This document contains information specific to the Android release, for more general ES-DE documentation refer to the [User guide](USERGUIDE-DEV.md) as well as the general [FAQ](FAQ.md).
It's also generally recommended to read the [Frequently Asked Questions (FAQ) for Android](FAQ-ANDROID.md) document prior to diving into the information in this document.
You can buy the Android APK via [Patreon](https://www.patreon.com/es_de), the [Samsung Galaxy Store](https://galaxystore.samsung.com/detail/org.es_de.frontend.galaxy) or [Huawei AppGallery](https://appgallery.huawei.com/#/app/C111315115)
When you first start ES-DE you will be greeted by a welcome screen, this is part of the _configurator_, the ES-DE onboarding interface. The configurator is easy to use and will guide you through the necessary setup steps.
As a first step you need to give ES-DE the required storage access permission or it will not be able to function. Just enable the setting and the configurator will proceed to the next step. Next you will need to define a application data directory where your settings, scraped media, custom collections and so on will be stored. By default this will be placed in the _ES-DE_ directory in the root of your device's internal storage, and this directory will be created for you automatically.
After this step you need to select a ROMs directory where your game files will be stored, by default this will be named _ROMs_ and will be located in the root of you device's internal storage. You can however choose to place this on an SD card if you want to, just change the path using the Android file selector GUI. If you do change the path to the SD card you will however need to manually create the ROMs directory as well as to delete the empty directory that was created for you in the built-in storage.
The next step is optional, and it's whether to create the game systems directory structure inside your ROMs folder. Performing this will also create _systeminfo.txt_ files in each system directory. These files contain information about the system such as what file extensions and emulators that are supported. They are not mandatory for the app to function, they are only there for your convenience. In general it's recommended to create the system directories, although you could remove the ones you don't need afterwards for a slightly faster app startup speed.
This is basically the onboarding process, and ES-DE should now start up. Just be aware that you need to place at least one game with a supported file extension in the ROMs directory tree or ES-DE will only show an information dialog about missing games.
Also note that ES-DE does not install any emulators, you need to install those separately. There is more information about that topic later in this document.
If you need to re-run the configurator for some reason then the easiest way is to go into the Android Apps setting screen and revoke the storage access permissions under _Special app access_. This will make the configurator run automatically next time you start ES-DE. Another way to force it to start is to clear the app's storage under _Storage & cache_ but this is normally not recommended as it also deletes all themes you have downloaded using the theme downloader. A third option would be to rename either the ES-DE or ROMs directory as this will also trigger the configurator on next app startup.
## Touch input overlay
By default the touch input overlay will be enabled which makes it possible to use ES-DE without a controller or physical keyboard by overlaying virtual buttons on top of the ES-DE interface. If you are using a device which has a built-in controller you may however want to disable this feature. That is done via the _Enable touch overlay_ option in the _Input device settings_ menu on the main menu. Just be aware that disabling this option on a device where you have no other input method than touch will lock you out of the application.
If you accidentally disable the touch overlay you can force the configurator to run as explained in the previous section above, this will reset the touch overlay setting as long as you have at least pressed the _Begin setup_ button. Another option would of course be to temporarily plug in a controller or keyboard to enable the setting via its menu entry. A third option would be to manually edit the es_settings.xml file in the ES-DE application data directory. The setting you are after is named _InputTouchOverlay_ which should be changed from _false_ to _true_.
Apart from this there are numerous options for the touch overlay, like the ability to change its size, opacity and fade-out time. Setting the fade-out to zero will make it permanently visible. See the [User guide](USERGUIDE-DEV.md) for a complete reference of all app settings and features.
## Retention of files and data
Almost all files saved and used by ES-DE are kept in the shared storage on either the device's built-in storage or on the SD card. This means that uninstalling the ES-DE app will not remove any of that data. The only thing that will be deleted are themes that have been downloaded using the built-in theme downloader, as it's not possible to store these in the ES-DE application data directory for technical reasons.
There are a few challenges with emulation on Android. Some emulators on the Google Play store have not been updated for a long time, and some emulators are not available on the Play store at all. For these reasons you will need to sideload some manually downloaded APKs for a good emulation setup. There is a section later in this document describing the best place to get hold of each supported emulator.
Thankfully sideloading emulators is easy to do, the exact producedure for how to install APKs manually is not covered here but there are many resources available online on how to accomplish this.
There is also the [F-Droid](https://f-droid.org/) app store as an alternative to Google Play, and this service contains a couple of emulators that are not present on the Play store, or that are present there but haven't been updated for a very long time.
A number of emulators support the [FileProvider](https://developer.android.com/reference/androidx/core/content/FileProvider) API which makes it possible for ES-DE to temporarily provide storage access to the game file on launch. This means that most of the time no access permission needs to be setup in the emulator upfront. Access can however only be passed for single files, so for systems that support multi-file games such as disc-based games in .bin/.cue format SAF URIs are often used instead. For those emulators you will therefore generally need to manually provide scoped storage access to each game system directory. Note that it's not supported to give access to the root of the entire ROM directory for emulators that use scoped storage, it has to be for the specific system. For instance `/storage/emulated/0/ROMs/n64` rather than `/storage/emulated/0/ROMs`.
Adding to the FileProvider API confusion is the fact that some emulators will only launch games when using this API even though they need to have scoped storage access setup within the emulator upfront. FPseNG and FPse are two examples of this. So there is unfortunately no definitive rule regarding the use of the FileProvider API, it all depends on how the emulator has implemented the functionality.
While it's possible to split the game system directories across multiple storage devices this is not recommended. First it's tedious to setup, but more importantly it breaks portability for the installation. For instance you can't easily migrate between the different operating systems that ES-DE support and your custom collections will not be portable at all, as they will instead contain absolute paths to your games.
The way ES-DE works is that you have a defined ROMs directory which corresponds to the %ROMPATH% variable that is used throughout the es_systems.xml file and the custom collections files. For example this is the system configuration for the samcoupe system:
Here the path tag is using the %ROMPATH% variable to keep it relative to the base ROMs directory as selected via the onboarding configurator when you first installed ES-DE. If you relocate your ROMs directory to a different storage device, or copy it to another device altogether or if you synchronize your games across Android and Linux, macOS or Windows then everything will still work correctly.
Similarly custom collection files contain the %ROMPATH% variable too, such as this:
```
%ROMPATH%/amiga/OoopsUp.lha
%ROMPATH%/amiga/PacMania.lha
%ROMPATH%/samcoupe/Manic Miner.zip
%ROMPATH%/samcoupe/Prince of Persia.zip
```
This makes your custom collections portable if you move your ROMs directory and you can also transfer the collections between various devices and operating systems while keeping everything working seamlessly.
If you still insist on relocating some game system directories to another storage device then you need to make custom system configuration entries for them. See the _Game system customization_ section of the [User guide](USERGUIDE.md#game-system-customizations) for details on how this is accomplished. In short you need to create an es_systems.xml file in the ES-DE/custom_systems directory and replace the %ROMPATH% variable with an absolute path for the specific systems you want to relocate.
You can find the bundled es_systems.xml file for Android here (which contains configuration for all supported systems):\
This example points the samcoupe directory to the external storage device /storage/719F-3A7F which may for instance be an SD card.
Note that doing the opposite, i.e. placing your primary ROMs directory on external storage and relocating a specific system to internal storage requires you to use the /storage/emulated/0 path, you can't use /sdcard in the path tag.
As of ES-DE 3.0.2 there is experimental support for launching native Android apps and games from inside ES-DE. For the time being it does however require that you use a separate app to import your apps and games into ES-DE. But following this initial setup launching native apps and games works just like launching games for any other system.
First head to this GitHub repository and download the ES Applauncher APK:\
Many thanks to Alex Pferdmenges for developing this app!
After installing the APK on your device and giving it the necessary permissions you'll see a list of your apps and you can classify the ones you want as games, and you can disable the ones you want to skip via the _Game_ and _Disable_ checkboxes on the right side of the screen. You can also choose to extract the icons for these apps and store them into one of the media folders inside the ES-DE/downloaded_media directory. The _Media dir_ dropdown at the top of the screen lets you select the media type. It's generally recommended to use _screenshots_ or _covers_ or you can skip this step altogether as most of these icons are pretty low resolution anyway.
To populate the _androidapps_ and _androidgames_ system directories press the save icon in the upper right corner of the screen and select your ROMs directory from the selector interface. For example this could be _ROMs_ directly on internal storage, or on your SD card. Just press the _Use this folder_ button and the directories and files will be generated for you. Now you can start ES-DE and launch these apps and games directly.
It's also possible to scrape Android apps and games using ScreenScraper, but at the time of writing the amount of entries in their database is somehow limited. It's therefore encouraged to participate in improving this situation by contributing metadata and media to their database, this will benefit everyone in the long run.
A built-in import tool for native Android apps and games is also planned for a future ES-DE release.
To run ES-DE as the home app (launcher) you'll select it accordingly from the Apps section of the Android Settings app. When in this mode the ability to quit the app is completely disabled as it doesn't make sense to exit the home app. Therefore the _Quit ES-DE_ entry on the main menu is removed and the _Back button/back swipe exits app_ option in the _Other settings_ menu and its corresponding functionality is disabled.
Apart from this it works as you'd expect, ES-DE will start automatically when rebooting the device and pressing the home button will return to ES-DE regardless of which app you have running.
If the operating system runs out of memory when a game is running it will kill ES-DE even if it's set as home app. If this happens ES-DE will reload whenever you return from the game or if you press the home button. This is simply how Android works.
Also be aware that the version check that runs on app startup may not be able to complete successfully when ES-DE is set as the home app, as the device may not have network connectivity enabled yet just after rebooting.
It's generally a very good idea to import your native Android apps into ES-DE prior to setting it as the home app, this way you can easily access things like the Settings app. Note however that even if you somehow lock yourself out of the system by setting ES-DE as the home app and not having any native apps added you can still always access the Settings app via the Android notification shade. On most devices you access this by swiping down from the top of the screen. After swiping down, just select the cogwheel icon to start the Settings app. From there you can change the home app to something else than ES-DE, should you need to.
On tablets and other devices that support it, ES-DE can be run in multi-window mode. This does come with some caveats though, most importantly that changing to or from multi-window mode or changing the size of the ES-DE window when running in multi-window mode will trigger a reload of the application. When this happens any menu that is open will get unceremoniously closed, so make sure to never do this when for instance the scraper or theme downloader is running as they will get instantly stopped.
Also be aware that running in multi-window mode obviously changes the ES-DE window size and therefore likely the window aspect ratio as well, so it may not look good with some themes that do not support the new aspect ratio.
Finally, multi-window mode doesn't work when ES-DE has been set as the home app as Android does not allow that.
* Poor performance/low frame rate after startup on some devices, which seems to happen randomly and is usually resolved by itself within 10 to 30 seconds.
* The Android soft keyboard causes rendering issues when navigating using a controller or physical keyboard, as such the ES-DE built-in keyboard is enabled by default for the time being. For testing purposes the Android soft keyboard can be enabled via the _Enable virtual keyboard_ option in the _UI settings_ menu. If only using touch input the issue is not present. This problem is believed to be caused by a bug in the SDL library so it probably needs to be resolved there.
* Using a mounted USB storage device for the ES-DE and/or ROMs directories will lead to the configurator exiting after finishing the setup instead of launching ES-DE. Restarting ES-DE manually will lead to a successful startup. If the option to create the system directories was selected in the configurator then this will have to be executed again from inside ES-DE. Note that using a mounted USB storage device leads to a very crippled setup anyway, as for example RetroArch can't read any games from such devices (i.e. from the /mnt/media_rw/ directory tree). Only emulators supporting scoped storage will be usable in such a setup.
The RetroArch release from the Google Play store is problematic. It does not contain all emulator cores and a number of people have reported issues launching games from ES-DE (apparently it doesn't work at all on some devices). For these reasons it's strongly recommended to use the 64-bit release from the RetroArch website instead, or to install it from the Samsung Galaxy Store, Amazon Appstore or the F-Droid store.
Be aware that you need to manually install every core you want to use from inside the RetroArch user interface, and you also need to install all necessary BIOS files. The Android release of RetroArch is pretty unforgiving and will usually just present a black screen on game launch if the core file or the BIOS file is missing, and it will hang there until Android realizes the app is not responding and displays a popup where you can choose to kill the process.
### AetherSX2 / NetherSX2
Although the emulator entry is named AetherSX2 the recommended release of this emulator is actually the NetherSX2 patched version as the AetherSX2 release on the Google Play store doesn't work correctly and probably can't be used with ES-DE at all. You'll need to search for this APK online, the filename you'll want is `15210-v1.5-4248-noads.apk`
If you prefer to apply the NetherSX2 patch yourself (i.e. build the APK) then you can find all relevant information here:
This emulator can be downloaded from the following GitHub site. Note that this repository is not from the official Cemu project, we consider Cemu as experimental on Android for the time being.
The original Citra emulator project is no longer alive, but there is a fork that should work as a drop-in replacement. The Citra MMJ fork is also a viable alternative. Both of these emulators are available for download from their GitHub sites.
This emulator can be installed from the Play store. There is a paid version as well named ColEm Deluxe (ColEm+ ColecoVision Emulator is the store listing name).
Although this emulator supports both the Adam and ColecoVision systems it can unfortunately not do both interchangeably. In order to play Adam games you need to go into the Emulation settings in ColEm and tick the _Coleco Adam_ box. And likewise you'll need to untick it any time you want to play a ColecoVision game. This is true for launching games from ES-DE as well as starting them from inside the emulator GUI.
The Play store version is somehow up to date and could be used, otherwise the F-Droid store version is up to date, or you could download the latest release directly from their website.
Although it's not normally recommended to use the unofficial Dolphin forks because they are mostly ancient and have been surpassed by the mainline Dolphin releases, there could still be situations where it's useful. For example on weaker devices where the older release would work better.
There are multiple MMJR forks in existence, but the ones supported by ES-DE are `Dolphin.MMJR.v11505.apk` and `MMJR.v2.0-17878.apk` which can be downloaded from here:
This emulator can be downloaded from their GitHub site.
https://github.com/EKA2L1/EKA2L1/releases
There does not seem to be a way to launch individual EKA2L1 games from a frontend application on Android, instead ES-DE will simply launch the EKA2L1 user interface and you'll have to manually start your game from there.
### ePSXe
This emulator can be installed from the Play store as a paid app.
These set of emulators also known as the "Robert Broglia" emulators consist of 2600.emu, C64.emu, GBA.emu, GBC.emu, Lynx.emu, NEO.emu, NES.emu, NGP.emu, MD.emu, MSX.emu, PCE.emu, Snes9x EX+, Saturn.emu and Swan.emu
You can install them via Google Play (as paid apps) or download them from their GitHub automatic build system.
This RetroArch core is a good port of the official PICO-8 game engine which does not exist on Android. It's not shipped with RetroArch by default though so you need to manually install it. After downloading it you'll need to place the core inside's RetroArch's downloads directory and then install it from the RetroArch app.
You must use the 64-bit version with the filename `libfake08-arm64.so` and it has to be renamed to `fake08_libretro_android.so` before you install it into RetroArch. Details on how to manually install cores in RetroArch can be found on the Internet, but the short version is to use the _Install or Restore a Core_ entry in the _Load Core_ menu. Fake-08 can be downloaded from their GitHub site.
This emulator can be installed from the Play store. There is a paid version as well named fMSX Deluxe (fMSX+ MSX/MSX2 Emulator is the store listing name).
These emulators can be installed from the Play store as a paid apps. FPseNG is the more modern version so it's probably best to go for that. Note that these emulators do not support .chd files.
This Atari Jaguar emulator can be downloaded from their website. Just be aware that it's very old and has not been updated for modern Android releases, so it may be finicky on some devices or it may not work at all.
After installing the emulator, open it and go to the settings tab, then choose "Select ISO and BIOS directory" and navigate to the ROMs/atarijaguar folder. It seems like you also need to start the game from inside the emulator before you can run it from ES-DE. Starting a game will create a savestate file. If you now exit the emulator and run the game from ES-DE you'll see a list of savestate files, just select the correct one to start the game.
These emulators can be installed from the Play store. It's strongly recommended to go for the _MAME4droid 2024_ version as this is updated with a recent MAME release while the older _MAME4droid_ is using an ancient MAME release.
Note that for MAME4droid 2024 there's an exception when it comes to setting up the ROM path. Instead of selecting each separate system directory (as is done on most other standalone emulators) you must select the root of the ROMs directory tree. To change the ROM path open _Settings_ in MAME4droid 2024, then select _General_ and then _Change ROMs path_. After restarting the emulator choose _External storage_ and then the ROMs directory which contains all your ES-DE system directories. If you instead choose a specific system directory like ROMs/arcade or ROMs/neogeo then only that specific system will work when launching games from ES-DE.
Be aware that MAME4droid 2024 requires specific input configuration for some systems. For instance to navigate the mouse cursor when using touch input you'll need to got into the _Settings_ menu, then _Input_, then _Touch controller_ and change _Mode_ to _Analog Stick_.
If using a physical controller for mouse input (via the thumbstick) then you will need to map the mouse buttons to physical controller buttons. You do this via the MAME input settings. Bring up the MAME menu by pressing both thumbsticks, or by pressing the _Start_ and _Coin_ buttons on the touch overlay. Go into _Input Settings_ then _Input Assignments (this system)_ where you can assign physical buttons to the mouse buttons.
For some systems you will need to explictly set the _Start_ and _Select_ buttons in the same fashion as when configuring the mouse buttons. Otherwise you'll not be able to start any games.
There are a few more things that you may need to configure for some systems, but that's beyond the scope of this document and should be covered by the MAME emulator documentation.
This emulator can be installed from the Play store but it's quite buggy. Every time you add a new game to the ROM directory you need to start the emulator and manually refresh the game list or you won't be able to launch the game from ES-DE.
These emulators can be installed from the Play store as paid apps. There are also free/Lite versions available for these emulators but they have not been updated in years and don't run on modern devices. As such they are not supported by ES-DE.
Although NooDS is available via the Play store that version does not allow game launching from ES-DE. To get that to work instead use the version from their GitHub site. Also note that this emulator does not support launching of zipped game files.
Although OpenBOR is working fine on Android it's not possible to properly integrate it with a frontend, you'll instead need to install your game PAKs into the `/sdcard/OpenBOR/Paks` directory and create dummy .openbor files for your games in `ROMs/openbor` and after launching a game from ES-DE you need to manually start it from inside the OpenBOR GUI. There are more detailed setup instructions in the _OpenBOR_ section of the [User guide](USERGUIDE-DEV.md#openbor).
You can download OpenBOR from their GitHub site, the version named _OpenBOR v3.0 Build 6391_ has for example been proven to work well.
This emulator is in early development and there currently seems to be no way to run a game directly from ES-DE. Instead the emulator GUI will be displayed on game launch and you will need to manually select the game from there. Note that the Android build of this emulator is named _pandroid_, but as the overall project name is Panda3DS it will be referred to as such in ES-DE. This emulator can be downloaded from their GitHub site.
The Pizza Boy GBA and Pizza Boy GBC emulators can be installed from the Play store. There are Basic (free) versions and Pro (paid) versions available.
As of writing this, the Basic version of the GBA emulator does not seem to be able to launch games from ES-DE, but the Pro version is working fine. Both the Basic and Pro versions of the GBC emulator are working correctly.
This PlayStation 2 emulator can be downloaded from their website.
https://www.purei.org/downloads.php
### PPSSPP
The Play store version of this emulator is getting frequent updates and is therefore recommended. There is a paid Gold version as well which is functionally identical to the free version.
Make sure that you press the _Browse_ button in PPSSPP when you're adding scoped storage access to your games directory or you will not be able to launch any games from ES-DE.
This 3DO Interactive Multiplayer emulator can be downloaded from their website. Just be aware that it's very old and has not been updated for modern Android releases, so it may be finicky on some devices or it may not work at all.
You need to place the BIOS file in the game system directory, i.e. in the ROMs/3do folder. The file panafz10.bin with MD5 checksum 51f2f43ae2f3508a14d9f56597e2d3ce has been proven to work.
After installing the emulator, open it and go to the settings tab, then choose "Select ISO and BIOS directory" and navigate to the ROMs/3do folder. It seems like you also need to start the game from inside the emulator before you can run it from ES-DE. Starting a game will create a savestate file. If you now exit the emulator and run the game from ES-DE you'll see a list of savestate files, just select the correct one to start the game.
ScummVM can be installed from the Play store. There are also daily builds available on their GitHub site. Such a build may be required to be able to launch games from ES-DE until the Play store version has been updated.
This emulator can be installed from the Play store. There is a paid version as well named Speccy Deluxe (Speccy+ ZX Spectrum Emulator is the store listing name).
Although this emulator supports both the Sinclar ZX Spectrum and MGT SAM Coupé systems it can unfortunately not do both interchangeably. In order to play SAM Coupé games you need to go into the Emulation settings in Speccy and select _Sam Coupe_ from the _Computer Model_ selection screen. And likewise you'll need to change it back any time you want to play a ZX Spectrum game. This is true for launching games from ES-DE as well as starting them from inside the emulator GUI.
Although Visual Pinball is working fine on Android it's not possible to properly integrate it with a frontend, you'll instead need to install your tables inside the app and create dummy .vpinball files for your games in ROMs/vpinball and after launching a table from ES-DE you need to manually start it from inside the Visual Pinball GUI. There are more detailed setup instructions in the Visual Pinball section of the User guide.
You can download Visual Pinball from their GitHub automatic build system.
In order to use Winlator to run Windows games you need to use a specific fork named _Winlator Cmod_ as mainline [Winlator](https://winlator.com/) does not offer frontend support. The Cmod fork can be downloaded from their GitHub page:\
There are two variants of the fork, Glibc and PRoot, both of which come with some pros and cons with regards to compatibility and performance. The Glibc variant is the default emulator in ES-DE, so to use PRoot instead you'll need to select its alternative emulator entry.
In addition to the official repository there are multiple Winlator builds floating around the Internet, but these have not been extensively tested with ES-DE.
It's beyond the scope of this document to describe how to install games in Winlator, but once it's done and you've created a shortcut to your game from inside the container you can export it via the _Export for Frontend_ option in the Winlator user interface. This will generate a .desktop file that you can place in the `ROMs/pcarcade`, `ROMs/type-x` or `ROMs/windows` folder and launch from ES-DE. You can alternatively set the _Frontend Export Path_ setting from inside the Winlator Settings screen to avoid the manual step of moving the .desktop file.
This emulator can be installed from the Play store. Note that only the paid Pro version supports game launching from ES-DE. Also note that .bin/.cue files can't be launched for the time being, only .chd files seem to work. This needs to be fixed in the emulator so nothing can be done in ES-DE to work around that limitation.
| Nvidia | Shield Pro (2015/2019) | 11 (TV) | Yes | None | Limited RAM capacity for this device makes it unsuitable for demanding themes and large game collections |
| Samsung | Galaxy Note 20 | 13 | Yes | None | The configurator/onboarding may fail if the device is in portrait mode, so always use landscape mode when running through the initial setup |
| Samsung | Galaxy Note 20 Ultra 5G | 13 | Yes | None | The configurator/onboarding may fail if the device is in portrait mode, so always use landscape mode when running through the initial setup |
| androidgames | Android Games | _Native apps_ | | No | |
| apple2 | Apple II | MAME4droid 2024 **(Standalone)** | | Yes | See the specific _Apple II_ section in the user guide |
| apple2gs | Apple IIGS | MAME4droid 2024 **(Standalone)** | | Yes | See the specific _Apple IIGS_ section in the user guide |
| arcade | Arcade | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2003,<br>MAME 2000,<br>MAME4droid 2024 **(Standalone)**,<br>MAME4droid **(Standalone)**,<br>NEO.emu **(Standalone)**,<br>FinalBurn Neo,<br>FB Alpha 2012,<br>Geolith,<br>Flycast,<br>Flycast **(Standalone)** | Depends | See the specific _Arcade and Neo Geo_ section in the user guide |
| arcadia | Emerson Arcadia 2001 | DroidArcadia **(Standalone**) | MAME4droid 2024 **(Standalone)** | No | Single archive or ROM file |
| atarilynx | Atari Lynx | Handy | Beetle Lynx,<br>Lynx.emu **(Standalone)** | No | Single archive or ROM file |
| atarist | Atari ST [also STE and Falcon] | Hatari | | Yes | Single archive or image file for single-diskette games, .m3u playlist for multi-diskette games |
| c64 | Commodore 64 | VICE x64sc Accurate | VICE x64 Fast,<br>VICE x64 SuperCPU,<br>VICE x128,<br>C64.emu **(Standalone)** | No | Single archive or image file for tape, cartridge or single-diskette games, .m3u playlist for multi-diskette games |
| coco | Tandy Color Computer | MAME4droid 2024 [Cartridge] **(Standalone)** | MAME4droid 2024 [Tape] **(Standalone)** | Yes | See the specific _Tandy Color Computer_ section in the user guide |
| consolearcade | Console Arcade Systems | MAME - Current | MAME4droid 2024 **(Standalone)**,<br>Flycast,<br>Flycast **(Standalone)**,<br>Play! **(Standalone)** | Depends | See the specific _Console Arcade Systems_ section in the user guide |
| crvision | VTech CreatiVision | MAME4droid 2024 **(Standalone)** | | Yes | Single archive or ROM file |
| daphne | Daphne Arcade LaserDisc Emulator | MAME4droid 2024 **(Standalone)** | DirkSimple | Depends | See the specific _LaserDisc Games_ section in the user guide |
| dreamcast | Sega Dreamcast | Flycast | Flycast **(Standalone)**,<br>Redream **(Standalone)** | No | In separate folder interpreted as a file, with .m3u playlist if multi-disc game |
| easyrpg | EasyRPG Game Engine | EasyRPG | | No | |
| famicom | Nintendo Family Computer | Mesen | Nestopia UE,<br>FCEUmm,<br>QuickNES,<br>NES.emu **(Standalone)**,<br>iNES **(Standalone)**,<br>Nesoid **(Standalone)** | No | Single archive or ROM file |
| fds | Nintendo Famicom Disk System | Mesen | Nestopia UE,<br>FCEUmm,<br>NES.emu **(Standalone)**,<br>iNES **(Standalone)**,<br>Nesoid **(Standalone)** | Yes | Single archive or ROM file |
| flash | Adobe Flash | Ruffle **(Standalone)** | | No | Single .swf file |
| fm7 | Fujitsu FM-7 | MAME4droid 2024 [FM-7 Diskette] **(Standalone)** | MAME4droid 2024 [FM-7 Tape] **(Standalone)**,<br>MAME4droid 2024 [FM-7 Software list] **(Standalone)**,<br>MAME4droid 2024 [FM77AV Diskette] **(Standalone)**,<br>MAME4droid 2024 [FM77AV Tape] **(Standalone)**,<br>MAME4droid 2024 [FM77AV Software list] **(Standalone)** | Yes | For tape files you need to manually start the cassette player from the MAME menu after the "load" command, as well as entering the "run" command after loading is complete |
| fmtowns | Fujitsu FM Towns | MAME4droid 2024 **(Standalone)** | | Yes | See the specific _Fujitsu FM Towns_ section in the user guide |
| gamate | Bit Corporation Gamate | MAME4droid 2024 **(Standalone)** | | Yes | Single archive or ROM file |
| gameandwatch | Nintendo Game and Watch | Multi (MESS) | MAME4droid 2024 Local Artwork **(Standalone)**,<br>MAME4droid 2024 **(Standalone)**,<br>Handheld Electronic (GW) | No | See the specific _LCD handheld games_ section in the user guide |
| gamecom | Tiger Electronics Game.com | MAME4droid 2024 **(Standalone)** | | Yes | Single archive or ROM file |
| gamegear | Sega Game Gear | Genesis Plus GX | Genesis Plus GX Wide,<br>Gearsystem,<br>SMS Plus GX,<br>PicoDrive,<br>MasterGear **(Standalone)** | No | Single archive or ROM file |
| gb | Nintendo Game Boy | Gambatte | SameBoy,<br>Gearboy,<br>TGB Dual,<br>DoubleCherryGB,<br>Mesen-S,<br>bsnes,<br>mGBA,<br>VBA-M,<br>GBC.emu **(Standalone)**,<br>My OldBoy! **(Standalone**),<br>Pizza Boy GBC **(Standalone)** | No | Single archive or ROM file |
| gba | Nintendo Game Boy Advance | mGBA | VBA-M,<br>VBA Next,<br>gpSP,<br>GBA.emu **(Standalone)**,<br>My Boy! **(Standalone)**,<br>NooDS **(Standalone)**,<br>Pizza Boy GBA **(Standalone)** | No | Single archive or ROM file |
| gbc | Nintendo Game Boy Color | Gambatte | SameBoy,<br>Gearboy,<br>TGB Dual,<br>DoubleCherryGB,<br>Mesen-S,<br>bsnes,<br>mGBA,<br>VBA-M,<br>GBC.emu **(Standalone)**,<br>My OldBoy! **(Standalone**),<br>Pizza Boy GBC **(Standalone)** | No | Single archive or ROM file |
| gc | Nintendo GameCube | Dolphin | Dolphin **(Standalone)**,<br>Dolphin MMJR **(Standalone)**,<br>Dolphin MMJR2 **(Standalone)** | No | Disc image file for single-disc games, .m3u playlist for multi-disc games |
| genesis | Sega Genesis | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>MD.emu **(Standalone)** | No | Single archive or ROM file |
| laserdisc | LaserDisc Games | MAME4droid 2024 **(Standalone)** | DirkSimple | Depends | See the specific _LaserDisc Games_ section in the user guide |
| lcdgames | LCD Handheld Games | Multi (MESS) | MAME4droid 2024 Local Artwork **(Standalone)**,<br>MAME4droid 2024 **(Standalone)**,<br>Handheld Electronic (GW) | No | See the specific _LCD handheld games_ section in the user guide |
| macintosh | Apple Macintosh | MAME4droid 2024 Mac SE Bootable **(Standalone)** | MAME4droid 2024 Mac SE Boot Disk **(Standalone)**,<br>MAME4droid 2024 Mac Plus Bootable **(Standalone)**,<br>MAME4droid 2024 Mac Plus Boot Disk **(Standalone)** | Yes | See the specific _Apple Macintosh_ section in the user guide |
| mame | Multiple Arcade Machine Emulator | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2003,<br>MAME 2000,<br>MAME4droid 2024 **(Standalone)**,<br>MAME4droid **(Standalone)**,<br>NEO.emu **(Standalone)**,<br>FinalBurn Neo,<br>FB Alpha 2012,<br>Geolith,<br>Flycast,<br>Flycast **(Standalone)** | Depends | See the specific _Arcade and Neo Geo_ section in the user guide |
| mastersystem | Sega Master System | Genesis Plus GX | Genesis Plus GX Wide,<br>SMS Plus GX,<br>Gearsystem,<br>PicoDrive,<br>MD.emu **(Standalone)**,<br>MasterGear **(Standalone)** | No | Single archive or ROM file |
| megacd | Sega Mega-CD | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>MD.emu **(Standalone)** | Yes | |
| megacdjp | Sega Mega-CD [Japan] | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>MD.emu **(Standalone)** | Yes | |
| megadrive | Sega Mega Drive | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>MD.emu **(Standalone)** | No | Single archive or ROM file |
| megadrivejp | Sega Mega Drive [Japan] | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>MD.emu **(Standalone)** | No | Single archive or ROM file |
| n64 | Nintendo 64 | Mupen64Plus-Next | M64Plus FZ **(Standalone)**,<br>Mupen64Plus AE **(Standalone)**,<br>ParaLLEl N64 | No | Single archive or ROM file |
| nds | Nintendo DS | melonDS DS | melonDS,<br>melonDS **(Standalone)**,<br>melonDS Nightly **(Standalone)**,<br>DeSmuME,<br>DeSmuME 2015,<br>DraStic **(Standalone)**,<br>NooDS **(Standalone)** | No | Single archive or ROM file |
| neogeo | SNK Neo Geo | FinalBurn Neo | Geolith,<br>NEO.emu **(Standalone)**,<br>MAME4droid 2024 **(Standalone)**,<br>MAME4droid **(Standalone)** | Yes | See the specific _Arcade and Neo Geo_ section in the user guide |
| neogeocd | SNK Neo Geo CD | NeoCD | FinalBurn Neo,<br>MAME4droid 2024 **(Standalone)** | Yes | .chd (NeoCD and MAME4droid 2024 only) or .cue file |
| neogeocdjp | SNK Neo Geo CD [Japan] | NeoCD | FinalBurn Neo,<br>MAME4droid 2024 **(Standalone)** | Yes | .chd (NeoCD and MAME4droid 2024 only) or .cue file |
| nes | Nintendo Entertainment System | Mesen | Nestopia UE,<br>FCEUmm,<br>QuickNES,<br>NES.emu **(Standalone)**,<br>iNES **(Standalone)**,<br>Nesoid **(Standalone)** | No | Single archive or ROM file |
| ngage | Nokia N-Gage | EKA2L1 **(Standalone)** | | Yes | See the specific _Symbian and Nokia N-Gage_ section in the User guide |
| ngp | SNK Neo Geo Pocket | Beetle NeoPop | RACE,<br>NGP.emu **(Standalone)** | No | Single archive or ROM file |
| ngpc | SNK Neo Geo Pocket Color | Beetle NeoPop | RACE,<br>NGP.emu **(Standalone)** | No | Single archive or ROM file |
| oric | Tangerine Computer Systems Oric | MAME4droid 2024 **(Standalone)** | | Yes | See the specific _Tangerine Computer Systems Oric_ section in the user guide |
| pcarcade | PC Arcade Systems | Winlator Cmod Glibc **(Standalone)** | Winlator Cmod PRoot **(Standalone)** | No | See the _Winlator_ section elsewhere in this document |
| pico8 | PICO-8 Fantasy Console | Fake-08 | Retro8 | No | See the specific _PICO-8_ section in the User guide |
| plus4 | Commodore Plus/4 | VICE xplus4 | | No | Single archive or image file for tape, cartridge or single-diskette games, .m3u playlist for multi-diskette games |
| pokemini | Nintendo Pokémon Mini | PokeMini | | No | |
| sfc | Nintendo SFC (Super Famicom) | Snes9x - Current | Snes9x 2010,<br>Snes9x 2005 Plus,<br>Snes9x EX+ **(Standalone)**,<br>bsnes,<br>bsnes-hd,<br>bsnes-mercury Accuracy,<br>Beetle Supafaust,<br>Mesen-S | No | Single archive or ROM file |
| sg-1000 | Sega SG-1000 | Genesis Plus GX | Genesis Plus GX Wide,<br>Gearsystem,<br>blueMSX,<br>MasterGear **(Standalone)** | No | Single archive or ROM file |
| sgb | Nintendo Super Game Boy | Mesen-S | SameBoy,<br>mGBA | | Single archive or ROM file |
| snes | Nintendo SNES (Super Nintendo) | Snes9x - Current | Snes9x 2010,<br>Snes9x 2005 Plus,<br>Snes9x EX+ **(Standalone)**,<br>bsnes,<br>bsnes-hd,<br>bsnes-mercury Accuracy,<br>Beetle Supafaust,<br>Mesen-S | No | Single archive or ROM file |
| snesna | Nintendo SNES (Super Nintendo) [North America] | Snes9x - Current | Snes9x 2010,<br>Snes9x 2005 Plus,<br>Snes9x EX+ **(Standalone)**,<br>bsnes,<br>bsnes-hd,<br>bsnes-mercury Accuracy,<br>Beetle Supafaust,<br>Mesen-S | No | Single archive or ROM file |
| supracan | Funtech Super A'Can | MAME4droid 2024 **(Standalone)** | | Yes | Single archive or ROM file. You need a supracan.zip archive that contains a valid internal_68k.bin file and an empty file named umc6650.bin |
| tanodragon | Tano Dragon | MAME4droid 2024 [Tape] **(Standalone)** | MAME4droid 2024 [Cartridge] **(Standalone)** | Yes | See the specific _Dragon 32 and Tano Dragon_ section in the user guide |
| type-x | Taito Type X | Winlator Cmod Glibc **(Standalone)** | Winlator Cmod PRoot **(Standalone)** | No | See the _Winlator_ section elsewhere in this document |
| windows | Microsoft Windows | Winlator Cmod Glibc **(Standalone)** | Winlator Cmod PRoot **(Standalone)** | No | See the _Winlator_ section elsewhere in this document |