ES-DE/es-app/src/MetaData.cpp

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#include "MetaData.h"
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#include "utils/FileSystemUtil.h"
#include "Log.h"
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#include <pugixml/src/pugixml.hpp>
MetaDataDecl gameDecls[] = {
// key, type, default, statistic, name in GuiMetaDataEd, prompt in GuiMetaDataEd
{"name", MD_STRING, "", false, "name", "enter game name"},
{"desc", MD_MULTILINE_STRING, "", false, "description", "enter description"},
{"image", MD_PATH, "", false, "image", "enter path to image"},
{"video", MD_PATH , "", false, "video", "enter path to video"},
{"marquee", MD_PATH, "", false, "marquee", "enter path to marquee"},
{"thumbnail", MD_PATH, "", false, "thumbnail", "enter path to thumbnail"},
{"rating", MD_RATING, "0.000000", false, "rating", "enter rating"},
{"releasedate", MD_DATE, "not-a-date-time", false, "release date", "enter release date"},
{"developer", MD_STRING, "unknown", false, "developer", "enter game developer"},
{"publisher", MD_STRING, "unknown", false, "publisher", "enter game publisher"},
{"genre", MD_STRING, "unknown", false, "genre", "enter game genre"},
{"players", MD_INT, "1", false, "players", "enter number of players"},
{"favorite", MD_BOOL, "false", false, "favorite", "enter favorite off/on"},
{"hidden", MD_BOOL, "false", false, "hidden", "enter hidden off/on" },
{"kidgame", MD_BOOL, "false", false, "kidgame", "enter kidgame off/on" },
{"playcount", MD_INT, "0", true, "play count", "enter number of times played"},
{"lastplayed", MD_TIME, "0", true, "last played", "enter last played date"}
};
const std::vector<MetaDataDecl> gameMDD(gameDecls, gameDecls + sizeof(gameDecls) / sizeof(gameDecls[0]));
MetaDataDecl folderDecls[] = {
{"name", MD_STRING, "", false, "name", "enter game name"},
{"desc", MD_MULTILINE_STRING, "", false, "description", "enter description"},
{"image", MD_PATH, "", false, "image", "enter path to image"},
{"thumbnail", MD_PATH, "", false, "thumbnail", "enter path to thumbnail"},
{"video", MD_PATH, "", false, "video", "enter path to video"},
{"marquee", MD_PATH, "", false, "marquee", "enter path to marquee"},
{"rating", MD_RATING, "0.000000", false, "rating", "enter rating"},
{"releasedate", MD_DATE, "not-a-date-time", false, "release date", "enter release date"},
{"developer", MD_STRING, "unknown", false, "developer", "enter game developer"},
{"publisher", MD_STRING, "unknown", false, "publisher", "enter game publisher"},
{"genre", MD_STRING, "unknown", false, "genre", "enter game genre"},
{"players", MD_INT, "1", false, "players", "enter number of players"}
};
const std::vector<MetaDataDecl> folderMDD(folderDecls, folderDecls + sizeof(folderDecls) / sizeof(folderDecls[0]));
const std::vector<MetaDataDecl>& getMDDByType(MetaDataListType type)
{
switch(type)
{
case GAME_METADATA:
return gameMDD;
case FOLDER_METADATA:
return folderMDD;
}
LOG(LogError) << "Invalid MDD type";
return gameMDD;
}
MetaDataList::MetaDataList(MetaDataListType type)
: mType(type), mWasChanged(false)
{
const std::vector<MetaDataDecl>& mdd = getMDD();
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for(auto iter = mdd.cbegin(); iter != mdd.cend(); iter++)
set(iter->key, iter->defaultValue);
}
MetaDataList MetaDataList::createFromXML(MetaDataListType type, pugi::xml_node& node, const boost::filesystem::path& relativeTo)
{
MetaDataList mdl(type);
const std::vector<MetaDataDecl>& mdd = mdl.getMDD();
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for(auto iter = mdd.cbegin(); iter != mdd.cend(); iter++)
{
pugi::xml_node md = node.child(iter->key.c_str());
if(md)
{
// if it's a path, resolve relative paths
std::string value = md.text().get();
if (iter->type == MD_PATH)
{
value = Utils::FileSystem::resolveRelativePath(value, relativeTo.generic_string(), true);
}
mdl.set(iter->key, value);
}else{
mdl.set(iter->key, iter->defaultValue);
}
}
return mdl;
}
void MetaDataList::appendToXML(pugi::xml_node& parent, bool ignoreDefaults, const boost::filesystem::path& relativeTo) const
{
const std::vector<MetaDataDecl>& mdd = getMDD();
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for(auto mddIter = mdd.cbegin(); mddIter != mdd.cend(); mddIter++)
{
auto mapIter = mMap.find(mddIter->key);
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if(mapIter != mMap.cend())
{
// we have this value!
// if it's just the default (and we ignore defaults), don't write it
if(ignoreDefaults && mapIter->second == mddIter->defaultValue)
continue;
// try and make paths relative if we can
std::string value = mapIter->second;
if (mddIter->type == MD_PATH)
value = Utils::FileSystem::createRelativePath(value, relativeTo.generic_string(), true);
parent.append_child(mapIter->first.c_str()).text().set(value.c_str());
}
}
}
void MetaDataList::set(const std::string& key, const std::string& value)
{
mMap[key] = value;
mWasChanged = true;
}
const std::string& MetaDataList::get(const std::string& key) const
{
return mMap.at(key);
}
int MetaDataList::getInt(const std::string& key) const
{
return atoi(get(key).c_str());
}
float MetaDataList::getFloat(const std::string& key) const
{
return (float)atof(get(key).c_str());
}
bool MetaDataList::isDefault()
{
const std::vector<MetaDataDecl>& mdd = getMDD();
for (unsigned int i = 1; i < mMap.size(); i++) {
if (mMap.at(mdd[i].key) != mdd[i].defaultValue) return false;
}
return true;
}
bool MetaDataList::wasChanged() const
{
return mWasChanged;
}
void MetaDataList::resetChangedFlag()
{
mWasChanged = false;
}