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Fixed an issue where the UI mode switch confirmation dialog did not show the correct button descriptions if the controller type was PlayStation 1/2/3
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@ -133,7 +133,7 @@ std::string UIModeController::getFormattedPassKeyStr()
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symbolX = "Y";
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symbolY = "X";
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}
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else if (controllerType == "ps4" || controllerType == "ps5") {
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else if (controllerType == "ps123" || controllerType == "ps4" || controllerType == "ps5") {
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#if defined(_MSC_VER) // MSVC compiler.
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// These symbols are far from perfect but you can at least understand what
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// they are supposed to depict.
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