ES-DE/es-core/src/Sound.h

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#pragma once
#ifndef ES_CORE_SOUND_H
#define ES_CORE_SOUND_H
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#include "SDL_audio.h"
#include <map>
#include <memory>
class ThemeData;
class Sound
{
std::string mPath;
SDL_AudioSpec mSampleFormat;
Uint8 * mSampleData;
Uint32 mSamplePos;
Uint32 mSampleLength;
bool playing;
public:
static std::shared_ptr<Sound> get(const std::string& path);
static std::shared_ptr<Sound> getFromTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& elem);
~Sound();
void init();
void deinit();
void loadFile(const std::string & path);
void play();
bool isPlaying() const;
void stop();
const Uint8 * getData() const;
Uint32 getPosition() const;
void setPosition(Uint32 newPosition);
Uint32 getLength() const;
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Uint32 getLengthMS() const;
private:
Sound(const std::string & path = "");
static std::map< std::string, std::shared_ptr<Sound> > sMap;
};
#endif // ES_CORE_SOUND_H