ES-DE/es-app/src/PlatformId.h

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// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// PlatformId.h
//
// Index of all supported systems/platforms.
//
#ifndef ES_APP_PLATFORM_ID_H
#define ES_APP_PLATFORM_ID_H
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#include <string>
namespace PlatformIds
{
enum PlatformId : unsigned int {
PLATFORM_UNKNOWN = 0,
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THREEDO, // Names can't start with a number.
ADVENTUREGAMESTUDIO,
COMMODORE_AMIGA,
COMMODORE_AMIGA_CD32,
AMSTRAD_CPC,
APPLE_II,
APPLE_IIGS,
ARCADE,
BALLY_ASTROCADE,
ATARI_2600,
ATARI_5200,
ATARI_7800,
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ATARI_800,
ATARI_JAGUAR,
ATARI_JAGUAR_CD,
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ATARI_LYNX,
ATARI_ST,
ATARI_XE,
ATOMISWAVE,
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BBC_MICRO,
COMMODORE_64,
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CAVESTORY,
COMMODORE_CDTV,
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FAIRCHILD_CHANNELF,
TANDY_COLOR_COMPUTER,
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COLECOVISION,
DAPHNE,
DOS,
DRAGON32,
SEGA_DREAMCAST,
NINTENDO_FAMICOM,
NINTENDO_FAMICOM_DISK_SYSTEM,
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NINTENDO_GAME_AND_WATCH,
SEGA_GAME_GEAR,
NINTENDO_GAME_BOY,
NINTENDO_GAME_BOY_ADVANCE,
NINTENDO_GAME_BOY_COLOR,
NINTENDO_GAMECUBE,
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SEGA_GENESIS,
AMSTRAD_GX4000,
INTELLIVISION,
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LOVE,
LUTRO,
APPLE_MACINTOSH,
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SEGA_MASTER_SYSTEM,
SEGA_MEGA_DRIVE,
MESS,
MOONLIGHT,
THOMSON_MOTO,
MSX,
MSX2,
MSX_TURBO_R,
NINTENDO_3DS,
NINTENDO_64,
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SEGA_NAOMI,
NINTENDO_DS,
SNK_NEO_GEO,
SNK_NEO_GEO_CD,
NINTENDO_ENTERTAINMENT_SYSTEM,
SNK_NEO_GEO_POCKET,
SNK_NEO_GEO_POCKET_COLOR,
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VIDEOPAC_ODYSSEY2,
OPENBOR,
TANGERINE_ORIC,
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PALM_OS,
PC,
NEC_PC_8800,
NEC_PC_9800,
NEC_PC_ENGINE,
NEC_PC_ENGINE_CD,
NEC_PCFX,
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NINTENDO_POKEMON_MINI,
SONY_PLAYSTATION_2,
SONY_PLAYSTATION_3,
SONY_PLAYSTATION_4,
SONY_PLAYSTATION_PORTABLE,
SONY_PLAYSTATION_VITA,
SONY_PLAYSTATION,
RESIDUALVM,
SAMCOUPE,
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NINTENDO_SATELLAVIEW,
SEGA_SATURN,
SCUMMVM,
SEGA_32X,
SEGA_CD,
SEGA_SG1000,
SUPER_NINTENDO,
SOLARUS,
SPECTRAVIDEO,
STRATAGUS,
BANDAI_SUFAMI_TURBO,
NEC_SUPERGRAFX,
TEXAS_INSTRUMENTS_TI99,
TANDY_TRS80,
UZEBOX,
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VECTREX,
PHILIPS_VIDEOPAC,
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NINTENDO_VIRTUAL_BOY,
NINTENDO_WII,
NINTENDO_WII_U,
BANDAI_WONDERSWAN,
BANDAI_WONDERSWAN_COLOR,
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SHARP_X1,
SHARP_X68000,
MICROSOFT_XBOX,
MICROSOFT_XBOX_360,
SINCLAIR_Z_MACHINE,
SINCLAIR_ZX81_SINCLAR,
SINCLAIR_ZX_SPECTRUM,
PLATFORM_IGNORE, // Do not allow scraping for this system.
PLATFORM_COUNT
};
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PlatformId getPlatformId(const std::string& str);
const std::string getPlatformName(PlatformId id);
}
#endif // ES_APP_PLATFORM_ID_H