ES-DE/es-core/src/platform.h

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#pragma once
#ifndef ES_CORE_PLATFORM_H
#define ES_CORE_PLATFORM_H
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//the Makefile defines one of these:
//#define USE_OPENGL_ES
//#define USE_OPENGL_DESKTOP
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#ifdef USE_OPENGL_ES
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#define GLHEADER <GLES/gl.h>
#endif
#ifdef USE_OPENGL_DESKTOP
//why the hell this naming inconsistency exists is well beyond me
#ifdef WIN32
#define sleep Sleep
#endif
#define GLHEADER <SDL_opengl.h>
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#endif
#include <string>
std::string getHomePath();
int runShutdownCommand(); // shut down the system (returns 0 if successful)
int runRestartCommand(); // restart the system (returns 0 if successful)
int runSystemCommand(const std::string& cmd_utf8); // run a utf-8 encoded in the shell (requires wstring conversion on Windows)
int quitES(const std::string& filename);
void touch(const std::string& filename);
#endif // ES_CORE_PLATFORM_H