ES-DE/es-app/src/FileFilterIndex.cpp

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// SPDX-License-Identifier: MIT
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//
// EmulationStation Desktop Edition
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// FileFilterIndex.cpp
//
// Gamelist filters.
//
#include "FileFilterIndex.h"
#include "math/Misc.h"
#include "utils/StringUtil.h"
#include "views/UIModeController.h"
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#include "FileData.h"
#include "Log.h"
#include "Settings.h"
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#define UNKNOWN_LABEL "UNKNOWN"
#define INCLUDE_UNKNOWN false;
FileFilterIndex::FileFilterIndex()
: mFilterByText(false),
filterByFavorites(false),
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filterByGenre(false),
filterByPlayers(false),
filterByPubDev(false),
filterByRatings(false),
filterByKidGame(false),
filterByCompleted(false),
filterByBroken(false),
filterByHidden(false)
{
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clearAllFilters();
FilterDataDecl filterDecls[] = {
//type //allKeys //filteredBy //filteredKeys //primaryKey //hasSecondaryKey //secondaryKey //menuLabel
{ FAVORITES_FILTER, &favoritesIndexAllKeys, &filterByFavorites, &favoritesIndexFilteredKeys, "favorite", false, "", "FAVORITES" },
{ GENRE_FILTER, &genreIndexAllKeys, &filterByGenre, &genreIndexFilteredKeys, "genre", true, "genre", "GENRE" },
{ PLAYER_FILTER, &playersIndexAllKeys, &filterByPlayers, &playersIndexFilteredKeys, "players", false, "", "PLAYERS" },
{ PUBDEV_FILTER, &pubDevIndexAllKeys, &filterByPubDev, &pubDevIndexFilteredKeys, "developer", true, "publisher", "PUBLISHER / DEVELOPER" },
{ RATINGS_FILTER, &ratingsIndexAllKeys, &filterByRatings, &ratingsIndexFilteredKeys, "rating", false, "", "RATING" },
{ KIDGAME_FILTER, &kidGameIndexAllKeys, &filterByKidGame, &kidGameIndexFilteredKeys, "kidgame", false, "", "KIDGAME" },
{ COMPLETED_FILTER, &completedIndexAllKeys, &filterByCompleted, &completedIndexFilteredKeys, "completed", false, "", "COMPLETED" },
{ BROKEN_FILTER, &brokenIndexAllKeys, &filterByBroken, &brokenIndexFilteredKeys, "broken", false, "", "BROKEN" },
{ HIDDEN_FILTER, &hiddenIndexAllKeys, &filterByHidden, &hiddenIndexFilteredKeys, "hidden", false, "", "HIDDEN" }
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};
filterDataDecl = std::vector<FilterDataDecl>(filterDecls, filterDecls +
sizeof(filterDecls) / sizeof(filterDecls[0]));
}
FileFilterIndex::~FileFilterIndex()
{
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resetIndex();
}
std::vector<FilterDataDecl>& FileFilterIndex::getFilterDataDecls()
{
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return filterDataDecl;
}
void FileFilterIndex::importIndex(FileFilterIndex* indexToImport)
{
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struct IndexImportStructure {
std::map<std::string, int>* destinationIndex;
std::map<std::string, int>* sourceIndex;
};
IndexImportStructure indexStructDecls[] = {
{ &favoritesIndexAllKeys, &(indexToImport->favoritesIndexAllKeys) },
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{ &genreIndexAllKeys, &(indexToImport->genreIndexAllKeys) },
{ &playersIndexAllKeys, &(indexToImport->playersIndexAllKeys) },
{ &pubDevIndexAllKeys, &(indexToImport->pubDevIndexAllKeys) },
{ &ratingsIndexAllKeys, &(indexToImport->ratingsIndexAllKeys) },
{ &kidGameIndexAllKeys, &(indexToImport->kidGameIndexAllKeys) },
{ &completedIndexAllKeys, &(indexToImport->completedIndexAllKeys) },
{ &brokenIndexAllKeys, &(indexToImport->brokenIndexAllKeys) },
{ &hiddenIndexAllKeys, &(indexToImport->hiddenIndexAllKeys) },
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};
std::vector<IndexImportStructure> indexImportDecl =
std::vector<IndexImportStructure>(indexStructDecls, indexStructDecls +
sizeof(indexStructDecls) / sizeof(indexStructDecls[0]));
for (std::vector<IndexImportStructure>::const_iterator indexesIt =
indexImportDecl.cbegin(); indexesIt != indexImportDecl.cend(); ++indexesIt )
{
for (std::map<std::string, int>::const_iterator sourceIt =
(*indexesIt).sourceIndex->cbegin(); sourceIt !=
(*indexesIt).sourceIndex->cend(); ++sourceIt ) {
if ((*indexesIt).destinationIndex->find((*sourceIt).first) ==
(*indexesIt).destinationIndex->cend())
// Entry doesn't exist.
(*((*indexesIt).destinationIndex))[(*sourceIt).first] = (*sourceIt).second;
else
(*((*indexesIt).destinationIndex))[(*sourceIt).first] += (*sourceIt).second;
}
}
}
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void FileFilterIndex::resetIndex()
{
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clearAllFilters();
clearIndex(favoritesIndexAllKeys);
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clearIndex(genreIndexAllKeys);
clearIndex(playersIndexAllKeys);
clearIndex(pubDevIndexAllKeys);
clearIndex(ratingsIndexAllKeys);
clearIndex(kidGameIndexAllKeys);
clearIndex(completedIndexAllKeys);
clearIndex(brokenIndexAllKeys);
clearIndex(hiddenIndexAllKeys);
}
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std::string FileFilterIndex::getIndexableKey(FileData* game,
FilterIndexType type, bool getSecondary)
{
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std::string key = "";
switch (type) {
case FAVORITES_FILTER: {
if (game->getType() != GAME)
return "FALSE";
key = Utils::String::toUpper(game->metadata.get("favorite"));
break;
}
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case GENRE_FILTER: {
key = Utils::String::toUpper(game->metadata.get("genre"));
key = Utils::String::trim(key);
if (getSecondary && !key.empty()) {
std::istringstream f(key);
std::string newKey;
getline(f, newKey, '/');
if (!newKey.empty() && newKey != key)
key = newKey;
else
key = std::string();
}
break;
}
case PLAYER_FILTER: {
if (getSecondary)
break;
key = Utils::String::toUpper(game->metadata.get("players"));
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break;
}
case PUBDEV_FILTER: {
key = Utils::String::toUpper(game->metadata.get("publisher"));
key = Utils::String::trim(key);
if ((getSecondary && !key.empty()) || (!getSecondary && key.empty()))
key = Utils::String::toUpper(game->metadata.get("developer"));
else
key = Utils::String::toUpper(game->metadata.get("publisher"));
break;
}
case RATINGS_FILTER: {
int ratingNumber = 0;
if (!getSecondary) {
std::string ratingString = game->metadata.get("rating");
if (!ratingString.empty()) {
try {
// Round up fractional values such as 0.75 to 0.8.
// These values should only exist if a third party application has
// been used for scraping the ratings, or if the gamelist.xml file
// has been manually edited.
ratingNumber = static_cast<int>(
(Math::ceilf(stof(ratingString) / 0.1) / 10) * 5);
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if (ratingNumber < 0)
ratingNumber = 0;
if (ratingNumber == 5)
key = "5 STARS";
else
key = std::to_string(ratingNumber) + " - " +
std::to_string(ratingNumber) + ".5 STARS";
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}
catch (int e) {
LOG(LogError) << "Error parsing Rating (invalid value, exception nr.): " <<
ratingString << ", " << e;
}
}
}
break;
}
case KIDGAME_FILTER: {
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if (game->getType() != GAME)
return "FALSE";
key = Utils::String::toUpper(game->metadata.get("kidgame"));
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break;
}
case COMPLETED_FILTER: {
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if (game->getType() != GAME)
return "FALSE";
key = Utils::String::toUpper(game->metadata.get("completed"));
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break;
}
case BROKEN_FILTER: {
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if (game->getType() != GAME)
return "FALSE";
key = Utils::String::toUpper(game->metadata.get("broken"));
break;
}
case HIDDEN_FILTER: {
if (game->getType() != GAME)
return "FALSE";
key = Utils::String::toUpper(game->metadata.get("hidden"));
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break;
}
default:
break;
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}
key = Utils::String::trim(key);
if (key.empty() || (type == RATINGS_FILTER && key == "0 STARS")) {
key = UNKNOWN_LABEL;
}
return key;
}
void FileFilterIndex::addToIndex(FileData* game)
{
manageFavoritesEntryInIndex(game);
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manageGenreEntryInIndex(game);
managePlayerEntryInIndex(game);
managePubDevEntryInIndex(game);
manageRatingsEntryInIndex(game);
manageKidGameEntryInIndex(game);
manageCompletedEntryInIndex(game);
manageBrokenEntryInIndex(game);
manageHiddenEntryInIndex(game);
}
void FileFilterIndex::removeFromIndex(FileData* game)
{
manageFavoritesEntryInIndex(game, true);
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manageGenreEntryInIndex(game, true);
managePlayerEntryInIndex(game, true);
managePubDevEntryInIndex(game, true);
manageRatingsEntryInIndex(game, true);
manageKidGameEntryInIndex(game, true);
manageCompletedEntryInIndex(game, true);
manageBrokenEntryInIndex(game, true);
manageHiddenEntryInIndex(game, true);
}
void FileFilterIndex::setFilter(FilterIndexType type, std::vector<std::string>* values)
{
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// Test if it exists before setting.
if (type == NONE) {
clearAllFilters();
}
else {
for (std::vector<FilterDataDecl>::const_iterator it = filterDataDecl.cbegin();
it != filterDataDecl.cend(); ++it ) {
if ((*it).type == type) {
FilterDataDecl filterData = (*it);
*(filterData.filteredByRef) = values->size() > 0;
filterData.currentFilteredKeys->clear();
for (std::vector<std::string>::const_iterator vit =
values->cbegin(); vit != values->cend(); ++vit ) {
// Check if it exists.
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if (filterData.allIndexKeys->find(*vit) != filterData.allIndexKeys->cend()) {
filterData.currentFilteredKeys->push_back(std::string(*vit));
}
}
}
}
}
return;
}
void FileFilterIndex::setTextFilter(std::string textFilter)
{
mTextFilter = textFilter;
if (textFilter == "")
mFilterByText = false;
else
mFilterByText = true;
};
void FileFilterIndex::clearAllFilters()
{
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for (std::vector<FilterDataDecl>::const_iterator it = filterDataDecl.cbegin();
it != filterDataDecl.cend(); ++it ) {
FilterDataDecl filterData = (*it);
*(filterData.filteredByRef) = false;
filterData.currentFilteredKeys->clear();
}
return;
}
void FileFilterIndex::resetFilters()
{
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clearAllFilters();
setUIModeFilters();
}
void FileFilterIndex::setUIModeFilters()
{
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if (Settings::getInstance()->getBool("GamelistFilters")){
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if (UIModeController::getInstance()->isUIModeKiosk()) {
filterByHidden = true;
std::vector<std::string> val = { "FALSE" };
setFilter(HIDDEN_FILTER, &val);
}
if (UIModeController::getInstance()->isUIModeKid()) {
filterByKidGame = true;
std::vector<std::string> val = { "TRUE" };
setFilter(KIDGAME_FILTER, &val);
}
}
}
void FileFilterIndex::debugPrintIndexes()
{
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LOG(LogInfo) << "Printing Indexes...";
for (auto x: favoritesIndexAllKeys) {
LOG(LogInfo) << "Favorites Index: " << x.first << ": " << x.second;
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}
for (auto x: genreIndexAllKeys) {
LOG(LogInfo) << "Genre Index: " << x.first << ": " << x.second;
}
for (auto x: playersIndexAllKeys) {
LOG(LogInfo) << "Multiplayer Index: " << x.first << ": " << x.second;
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}
for (auto x: pubDevIndexAllKeys) {
LOG(LogInfo) << "PubDev Index: " << x.first << ": " << x.second;
}
for (auto x: ratingsIndexAllKeys) {
LOG(LogInfo) << "Ratings Index: " << x.first << ": " << x.second;
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}
for (auto x : kidGameIndexAllKeys) {
LOG(LogInfo) << "KidGames Index: " << x.first << ": " << x.second;
}
for (auto x : completedIndexAllKeys) {
LOG(LogInfo) << "Completed Index: " << x.first << ": " << x.second;
}
for (auto x : brokenIndexAllKeys) {
LOG(LogInfo) << "Broken Index: " << x.first << ": " << x.second;
}
for (auto x : hiddenIndexAllKeys) {
LOG(LogInfo) << "Hidden Index: " << x.first << ": " << x.second;
}
}
bool FileFilterIndex::showFile(FileData* game)
{
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// This shouldn't happen, but just in case let's get it out of the way.
if (!isFiltered())
return true;
// If folder, needs further inspection - i.e. see if folder contains at least one element
// that should be shown.
if (game->getType() == FOLDER) {
std::vector<FileData*> children = game->getChildren();
// Iterate through all of the children, until there's a match.
for (std::vector<FileData*>::const_iterator it = children.cbegin();
it != children.cend(); ++it ) {
if (showFile(*it))
return true;
}
return false;
}
bool nameMatch = false;
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bool keepGoing = false;
// Name filters take precedence over all other filters, so if there is no match for
// the game name, then always return false.
if (mTextFilter != "" && !(Utils::String::toUpper(game->
getName()).find(mTextFilter) != std::string::npos)) {
return false;
}
else if (mTextFilter != "") {
nameMatch = true;
}
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for (std::vector<FilterDataDecl>::const_iterator it = filterDataDecl.cbegin();
it != filterDataDecl.cend(); ++it ) {
FilterDataDecl filterData = (*it);
if (*(filterData.filteredByRef)) {
// Try to find a match.
std::string key = getIndexableKey(game, filterData.type, false);
keepGoing = isKeyBeingFilteredBy(key, filterData.type);
// If we didn't find a match, try for secondary keys - i.e.
// publisher and dev, or first genre.
if (!keepGoing) {
if (!filterData.hasSecondaryKey)
return false;
std::string secKey = getIndexableKey(game, filterData.type, true);
if (secKey != UNKNOWN_LABEL)
keepGoing = isKeyBeingFilteredBy(secKey, filterData.type);
}
// If still nothing, then it's not a match.
if (!keepGoing)
return false;
}
}
// If there is a match for the game name, but not for any other filters, then return
// true as it means that the name filter is the only applied filter.
if (!keepGoing && nameMatch)
return true;
else
return keepGoing;
}
bool FileFilterIndex::isKeyBeingFilteredBy(std::string key, FilterIndexType type)
{
const FilterIndexType filterTypes[9] = { FAVORITES_FILTER, GENRE_FILTER,
PLAYER_FILTER, PUBDEV_FILTER, RATINGS_FILTER, KIDGAME_FILTER,
COMPLETED_FILTER, BROKEN_FILTER, HIDDEN_FILTER };
std::vector<std::string> filterKeysList[9] = { favoritesIndexFilteredKeys,
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genreIndexFilteredKeys, playersIndexFilteredKeys, pubDevIndexFilteredKeys,
ratingsIndexFilteredKeys, kidGameIndexFilteredKeys, completedIndexFilteredKeys,
brokenIndexFilteredKeys, hiddenIndexFilteredKeys };
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for (int i = 0; i < 9; i++) {
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if (filterTypes[i] == type) {
for (std::vector<std::string>::const_iterator it = filterKeysList[i].cbegin();
it != filterKeysList[i].cend(); ++it ) {
if (key == (*it))
return true;
}
return false;
}
}
return false;
}
void FileFilterIndex::manageFavoritesEntryInIndex(FileData* game, bool remove)
{
// Flag for including unknowns.
bool includeUnknown = INCLUDE_UNKNOWN;
std::string key = getIndexableKey(game, FAVORITES_FILTER, false);
if (!includeUnknown && key == UNKNOWN_LABEL)
// No valid favorites info found.
return;
manageIndexEntry(&favoritesIndexAllKeys, key, remove);
}
void FileFilterIndex::manageGenreEntryInIndex(FileData* game, bool remove)
{
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std::string key = getIndexableKey(game, GENRE_FILTER, false);
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// Flag for including unknowns.
bool includeUnknown = INCLUDE_UNKNOWN;
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// Only add unknown in pubdev IF both dev and pub are empty.
if (!includeUnknown && (key == UNKNOWN_LABEL || key == "BIOS"))
// No valid genre info found.
return;
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manageIndexEntry(&genreIndexAllKeys, key, remove);
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key = getIndexableKey(game, GENRE_FILTER, true);
if (!includeUnknown && key == UNKNOWN_LABEL)
manageIndexEntry(&genreIndexAllKeys, key, remove);
}
void FileFilterIndex::managePlayerEntryInIndex(FileData* game, bool remove)
{
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// Flag for including unknowns.
bool includeUnknown = INCLUDE_UNKNOWN;
std::string key = getIndexableKey(game, PLAYER_FILTER, false);
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// Only add unknown in pubdev IF both dev and pub are empty.
if (!includeUnknown && key == UNKNOWN_LABEL)
// No valid player info found.
return;
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manageIndexEntry(&playersIndexAllKeys, key, remove);
}
void FileFilterIndex::managePubDevEntryInIndex(FileData* game, bool remove)
{
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std::string pub = getIndexableKey(game, PUBDEV_FILTER, false);
std::string dev = getIndexableKey(game, PUBDEV_FILTER, true);
// Flag for including unknowns.
bool includeUnknown = INCLUDE_UNKNOWN;
bool unknownPub = false;
bool unknownDev = false;
if (pub == UNKNOWN_LABEL)
unknownPub = true;
if (dev == UNKNOWN_LABEL)
unknownDev = true;
if (!includeUnknown && unknownDev && unknownPub)
// No valid rating info found.
return;
if (unknownDev && unknownPub) {
// If no info at all.
manageIndexEntry(&pubDevIndexAllKeys, pub, remove);
}
else {
if (!unknownDev) {
// If no info at all.
manageIndexEntry(&pubDevIndexAllKeys, dev, remove);
}
if (!unknownPub) {
// If no info at all.
manageIndexEntry(&pubDevIndexAllKeys, pub, remove);
}
}
}
void FileFilterIndex::manageRatingsEntryInIndex(FileData* game, bool remove)
{
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std::string key = getIndexableKey(game, RATINGS_FILTER, false);
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// Flag for including unknowns.
bool includeUnknown = INCLUDE_UNKNOWN;
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if (!includeUnknown && key == UNKNOWN_LABEL)
// No valid rating info found.
return;
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manageIndexEntry(&ratingsIndexAllKeys, key, remove);
}
void FileFilterIndex::manageKidGameEntryInIndex(FileData* game, bool remove)
{
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// Flag for including unknowns.
bool includeUnknown = INCLUDE_UNKNOWN;
std::string key = getIndexableKey(game, KIDGAME_FILTER, false);
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if (!includeUnknown && key == UNKNOWN_LABEL)
// No valid kidgame info found.
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return;
manageIndexEntry(&kidGameIndexAllKeys, key, remove);
}
void FileFilterIndex::manageCompletedEntryInIndex(FileData* game, bool remove)
{
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// Flag for including unknowns.
bool includeUnknown = INCLUDE_UNKNOWN;
std::string key = getIndexableKey(game, COMPLETED_FILTER, false);
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if (!includeUnknown && key == UNKNOWN_LABEL)
// No valid completed info found.
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return;
manageIndexEntry(&completedIndexAllKeys, key, remove);
}
void FileFilterIndex::manageBrokenEntryInIndex(FileData* game, bool remove)
{
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// Flag for including unknowns.
bool includeUnknown = INCLUDE_UNKNOWN;
std::string key = getIndexableKey(game, BROKEN_FILTER, false);
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if (!includeUnknown && key == UNKNOWN_LABEL)
// No valid broken info found.
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return;
manageIndexEntry(&brokenIndexAllKeys, key, remove);
}
void FileFilterIndex::manageHiddenEntryInIndex(FileData* game, bool remove)
{
// Flag for including unknowns.
bool includeUnknown = INCLUDE_UNKNOWN;
std::string key = getIndexableKey(game, HIDDEN_FILTER, false);
if (!includeUnknown && key == UNKNOWN_LABEL)
// No valid hidden info found.
return;
manageIndexEntry(&hiddenIndexAllKeys, key, remove);
}
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void FileFilterIndex::manageIndexEntry(std::map<std::string, int>* index,
std::string key, bool remove)
{
bool includeUnknown = INCLUDE_UNKNOWN;
if (!includeUnknown && key == UNKNOWN_LABEL)
return;
if (remove) {
// Removing entry.
if (index->find(key) == index->cend()) {
// Disabled for now as this could happen because default values are assigned as
// filters, for example 'FALSE' for favorites and kidgames for non-game entries.
// LOG(LogDebug) << "Couldn't find entry in index! " << key;
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}
else {
(index->at(key))--;
if (index->at(key) <= 0) {
index->erase(key);
}
}
}
else {
// Adding entry.
if (index->find(key) == index->cend())
(*index)[key] = 1;
else
(index->at(key))++;
}
}
void FileFilterIndex::clearIndex(std::map<std::string, int> indexMap)
{
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indexMap.clear();
}