return mName;
}
std::string SystemData::getFullName()
{
if(mFullName.empty())
return mName;
else
return mFullName;
}
//creates systems from information located in a config file
2013-07-09 10:37:37 +00:00
bool SystemData::loadConfig(const std::string& path, bool writeExample)
{
deleteSystems();
LOG(LogInfo) << "Loading system config file " << path << "...";
2013-07-09 10:37:37 +00:00
if(!fs::exists(path))
{
LOG(LogError) << "File does not exist!";
2013-07-09 10:37:37 +00:00
if(writeExample)
writeExampleConfig(path);
return false;
}
pugi::xml_document doc;
pugi::xml_parse_result res = doc.load_file(path.c_str());
if(!res)
{
LOG(LogError) << "Could not parse config file!";
LOG(LogError) << res.description();
return false;
}
//actually read the file
pugi::xml_node systemList = doc.child("systemList");
for(pugi::xml_node system = systemList.child("system"); system; system = system.next_sibling("system"))
{
std::string name, fullname, path, ext, cmd;
name = system.child("name").text().get();
fullname = system.child("fullname").text().get();
path = system.child("path").text().get();
ext = system.child("extension").text().get();
cmd = system.child("command").text().get();
//validate
if(name.empty() || path.empty() || ext.empty() || cmd.empty())
{
LOG(LogError) << "System \"" << name << "\" is missing name, path, extension, or command!";
continue;
}
//convert path to generic directory seperators
boost::filesystem::path genericPath(path);
path = genericPath.generic_string();
SystemData* newSys = new SystemData(name, fullname, path, ext, cmd);
if(newSys->getRootFolder()->getFileCount() == 0)
{
LOG(LogWarning) << "System \"" << name << "\" has no games! Ignoring it.";
delete newSys;
}else{
sSystemVector.push_back(newSys);
}
}
2013-07-09 10:37:37 +00:00
return true;
}
2013-07-09 10:37:37 +00:00
void SystemData::writeExampleConfig(const std::string& path)
{
std::ofstream file(path.c_str());
file << "<!-- This is the EmulationStation Systems configuration file.\n"
"All systems must be contained within the <systemList> tag.-->\n"
"\n"
"<systemList>\n"
" <!-- Here's an example system to get you started. -->\n"
" <system>\n"
"\n"
" <!-- A short name, used internally. Traditionally lower-case. -->\n"
" <name>nes</name>\n"
"\n"
" <!-- A \"pretty\" name, displayed in the header and such. -->\n"
" <fullname>Nintendo Entertainment System</fullname>\n"
"\n"
" <!-- The path to start searching for ROMs in. '~' will be expanded to $HOME or $HOMEPATH, depending on platform. -->\n"
" <path>~/roms/nes</path>\n"
"\n"
" <!-- A list of extensions to search for, delimited by a space. You MUST include the period! It's also case sensitive. -->\n"
" <extension>.nes .NES</extension>\n"
"\n"
" <!-- The shell command executed when a game is selected. A few special tags are replaced if found in a command:\n"
" %ROM% is replaced by a bash-special-character-escaped absolute path to the ROM.\n"
" %BASENAME% is replaced by the \"base\" name of the ROM. For example, \"/foo/bar.rom\" would have a basename of \"bar\". Useful for MAME.\n"
" %ROM_RAW% is the raw, unescaped path to the ROM. -->\n"
" <command>retroarch -L ~/cores/libretro-fceumm.so %ROM%</command>\n"
"\n"
" </system>\n"
"</systemList>\n";
file.close();
2013-07-09 10:37:37 +00:00
LOG(LogError) << "Example config written! Go read it at \"" << path << "\"!";
}
void SystemData::deleteSystems()
{
for(unsigned int i = 0; i < sSystemVector.size(); i++)
{
delete sSystemVector.at(i);
}
sSystemVector.clear();
}
std::string SystemData::getConfigPath()
{
std::string home = getHomePath();
if(home.empty())
{
LOG(LogError) << "Home path environment variable empty or nonexistant!";
exit(1);
return "";
}
return(home + "/.emulationstation/es_systems.cfg");
}
FolderData* SystemData::getRootFolder()
{
return mRootFolder;
}
std::string SystemData::getGamelistPath()
{
std::string filePath;
filePath = mRootFolder->getPath() + "/gamelist.xml";
if(fs::exists(filePath))
return filePath;
filePath = getHomePath();
filePath += "/.emulationstation/"+ getName() + "/gamelist.xml";
if(fs::exists(filePath))
return filePath;
return "";
}
bool SystemData::hasGamelist()
{
if(getGamelistPath().empty())
return false;
else
return true;
}