2020-06-28 16:39:18 +00:00
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//
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// VideoVlcComponent.cpp
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//
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// Video playing using libVLC.
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//
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2017-01-25 15:00:56 +00:00
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#include "components/VideoVlcComponent.h"
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2017-11-01 22:21:10 +00:00
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2019-08-08 20:16:11 +00:00
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#include "renderers/Renderer.h"
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2017-11-01 22:21:10 +00:00
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#include "resources/TextureResource.h"
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2018-01-29 22:50:10 +00:00
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#include "utils/StringUtil.h"
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2017-11-01 22:21:10 +00:00
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#include "PowerSaver.h"
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2017-03-25 17:02:28 +00:00
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#include "Settings.h"
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2020-06-26 16:03:55 +00:00
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2020-08-23 13:42:10 +00:00
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#if defined(__APPLE__)
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#include "utils/FileSystemUtil.h"
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#endif
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2020-06-26 16:03:55 +00:00
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#include <SDL2/SDL_mutex.h>
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#include <SDL2/SDL_timer.h>
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2017-11-01 22:21:10 +00:00
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#include <vlc/vlc.h>
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2017-07-20 07:07:02 +00:00
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2020-08-23 13:42:10 +00:00
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#if defined(_WIN64)
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2017-01-25 15:00:56 +00:00
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#include <codecvt>
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2020-07-03 18:23:51 +00:00
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#include <cstring>
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2017-01-25 15:00:56 +00:00
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#endif
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2020-06-28 16:39:18 +00:00
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libvlc_instance_t* VideoVlcComponent::mVLC = nullptr;
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2017-01-25 15:00:56 +00:00
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// VLC prepares to render a video frame.
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2020-06-28 16:39:18 +00:00
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static void* lock(void* data, void** p_pixels) {
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struct VideoContext* c = (struct VideoContext*)data;
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SDL_LockMutex(c->mutex);
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SDL_LockSurface(c->surface);
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*p_pixels = c->surface->pixels;
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return nullptr; // Picture identifier, not needed here.
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2017-01-25 15:00:56 +00:00
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}
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// VLC just rendered a video frame.
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2020-06-28 16:39:18 +00:00
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static void unlock(void* data, void* /*id*/, void *const* /*p_pixels*/) {
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struct VideoContext* c = (struct VideoContext*)data;
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SDL_UnlockSurface(c->surface);
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SDL_UnlockMutex(c->mutex);
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2017-01-25 15:00:56 +00:00
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}
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// VLC wants to display a video frame.
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2017-11-17 14:58:52 +00:00
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static void display(void* /*data*/, void* /*id*/) {
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2020-06-28 16:39:18 +00:00
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// Data to be displayed.
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2017-01-25 15:00:56 +00:00
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}
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2020-06-28 16:39:18 +00:00
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VideoVlcComponent::VideoVlcComponent(Window* window, std::string subtitles)
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: VideoComponent(window), mMediaPlayer(nullptr)
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2017-01-25 15:00:56 +00:00
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{
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2020-06-28 16:39:18 +00:00
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memset(&mContext, 0, sizeof(mContext));
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2017-01-25 15:00:56 +00:00
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2020-06-28 16:39:18 +00:00
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// Get an empty texture for rendering the video.
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mTexture = TextureResource::get("");
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2017-01-25 15:00:56 +00:00
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2020-06-28 16:39:18 +00:00
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// Make sure VLC has been initialized.
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setupVLC(subtitles);
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2017-01-25 15:00:56 +00:00
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}
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VideoVlcComponent::~VideoVlcComponent()
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{
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2020-06-28 16:39:18 +00:00
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stopVideo();
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2017-01-25 15:00:56 +00:00
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}
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2017-03-25 17:02:28 +00:00
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void VideoVlcComponent::setResize(float width, float height)
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{
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2020-06-28 16:39:18 +00:00
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mTargetSize = Vector2f(width, height);
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mTargetIsMax = false;
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mStaticImage.setResize(width, height);
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resize();
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2017-03-25 17:02:28 +00:00
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}
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void VideoVlcComponent::setMaxSize(float width, float height)
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{
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2020-06-28 16:39:18 +00:00
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mTargetSize = Vector2f(width, height);
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mTargetIsMax = true;
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mStaticImage.setMaxSize(width, height);
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resize();
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2017-03-25 17:02:28 +00:00
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}
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void VideoVlcComponent::resize()
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{
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2020-06-28 16:39:18 +00:00
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if (!mTexture)
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return;
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const Vector2f textureSize((float)mVideoWidth, (float)mVideoHeight);
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if (textureSize == Vector2f::Zero())
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return;
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// SVG rasterization is determined by height and rasterization is done in terms of pixels.
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// If rounding is off enough in the rasterization step (for images with extreme aspect
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// ratios), it can cause cutoff when the aspect ratio breaks.
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// So we always make sure the resultant height is an integer to make sure cutoff doesn't
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// happen, and scale width from that (you'll see this scattered throughout the function).
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// This is probably not the best way, so if you're familiar with this problem and have a
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// better solution, please make a pull request!
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if (mTargetIsMax) {
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mSize = textureSize;
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Vector2f resizeScale((mTargetSize.x() / mSize.x()), (mTargetSize.y() / mSize.y()));
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if (resizeScale.x() < resizeScale.y()) {
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mSize[0] *= resizeScale.x();
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mSize[1] *= resizeScale.x();
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}
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else {
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mSize[0] *= resizeScale.y();
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mSize[1] *= resizeScale.y();
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}
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// For SVG rasterization, always calculate width from rounded height (see comment above).
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mSize[1] = Math::round(mSize[1]);
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mSize[0] = (mSize[1] / textureSize.y()) * textureSize.x();
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}
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else {
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// If both components are set, we just stretch.
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// If no components are set, we don't resize at all.
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mSize = mTargetSize == Vector2f::Zero() ? textureSize : mTargetSize;
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// If only one component is set, we resize in a way that maintains aspect ratio.
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// For SVG rasterization, we always calculate width from rounded height (see comment above).
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if (!mTargetSize.x() && mTargetSize.y()) {
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mSize[1] = Math::round(mTargetSize.y());
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mSize[0] = (mSize.y() / textureSize.y()) * textureSize.x();
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}
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else if (mTargetSize.x() && !mTargetSize.y()) {
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mSize[1] = Math::round((mTargetSize.x() / textureSize.x()) * textureSize.y());
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mSize[0] = (mSize.y() / textureSize.y()) * textureSize.x();
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}
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}
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// mSize.y() should already be rounded.
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mTexture->rasterizeAt((size_t)Math::round(mSize.x()), (size_t)Math::round(mSize.y()));
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onSizeChanged();
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2017-03-25 17:02:28 +00:00
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}
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2017-10-28 20:24:35 +00:00
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void VideoVlcComponent::render(const Transform4x4f& parentTrans)
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2017-01-25 15:00:56 +00:00
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{
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2020-06-28 16:39:18 +00:00
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if (!isVisible())
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return;
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VideoComponent::render(parentTrans);
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Transform4x4f trans = parentTrans * getTransform();
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GuiComponent::renderChildren(trans);
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Renderer::setMatrix(trans);
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if (mIsPlaying && mContext.valid) {
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2020-08-30 20:03:11 +00:00
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// This fade in is only used by the video screensaver.
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const unsigned int fadeIn = (unsigned int)(Math::clamp(mFadeIn, 0.0f, 1.0f) * 255.0f);
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2020-06-28 16:39:18 +00:00
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const unsigned int color =
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Renderer::convertColor((fadeIn << 24) | (fadeIn << 16) | (fadeIn << 8) | 255);
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Renderer::Vertex vertices[4];
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vertices[0] = { { 0.0f , 0.0f }, { 0.0f, 0.0f }, color };
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vertices[1] = { { 0.0f , mSize.y() }, { 0.0f, 1.0f }, color };
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vertices[2] = { { mSize.x(), 0.0f }, { 1.0f, 0.0f }, color };
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vertices[3] = { { mSize.x(), mSize.y() }, { 1.0f, 1.0f }, color };
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// Round vertices.
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for (int i = 0; i < 4; ++i)
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vertices[i].pos.round();
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// Build a texture for the video frame.
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mTexture->initFromPixels((unsigned char*)mContext.surface->pixels,
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mContext.surface->w, mContext.surface->h);
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mTexture->bind();
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// Render it.
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Renderer::drawTriangleStrips(&vertices[0], 4);
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}
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else {
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VideoComponent::renderSnapshot(parentTrans);
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}
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2017-01-25 15:00:56 +00:00
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}
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void VideoVlcComponent::setupContext()
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{
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2020-06-28 16:39:18 +00:00
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if (!mContext.valid) {
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// Create an RGBA surface to render the video into.
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mContext.surface = SDL_CreateRGBSurface(SDL_SWSURFACE, (int)mVideoWidth,
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(int)mVideoHeight, 32, 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff);
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mContext.mutex = SDL_CreateMutex();
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mContext.valid = true;
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resize();
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}
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2017-01-25 15:00:56 +00:00
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}
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void VideoVlcComponent::freeContext()
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{
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2020-06-28 16:39:18 +00:00
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if (mContext.valid) {
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SDL_FreeSurface(mContext.surface);
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SDL_DestroyMutex(mContext.mutex);
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mContext.valid = false;
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}
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2017-01-25 15:00:56 +00:00
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}
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2017-06-01 20:08:44 +00:00
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void VideoVlcComponent::setupVLC(std::string subtitles)
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2017-01-25 15:00:56 +00:00
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{
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2020-06-28 16:39:18 +00:00
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// If VLC hasn't been initialised yet then do it now.
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if (!mVLC) {
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const char** args;
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const char* newargs[] = { "--quiet", "--sub-file", subtitles.c_str() };
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const char* singleargs[] = { "--quiet" };
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int argslen = 0;
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if (!subtitles.empty()) {
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argslen = sizeof(newargs) / sizeof(newargs[0]);
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args = newargs;
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}
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else {
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argslen = sizeof(singleargs) / sizeof(singleargs[0]);
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args = singleargs;
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}
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2020-08-23 13:42:10 +00:00
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#if defined(__APPLE__)
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// It's required to set the VLC_PLUGIN_PATH variable on macOS, or the libVLC
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// initialization will fail (with no error message).
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std::string vlcPluginPath = Utils::FileSystem::getExePath() + "/plugins";
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if (Utils::FileSystem::isDirectory(vlcPluginPath))
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setenv("VLC_PLUGIN_PATH", vlcPluginPath.c_str(), 1);
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else
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setenv("VLC_PLUGIN_PATH", "/Applications/VLC.app/Contents/MacOS/plugins/", 1);
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#endif
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2020-06-28 16:39:18 +00:00
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mVLC = libvlc_new(argslen, args);
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}
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2017-01-25 15:00:56 +00:00
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}
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void VideoVlcComponent::handleLooping()
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{
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2020-06-28 16:39:18 +00:00
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if (mIsPlaying && mMediaPlayer) {
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libvlc_state_t state = libvlc_media_player_get_state(mMediaPlayer);
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if (state == libvlc_Ended) {
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2020-07-28 09:10:14 +00:00
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libvlc_media_player_set_media(mMediaPlayer, mMedia);
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if ((!Settings::getInstance()->getBool("GamelistVideoAudio") && !mScreensaverMode) ||
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2020-07-27 19:31:02 +00:00
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(!Settings::getInstance()->getBool("ScreenSaverVideoAudio") && mScreensaverMode))
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2020-06-28 16:39:18 +00:00
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libvlc_audio_set_mute(mMediaPlayer, 1);
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libvlc_media_player_play(mMediaPlayer);
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}
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}
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2017-01-25 15:00:56 +00:00
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}
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2020-07-18 11:21:44 +00:00
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void VideoVlcComponent::pauseVideo()
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{
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// If a game has been launched and the flag to pause the video has been
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// set, then rewind and pause.
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if (!mPause || !mMediaPlayer)
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return;
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if (libvlc_media_player_get_state(mMediaPlayer) == libvlc_Playing) {
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libvlc_media_player_set_position(mMediaPlayer, 0.0f);
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libvlc_media_player_pause(mMediaPlayer);
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}
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}
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2017-01-25 15:00:56 +00:00
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void VideoVlcComponent::startVideo()
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{
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2020-06-28 16:39:18 +00:00
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if (!mIsPlaying) {
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mVideoWidth = 0;
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mVideoHeight = 0;
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2020-08-23 15:04:30 +00:00
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#if defined(_WIN64)
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2020-06-28 16:39:18 +00:00
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std::string path(Utils::String::replace(mVideoPath, "/", "\\"));
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#else
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std::string path(mVideoPath);
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#endif
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// Make sure we have a video path.
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if (mVLC && (path.size() > 0)) {
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// Set the video that we are going to be playing so we don't attempt to restart it.
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mPlayingVideoPath = mVideoPath;
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// Open the media.
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mMedia = libvlc_media_new_path(mVLC, path.c_str());
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if (mMedia) {
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unsigned track_count;
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int parseResult;
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libvlc_event_t vlcEvent;
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// Asynchronous media parsing.
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libvlc_event_attach(libvlc_media_event_manager(
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mMedia), libvlc_MediaParsedChanged, VlcMediaParseCallback, 0);
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parseResult = libvlc_media_parse_with_options(mMedia, libvlc_media_parse_local, -1);
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if (!parseResult) {
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// Wait for a maximum of 1 second for the media parsing.
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for (int i = 0; i < 200; i++) {
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if (libvlc_media_get_parsed_status(mMedia))
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break;
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SDL_Delay(5);
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};
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}
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libvlc_media_track_t** tracks;
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track_count = libvlc_media_tracks_get(mMedia, &tracks);
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for (unsigned track = 0; track < track_count; ++track) {
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if (tracks[track]->i_type == libvlc_track_video) {
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mVideoWidth = tracks[track]->video->i_width;
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mVideoHeight = tracks[track]->video->i_height;
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break;
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}
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}
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libvlc_media_tracks_release(tracks, track_count);
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// Make sure we found a valid video track.
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2020-07-27 18:20:58 +00:00
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2020-06-28 16:39:18 +00:00
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if ((mVideoWidth > 0) && (mVideoHeight > 0)) {
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PowerSaver::pause();
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setupContext();
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|
|
|
|
|
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|
// Setup the media player.
|
|
|
|
mMediaPlayer = libvlc_media_player_new_from_media(mMedia);
|
|
|
|
|
2020-07-27 19:31:02 +00:00
|
|
|
if ((!Settings::getInstance()->getBool("GamelistVideoAudio") &&
|
|
|
|
!mScreensaverMode) ||
|
|
|
|
(!Settings::getInstance()->getBool("ScreenSaverVideoAudio") &&
|
|
|
|
mScreensaverMode))
|
2020-06-28 16:39:18 +00:00
|
|
|
libvlc_audio_set_mute(mMediaPlayer, 1);
|
|
|
|
|
|
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|
libvlc_media_player_play(mMediaPlayer);
|
|
|
|
libvlc_video_set_callbacks(mMediaPlayer, lock, unlock, display,
|
|
|
|
(void*)&mContext);
|
|
|
|
libvlc_video_set_format(mMediaPlayer, "RGBA", (int)mVideoWidth,
|
|
|
|
(int)mVideoHeight, (int)mVideoWidth * 4);
|
|
|
|
|
|
|
|
// Update the playing state.
|
|
|
|
mIsPlaying = true;
|
|
|
|
mFadeIn = 0.0f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2017-01-25 15:00:56 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void VideoVlcComponent::stopVideo()
|
|
|
|
{
|
2020-06-28 16:39:18 +00:00
|
|
|
mIsPlaying = false;
|
|
|
|
mStartDelayed = false;
|
2020-07-18 11:21:44 +00:00
|
|
|
mPause = false;
|
2020-06-28 16:39:18 +00:00
|
|
|
// Release the media player so it stops calling back to us.
|
|
|
|
if (mMediaPlayer) {
|
|
|
|
libvlc_media_player_stop(mMediaPlayer);
|
|
|
|
libvlc_media_player_release(mMediaPlayer);
|
|
|
|
libvlc_media_release(mMedia);
|
|
|
|
mMediaPlayer = nullptr;
|
|
|
|
freeContext();
|
|
|
|
PowerSaver::resume();
|
|
|
|
}
|
2017-01-25 15:00:56 +00:00
|
|
|
}
|