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(Windows) Fixed the broken build for this OS.
Also some other minor cosmetic code changes.
This commit is contained in:
parent
b7678007fa
commit
46ab60ad4e
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@ -119,7 +119,7 @@ endif()
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# Setup for installation and package generation.
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if(WIN32)
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install(TARGETS emulationstation RUNTIME DESTINATION .)
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install(TARGETS EmulationStation RUNTIME DESTINATION .)
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install(FILES ../FreeImage.dll ../libcrypto-1_1-x64.dll ../libcurl-x64.dll ../libfreetype.dll
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../libgcc_s_seh-1.dll ../libpugixml.dll ../libssl-1_1-x64.dll ../libstdc++-6.dll
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../libvlc.dll ../libvlccore.dll ../libwinpthread-1.dll ../SDL2.dll DESTINATION .)
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@ -49,13 +49,13 @@
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bool forceInputConfig = false;
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enum returnCode {
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NO_ERROR,
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NO_LOADING_ERROR,
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NO_SYSTEMS_FILE,
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NO_ROMS
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};
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#if defined(_WIN64)
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enum eConsoleType {
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enum win64ConsoleType {
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NO_CONSOLE,
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PARENT_CONSOLE,
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ALLOCATED_CONSOLE
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@ -70,11 +70,11 @@ enum eConsoleType {
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// console type and PowerShell behaves quite strange. Still, it works well enough to be
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// somewhat usable, at least for the moment. If the allocConsole argument is set to true
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// and there is no console available, a new console window will be spawned.
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eConsoleType outputToConsole(bool allocConsole)
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win64ConsoleType outputToConsole(bool allocConsole)
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{
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HANDLE outputHandle = nullptr;
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HWND consoleWindow = nullptr;
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eConsoleType ConsoleType = NO_CONSOLE;
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win64ConsoleType consoleType = NO_CONSOLE;
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// Try to attach to a parent console process.
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if (AttachConsole(ATTACH_PARENT_PROCESS))
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@ -83,18 +83,18 @@ eConsoleType outputToConsole(bool allocConsole)
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// If there is a parent console process, then attempt to retrieve its handle.
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if (outputHandle != INVALID_HANDLE_VALUE && outputHandle != nullptr) {
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consoleWindow = GetConsoleWindow();
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ConsoleType = PARENT_CONSOLE;
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consoleType = PARENT_CONSOLE;
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}
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// If we couldn't retrieve the handle, it means we need to allocate a new console window.
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if (!consoleWindow && allocConsole) {
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AllocConsole();
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ConsoleType = ALLOCATED_CONSOLE;
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consoleType = ALLOCATED_CONSOLE;
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}
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// If we are attached to the parent console or we have opened a new console window,
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// then redirect stdin, stdout and stderr accordingly.
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if (ConsoleType == PARENT_CONSOLE || ConsoleType == ALLOCATED_CONSOLE) {
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if (consoleType == PARENT_CONSOLE || consoleType == ALLOCATED_CONSOLE) {
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FILE* fp = nullptr;
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freopen_s(&fp, "CONIN$", "rb", stdin);
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@ -117,7 +117,7 @@ eConsoleType outputToConsole(bool allocConsole)
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std::cout << "\n";
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}
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return ConsoleType;
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return consoleType;
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}
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void closeConsole()
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@ -140,7 +140,7 @@ bool parseArgs(int argc, char* argv[])
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#if defined(_WIN64)
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// Print any command line output to the console.
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if (argc > 1)
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eConsoleType ConsoleType = outputToConsole(false);
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win64ConsoleType consoleType = outputToConsole(false);
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#endif
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// We need to process --home before any call to Settings::getInstance(),
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@ -353,7 +353,7 @@ bool verifyHomeFolderExists()
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return true;
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}
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// Returns NO_ERRORS if everything is OK.
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// Returns NO_LOADING_ERROR if everything is OK.
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// Otherwise returns either NO_SYSTEMS_FILE or NO_ROMS.
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returnCode loadSystemConfigFile(std::string& errorMsg)
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{
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@ -387,7 +387,7 @@ returnCode loadSystemConfigFile(std::string& errorMsg)
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return NO_ROMS;
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}
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return NO_ERROR;
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return NO_LOADING_ERROR;
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}
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// Called on exit, assuming we get far enough to have the log initialized.
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@ -16,6 +16,10 @@
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#include "SystemData.h"
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#include "Window.h"
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#if defined(_WIN64)
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#include <cmath>
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#endif
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// Buffer values for scrolling velocity (left, stopped, right).
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const int logoBuffersLeft[] = { -5, -2, -1 };
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const int logoBuffersRight[] = { 1, 2, 5 };
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