ES-DE/es-core/src/components/ScrollableContainer.h

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// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// ScrollableContainer.h
//
// Area containing scrollable information, for example the game description
// text container in the detailed, video and grid views.
//
#ifndef ES_CORE_COMPONENTS_SCROLLABLE_CONTAINER_H
#define ES_CORE_COMPONENTS_SCROLLABLE_CONTAINER_H
#define AUTO_SCROLL_RESET_DELAY 3500.0f // Time before resetting to top after we reach the bottom.
#define AUTO_SCROLL_DELAY 2000.0f // Time to wait before we start to scroll.
#define AUTO_SCROLL_SPEED 38 // Relative scrolling speed (lower is faster).
#define AUTO_WIDTH_MOD 350.0f // Line width modifier to use to calculate scrolling speed.
#include "GuiComponent.h"
class ScrollableContainer : public GuiComponent
{
public:
ScrollableContainer(Window* window);
Vector2f getScrollPos() const;
void setScrollPos(const Vector2f& pos);
void setAutoScroll(bool autoScroll);
void setScrollParameters(float autoScrollResetDelayConstant, float autoScrollDelayConstant,
int autoScrollSpeedConstant, float autoWidthModConstant) override;
void reset();
void update(int deltaTime) override;
void render(const Transform4x4f& parentTrans) override;
private:
Vector2f getContentSize();
Vector2f mScrollPos;
Vector2f mScrollDir;
float mAutoScrollResetDelayConstant;
float mAutoScrollDelayConstant;
int mAutoScrollSpeedConstant;
float mAutoWidthModConstant;
float mResolutionModifier;
int mAutoScrollDelay;
int mAutoScrollSpeed;
int mAutoScrollAccumulator;
int mAutoScrollResetAccumulator;
bool mAtEnd;
};
#endif // ES_CORE_COMPONENTS_SCROLLABLE_CONTAINER_H