Fixed an issue where the UI mode switch confirmation dialog did not show the correct button descriptions if the controller type was PlayStation 1/2/3

This commit is contained in:
Leon Styhre 2024-02-03 16:39:32 +01:00
parent c2444bcc1f
commit 109bcb35be

View file

@ -133,7 +133,7 @@ std::string UIModeController::getFormattedPassKeyStr()
symbolX = "Y";
symbolY = "X";
}
else if (controllerType == "ps4" || controllerType == "ps5") {
else if (controllerType == "ps123" || controllerType == "ps4" || controllerType == "ps5") {
#if defined(_MSC_VER) // MSVC compiler.
// These symbols are far from perfect but you can at least understand what
// they are supposed to depict.