ES-DE/es-core/src/resources/ResourceManager.cpp

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// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// ResourceManager.cpp
//
// Handles the application resources (fonts, graphics, sounds etc.).
// Loading and unloading of these files are done here.
//
#include "ResourceManager.h"
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#include "utils/FileSystemUtil.h"
#include "utils/StringUtil.h"
#include "Log.h"
#include "Platform.h"
#include "Scripting.h"
#include <fstream>
auto array_deleter = [](unsigned char* p) { delete[] p; };
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auto nop_deleter = [](unsigned char* /*p*/) { };
std::shared_ptr<ResourceManager> ResourceManager::sInstance = nullptr;
ResourceManager::ResourceManager()
{
}
std::shared_ptr<ResourceManager>& ResourceManager::getInstance()
{
if (!sInstance)
sInstance = std::shared_ptr<ResourceManager>(new ResourceManager());
return sInstance;
}
std::string ResourceManager::getResourcePath(const std::string& path,
bool terminateOnFailure) const
{
// Check if this is a resource file.
if ((path[0] == ':') && (path[1] == '/')) {
// Check under the home directory.
std::string testHome;
testHome = Utils::FileSystem::getHomePath() + "/.emulationstation/resources/" + &path[2];
if (Utils::FileSystem::exists(testHome))
return testHome;
// For macOS, check in the ../Resources directory relative to the executable directory.
#if defined(__APPLE__)
std::string applePackagePath =
Utils::FileSystem::getExePath() + "/../Resources/resources/" + &path[2];
if (Utils::FileSystem::exists(applePackagePath)) {
return applePackagePath;
}
// Check under the data installation directory (Unix only).
#elif defined(__unix__)
std::string testDataPath;
testDataPath = Utils::FileSystem::getProgramDataPath() + "/resources/" + &path[2];
if (Utils::FileSystem::exists(testDataPath)) {
return testDataPath;
}
#endif
// Check under the ES executable directory.
std::string testExePath = Utils::FileSystem::getExePath() + "/resources/" + &path[2];
if (Utils::FileSystem::exists(testExePath)) {
return testExePath;
}
// For missing resources, log an error and terminate the application. This should
// indicate that we have a broken EmulationStation installation. If the argument
// terminateOnFailure is set to false though, then skip this step.
else {
if (terminateOnFailure) {
LOG(LogError) << "Program resource missing: " << path;
LOG(LogError) << "Tried to find the resource in the following locations:";
LOG(LogError) << testHome;
#if defined(__APPLE__)
LOG(LogError) << applePackagePath;
#elif defined(__unix__)
LOG(LogError) << testDataPath;
#endif
LOG(LogError) << testExePath;
LOG(LogError) << "Has EmulationStation been properly installed?";
Scripting::fireEvent("quit");
emergencyShutdown();
}
else {
return "";
}
}
}
// Not a resource, return unmodified path.
return path;
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}
const ResourceData ResourceManager::getFileData(const std::string& path) const
{
// Check if its a resource.
const std::string respath = getResourcePath(path);
if (Utils::FileSystem::exists(respath)) {
ResourceData data = loadFile(respath);
return data;
}
// If the file doesn't exist, return an "empty" ResourceData.
ResourceData data = {nullptr, 0};
return data;
}
ResourceData ResourceManager::loadFile(const std::string& path) const
{
#if defined(_WIN64)
std::ifstream stream(Utils::String::stringToWideString(path).c_str(), std::ios::binary);
#else
std::ifstream stream(path, std::ios::binary);
#endif
stream.seekg(0, stream.end);
size_t size = (size_t)stream.tellg();
stream.seekg(0, stream.beg);
// Supply custom deleter to properly free array.
std::shared_ptr<unsigned char> data(new unsigned char[size], array_deleter);
stream.read((char*)data.get(), size);
stream.close();
ResourceData ret = {data, size};
return ret;
}
bool ResourceManager::fileExists(const std::string& path) const
{
// If it exists as a resource file, return true.
if (getResourcePath(path) != path)
return true;
return Utils::FileSystem::exists(path);
}
void ResourceManager::unloadAll()
{
auto iter = mReloadables.cbegin();
while (iter != mReloadables.cend()) {
if (!iter->expired()) {
iter->lock()->unload(sInstance);
iter++;
}
else {
iter = mReloadables.erase(iter);
}
}
}
void ResourceManager::reloadAll()
{
auto iter = mReloadables.cbegin();
while (iter != mReloadables.cend()) {
if (!iter->expired()) {
iter->lock()->reload(sInstance);
iter++;
}
else {
iter = mReloadables.erase(iter);
}
}
}
void ResourceManager::addReloadable(std::weak_ptr<IReloadable> reloadable)
{
mReloadables.push_back(reloadable);
}