ES-DE/es-core/src/components/TextEditComponent.h

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// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// TextEditComponent.h
//
// Component for editing text fields in menus.
//
#ifndef ES_CORE_COMPONENTS_TEXT_EDIT_COMPONENT_H
#define ES_CORE_COMPONENTS_TEXT_EDIT_COMPONENT_H
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#include "GuiComponent.h"
#include "components/NinePatchComponent.h"
#include "resources/Font.h"
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class Font;
class TextCache;
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// Used to enter text.
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class TextEditComponent : public GuiComponent
{
public:
TextEditComponent(Window* window);
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void textInput(const std::string& text) override;
bool input(InputConfig* config, Input input) override;
void update(int deltaTime) override;
void render(const glm::mat4& parentTrans) override;
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void onFocusGained() override;
void onFocusLost() override;
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void onSizeChanged() override;
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void setValue(const std::string& val) override;
std::string getValue() const override { return mText; }
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void startEditing();
void stopEditing();
bool isEditing() const { return mEditing; }
std::shared_ptr<Font> getFont() const override { return mFont; }
void setCursor(size_t pos);
virtual std::vector<HelpPrompt> getHelpPrompts() override;
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private:
void onTextChanged();
void onCursorChanged();
void updateCursorRepeat(int deltaTime);
void moveCursor(int amt);
bool isMultiline() { return (getSize().y > mFont->getHeight() * 1.25f); }
glm::vec2 getTextAreaPos() const;
glm::vec2 getTextAreaSize() const;
std::string mText;
std::string mTextOrig;
bool mFocused;
bool mEditing;
unsigned int mCursor; // Cursor position in characters.
int mBlinkTime;
int mCursorRepeatTimer;
int mCursorRepeatDir;
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glm::vec2 mScrollOffset;
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NinePatchComponent mBox;
std::shared_ptr<Font> mFont;
std::unique_ptr<TextCache> mTextCache;
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};
#endif // ES_CORE_COMPONENTS_TEXT_EDIT_COMPONENT_H