ES-DE/es-app/src/guis/GuiMetaDataEd.h

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//
// GuiMetaDataEd.h
//
// Game metadata edit user interface.
// This interface is triggered from the GuiGamelistOptions menu.
// The scraping interface is handled by GuiGameScraper which calls
// GuiScraperSearch.
//
#pragma once
#ifndef ES_APP_GUIS_GUI_META_DATA_ED_H
#define ES_APP_GUIS_GUI_META_DATA_ED_H
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#include "components/ComponentGrid.h"
#include "components/NinePatchComponent.h"
#include "scrapers/Scraper.h"
#include "GuiComponent.h"
#include "MetaData.h"
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class ComponentList;
class TextComponent;
class GuiMetaDataEd : public GuiComponent
{
public:
GuiMetaDataEd(
Window* window,
MetaDataList* md, const std::vector<MetaDataDecl>&mdd,
ScraperSearchParams params,
const std::string& header,
std::function<void()> savedCallback,
std::function<void()> deleteFunc);
bool input(InputConfig* config, Input input) override;
void onSizeChanged() override;
virtual std::vector<HelpPrompt> getHelpPrompts() override;
HelpStyle getHelpStyle() override;
private:
void save();
void fetch();
void fetchDone(const ScraperSearchResult& result);
void close(bool closeAllWindows);
NinePatchComponent mBackground;
ComponentGrid mGrid;
std::shared_ptr<TextComponent> mTitle;
std::shared_ptr<TextComponent> mSubtitle;
std::shared_ptr<ComponentGrid> mHeaderGrid;
std::shared_ptr<ComponentList> mList;
std::shared_ptr<ComponentGrid> mButtons;
ScraperSearchParams mScraperParams;
std::vector< std::shared_ptr<GuiComponent> > mEditors;
std::vector<MetaDataDecl> mMetaDataDecl;
MetaDataList* mMetaData;
std::function<void()> mSavedCallback;
std::function<void()> mDeleteFunc;
bool mMetadataUpdated;
};
#endif // ES_APP_GUIS_GUI_META_DATA_ED_H