ES-DE/src/guis/GuiInputConfig.h

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#pragma once
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#include "../GuiComponent.h"
#include <string>
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class GuiInputConfig : public GuiComponent
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{
public:
GuiInputConfig(Window* window, InputConfig* target);
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bool input(InputConfig* config, Input input);
void update(int deltaTime);
void render(const Eigen::Affine3f& parentTrans) override;
private:
std::string mErrorMsg;
InputConfig* mTargetConfig;
int mCurInputId;
bool mCanSkip;
};