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(linear-es-de) Added zh_TW metadata translations for most systems
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<theme>
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<theme>
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<variables>
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<variables>
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<systemName>3DO</systemName>
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<systemName>3DO</systemName>
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<systemDescription>The 3DO Interactive Multiplayer (often called simply 3DO) is a video game console originally produced by Panasonic in 1993. Further renditions of the hardware were released in 1994 by Sanyo and Goldstar. The consoles were manufactured according to specifications created by The 3DO Company, and were originally designed by Dave Needle and RJ Mical of New Technology Group. The system was conceived by entrepreneur and Electronic Arts founder Trip Hawkins.</systemDescription>
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<systemDescription>The 3DO Interactive Multiplayer (often called simply 3DO) is a video game console originally produced by Panasonic in 1993. Further renditions of the hardware were released in 1994 by Sanyo and Goldstar. The consoles were manufactured according to specifications created by The 3DO Company, and were originally designed by Dave Needle and RJ Mical of New Technology Group. The system was conceived by entrepreneur and Electronic Arts founder Trip Hawkins.</systemDescription>
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<systemHardwareType>控制台</systemHardwareType>
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<systemHardwareType>控制台</systemHardwareType>
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</variables>
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</variables>
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</language>
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</language>
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<language name="zh_TW">
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<variables>
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<systemDescription>3DO Interactive Multiplayer (通常簡稱為 3DO) 是一種視訊遊戲機,最初由 Panasonic 於 1993 年生產。1994 年,Sanyo 和 Goldstar 推出了更多版本的硬體。這些控制台是根據 3DO Company 的規格製造,最初由 New Technology Group 的 Dave Needle 和 RJ Mical 設計。該系統由企業家兼 Electronic Arts 創辦人 Trip Hawkins 構思。</systemDescription>
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<systemHardwareType>控制台</systemHardwareType>
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</variables>
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</language>
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</theme>
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<theme>
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<theme>
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<variables>
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<variables>
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<systemName>${system.fullName}</systemName>
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<systemName>${system.fullName}</systemName>
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<systemDescription>View and play the ${system.fullName}</systemDescription>
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<systemDescription>View and play the ${system.fullName}</systemDescription>
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<theme>
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<theme>
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<variables>
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<variables>
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<systemName>Coleco Adam</systemName>
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<systemName>Coleco Adam</systemName>
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<systemDescription>The Coleco Adam is a home computer and expansion device for the ColecoVision by American toy and video game manufacturer Coleco. The Adam was an attempt to follow on the success of the company's ColecoVision video game console. It was available as Expansion Module #3 for the ColecoVision, converting it into a home computer, and as a standalone unit. As such, it had the benefit of being entirely compatible with all ColecoVision games and peripherals. The computer came with 64 KB of memory, a tape drive for a proprietary medium called Digital Data Packs, a daisy wheel printer, and productivity applications, along with two DDPs for SmartBASIC and Buck Rogers: Planet of Zoom Super Game. It was released in October 1983 with the initial price of $700.</systemDescription>
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<systemDescription>The Coleco Adam is a home computer and expansion device for the ColecoVision by American toy and video game manufacturer Coleco. The Adam was an attempt to follow on the success of the company's ColecoVision video game console. It was available as Expansion Module #3 for the ColecoVision, converting it into a home computer, and as a standalone unit. As such, it had the benefit of being entirely compatible with all ColecoVision games and peripherals. The computer came with 64 KB of memory, a tape drive for a proprietary medium called Digital Data Packs, a daisy wheel printer, and productivity applications, along with two DDPs for SmartBASIC and Buck Rogers: Planet of Zoom Super Game. It was released in October 1983 with the initial price of $700.</systemDescription>
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<systemHardwareType>计算机</systemHardwareType>
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<systemHardwareType>计算机</systemHardwareType>
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</variables>
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</variables>
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</language>
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</language>
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<language name="zh_TW">
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<variables>
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<systemDescription>Coleco Adam 是美國玩具和視訊遊戲製造商 Coleco 推出的家用電腦和 ColecoVision 的擴充裝置。Adam 是繼 ColecoVision 視訊遊戲機之後的又一嘗試。Adam 可作為 ColecoVision 的 3 號擴充模組,將其轉換為家用電腦,也可作為獨立裝置。因此,它與所有 ColecoVision 遊戲和周邊設備完全相容。這台電腦有 64 KB 記憶體、一個用於數位資料包專屬媒體的磁帶驅動器、一個菊輪印表機和生產力應用程式,以及兩個用於 SmartBASIC 和 Buck Rogers 的 DDP:Planet of Zoom 超級遊戲。它於 1983 年 10 月推出,最初的價格為 700 美元。</systemDescription>
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<systemHardwareType>電腦</systemHardwareType>
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</variables>
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</language>
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</theme>
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<theme>
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<theme>
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<variables>
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<variables>
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<systemName>Adventure Game Studio</systemName>
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<systemName>Adventure Game Studio</systemName>
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<systemDescription>Adventure Game Studio (AGS) is an open source development tool primarily used to create graphic adventure games. It is aimed at intermediate-level game designers, and combines an integrated development environment (IDE) with a scripting language based on the C programming language to process game logic.</systemDescription>
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<systemDescription>Adventure Game Studio (AGS) is an open source development tool primarily used to create graphic adventure games. It is aimed at intermediate-level game designers, and combines an integrated development environment (IDE) with a scripting language based on the C programming language to process game logic.</systemDescription>
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<systemHardwareType>发动机</systemHardwareType>
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<systemHardwareType>发动机</systemHardwareType>
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</variables>
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</variables>
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</language>
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</language>
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<language name="zh_TW">
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<variables>
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<systemDescription>Adventure Game Studio (AGS) 是一款開放原始碼開發工具,主要用來製作圖形冒險遊戲。它針對中階遊戲設計師,結合了整合開發環境 (IDE) 與基於 C 程式語言的腳本語言來處理遊戲邏輯。</systemDescription>
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<systemHardwareType>引擎</systemHardwareType>
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</variables>
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</language>
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</theme>
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</theme>
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<theme>
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<theme>
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<variables>
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<variables>
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<systemName>Amiga</systemName>
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<systemName>Amiga</systemName>
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<systemDescription>The Amiga is a family of personal computers marketed by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities. The Amiga provided a significant upgrade from 8-bit computers, such as the Commodore 64, and the platform quickly grew in popularity among computer enthusiasts. The best selling model, the Amiga 500, was introduced in 1987 and became the leading home computer of the late 1980s and early 1990s in much of Western Europe.</systemDescription>
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<systemDescription>The Amiga is a family of personal computers marketed by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities. The Amiga provided a significant upgrade from 8-bit computers, such as the Commodore 64, and the platform quickly grew in popularity among computer enthusiasts. The best selling model, the Amiga 500, was introduced in 1987 and became the leading home computer of the late 1980s and early 1990s in much of Western Europe.</systemDescription>
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<systemHardwareType>计算机</systemHardwareType>
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<systemHardwareType>计算机</systemHardwareType>
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</variables>
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</variables>
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</language>
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</language>
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<language name="zh_TW">
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<variables>
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<systemDescription>Amiga 是 Commodore 在 1980 和 1990 年代行銷的個人電腦系列。第一款機型於 1985 年推出,是高階家用電腦,因其圖形、音效和多工作業能力而廣受歡迎。Amiga 是 8 位元電腦(如 Commodore 64)的重大升級,該平台迅速受到電腦愛好者的青睞。最暢銷的機型 Amiga 500 於 1987 年推出,在西歐大部分地區成為 1980 年代末 1990 年代初的家用電腦領導者。</systemDescription>
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<systemHardwareType>電腦</systemHardwareType>
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</variables>
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</language>
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</theme>
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</theme>
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<theme>
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<theme>
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<variables>
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<variables>
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<systemName>Amiga 1200</systemName>
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<systemName>Amiga 1200</systemName>
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<systemDescription>The Amiga is a family of personal computers marketed by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities. The Amiga provided a significant upgrade from 8-bit computers, such as the Commodore 64, and the platform quickly grew in popularity among computer enthusiasts. The best selling model, the Amiga 500, was introduced in 1987 and became the leading home computer of the late 1980s and early 1990s in much of Western Europe.</systemDescription>
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<systemDescription>The Amiga is a family of personal computers marketed by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities. The Amiga provided a significant upgrade from 8-bit computers, such as the Commodore 64, and the platform quickly grew in popularity among computer enthusiasts. The best selling model, the Amiga 500, was introduced in 1987 and became the leading home computer of the late 1980s and early 1990s in much of Western Europe.</systemDescription>
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<systemHardwareType>计算机</systemHardwareType>
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<systemHardwareType>计算机</systemHardwareType>
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</variables>
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</variables>
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</language>
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</language>
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<language name="zh_TW">
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<variables>
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<systemDescription>Amiga 是 Commodore 在 1980 和 1990 年代行銷的個人電腦系列。第一款機型於 1985 年推出,是高階家用電腦,因其圖形、音效和多工作業能力而廣受歡迎。Amiga 是 8 位元電腦(如 Commodore 64)的重大升級,該平台迅速受到電腦愛好者的青睞。最暢銷的機型 Amiga 500 於 1987 年推出,在西歐大部分地區成為 1980 年代末 1990 年代初的家用電腦領導者。</systemDescription>
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<systemHardwareType>電腦</systemHardwareType>
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</variables>
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</language>
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</theme>
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</theme>
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<theme>
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<theme>
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<variables>
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<variables>
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<systemName>Amiga 600</systemName>
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<systemName>Amiga 600</systemName>
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<systemDescription>The Amiga is a family of personal computers marketed by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities. The Amiga provided a significant upgrade from 8-bit computers, such as the Commodore 64, and the platform quickly grew in popularity among computer enthusiasts. The best selling model, the Amiga 500, was introduced in 1987 and became the leading home computer of the late 1980s and early 1990s in much of Western Europe.</systemDescription>
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<systemDescription>The Amiga is a family of personal computers marketed by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities. The Amiga provided a significant upgrade from 8-bit computers, such as the Commodore 64, and the platform quickly grew in popularity among computer enthusiasts. The best selling model, the Amiga 500, was introduced in 1987 and became the leading home computer of the late 1980s and early 1990s in much of Western Europe.</systemDescription>
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<systemHardwareType>计算机</systemHardwareType>
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<systemHardwareType>计算机</systemHardwareType>
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</variables>
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</variables>
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</language>
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</language>
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<language name="zh_TW">
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<variables>
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<systemDescription>Amiga 是 Commodore 在 1980 和 1990 年代行銷的個人電腦系列。第一款機型於 1985 年推出,是高階家用電腦,因其圖形、音效和多工作業能力而廣受歡迎。Amiga 是 8 位元電腦(如 Commodore 64)的重大升級,該平台迅速受到電腦愛好者的青睞。最暢銷的機型 Amiga 500 於 1987 年推出,在西歐大部分地區成為 1980 年代末 1990 年代初的家用電腦領導者。</systemDescription>
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<systemHardwareType>電腦</systemHardwareType>
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</variables>
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</language>
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</theme>
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<theme>
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<theme>
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<variables>
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<variables>
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<systemName>Amiga CD32</systemName>
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<systemName>Amiga CD32</systemName>
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<systemDescription>The Amiga CD32, styled "CD32" and code-named "Spellbound", is the first 32-bit home video game console released in western Europe, Australia, Canada and Brazil. It was first announced at the Science Museum in London on July 16, 1993, and was released in September of the same year. The CD32 uses CD-ROM media, and was developed by Commodore, creator of the Commodore Amiga computer. It was based on Commodore's Advanced Graphics Architecture chipset, and is of similar specification to the Amiga 1200 computer. Using third party devices, it is possible to upgrade the CD32 with keyboard, floppy drive, hard drive, RAM and mouse, turning it into the equivalent of an Amiga 1200 personal computer. A hardware MPEG decompression module for playing Video CD was also released. In the Christmas period following its launch, the CD32 accounted for 38% of all CD-ROM drive sales in the UK, exceeding sales of the Mega-CD; however, it was soon overshadowed by CD-ROM based games consoles from other companies, and was discontinued as Commodore went into bankruptcy.</systemDescription>
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<systemDescription>The Amiga CD32, styled "CD32" and code-named "Spellbound", is the first 32-bit home video game console released in western Europe, Australia, Canada and Brazil. It was first announced at the Science Museum in London on July 16, 1993, and was released in September of the same year. The CD32 uses CD-ROM media, and was developed by Commodore, creator of the Commodore Amiga computer. It was based on Commodore's Advanced Graphics Architecture chipset, and is of similar specification to the Amiga 1200 computer. Using third party devices, it is possible to upgrade the CD32 with keyboard, floppy drive, hard drive, RAM and mouse, turning it into the equivalent of an Amiga 1200 personal computer. A hardware MPEG decompression module for playing Video CD was also released. In the Christmas period following its launch, the CD32 accounted for 38% of all CD-ROM drive sales in the UK, exceeding sales of the Mega-CD; however, it was soon overshadowed by CD-ROM based games consoles from other companies, and was discontinued as Commodore went into bankruptcy.</systemDescription>
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<systemHardwareType>控制台</systemHardwareType>
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<systemHardwareType>控制台</systemHardwareType>
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</variables>
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</variables>
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</language>
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</language>
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<language name="zh_TW">
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<variables>
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<systemDescription>Amiga CD32,造型為「CD32」,代號為「Spellbound」,是第一台在西歐、澳洲、加拿大和巴西發行的 32 位元家用視訊遊戲機。它於 1993 年 7 月 16 日在倫敦科學博物館首次發表,並於同年 9 月發售。CD32 使用 CD-ROM 媒體,由 Commodore Amiga 電腦的創造者 Commodore 所開發。它以 Commodore 的 Advanced Graphics Architecture 晶片組為基礎,規格與 Amiga 1200 電腦相似。使用第三方裝置,可將 CD32 升級為具有鍵盤、磁碟機、硬碟、RAM 和滑鼠,使其等同於 Amiga 1200 個人電腦。此外,還推出了用於播放 Video CD 的硬體 MPEG 解壓縮模組。CD32 上市後的聖誕期間,佔英國 CD-ROM 光碟機總銷售量的 38%,超過 Mega-CD 的銷售量;然而,CD32 很快就被其他公司以 CD-ROM 為基礎的遊戲主機所掩蓋,並隨著 Commodore 破產而停產。</systemDescription>
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<systemHardwareType>控制台</systemHardwareType>
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</variables>
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</language>
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<systemName>Amstrad CPC</systemName>
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<systemName>Amstrad CPC</systemName>
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<systemDescription>The Amstrad Colour Personal Computer, better known as the Amstrad CPC, is a series of 8-bit home computers designed by Amstrad. The first models were released in April 1984 in Europe at a retail price ranging from £199 to £299, depending on the package bought. The computers were not released outside of Europe. The CPC series had five distinct models: The CPC464, CPC664, CPC6128, 464plus, and 6128plus. The computers were manufactured until an unspecified time in 1990.</systemDescription>
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<systemDescription>The Amstrad Colour Personal Computer, better known as the Amstrad CPC, is a series of 8-bit home computers designed by Amstrad. The first models were released in April 1984 in Europe at a retail price ranging from £199 to £299, depending on the package bought. The computers were not released outside of Europe. The CPC series had five distinct models: The CPC464, CPC664, CPC6128, 464plus, and 6128plus. The computers were manufactured until an unspecified time in 1990.</systemDescription>
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<systemHardwareType>计算机</systemHardwareType>
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<systemHardwareType>计算机</systemHardwareType>
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</variables>
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<language name="zh_TW">
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<variables>
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<systemDescription>Amstrad 彩色個人電腦,又稱為 Amstrad CPC,是 Amstrad 設計的一系列 8 位元家用電腦。首批機型於 1984 年 4 月在歐洲發售,零售價從 199 英鎊到 299 英鎊不等,視所購買的套件而定。這些電腦並未在歐洲以外的地區發行。CPC 系列共有五種不同的機型:CPC464、CPC664、CPC6128、464plus 及 6128plus。這些電腦一直生產到 1990 年,時間不詳。</systemDescription>
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<systemHardwareType>電腦</systemHardwareType>
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<systemName>Google Android</systemName>
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<systemName>Google Android</systemName>
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<systemDescription>Android is a mobile operating system based on a modified version of the Linux kernel and other open-source software, designed primarily for touchscreen mobile devices such as smartphones and tablets. Android is developed by a consortium of developers known as the Open Handset Alliance, though its most widely used version is primarily developed by Google. It was unveiled in November 2007, with the first commercial Android device, the HTC Dream, being launched in September 2008.</systemDescription>
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<systemDescription>Android is a mobile operating system based on a modified version of the Linux kernel and other open-source software, designed primarily for touchscreen mobile devices such as smartphones and tablets. Android is developed by a consortium of developers known as the Open Handset Alliance, though its most widely used version is primarily developed by Google. It was unveiled in November 2007, with the first commercial Android device, the HTC Dream, being launched in September 2008.</systemDescription>
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<systemHardwareType>操作系统</systemHardwareType>
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<systemHardwareType>操作系统</systemHardwareType>
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<systemDescription>Android 是一個行動作業系統,以 Linux 核心的修正版和其他開放原始碼軟體為基礎,主要設計用於觸控式行動裝置,例如智慧型手機和平板電腦。Android 是由一個名為開放手持裝置聯盟 (Open Handset Alliance) 的開發者聯盟所開發,但其最廣泛使用的版本主要是由 Google 所開發。它於 2007 年 11 月推出,第一部商用 Android 裝置 HTC Dream 則於 2008 年 9 月推出。</systemDescription>
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<systemHardwareType>OS</systemHardwareType>
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<theme>
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<systemName>Google Android</systemName>
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<systemName>Google Android</systemName>
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<systemDescription>Android is a mobile operating system based on a modified version of the Linux kernel and other open-source software, designed primarily for touchscreen mobile devices such as smartphones and tablets. Android is developed by a consortium of developers known as the Open Handset Alliance, though its most widely used version is primarily developed by Google. It was unveiled in November 2007, with the first commercial Android device, the HTC Dream, being launched in September 2008.</systemDescription>
|
<systemDescription>Android is a mobile operating system based on a modified version of the Linux kernel and other open-source software, designed primarily for touchscreen mobile devices such as smartphones and tablets. Android is developed by a consortium of developers known as the Open Handset Alliance, though its most widely used version is primarily developed by Google. It was unveiled in November 2007, with the first commercial Android device, the HTC Dream, being launched in September 2008.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>操作系统</systemHardwareType>
|
<systemHardwareType>操作系统</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>檢視並使用您最喜愛的 Android 應用程式</systemDescription>
|
||||||
|
<systemHardwareType>資料夾</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Google Android</systemName>
|
<systemName>Google Android</systemName>
|
||||||
<systemDescription>Android is a mobile operating system based on a modified version of the Linux kernel and other open-source software, designed primarily for touchscreen mobile devices such as smartphones and tablets. Android is developed by a consortium of developers known as the Open Handset Alliance, though its most widely used version is primarily developed by Google. It was unveiled in November 2007, with the first commercial Android device, the HTC Dream, being launched in September 2008.</systemDescription>
|
<systemDescription>Android is a mobile operating system based on a modified version of the Linux kernel and other open-source software, designed primarily for touchscreen mobile devices such as smartphones and tablets. Android is developed by a consortium of developers known as the Open Handset Alliance, though its most widely used version is primarily developed by Google. It was unveiled in November 2007, with the first commercial Android device, the HTC Dream, being launched in September 2008.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>操作系统</systemHardwareType>
|
<systemHardwareType>操作系统</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>檢視並玩您最喜愛的 Android 遊戲</systemDescription>
|
||||||
|
<systemHardwareType>資料夾</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Apple II</systemName>
|
<systemName>Apple II</systemName>
|
||||||
<systemDescription>In 1976, computer pioneers Steve Wozniak and Steve Jobs began selling their Apple I computer in kit form to computer stores. A month later, Wozniak was working on a design for an improved version, the Apple II. They demonstrated a prototype in December, and then introduced it to the public in April 1977. The Apple II started the boom in personal computer sales in the late 1970s, and pushed Apple into the lead among personal computer makers.</systemDescription>
|
<systemDescription>In 1976, computer pioneers Steve Wozniak and Steve Jobs began selling their Apple I computer in kit form to computer stores. A month later, Wozniak was working on a design for an improved version, the Apple II. They demonstrated a prototype in December, and then introduced it to the public in April 1977. The Apple II started the boom in personal computer sales in the late 1970s, and pushed Apple into the lead among personal computer makers.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>计算机</systemHardwareType>
|
<systemHardwareType>计算机</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>1976 年,電腦先驅 Steve Wozniak 和 Steve Jobs 開始以套件形式向電腦商店銷售他們的 Apple I 電腦。一個月後,Wozniak 開始設計改良版的 Apple II。他們在 12 月展示了原型機,然後在 1977 年 4 月向大眾推出。Apple II 在 1970 年代末掀起了個人電腦銷售的熱潮,並將 Apple 推向個人電腦製造商的領導地位。</systemDescription>
|
||||||
|
<systemHardwareType>電腦</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Apple IIGS</systemName>
|
<systemName>Apple IIGS</systemName>
|
||||||
<systemDescription>The Apple IIGS is a personal computer released by Apple Computer on September 15, 1986 that's compatible with the Apple II series, but otherwise has capabilities comparable to the Atari ST, Commodore Amiga, and Macintosh. The "GS" in the name stands for "Graphics" and "Sound," referring to its enhanced multimedia hardware, especially its state of the art sound and music synthesis. The machine is a radical departure from any previous Apple II, with its 16-bit processor, direct access to megabytes of RAM, and mouse. It's the first computer produced by Apple to use a color graphical user interface (color was introduced on the Macintosh II six months later) and Apple Desktop Bus interface for keyboards, mice, and other input devices. It is the first personal computer to come with a built-in wavetable synthesis chip, utilizing technology from Ensoniq.</systemDescription>
|
<systemDescription>The Apple IIGS is a personal computer released by Apple Computer on September 15, 1986 that's compatible with the Apple II series, but otherwise has capabilities comparable to the Atari ST, Commodore Amiga, and Macintosh. The "GS" in the name stands for "Graphics" and "Sound," referring to its enhanced multimedia hardware, especially its state of the art sound and music synthesis. The machine is a radical departure from any previous Apple II, with its 16-bit processor, direct access to megabytes of RAM, and mouse. It's the first computer produced by Apple to use a color graphical user interface (color was introduced on the Macintosh II six months later) and Apple Desktop Bus interface for keyboards, mice, and other input devices. It is the first personal computer to come with a built-in wavetable synthesis chip, utilizing technology from Ensoniq.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>计算机</systemHardwareType>
|
<systemHardwareType>计算机</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Apple IIGS 是蘋果電腦公司於 1986 年 9 月 15 日推出的個人電腦,可與 Apple II 系列相容,但其他方面的功能則可媲美 Atari ST、Commodore Amiga 和 Macintosh。名稱中的 "GS 「代表 」Graphics「(圖形)和 」Sound"(聲音),指的是其增強的多媒體硬體,尤其是其最先進的聲音和音樂合成技術。這台機器與之前的任何 Apple II 都截然不同,它採用 16 位元處理器、可直接存取兆位元組的 RAM 和滑鼠。它是 Apple 生產的第一台使用彩色圖形使用者介面的電腦(六個月後 Macintosh II 才推出彩色),也是鍵盤、滑鼠和其他輸入裝置的 Apple Desktop Bus 介面。它是第一台內建波形合成晶片的個人電腦,採用 Ensoniq 的技術。</systemDescription>
|
||||||
|
<systemHardwareType>電腦</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Google Android</systemName>
|
<systemName>Google Android</systemName>
|
||||||
<systemDescription>Android is a mobile operating system based on a modified version of the Linux kernel and other open-source software, designed primarily for touchscreen mobile devices such as smartphones and tablets. Android is developed by a consortium of developers known as the Open Handset Alliance, though its most widely used version is primarily developed by Google. It was unveiled in November 2007, with the first commercial Android device, the HTC Dream, being launched in September 2008.</systemDescription>
|
<systemDescription>Android is a mobile operating system based on a modified version of the Linux kernel and other open-source software, designed primarily for touchscreen mobile devices such as smartphones and tablets. Android is developed by a consortium of developers known as the Open Handset Alliance, though its most widely used version is primarily developed by Google. It was unveiled in November 2007, with the first commercial Android device, the HTC Dream, being launched in September 2008.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>操作系统</systemHardwareType>
|
<systemHardwareType>操作系统</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Android 是一個行動作業系統,以 Linux 核心的修正版和其他開放原始碼軟體為基礎,主要設計用於觸控式行動裝置,例如智慧型手機和平板電腦。Android 是由一個名為開放手持裝置聯盟 (Open Handset Alliance) 的開發者聯盟所開發,但其最廣泛使用的版本主要是由 Google 所開發。它於 2007 年 11 月推出,第一部商用 Android 裝置 HTC Dream 則於 2008 年 9 月推出。</systemDescription>
|
||||||
|
<systemHardwareType>OS</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Arcade</systemName>
|
<systemName>Arcade</systemName>
|
||||||
<systemDescription>An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers. While exact dates are debated, the golden age of arcade video games is usually defined as a period beginning sometime in the late 1970s and ending sometime in the mid-1980s. Excluding a brief resurgence in the early 1990s, the arcade industry subsequently declined in the Western hemisphere as competing home-based video game consoles such as Playstation and Xbox increased in their graphics and game-play capability and decreased in cost.</systemDescription>
|
<systemDescription>An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers. While exact dates are debated, the golden age of arcade video games is usually defined as a period beginning sometime in the late 1970s and ending sometime in the mid-1980s. Excluding a brief resurgence in the early 1990s, the arcade industry subsequently declined in the Western hemisphere as competing home-based video game consoles such as Playstation and Xbox increased in their graphics and game-play capability and decreased in cost.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>收藏品</systemHardwareType>
|
<systemHardwareType>收藏品</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>街機遊戲或投幣機是一種投幣式娛樂機器,通常安裝在餐廳、酒吧和遊樂場等公共場所。大多數的街機遊戲都是電子遊戲機、彈珠檯、電動遊戲機、兌換遊戲機或商品販賣機。雖然確切的日期仍有爭議,但街機遊戲的黃金時代通常被定義為從 1970 年代末期開始到 1980 年代中期結束的一段時間。除了 1990 年代初期的短暫復興外,隨著 Playstation 和 Xbox 等家用視訊遊戲機的圖像和遊戲能力提升,以及成本下降,街機產業隨後在西半球衰退。</systemDescription>
|
||||||
|
<systemHardwareType>系列</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Arcadia 2001</systemName>
|
<systemName>Arcadia 2001</systemName>
|
||||||
<systemDescription>The Arcadia 2001 is a second-generation 8-bit home video game console released by Emerson Radio in May 1982 for a price of US$ 99, several months before the release of ColecoVision. It was discontinued only 18 months later, with a total of 35 games having been released. Emerson licensed the Arcadia 2001 to Bandai, which released it in Japan. Over 30 Arcadia 2001 clones exist.</systemDescription>
|
<systemDescription>The Arcadia 2001 is a second-generation 8-bit home video game console released by Emerson Radio in May 1982 for a price of US$ 99, several months before the release of ColecoVision. It was discontinued only 18 months later, with a total of 35 games having been released. Emerson licensed the Arcadia 2001 to Bandai, which released it in Japan. Over 30 Arcadia 2001 clones exist.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>控制台</systemHardwareType>
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Arcadia 2001 是 Emerson Radio 於 1982 年 5 月推出的第二代 8 位元家用視訊遊戲機,當時的售價為 99 美元,比 ColecoVision 推出的時間還要早幾個月。18 個月後,該遊戲機終於停產,共發行了 35 款遊戲。Emerson 將 Arcadia 2001 授權給 Bandai,由 Bandai 在日本發行。目前有超過 30 款 Arcadia 2001 的複製品。</systemDescription>
|
||||||
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Acorn Archimedes</systemName>
|
<systemName>Acorn Archimedes</systemName>
|
||||||
<systemDescription>The Acorn Archimedes is a family of personal computers designed by Acorn Computers of Cambridge, England. The systems are based on Acorn's own ARM architecture processors and the proprietary operating systems Arthur and RISC OS. The first models were introduced in 1987, and systems in the Archimedes family were sold until the mid-1990s.</systemDescription>
|
<systemDescription>The Acorn Archimedes is a family of personal computers designed by Acorn Computers of Cambridge, England. The systems are based on Acorn's own ARM architecture processors and the proprietary operating systems Arthur and RISC OS. The first models were introduced in 1987, and systems in the Archimedes family were sold until the mid-1990s.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>计算机</systemHardwareType>
|
<systemHardwareType>计算机</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Acorn Archimedes 是由英國劍橋的 Acorn Computers 所設計的個人電腦系列。這些系統以 Acorn 自家的 ARM 架構處理器以及專屬作業系統 Arthur 和 RISC OS 為基礎。第一批機型於 1987 年推出,Archimedes 系列的系統一直銷售到 1990 年代中期。</systemDescription>
|
||||||
|
<systemHardwareType>電腦</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Arduboy</systemName>
|
<systemName>Arduboy</systemName>
|
||||||
<systemDescription>The Arduboy is a handheld game console with open source software, based on the Arduino hardware platform.</systemDescription>
|
<systemDescription>The Arduboy is a handheld game console with open source software, based on the Arduino hardware platform.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>便携式</systemHardwareType>
|
<systemHardwareType>便携式</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Arduboy 是以 Arduino 硬體平台為基礎的開放原始碼軟體掌上型遊戲控制台。</systemDescription>
|
||||||
|
<systemHardwareType>可攜式</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Bally Astrocade</systemName>
|
<systemName>Bally Astrocade</systemName>
|
||||||
<systemDescription>The Bally Astrocade (also known as Bally Arcade or initially as Bally ABA-1000) is a second-generation home video game console and simple computer system designed by a team at Midway, at that time the videogame division of Bally.
|
<systemDescription>The Bally Astrocade (also known as Bally Arcade or initially as Bally ABA-1000) is a second-generation home video game console and simple computer system designed by a team at Midway, at that time the videogame division of Bally.
|
||||||
|
|
@ -145,4 +145,13 @@ Ballyが市場からの撤退を決定するまでの限られた期間のみ販
|
||||||
<systemHardwareType>控制台</systemHardwareType>
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Bally Astrocade(也稱為 Bally Arcade 或最初的 Bally ABA-1000)是第二代家用視訊遊戲機和簡易電腦系統,由 Midway(當時 Bally 的視訊遊戲部門)的團隊設計。
|
||||||
|
它最初於 1977 年 10 月以 「Bally 家庭圖書館電腦 」的名稱發表,並於 1977 年 12 月開始接受郵購。但由於生產延誤,該產品於 1978 年 4 月才首次在商店發售,其品牌也改為「Bally Professional Arcade」。
|
||||||
|
|
||||||
|
在 Bally 決定退出市場之前,它只在市場上銷售了一段有限的時間。後來由第三方公司取得其權利,並重新發行與銷售至 1984 年左右。Astrocade 特別值得注意的地方在於它在發行時有非常強大的圖形功能,而且要取得這些功能也非常困難。</systemDescription>
|
||||||
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Atari 2600</systemName>
|
<systemName>Atari 2600</systemName>
|
||||||
<systemDescription>The Atari Video Computer System (VCS), later named the Atari 2600, is a second generation (1976–1992) home video game console developed and distributed by Atari, Inc. It was released on September 11, 1977 in North America at a retail price of $199. The console was later released in Europe (1978) and Japan (1983 - as the Atari 2800). The Atari 2600 popularized the use of microprocessor-based hardware and games contained on ROM cartridges. The console was discontinued on January 1, 1992.</systemDescription>
|
<systemDescription>The Atari Video Computer System (VCS), later named the Atari 2600, is a second generation (1976–1992) home video game console developed and distributed by Atari, Inc. It was released on September 11, 1977 in North America at a retail price of $199. The console was later released in Europe (1978) and Japan (1983 - as the Atari 2800). The Atari 2600 popularized the use of microprocessor-based hardware and games contained on ROM cartridges. The console was discontinued on January 1, 1992.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>控制台</systemHardwareType>
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Atari Video Computer System (VCS),後來被命名為 Atari 2600,是由 Atari, Inc. 開發和代理的第二代 (1976-1992) 家用視頻遊戲機。它於 1977 年 9 月 11 日在北美發售,零售價為 199 美元。該遊戲機後來在歐洲(1978 年)和日本(1983 年 - 作為 Atari 2800)發行。Atari 2600 普及了微處理器硬體和 ROM 卡匣遊戲的使用。該控制台於 1992 年 1 月 1 日停產。</systemDescription>
|
||||||
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
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@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Atari 5200</systemName>
|
<systemName>Atari 5200</systemName>
|
||||||
<systemDescription>The Atari 5200 SuperSystem, commonly known as the Atari 5200, is a second generation (1976–1992) video game console developed and distributed by Atari, Inc. It was released in November 1982 in North America at a retail price of $269. It was not released outside North America. The 5200's internal hardware was almost identical to Atari's 8-bit computers however it came with an innovative controller featuring a 360-degree non-centering joystick with a numeric keypad, start, pause, and reset buttons. The console was discontinued on May 21, 1984.</systemDescription>
|
<systemDescription>The Atari 5200 SuperSystem, commonly known as the Atari 5200, is a second generation (1976–1992) video game console developed and distributed by Atari, Inc. It was released in November 1982 in North America at a retail price of $269. It was not released outside North America. The 5200's internal hardware was almost identical to Atari's 8-bit computers however it came with an innovative controller featuring a 360-degree non-centering joystick with a numeric keypad, start, pause, and reset buttons. The console was discontinued on May 21, 1984.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>控制台</systemHardwareType>
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Atari 5200 SuperSystem 通常被稱為 Atari 5200,是由 Atari 公司開發和代理的第二代(1976-1992 年)視訊遊戲機。它於 1982 年 11 月在北美發行,零售價為 269 美元。它沒有在北美以外的地區發行。5200 的內部硬體幾乎與 Atari 的 8 位元電腦完全相同,但它配備了創新的控制器,具有 360 度不對中搖桿、數字鍵盤、開始、暫停和重設按鈕。該控制台於 1984 年 5 月 21 日停產。</systemDescription>
|
||||||
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Atari 7800</systemName>
|
<systemName>Atari 7800</systemName>
|
||||||
<systemDescription>The Atari 7800 Pro System, commonly known as the Atari 7800, is a third generation (1983-2003) video game console developed and distributed by Atari Corporation. It was released in May 1986 in North America at a retail price of $79.95. The console was later released in Europe (1987). The 7800 is considered one of the first backward-compatible consoles as it could play Atari 2600 games without the use of additional modules. The console was discontinued on January 1, 1992.</systemDescription>
|
<systemDescription>The Atari 7800 Pro System, commonly known as the Atari 7800, is a third generation (1983-2003) video game console developed and distributed by Atari Corporation. It was released in May 1986 in North America at a retail price of $79.95. The console was later released in Europe (1987). The 7800 is considered one of the first backward-compatible consoles as it could play Atari 2600 games without the use of additional modules. The console was discontinued on January 1, 1992.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>控制台</systemHardwareType>
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Atari 7800 Pro System 一般稱為 Atari 7800,是由 Atari Corporation 所開發與代理的第三代(1983-2003)視訊遊戲主機。它於 1986 年 5 月在北美發行,零售價為 79.95 美元。該遊戲機後來在歐洲發行(1987 年)。7800 被認為是最早向後相容的控制台之一,因為它可以在不使用額外模組的情況下玩 Atari 2600 遊戲。該控制台於 1992 年 1 月 1 日停產。</systemDescription>
|
||||||
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Atari 800</systemName>
|
<systemName>Atari 800</systemName>
|
||||||
<systemDescription>The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800 and manufactured until 1992. All of the machines in the family are technically similar and differ primarily in packaging. They are based on the MOS Technology 6502 CPU running at 1.79 MHz, and were the first home computers designed with custom coprocessor chips. This architecture enabled graphics and sound more advanced than contemporary machines, and gaming was a major draw. First-person space combat simulator Star Raiders is considered the platform's killer app. The systems launched with plug and play peripherals using the Atari SIO serial bus, an early analog of USB.
|
<systemDescription>The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800 and manufactured until 1992. All of the machines in the family are technically similar and differ primarily in packaging. They are based on the MOS Technology 6502 CPU running at 1.79 MHz, and were the first home computers designed with custom coprocessor chips. This architecture enabled graphics and sound more advanced than contemporary machines, and gaming was a major draw. First-person space combat simulator Star Raiders is considered the platform's killer app. The systems launched with plug and play peripherals using the Atari SIO serial bus, an early analog of USB.
|
||||||
|
|
@ -129,4 +129,12 @@ Atari 400은 처음에 Atari 800의 거의 절반에 불과했습니다. 800의
|
||||||
<systemHardwareType>计算机</systemHardwareType>
|
<systemHardwareType>计算机</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Atari 8 位元系列是 Atari, Inc. 於 1979 年推出的 8 位元家用電腦系列,分別為 Atari 400 和 Atari 800,並一直生產至 1992 年。該系列的所有機器在技術上大同小異,主要差別在於包裝。它們以 MOS Technology 6502 CPU 為基礎,運行速度為 1.79 MHz,是第一款使用自訂協處理器晶片設計的家用電腦。這種架構使圖形和音效比同時代的機器更先進,遊戲也成為主要的吸引力。第一人稱太空戰鬥模擬程式 Star Raiders 被認為是該平台的殺手級應用程式。這些系統使用 Atari SIO 序列匯流排 (USB 的早期類似產品) 推出隨插即用的週邊設備。
|
||||||
|
|
||||||
|
Atari 400 最初的成本幾乎是 Atari 800 的一半。400 沒有 800 的全尺寸鍵盤,而只有一個壓力感應面板。800 有第二個卡匣插槽和更大的外殼,可將記憶體升級至 48K。這兩種機型在 1983 年被 XL 系列取代,在公司被出售並重新成立 Atari Corporation 之後,又在 1985 年被 XE 機型取代。XL 和 XE 結構較輕,內建 Atari BASIC,並有 2 個搖桿連接埠,而非 4 個。130XE 將記憶體增加到 128 KB 銀行交換記憶體。</systemDescription>
|
||||||
|
<systemHardwareType>電腦</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Atari Jaguar</systemName>
|
<systemName>Atari Jaguar</systemName>
|
||||||
<systemDescription>The Atari Jaguar is a fifth generation (1993–2005) video game console developed and distributed by Atari Corporation. It was released in November 1993 in North America at a retail price of $249.99. The console was later released in Europe (1994), Australia (1994), and Japan (1994). The Jaguar was marketed as being the first 64-bit video game console; however this claim was widely criticized. The console was discontinued in early 1996, possibly at the time of the company's sale on April 8, 1996.</systemDescription>
|
<systemDescription>The Atari Jaguar is a fifth generation (1993–2005) video game console developed and distributed by Atari Corporation. It was released in November 1993 in North America at a retail price of $249.99. The console was later released in Europe (1994), Australia (1994), and Japan (1994). The Jaguar was marketed as being the first 64-bit video game console; however this claim was widely criticized. The console was discontinued in early 1996, possibly at the time of the company's sale on April 8, 1996.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>控制台</systemHardwareType>
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Atari Jaguar 是由 Atari Corporation 開發和代理的第五代 (1993-2005) 視訊遊戲機。它於 1993 年 11 月在北美發售,零售價為 249.99 美元。該遊戲機後來在歐洲(1994 年)、澳洲(1994 年)和日本(1994 年)發行。Jaguar 在市場上被標榜為第一台 64 位元的視訊遊戲主機,然而此聲稱卻廣受批評。該控制台於 1996 年初停產,可能是在 1996 年 4 月 8 日公司出售時停產。</systemDescription>
|
||||||
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Atari Jaguar CD</systemName>
|
<systemName>Atari Jaguar CD</systemName>
|
||||||
<systemDescription>The Atari Jaguar CD is a fifth generation (1993–2005) CD-ROM peripheral for the Atari Jaguar video game console developed and distributed by Atari Corporation. It was released in September 1995 in North America at a retail price of $149.95. The peripheral was also released in Europe (1995). The Jaguar CD unit featured a double-speed (2×) drive and its own cartridge slot to allow cartridge games to be played without removing the CD drive. The peripheral was discontinued in early 1996, possibly at the time of the company's sale on April 8, 1996.</systemDescription>
|
<systemDescription>The Atari Jaguar CD is a fifth generation (1993–2005) CD-ROM peripheral for the Atari Jaguar video game console developed and distributed by Atari Corporation. It was released in September 1995 in North America at a retail price of $149.95. The peripheral was also released in Europe (1995). The Jaguar CD unit featured a double-speed (2×) drive and its own cartridge slot to allow cartridge games to be played without removing the CD drive. The peripheral was discontinued in early 1996, possibly at the time of the company's sale on April 8, 1996.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>控制台</systemHardwareType>
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Atari Jaguar CD 是 Atari Corporation 為 Atari Jaguar 視訊遊戲主機開發和銷售的第五代 (1993-2005) CD-ROM 週邊設備。它於 1995 年 9 月在北美發行,零售價為 149.95 美元。該週邊也在歐洲發行(1995 年)。Jaguar CD 裝置具有雙倍速度 (2×) 驅動器和自己的卡匣插槽,可以在不移除 CD 驅動器的情況下玩卡匣遊戲。該週邊於 1996 年初停產,可能是在 1996 年 4 月 8 日公司出售時停產。</systemDescription>
|
||||||
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Atari Lynx</systemName>
|
<systemName>Atari Lynx</systemName>
|
||||||
<systemDescription>The Atari Lynx, usually just referred to as Lynx, is a fourth generation (1987-2004) handheld video game console developed in partnership with Epyx, Inc. and distributed by the Atari Corporation. It was released in September 1989 in North America at a retail price of $149.95. The handheld was also released in Europe (1990) and Japan (1990). The Lynx was the world's first handheld electronic game with a color LCD screen. The console was discontinued in early 1996, possibly at the time of the company's sale on April 8, 1996.</systemDescription>
|
<systemDescription>The Atari Lynx, usually just referred to as Lynx, is a fourth generation (1987-2004) handheld video game console developed in partnership with Epyx, Inc. and distributed by the Atari Corporation. It was released in September 1989 in North America at a retail price of $149.95. The handheld was also released in Europe (1990) and Japan (1990). The Lynx was the world's first handheld electronic game with a color LCD screen. The console was discontinued in early 1996, possibly at the time of the company's sale on April 8, 1996.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>便携式</systemHardwareType>
|
<systemHardwareType>便携式</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Atari Lynx(通常簡稱 Lynx)是與 Epyx, Inc. 合作開發的第四代(1987-2004)掌上型視訊遊戲機,由 Atari Corporation 代理。它於 1989 年 9 月在北美發行,零售價為 149.95 美元。該掌上型遊戲機也在歐洲(1990 年)和日本(1990 年)發行。Lynx 是世界上第一台配備彩色 LCD 螢幕的掌上型電子遊戲機。該掌上型遊戲機於 1996 年初停產,可能是在 1996 年 4 月 8 日公司出售時停產。</systemDescription>
|
||||||
|
<systemHardwareType>可攜式</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Atari ST</systemName>
|
<systemName>Atari ST</systemName>
|
||||||
<systemDescription>The Atari ST is a line of home computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the 520ST, saw limited release in April–June 1985 and was widely available in July. The 520ST is the first personal computer to come with a bitmapped color GUI, using a version of Digital Research's GEM released in February 1985. The 1040ST, released in 1986, is the first personal computer to ship with a megabyte of RAM in the base configuration and also the first with a cost-per-kilobyte of less than US$1.
|
<systemDescription>The Atari ST is a line of home computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the 520ST, saw limited release in April–June 1985 and was widely available in July. The 520ST is the first personal computer to come with a bitmapped color GUI, using a version of Digital Research's GEM released in February 1985. The 1040ST, released in 1986, is the first personal computer to ship with a megabyte of RAM in the base configuration and also the first with a cost-per-kilobyte of less than US$1.
|
||||||
|
|
@ -159,4 +159,14 @@ ST 与雅达利的彩色显示器或价格较低的单色显示器一起销售
|
||||||
<systemHardwareType>计算机</systemHardwareType>
|
<systemHardwareType>计算机</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Atari ST 是 Atari Corporation 的家用電腦系列,也是 Atari 8 位元系列的後繼機種。最初的型號 520ST 於 1985 年 4 月至 6 月間限量發行,並於 7 月廣泛上市。520ST 是第一台配備位元圖彩色圖形使用者介面的個人電腦,使用的是 Digital Research 於 1985 年 2 月推出的 GEM 版本。1986 年發表的 1040ST 是第一台在基本配置中搭載一兆位元組 RAM 的個人電腦,也是第一台每千位元組成本低於 1 美元的個人電腦。
|
||||||
|
|
||||||
|
Atari ST 屬於 1980 年代中期的家用電腦世代,這些電腦擁有 16 或 32 位元處理器、256 KB 或更大的 RAM,以及滑鼠控制的圖形使用者介面。這一代的產品包括 Macintosh、Amiga、Apple IIGS,以及某些市場上的 Acorn Archimedes。"ST 「正式代表 」Sixteen/Thirty-two",指的是 Motorola 68000 的 16 位元外部匯流排和 32 位元內部元件。
|
||||||
|
|
||||||
|
ST 搭配 Atari 的彩色螢幕或較便宜的單色螢幕出售。系統的彩色圖形模式只能在前者上使用,而最高解析度模式則需要單色螢幕。</systemDescription>
|
||||||
|
<systemHardwareType>電腦</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Atari XE</systemName>
|
<systemName>Atari XE</systemName>
|
||||||
<systemDescription>The Atari XE Video Game System (Atari XEGS) is an industrial redesign of the Atari 65XE home computer and the final model in the Atari 8-bit family. It was released by Atari Corporation in 1987 and marketed as a home video game console alongside the Nintendo Entertainment System, Sega's Master System, and Atari's own Atari 7800. The XEGS is compatible with existing Atari 8-bit family hardware and software. Without keyboard, the system operates as a stand-alone game console. With the keyboard, it boots identically to the Atari XE computers. Atari packaged the XEGS as a basic set consisting of only the console and joystick, and as a deluxe set consisting of the console, keyboard, CX40 joystick, and XG-1 light gun.</systemDescription>
|
<systemDescription>The Atari XE Video Game System (Atari XEGS) is an industrial redesign of the Atari 65XE home computer and the final model in the Atari 8-bit family. It was released by Atari Corporation in 1987 and marketed as a home video game console alongside the Nintendo Entertainment System, Sega's Master System, and Atari's own Atari 7800. The XEGS is compatible with existing Atari 8-bit family hardware and software. Without keyboard, the system operates as a stand-alone game console. With the keyboard, it boots identically to the Atari XE computers. Atari packaged the XEGS as a basic set consisting of only the console and joystick, and as a deluxe set consisting of the console, keyboard, CX40 joystick, and XG-1 light gun.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>控制台</systemHardwareType>
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Atari XE 視訊遊戲系統 (Atari XEGS) 是 Atari 65XE 家用電腦的工業再設計,也是 Atari 8 位元系列的最後型號。它由 Atari Corporation 於 1987 年推出,與 Nintendo Entertainment System、Sega 的 Master System 以及 Atari 自家的 Atari 7800 同為家用視訊遊戲機。XEGS 相容於現有的 Atari 8 位元系列硬體與軟體。不使用鍵盤時,系統可作為獨立的遊戲主機運作。使用鍵盤時,其開機方式與 Atari XE 電腦相同。Atari 將 XEGS 包裝成基本組合(僅包含控制台和搖桿)和豪華組合(包含控制台、鍵盤、CX40 搖桿和 XG-1 光槍)。</systemDescription>
|
||||||
|
<systemHardwareType>電腦</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Atomiswave</systemName>
|
<systemName>Atomiswave</systemName>
|
||||||
<systemDescription>The Atomiswave is a custom arcade system board and cabinet from Sammy Corporation. It is based on Sega's NAOMI system board (thus it's common to see the "Sega" logo on its boot up screen). The Atomiswave uses interchangeable game cartridges and the cabinet's control panel can be easily switched out with different control sets, including dual joysticks, dual lightguns and a steering wheel. With the retirement of the aging Neo Geo MVS system, SNK Playmore chose the Atomiswave as its next system to develop games for. In a contract with Sammy, SNK Playmore agreed to develop five games for the Atomiswave system. Metal Slug 6 was SNK Playmore's fifth game for the Atomiswave, after which SNK moved on to a Taito Type X2 arcade board.</systemDescription>
|
<systemDescription>The Atomiswave is a custom arcade system board and cabinet from Sammy Corporation. It is based on Sega's NAOMI system board (thus it's common to see the "Sega" logo on its boot up screen). The Atomiswave uses interchangeable game cartridges and the cabinet's control panel can be easily switched out with different control sets, including dual joysticks, dual lightguns and a steering wheel. With the retirement of the aging Neo Geo MVS system, SNK Playmore chose the Atomiswave as its next system to develop games for. In a contract with Sammy, SNK Playmore agreed to develop five games for the Atomiswave system. Metal Slug 6 was SNK Playmore's fifth game for the Atomiswave, after which SNK moved on to a Taito Type X2 arcade board.</systemDescription>
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@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>商场</systemHardwareType>
|
<systemHardwareType>商场</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Atomiswave 是 Sammy Corporation 的客製化街機系統板和機櫃。它以 Sega 的 NAOMI 系統板為基礎 (因此在開機畫面中常可看到「Sega」標誌)。Atomiswave 使用可互換的遊戲卡帶,機殼的控制面板也可輕易更換不同的控制組合,包括雙搖桿、雙光槍和方向盤。隨著老舊的 Neo Geo MVS 系統退役,SNK Playmore 選擇 Atomiswave 作為下一個開發遊戲的系統。在與 Sammy 簽訂的合約中,SNK Playmore 同意為 Atomiswave 系統開發五款遊戲。Metal Slug 6》是 SNK Playmore 為 Atomiswave 開發的第五款遊戲,之後 SNK 轉移到 Taito Type X2 遊戲機板。</systemDescription>
|
||||||
|
<systemHardwareType>街機</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
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@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>All Games</systemName>
|
<systemName>All Games</systemName>
|
||||||
<systemDescription>View and play every game across your entire library.</systemDescription>
|
<systemDescription>View and play every game across your entire library.</systemDescription>
|
||||||
|
|
@ -94,4 +94,10 @@
|
||||||
<systemHardwareType>全部</systemHardwareType>
|
<systemHardwareType>全部</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>檢視和玩整個圖書館中的每個遊戲。</systemDescription>
|
||||||
|
<systemHardwareType>系列</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Favorites</systemName>
|
<systemName>Favorites</systemName>
|
||||||
<systemDescription>View and play your favorite games across the entire library.</systemDescription>
|
<systemDescription>View and play your favorite games across the entire library.</systemDescription>
|
||||||
|
|
@ -95,4 +95,10 @@
|
||||||
<systemHardwareType>收藏夹</systemHardwareType>
|
<systemHardwareType>收藏夹</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>在整個圖書館檢視和玩您最喜愛的遊戲。</systemDescription>
|
||||||
|
<systemHardwareType>系列</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Last Played</systemName>
|
<systemName>Last Played</systemName>
|
||||||
<systemDescription>View your recently played games across the entire library.</systemDescription>
|
<systemDescription>View your recently played games across the entire library.</systemDescription>
|
||||||
|
|
@ -95,4 +95,10 @@
|
||||||
<systemHardwareType>最近</systemHardwareType>
|
<systemHardwareType>最近</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>在整個圖書館檢視您最近玩過的遊戲。</systemDescription>
|
||||||
|
<systemHardwareType>系列</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>BBC Micro</systemName>
|
<systemName>BBC Micro</systemName>
|
||||||
<systemDescription>The British Broadcasting Corporation Microcomputer System, BBC Microcomputer System, or best known as the BBC Micro is a series of microcomputers designed by Acorn Computers Ltd. and distributed by the BBC. The first models were released in December 1981 in Europe for £235 or £335, depending on the model. The computers were also released in North America (1983). The computers were designed with an emphasis on education, and being more rugged then other brands. The computers were manufactured until an unspecified time in 1994.</systemDescription>
|
<systemDescription>The British Broadcasting Corporation Microcomputer System, BBC Microcomputer System, or best known as the BBC Micro is a series of microcomputers designed by Acorn Computers Ltd. and distributed by the BBC. The first models were released in December 1981 in Europe for £235 or £335, depending on the model. The computers were also released in North America (1983). The computers were designed with an emphasis on education, and being more rugged then other brands. The computers were manufactured until an unspecified time in 1994.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>计算机</systemHardwareType>
|
<systemHardwareType>计算机</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>英國廣播公司微電腦系統 (British Broadcasting Corporation Microcomputer System)、BBC 微電腦系統 (BBC Microcomputer System),或最為人所知的 BBC Micro,是由 Acorn Computers Ltd. 設計並由 BBC 經銷的一系列微電腦。第一批機型於 1981 年 12 月在歐洲發售,依機型不同售價為 235 英鎊或 335 英鎊。這些電腦也於 1983 年在北美發行。這些電腦的設計著重於教育,而且比其他品牌更堅固耐用。此款電腦一直生產至 1994 年,但時間不詳。</systemDescription>
|
||||||
|
<systemHardwareType>電腦</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Commodore 64</systemName>
|
<systemName>Commodore 64</systemName>
|
||||||
<systemDescription>The Commodore 64 is an 8-bit home computer introduced in January 1982 by Commodore International. It is listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 10 and 17 million units. Volume production started in early 1982, marketing in August for US$595 (equivalent to $1,461 in 2015). Preceded by the Commodore VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes (65,536 bytes) of RAM. It had superior sound and graphical specifications compared to other earlier systems such as the Apple II and Atari 800, with multi-color sprites and a more advanced sound processor.</systemDescription>
|
<systemDescription>The Commodore 64 is an 8-bit home computer introduced in January 1982 by Commodore International. It is listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 10 and 17 million units. Volume production started in early 1982, marketing in August for US$595 (equivalent to $1,461 in 2015). Preceded by the Commodore VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes (65,536 bytes) of RAM. It had superior sound and graphical specifications compared to other earlier systems such as the Apple II and Atari 800, with multi-color sprites and a more advanced sound processor.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>计算机</systemHardwareType>
|
<systemHardwareType>计算机</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Commodore 64 是 Commodore International 於 1982 年 1 月推出的 8 位元家用電腦。在吉尼斯世界紀錄中,它被列為有史以來銷售量最高的單一電腦機型,根據獨立估計,銷售量介於 1,000 萬台至 1,700 萬台之間。1982 年初開始量產,8 月上市,售價為 595 美元(相當於 2015 年的 1,461 美元)。C64 的前身是 Commodore VIC-20 和 Commodore PET,其名來自 64 KB (65,536 位元組) 的 RAM。與其他早期系統(如 Apple II 和 Atari 800)相比,C64 的音效和圖形規格更為優異,具有多色萌點和更先進的音效處理器。</systemDescription>
|
||||||
|
<systemHardwareType>電腦</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemDescription>Cave Story, originally released as Dōkutsu Monogatari, is a 2004 Metroidvania platform-adventure game for Microsoft Windows. It was developed over five years by Japanese independent developer Daisuke "Pixel" Amaya in his free time. Cave Story features 2D platform mechanics and is reminiscent of the games Amaya played in his youth, such as Metroid and Castlevania. After its initial self-published release, the game slowly gained popularity on the internet. It received widespread critical acclaim for many polished aspects of its design, such as its compelling characters, setting, story, and gameplay. Cave Story is considered by many as the quintessential indie game because of its one-person development team and influence on the video gaming world. NXENGINE is a complete open-source clone/rewrite of the masterpiece jump-and-run platformer Doukutsu Monogatari (also known as Cave Story)</systemDescription>
|
<systemDescription>Cave Story, originally released as Dōkutsu Monogatari, is a 2004 Metroidvania platform-adventure game for Microsoft Windows. It was developed over five years by Japanese independent developer Daisuke "Pixel" Amaya in his free time. Cave Story features 2D platform mechanics and is reminiscent of the games Amaya played in his youth, such as Metroid and Castlevania. After its initial self-published release, the game slowly gained popularity on the internet. It received widespread critical acclaim for many polished aspects of its design, such as its compelling characters, setting, story, and gameplay. Cave Story is considered by many as the quintessential indie game because of its one-person development team and influence on the video gaming world. NXENGINE is a complete open-source clone/rewrite of the masterpiece jump-and-run platformer Doukutsu Monogatari (also known as Cave Story)</systemDescription>
|
||||||
<systemManufacturer>Studio Pixel</systemManufacturer>
|
<systemManufacturer>Studio Pixel</systemManufacturer>
|
||||||
|
|
@ -96,4 +96,10 @@
|
||||||
<systemHardwareType>发动机</systemHardwareType>
|
<systemHardwareType>发动机</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>洞穴物語》(Cave Story)原名為《Dōkutsu Monogatari》,是一款於 2004 年推出的 Metroidvania 平台冒險遊戲,適用於 Microsoft Windows。本遊戲由日本獨立開發者 Daisuke "Pixel" Amaya 利用空閒時間花了五年時間開發完成。Cave Story 採用 2D 平台機制,讓人聯想到 Amaya 年輕時玩過的遊戲,例如 Metroid 和 Castlevania。在最初自行發行之後,遊戲慢慢地在網際網路上受到歡迎。它在設計上有許多精良的地方,例如引人入勝的角色、設定、故事和遊戲性,因此獲得廣泛的好評。Cave Story》因其一人開發團隊和在電子遊戲界的影響力,被許多人認為是典型的獨立遊戲。NXENGINE 是一款完全開源複製/重寫的跳躍與奔跑平台遊戲大作《Doukutsu Monogatari》(也稱為《洞穴物語》)。</systemDescription>
|
||||||
|
<systemHardwareType>引擎</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Philips CD-i</systemName>
|
<systemName>Philips CD-i</systemName>
|
||||||
<systemDescription>The Philips CD-i (Compact Disc Interactive) is an interactive multimedia CD player developed and marketed by Royal Philips Electronics N.V. This category of device was created to provide more functionality than an audio CD player or game console, but at a lower price than a personal computer with CD-ROM drive at the time. The cost savings were due to the lack of a hard drive, floppy drive, keyboard, mouse, monitor (a standard television was used), and less operating system software. In addition to games, educational and multimedia reference titles were produced, such as interactive encyclopedias, museum tours, etc. before public Internet access was widespread. Competitors included the Tandy VIS and Commodore CDTV. Seen as a game console, the CD-i format proved to be a commercial failure. The company lost nearly one billion dollars on the entire project. The failure of the CD-i caused Philips to leave the video game industry after it was discontinued. The CD-i is also one of the earliest consoles to implement internet features, including subscriptions, web browsing, downloading, e-mail, and online play. This was facilitated by the use of an additional hardware modem that Philips released in 1996.</systemDescription>
|
<systemDescription>The Philips CD-i (Compact Disc Interactive) is an interactive multimedia CD player developed and marketed by Royal Philips Electronics N.V. This category of device was created to provide more functionality than an audio CD player or game console, but at a lower price than a personal computer with CD-ROM drive at the time. The cost savings were due to the lack of a hard drive, floppy drive, keyboard, mouse, monitor (a standard television was used), and less operating system software. In addition to games, educational and multimedia reference titles were produced, such as interactive encyclopedias, museum tours, etc. before public Internet access was widespread. Competitors included the Tandy VIS and Commodore CDTV. Seen as a game console, the CD-i format proved to be a commercial failure. The company lost nearly one billion dollars on the entire project. The failure of the CD-i caused Philips to leave the video game industry after it was discontinued. The CD-i is also one of the earliest consoles to implement internet features, including subscriptions, web browsing, downloading, e-mail, and online play. This was facilitated by the use of an additional hardware modem that Philips released in 1996.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>控制台</systemHardwareType>
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Philips CD-i (Compact Disc Interactive) 是由 Royal Philips Electronics N.V. 所開發及行銷的互動式多媒體 CD 播放器,此類裝置的創造是為了提供比音訊 CD 播放器或遊戲控制台更多的功能,但價格卻比當時配備 CD-ROM 光碟機的個人電腦還要低。節省成本的原因在於沒有硬碟、軟碟、鍵盤、滑鼠、螢幕(使用標準電視),以及較少的作業系統軟體。除了遊戲之外,還製作了教育與多媒體參考書籍,例如互動式百科全書、博物館導覽等,當時公共網際網路尚未普及。競爭對手包括 Tandy VIS 和 Commodore CDTV。CD-i 格式被視為一種遊戲控制台,但事實證明它在商業上是失敗的。公司在整個項目上損失了近 10 億美元。CD-i 的失敗使 Philips 在停產後退出了視訊遊戲產業。CD-i 也是最早實現網路功能的遊戲機之一,包括訂閱、網頁瀏覽、下載、電子郵件和線上遊戲。這是因為使用了 Philips 於 1996 年推出的附加硬體數據機。</systemDescription>
|
||||||
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>CDTV</systemName>
|
<systemName>CDTV</systemName>
|
||||||
<systemDescription>The CDTV (an acronym for "Commodore Dynamic Total Vision", a backronym of an acronym for "Compact Disc Television", giving it a double meaning) is a multimedia platform developed by Commodore International and launched in March 1991. The CDTV was intended as a media appliance rather than a personal computer.</systemDescription>
|
<systemDescription>The CDTV (an acronym for "Commodore Dynamic Total Vision", a backronym of an acronym for "Compact Disc Television", giving it a double meaning) is a multimedia platform developed by Commodore International and launched in March 1991. The CDTV was intended as a media appliance rather than a personal computer.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>控制台</systemHardwareType>
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>CDTV (「Commodore Dynamic Total Vision」的縮寫,是「Compact Disc Television」的縮寫,使其具有雙重意義) 是 Commodore International 開發的多媒體平台,於 1991 年 3 月推出。CDTV 擬作為媒體用具,而非個人電腦。</systemDescription>
|
||||||
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>ChaiLove Framework</systemName>
|
<systemName>ChaiLove Framework</systemName>
|
||||||
<systemDescription>ChaiLove is an awesome framework you can use to make 2D games in ChaiScript. It's free, open-source, and works on Windows, Mac OS X, Linux, Android, and ARM through libretro/RetroArch.</systemDescription>
|
<systemDescription>ChaiLove is an awesome framework you can use to make 2D games in ChaiScript. It's free, open-source, and works on Windows, Mac OS X, Linux, Android, and ARM through libretro/RetroArch.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>发动机</systemHardwareType>
|
<systemHardwareType>发动机</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>ChaiLove 是一個很棒的框架,您可以用它在 ChaiScript 中製作 2D 遊戲。它是免費、開放源碼的,可透過 libretro/RetroArch 在 Windows、Mac OS X、Linux、Android 和 ARM 上運作。</systemDescription>
|
||||||
|
<systemHardwareType>引擎</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Fairchild Channel F</systemName>
|
<systemName>Fairchild Channel F</systemName>
|
||||||
<systemDescription>The Fairchild Channel F is a home video game console released by Fairchild Semiconductor in November 1976. <br />It has the distinction of being the first programmable ROM cartridge–based video game console, and the first console to use a microprocessor. It was launched as the Video Entertainment System, or VES, but when Atari released their VCS the next year, Fairchild renamed it's machine.</systemDescription>
|
<systemDescription>The Fairchild Channel F is a home video game console released by Fairchild Semiconductor in November 1976. <br />It has the distinction of being the first programmable ROM cartridge–based video game console, and the first console to use a microprocessor. It was launched as the Video Entertainment System, or VES, but when Atari released their VCS the next year, Fairchild renamed it's machine.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>控制台</systemHardwareType>
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Fairchild Channel F 是 Fairchild Semiconductor 於 1976 年 11 月推出的家用視訊遊戲機。<br />It has the distinction of being the first programmable ROM cartridge–based video game console, and the first console to use a microprocessor. It was launched as the Video Entertainment System, or VES, but when Atari released their VCS the next year, Fairchild renamed it's machine.</systemDescription>
|
||||||
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Tandy CoCo</systemName>
|
<systemName>Tandy CoCo</systemName>
|
||||||
<systemDescription>The RadioShack TRS-80 Color Computer, later marketed as the Tandy Color Computer and sometimes nicknamed the CoCo, is a line of home computers developed and sold by Tandy Corporation. Despite sharing a name with the earlier TRS-80, the Color Computer is a completely different, incompatible system and a radical departure in design and compatibility with its Motorola 6809E processor rather than the Zilog Z80 earlier models were built around.</systemDescription>
|
<systemDescription>The RadioShack TRS-80 Color Computer, later marketed as the Tandy Color Computer and sometimes nicknamed the CoCo, is a line of home computers developed and sold by Tandy Corporation. Despite sharing a name with the earlier TRS-80, the Color Computer is a completely different, incompatible system and a radical departure in design and compatibility with its Motorola 6809E processor rather than the Zilog Z80 earlier models were built around.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>计算机</systemHardwareType>
|
<systemHardwareType>计算机</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>RadioShack TRS-80 彩色電腦,後來以 Tandy 彩色電腦上市,有時也被暱稱為 CoCo,是由 Tandy Corporation 開發和銷售的家用電腦系列。儘管與早期的 TRS-80 同名,Color Computer 卻是完全不同、互不相容的系統,而且在設計與相容性上也完全不同,它採用 Motorola 6809E 處理器,而非早期機型所採用的 Zilog Z80。</systemDescription>
|
||||||
|
<systemHardwareType>電腦</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>ColecoVision</systemName>
|
<systemName>ColecoVision</systemName>
|
||||||
<systemDescription>The ColecoVision is a second generation (1976–1992) home video game console developed and distributed by Coleco Industries. It was released in August 1982 in North America at a retail price of $175. The console was later released in Europe (1983). The ColecoVision offered a closer experience to arcade games than its competitors at the time. The console was discontinued in mid-1985.</systemDescription>
|
<systemDescription>The ColecoVision is a second generation (1976–1992) home video game console developed and distributed by Coleco Industries. It was released in August 1982 in North America at a retail price of $175. The console was later released in Europe (1983). The ColecoVision offered a closer experience to arcade games than its competitors at the time. The console was discontinued in mid-1985.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>控制台</systemHardwareType>
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>ColecoVision 是第二代(1976-1992 年)家用視訊遊戲機,由 Coleco Industries 開發和代理。它於 1982 年 8 月在北美發行,零售價為 175 美元。該遊戲機後來(1983 年)在歐洲發行。與當時的競爭對手相比,ColecoVision 提供了更接近街機遊戲的體驗。該控制台於 1985 年中停產。</systemDescription>
|
||||||
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<colorScheme name="dark-original,dark-custom">
|
<colorScheme name="dark-original,dark-custom">
|
||||||
<variables>
|
<variables>
|
||||||
<helpTextColor>999999</helpTextColor>
|
<helpTextColor>999999</helpTextColor>
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Completed</systemName>
|
<systemName>Completed</systemName>
|
||||||
<systemDescription>Keep track of the games you've finished.</systemDescription>
|
<systemDescription>Keep track of the games you've finished.</systemDescription>
|
||||||
|
|
@ -95,4 +95,10 @@
|
||||||
<systemHardwareType>收藏品</systemHardwareType>
|
<systemHardwareType>收藏品</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>記錄您已完成的遊戲。</systemDescription>
|
||||||
|
<systemHardwareType>系列</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Console Arcade Games</systemName>
|
<systemName>Console Arcade Games</systemName>
|
||||||
<systemDescription>While arcade boards have traditionally been custom designs, there have been a number of systems that were instead based on home console platforms. The first such board was the Nintendo VS. System, based on the Famicom and released in 1984. The last console-based board was Namco System 369 which was released in 2011 and based on the Sony PlayStation 3.</systemDescription>
|
<systemDescription>While arcade boards have traditionally been custom designs, there have been a number of systems that were instead based on home console platforms. The first such board was the Nintendo VS. System, based on the Famicom and released in 1984. The last console-based board was Namco System 369 which was released in 2011 and based on the Sony PlayStation 3.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>文件夹</systemHardwareType>
|
<systemHardwareType>文件夹</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>雖然街機板傳統上都是客製化設計,但也有許多系統是以家用主機平台為基礎。第一款這樣的遊戲機是 Nintendo VS.System,以 Famicom 為基礎,於 1984 年推出。最後一款以控制台為基礎的遊戲機是 Namco System 369,於 2011 年推出,以 Sony PlayStation 3 為基礎。</systemDescription>
|
||||||
|
<systemHardwareType>資料夾</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Capcom Play System</systemName>
|
<systemName>Capcom Play System</systemName>
|
||||||
<systemDescription>The CP System (CPシステム, shīpī shisutemu, CPS for short) is an arcade system board developed by Capcom that ran game software stored on removable daughterboards. More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the CP System II.
|
<systemDescription>The CP System (CPシステム, shīpī shisutemu, CPS for short) is an arcade system board developed by Capcom that ran game software stored on removable daughterboards. More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the CP System II.
|
||||||
|
|
@ -129,4 +129,12 @@ Bland de 33 titlar som släpptes till det ursprungliga CP-systemet fanns bland a
|
||||||
<systemHardwareType>商场</systemHardwareType>
|
<systemHardwareType>商场</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>CP System(CPシステム,shīpī shisutemu,簡稱 CPS)是 Capcom 開發的一款街機系統板,可執行儲存在可拆卸子板上的遊戲軟體。在 Capcom 將遊戲開發轉移到其後代 CP System II 之前,CPS-1 推出了二十多款街機遊戲。
|
||||||
|
|
||||||
|
在最初的 CP System 發行的 33 款遊戲中,包括 Street Fighter II:The World Warrior 及其前兩款後續遊戲 Street Fighter II:Champion Edition 和 Street Fighter II: Hyper Fighting。</systemDescription>
|
||||||
|
<systemHardwareType>街機</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>CPS-I</systemName>
|
<systemName>CPS-I</systemName>
|
||||||
<systemDescription>The CP System (CPシステム, shīpī shisutemu, CPS for short) is an arcade system board developed by Capcom that ran game software stored on removable daughterboards. More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the CP System II.
|
<systemDescription>The CP System (CPシステム, shīpī shisutemu, CPS for short) is an arcade system board developed by Capcom that ran game software stored on removable daughterboards. More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the CP System II.
|
||||||
|
|
@ -129,4 +129,12 @@ Bland de 33 titlar som släpptes till det ursprungliga CP-systemet fanns bland a
|
||||||
<systemHardwareType>商场</systemHardwareType>
|
<systemHardwareType>商场</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>CP System(CPシステム,shīpī shisutemu,簡稱 CPS)是 Capcom 開發的一款街機系統板,可執行儲存在可拆卸子板上的遊戲軟體。在 Capcom 將遊戲開發轉移到其後代 CP System II 之前,CPS-1 推出了二十多款街機遊戲。
|
||||||
|
|
||||||
|
在最初的 CP System 發行的 33 款遊戲中,包括 Street Fighter II:The World Warrior 及其前兩款後續遊戲 Street Fighter II:Champion Edition 和 Street Fighter II: Hyper Fighting。</systemDescription>
|
||||||
|
<systemHardwareType>街機</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>CPS-II</systemName>
|
<systemName>CPS-II</systemName>
|
||||||
<systemDescription>The CP System II (CPシステムII, shīpī shisutemu tsū) or CPS-2 is an arcade system board that Capcom first used in 1993 for Super Street Fighter II. It was the successor to their previous CP System and Capcom Power System Changer arcade hardware and was succeeded by the CP System III hardware in 1996, of which the CPS-2 would outlive by over four years. The arcade system had new releases for it until the end of 2003, ending with Hyper Street Fighter II.</systemDescription>
|
<systemDescription>The CP System II (CPシステムII, shīpī shisutemu tsū) or CPS-2 is an arcade system board that Capcom first used in 1993 for Super Street Fighter II. It was the successor to their previous CP System and Capcom Power System Changer arcade hardware and was succeeded by the CP System III hardware in 1996, of which the CPS-2 would outlive by over four years. The arcade system had new releases for it until the end of 2003, ending with Hyper Street Fighter II.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>商场</systemHardwareType>
|
<systemHardwareType>商场</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>CP System II(CPシステムII,shīpī shisutemu tsū)或 CPS-2 是 Capcom 於 1993 年首次用於《超級街霸 II》的街機系統板。它是之前 CP System 和 Capcom Power System Changer 街機硬體的後繼機種,並於 1996 年由 CP System III 硬體接替,CPS-2 的壽命比 CP System III 超過四年。直到 2003 年底,該街機系統仍有新作推出,並以《超級街霸 II》結束。</systemDescription>
|
||||||
|
<systemHardwareType>街機</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>CPS-III</systemName>
|
<systemName>CPS-III</systemName>
|
||||||
<systemDescription>The CP System III (CPシステムIII, shīpī shisutemu surī) or CPS-3 is an arcade system board that was first used by Capcom in 1996 with the arcade game Red Earth. It was the second successor to the CP System arcade hardware, following the CP System II. It would be the last proprietary system board Capcom would produce before moving on to the Dreamcast-based Naomi platform.</systemDescription>
|
<systemDescription>The CP System III (CPシステムIII, shīpī shisutemu surī) or CPS-3 is an arcade system board that was first used by Capcom in 1996 with the arcade game Red Earth. It was the second successor to the CP System arcade hardware, following the CP System II. It would be the last proprietary system board Capcom would produce before moving on to the Dreamcast-based Naomi platform.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>商场</systemHardwareType>
|
<systemHardwareType>商场</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>CP System III(CPシステムIII,shīpī shisutemu surī)或 CPS-3 是 Capcom 於 1996 年首次在街機遊戲《Red Earth》中使用的街機系統板卡。它是繼 CP System II 之後,CP System 街機硬體的第二個後續產品。在轉移到以 Dreamcast 為基礎的 Naomi 平台之前,這是 Capcom 所生產的最後一款專屬系統板卡。</systemDescription>
|
||||||
|
<systemHardwareType>街機</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>CreatiVision</systemName>
|
<systemName>CreatiVision</systemName>
|
||||||
<systemDescription>The Video Technology CreatiVision is a hybrid computer and home video game console introduced by VTech in 1981 and released in 1982 during the Second generation of video game consoles. It was built by the Finnish company Salora. It cost $295 Australian Dollars. The hybrid unit was similar in concept to computers such as the APF Imagination Machine, the older VideoBrain Family Computer, and to a lesser extent the Intellivision game console and Coleco Adam computer, all of which anticipated the trend of video game consoles becoming more like low-end computers. It was discontinue in 1986.</systemDescription>
|
<systemDescription>The Video Technology CreatiVision is a hybrid computer and home video game console introduced by VTech in 1981 and released in 1982 during the Second generation of video game consoles. It was built by the Finnish company Salora. It cost $295 Australian Dollars. The hybrid unit was similar in concept to computers such as the APF Imagination Machine, the older VideoBrain Family Computer, and to a lesser extent the Intellivision game console and Coleco Adam computer, all of which anticipated the trend of video game consoles becoming more like low-end computers. It was discontinue in 1986.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>控制台</systemHardwareType>
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Video Technology CreatiVision 是偉易達於 1981 年推出的混合電腦與家用視訊遊戲機,並於 1982 年第二代視訊遊戲機時期發售。它由芬蘭公司 Salora 製造。它的售價為 295 澳元。這款混合裝置在概念上與 APF Imagination Machine、較舊的 VideoBrain Family Computer 等電腦類似,其次是 Intellivision 遊戲主機和 Coleco Adam 電腦,所有這些產品都預期了視訊遊戲主機變得更像低端電腦的趨勢。它在 1986 年停產。</systemDescription>
|
||||||
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Custom Collections</systemName>
|
<systemName>Custom Collections</systemName>
|
||||||
<systemDescription>Organize your games into custom collections.</systemDescription>
|
<systemDescription>Organize your games into custom collections.</systemDescription>
|
||||||
|
|
@ -95,4 +95,10 @@
|
||||||
<systemHardwareType>收藏品</systemHardwareType>
|
<systemHardwareType>收藏品</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>將您的遊戲整理為自訂收藏集。</systemDescription>
|
||||||
|
<systemHardwareType>系列</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Daphne</systemName>
|
<systemName>Daphne</systemName>
|
||||||
<systemDescription>Daphne is an arcade emulator application that emulates a variety of laserdisc video games with the intent of preserving these games and making the play experience as faithful to the originals as possible. The developer calls Daphne the "First Ever Multiple Arcade Laserdisc Emulator" ("FEMALE"). It derives its name from Princess Daphne, the heroine of Dragon's Lair.</systemDescription>
|
<systemDescription>Daphne is an arcade emulator application that emulates a variety of laserdisc video games with the intent of preserving these games and making the play experience as faithful to the originals as possible. The developer calls Daphne the "First Ever Multiple Arcade Laserdisc Emulator" ("FEMALE"). It derives its name from Princess Daphne, the heroine of Dragon's Lair.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>仿真器</systemHardwareType>
|
<systemHardwareType>仿真器</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Daphne 是一款街機模擬器應用程式,可模擬多種雷射影碟視訊遊戲,目的在於保存這些遊戲,並使遊戲體驗盡可能忠於原作。開發人員將 Daphne 稱為「史上第一個多重街機雷射光碟片模擬器」(「FEMALE」)。它的名字來自 Dragon's Lair 的女主角 Daphne 公主。</systemDescription>
|
||||||
|
<systemHardwareType>仿真器</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Desktop Shorcuts</systemName>
|
<systemName>Desktop Shorcuts</systemName>
|
||||||
<systemDescription>View and run your Desktop shortcuts</systemDescription>
|
<systemDescription>View and run your Desktop shortcuts</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>文件夹</systemHardwareType>
|
<systemHardwareType>文件夹</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>檢視並執行您的桌面捷徑</systemDescription>
|
||||||
|
<systemHardwareType>資料夾</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Doom</systemName>
|
<systemName>Doom</systemName>
|
||||||
<systemDescription>Doom is a 1993 first-person shooter (FPS) game developed by id Software for MS-DOS. Players assume the role of a space marine, popularly known as Doomguy, fighting their way through hordes of invading demons from hell. Id began developing Doom after the release of their previous FPS, Wolfenstein 3D (1992).</systemDescription>
|
<systemDescription>Doom is a 1993 first-person shooter (FPS) game developed by id Software for MS-DOS. Players assume the role of a space marine, popularly known as Doomguy, fighting their way through hordes of invading demons from hell. Id began developing Doom after the release of their previous FPS, Wolfenstein 3D (1992).</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>发动机</systemHardwareType>
|
<systemHardwareType>发动机</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Doom 是由 id Software 於 1993 年在 MS-DOS 平台上開發的第一人稱射擊遊戲 (FPS)。玩家扮演一名太空陸戰隊員,俗稱 Doomguy,在成群入侵的地獄惡魔中奮戰。Id 在推出前一款 FPS 遊戲 Wolfenstein 3D (1992) 之後開始開發 Doom。</systemDescription>
|
||||||
|
<systemHardwareType>引擎</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>MS-DOS</systemName>
|
<systemName>MS-DOS</systemName>
|
||||||
<systemDescription>MS-DOS, short for Microsoft Disk Operating System, was an operating system for x86-based personal computers mostly developed by Microsoft. It was the most commonly used member of the DOS family of operating systems, and was the main operating system for IBM PC compatible personal computers during the 1980s to the mid-1990s, when it was gradually superseded by operating systems offering a graphical user interface (GUI), in various generations of the Microsoft Windows operating system.</systemDescription>
|
<systemDescription>MS-DOS, short for Microsoft Disk Operating System, was an operating system for x86-based personal computers mostly developed by Microsoft. It was the most commonly used member of the DOS family of operating systems, and was the main operating system for IBM PC compatible personal computers during the 1980s to the mid-1990s, when it was gradually superseded by operating systems offering a graphical user interface (GUI), in various generations of the Microsoft Windows operating system.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>操作系统</systemHardwareType>
|
<systemHardwareType>操作系统</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>MS-DOS 是 Microsoft Disk Operating System(微軟磁碟作業系統)的簡稱,是主要由 Microsoft 開發的 x86 架構個人電腦作業系統。它是 DOS 作業系統家族中最常用的成員,在 1980 年代到 1990 年代中期是 IBM PC 相容個人電腦的主要作業系統,之後逐漸被提供圖形使用者介面 (GUI) 的作業系統所取代,包括各代的 Microsoft Windows 作業系統。</systemDescription>
|
||||||
|
<systemHardwareType>OS</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Dragon 32</systemName>
|
<systemName>Dragon 32</systemName>
|
||||||
<systemDescription>The Dragon 32 and Dragon 64 are home computers that were built in the 1980s. The Dragons are very similar to the TRS-80 Color Computer, and were produced for the European market by Dragon Data, Ltd., initially in Swansea, Wales before moving to Port Talbot, Wales (until 1984) and by Eurohard S.A. in Casar de Cáceres, Spain (from 1984 to 1987), and for the US market by Tano of New Orleans, Louisiana.
|
<systemDescription>The Dragon 32 and Dragon 64 are home computers that were built in the 1980s. The Dragons are very similar to the TRS-80 Color Computer, and were produced for the European market by Dragon Data, Ltd., initially in Swansea, Wales before moving to Port Talbot, Wales (until 1984) and by Eurohard S.A. in Casar de Cáceres, Spain (from 1984 to 1987), and for the US market by Tano of New Orleans, Louisiana.
|
||||||
|
|
@ -129,4 +129,12 @@ Modellnumren återspeglar den primära skillnaden mellan de två maskinerna, som
|
||||||
<systemHardwareType>计算机</systemHardwareType>
|
<systemHardwareType>计算机</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Dragon 32 和 Dragon 64 是製造於 1980 年代的家用電腦。Dragon 與 TRS-80 彩色電腦非常相似,由 Dragon Data, Ltd. 負責歐洲市場的生產,最初位於威爾斯的史雲斯 (Swansea),後來遷到威爾斯的塔爾伯特港 (Port Talbot)(直到 1984 年),以及位於西班牙卡薩爾德卡塞雷斯 (Casar de Cáceres) 的 Eurohard S.A.(從 1984 年到 1987 年);美國市場則由路易斯安那州新奧爾良的 Tano 負責生產。
|
||||||
|
|
||||||
|
型號反映了兩款機器的主要差異,它們分別有 32 和 64 千位元組 (32,768 和 65,536 位元組) 的 RAM。</systemDescription>
|
||||||
|
<systemHardwareType>電腦</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Dreamcast</systemName>
|
<systemName>Dreamcast</systemName>
|
||||||
<systemDescription>The Dreamcast is a home video game console released by Sega on November 27, 1998 in Japan, September 9, 1999 in North America, and October 14, 1999 in Europe. It was the first in the sixth generation of video game consoles, preceding Sony's PlayStation 2, Nintendo's GameCube, and Microsoft's Xbox. The Dreamcast was Sega's final home console, marking the end of the company's eighteen years in the console market.
|
<systemDescription>The Dreamcast is a home video game console released by Sega on November 27, 1998 in Japan, September 9, 1999 in North America, and October 14, 1999 in Europe. It was the first in the sixth generation of video game consoles, preceding Sony's PlayStation 2, Nintendo's GameCube, and Microsoft's Xbox. The Dreamcast was Sega's final home console, marking the end of the company's eighteen years in the console market.
|
||||||
|
|
@ -129,4 +129,12 @@ I motsats till den dyra hårdvaran i den misslyckade Sega Saturn var Dreamcast u
|
||||||
<systemHardwareType>控制台</systemHardwareType>
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Dreamcast 是 Sega 於 1998 年 11 月 27 日在日本、1999 年 9 月 9 日在北美、1999 年 10 月 14 日在歐洲發行的家用視訊遊戲主機。它是第六代視訊遊戲主機中的第一款,比 Sony 的 PlayStation 2、Nintendo 的 GameCube 和 Microsoft 的 Xbox 還要早。Dreamcast 是 Sega 最後的家用遊戲機,標誌著該公司在遊戲機市場 18 年的結束。
|
||||||
|
|
||||||
|
相較於不成功的世嘉土星(Sega Saturn)昂貴的硬體設計,Dreamcast 的設計採用「現成」元件,包括 Hitachi SH-4 CPU 和 NEC PowerVR2 GPU,以降低成本。Dreamcast 在日本推出後反應平平,在美國推出時則在大規模行銷活動的支持下獲得成功,但隨著 Sony 為即將推出的 PlayStation 2 大炒熱氣氛,市場對於 Dreamcast 的興趣逐漸下降。儘管多次降價,銷售量仍未達世嘉的預期,公司持續出現重大財務虧損。在領導層更迭之後,世嘉於 2001 年 3 月 31 日停產 Dreamcast,退出遊戲機事業,改組為第三方出版商。全球總共售出 913 萬台 Dreamcast。</systemDescription>
|
||||||
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>EasyRPG</systemName>
|
<systemName>EasyRPG</systemName>
|
||||||
<systemDescription>EasyRPG is a free, open source engine to create RPG games, aiming to be also compatible with all RPG Maker 2000 and RPG Maker 2003 games. RPG Maker 2000/2003 games tend to have mechanics and visuals similar to 16-bit JRPGs, though custom scripts can be made by the creators to modify how the game feels and looks.</systemDescription>
|
<systemDescription>EasyRPG is a free, open source engine to create RPG games, aiming to be also compatible with all RPG Maker 2000 and RPG Maker 2003 games. RPG Maker 2000/2003 games tend to have mechanics and visuals similar to 16-bit JRPGs, though custom scripts can be made by the creators to modify how the game feels and looks.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>发动机</systemHardwareType>
|
<systemHardwareType>发动机</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>EasyRPG 是一個免費的開放原始碼引擎,用來製作 RPG 遊戲,目標是同時相容於所有 RPG Maker 2000 和 RPG Maker 2003 遊戲。 RPG Maker 2000/2003 遊戲傾向於具有類似 16 位元 JRPG 遊戲的機制與視覺效果,不過製作人可以自訂腳本來修改遊戲的感覺與外觀。</systemDescription>
|
||||||
|
<systemHardwareType>引擎</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Acorn Electron</systemName>
|
<systemName>Acorn Electron</systemName>
|
||||||
<systemDescription>The Acorn Electron (nicknamed the Elk inside Acorn and beyond) was a lower-cost alternative to the BBC Micro educational/home computer, also developed by Acorn Computers Ltd, to provide many of the features of that more expensive machine at a price more competitive with that of the ZX Spectrum. It had 32 kilobytes of RAM, and its ROM included BBC BASIC II together with the operating system. Announced in 1982 for a possible release the same year, it was eventually introduced on 25 August 1983 priced at £199</systemDescription>
|
<systemDescription>The Acorn Electron (nicknamed the Elk inside Acorn and beyond) was a lower-cost alternative to the BBC Micro educational/home computer, also developed by Acorn Computers Ltd, to provide many of the features of that more expensive machine at a price more competitive with that of the ZX Spectrum. It had 32 kilobytes of RAM, and its ROM included BBC BASIC II together with the operating system. Announced in 1982 for a possible release the same year, it was eventually introduced on 25 August 1983 priced at £199</systemDescription>
|
||||||
|
|
@ -98,4 +98,10 @@
|
||||||
<systemHardwareType>计算机</systemHardwareType>
|
<systemHardwareType>计算机</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Acorn Electron(在 Acorn 及其他公司中暱稱「麋鹿」)是 BBC Micro 教育/家用電腦的低成本替代產品,同樣由 Acorn Computers Ltd 開發,以 ZX Spectrum 較具競爭力的價格提供較昂貴機器的許多功能。它有 32 KB 的 RAM,其 ROM 包括 BBC BASIC II 以及作業系統。1982 年宣布可能於同年推出,最終於 1983 年 8 月 25 日推出,售價為 199 英鎊。</systemDescription>
|
||||||
|
<systemHardwareType>電腦</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Emulators</systemName>
|
<systemName>Emulators</systemName>
|
||||||
<systemDescription>Modify your Emulator settings and configurations</systemDescription>
|
<systemDescription>Modify your Emulator settings and configurations</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>文件夹</systemHardwareType>
|
<systemHardwareType>文件夹</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>修改您的模擬器設定和組態</systemDescription>
|
||||||
|
<systemHardwareType>資料夾</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Epic Games Store</systemName>
|
<systemName>Epic Games Store</systemName>
|
||||||
<systemDescription>The Epic Games Store is a digital video game storefront for Microsoft Windows and macOS, operated by Epic Games. It launched in December 2018 as both a website and a standalone launcher, of which the latter is required to download and play games. The storefront provides a basic catalog, friends list management, matchmaking, and other features. Epic Games has further plans to expand the feature set of the storefront but it does not plan to add as many features as other digital distribution platforms, such as discussion boards or user reviews, instead using existing social media platforms to support these.</systemDescription>
|
<systemDescription>The Epic Games Store is a digital video game storefront for Microsoft Windows and macOS, operated by Epic Games. It launched in December 2018 as both a website and a standalone launcher, of which the latter is required to download and play games. The storefront provides a basic catalog, friends list management, matchmaking, and other features. Epic Games has further plans to expand the feature set of the storefront but it does not plan to add as many features as other digital distribution platforms, such as discussion boards or user reviews, instead using existing social media platforms to support these.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>文件夹</systemHardwareType>
|
<systemHardwareType>文件夹</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Epic Games Store 是由 Epic Games 營運的 Microsoft Windows 和 macOS 數位視訊遊戲店鋪。它於 2018 年 12 月以網站和獨立啟動器兩種形式推出,其中後者是下載和玩遊戲所必需的。店面提供基本目錄、好友名單管理、對戰等功能。Epic Games 有進一步擴充店面功能集的計劃,但不打算像其他數位發行平台一樣增加討論區或使用者評論等功能,而是利用現有的社群媒體平台來支援這些功能。</systemDescription>
|
||||||
|
<systemHardwareType>資料夾</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Famicom</systemName>
|
<systemName>Famicom</systemName>
|
||||||
<systemDescription>The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987. In most of Asia, including Japan (where it was first launched in 1983), China, Vietnam, Singapore, the Middle East and Hong Kong, it was released as the Family Computer, commonly shortened as either the romanized contraction Famicom, or abbreviated to FC. In South Korea, it was known as the Hyundai Comboy, and was distributed by Hynix which then was known as Hyundai Electronics.</systemDescription>
|
<systemDescription>The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987. In most of Asia, including Japan (where it was first launched in 1983), China, Vietnam, Singapore, the Middle East and Hong Kong, it was released as the Family Computer, commonly shortened as either the romanized contraction Famicom, or abbreviated to FC. In South Korea, it was known as the Hyundai Comboy, and was distributed by Hynix which then was known as Hyundai Electronics.</systemDescription>
|
||||||
|
|
@ -99,4 +99,16 @@
|
||||||
<systemHardwareType>控制台</systemHardwareType>
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>家庭電腦 (ファミリーコンピュータ) 或 Famicom (ファミコン)於 1983 年打入日本遊戲市場。Famicom 是 Masayuki Uemura 的心血結晶,也是任天堂第一台以卡帶為基礎的家用視訊遊戲機。它一推出便大受歡迎,傳奇設計師宮本茂(Shigeru Miyamoto)的街機經典遊戲《大金剛》(Donkey Kong)等遊戲更是刺激了銷售。
|
||||||
|
|
||||||
|
Famicom 一開始的名稱是 "GameCom",後來系統設計師 Masayuki Uemura 的妻子建議採用我們今天所熟悉和喜愛的名稱。在開發過程中,曾有多種想法湧現,包括創造一台功能強大且配備鍵盤和磁碟機的家用電腦,但最終這台遊戲機成為了紅白相間的小巧機種,多年來已成為標誌性產品;顯然是任天堂總裁山內博司在看到廣告牌上使用相同色調的廣告後,選擇了這個配色方案。
|
||||||
|
|
||||||
|
Famicom 的設計既便宜又令人印象深刻。任天堂的目標是盡可能節儉,但又不想犧牲性能。任天堂的目標是讓他們的控制台在品質和成本效益方面,至少在一年內,甚至更長的時間內,都是競爭對手無法超越的。這款遊戲機故意設計得像個玩具 - 設計方案與 Famicom 推出前幾年推出的 Game and Watch 系列可攜式遊戲相似。
|
||||||
|
|
||||||
|
Famicom 的唯一直接競爭對手是 Sega 的 SG-1000,而 Famicom 的銷量卻輕易超越了 SG-1000。在兩年內,Famicom 已在日本售出 250 萬台。這樣的成功讓任天堂更有自信,開始放眼國際市場。任天堂在日本的總銷售量超過 1000 萬台。</systemDescription>
|
||||||
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>FinalBurn Alpha</systemName>
|
<systemName>FinalBurn Alpha</systemName>
|
||||||
<systemDescription>This source-available project is based on FinalBurn, created by Dave in 2000. It has been programmed by a team composed of Barry Harris (Old username: TrebleWinner), Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye.
|
<systemDescription>This source-available project is based on FinalBurn, created by Dave in 2000. It has been programmed by a team composed of Barry Harris (Old username: TrebleWinner), Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye.
|
||||||
|
|
@ -159,4 +159,14 @@ FinalBurn 是最早的 Capcom CPS2 模拟器之一。该项目于 2001 年停止
|
||||||
<systemHardwareType>仿真器</systemHardwareType>
|
<systemHardwareType>仿真器</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>這個可取得原始碼的專案是以 Dave 於 2000 年所創造的 FinalBurn 為基礎。它是由 Barry Harris (舊使用者名稱:TrebleWinner)、Jan_Klaassen、KEV、LoopMaster、Mike Haggar、Hyper Yagami 和 Ayeye 所組成的團隊所編寫。
|
||||||
|
|
||||||
|
FinalBurn 是最早的 Capcom CPS2 模擬器之一。當這個專案在 2001 年終止時,其原始碼被廣泛散佈,允許開發許多非官方版本,其中 FBA 是最成功的版本。
|
||||||
|
|
||||||
|
FB Alpha 與其他模擬器的不同之處在於支援的系統非常多,而且介面清晰(像 Kawaks 的介面一樣簡單)、效能優異。錦上添花;它並不耗費資源,而且您不需要沉溺於複雜的設定,就能立即上手,儘管它的選單是原生的英文。</systemDescription>
|
||||||
|
<systemHardwareType>仿真器</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>FinalBurn Neo</systemName>
|
<systemName>FinalBurn Neo</systemName>
|
||||||
<systemDescription>FinalBurn Neo is a Multiple Arcade Emulator most popular for emulating Neo-Geo, Capcom, Konami, and Cave games. It is developed by the FinalBurn team and originated from FinalBurn by Dave and old MAME versions.
|
<systemDescription>FinalBurn Neo is a Multiple Arcade Emulator most popular for emulating Neo-Geo, Capcom, Konami, and Cave games. It is developed by the FinalBurn team and originated from FinalBurn by Dave and old MAME versions.
|
||||||
|
|
@ -159,4 +159,14 @@ FinalBurn Neo 是 FinalBurn Alpha 模拟器的主动分叉,由许多前 FBA
|
||||||
<systemHardwareType>仿真器</systemHardwareType>
|
<systemHardwareType>仿真器</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>FinalBurn Neo 是一款多重街機模擬器,最常用於模擬 Neo-Geo、Capcom、Konami 和 Cave 遊戲。它由 FinalBurn 團隊開發,源自 FinalBurn by Dave 和舊版 MAME。
|
||||||
|
|
||||||
|
FinalBurn Neo 是 FinalBurn Alpha 模擬器的主動分叉,由許多前 FBA 開發人員所創造。
|
||||||
|
|
||||||
|
舊的分支 FB Alpha 與新的衍生分支 FB Neo 之所以分離,是因為一位 Barry Harris 與其他主要的 FBA 團隊成員在授權問題上有明顯的分歧。</systemDescription>
|
||||||
|
<systemHardwareType>仿真器</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Famicom Disk System</systemName>
|
<systemName>Famicom Disk System</systemName>
|
||||||
<systemDescription>The Family Computer Disk System, sometimes shortened as the Famicom Disk System or simply the Disk System, and abbreviated as the FDS or FCD, is a peripheral for Nintendo's Family Computer home video game console, released in Japan on February 21, 1986. It uses proprietary floppy disks called "Disk Cards" for data storage. Through its entire production span, 1986–2003, 4.44 million units were sold. The device is connected to the Famicom deck by plugging a special cartridge known as the RAM Adapter into the system's cartridge port, and attaching that cartridge's cable to the disk drive. The RAM adapter contains 32 kilobytes (KB) of RAM for temporary program storage, 8 KB of RAM for tile and sprite data storage, and an ASIC known as the 2C33. The ASIC acts as a disk controller for the floppy drive, and also includes additional sound hardware featuring a single-cycle wavetable-lookup synthesizer. Finally, embedded in the 2C33 is an 8KB BIOS ROM. The Disk Cards used are double-sided, with a total capacity of 112 KB per disk. Many games span both sides of a disk, requiring the user to switch sides at some point during gameplay. A few games use two full disks, totaling four sides. The Disk System is capable of running on six C-cell batteries or the supplied AC adapter. Batteries usually last five months with daily game play. The battery option is due to the likelihood of a standard set of AC plugs already being occupied by a Famicom and a television.</systemDescription>
|
<systemDescription>The Family Computer Disk System, sometimes shortened as the Famicom Disk System or simply the Disk System, and abbreviated as the FDS or FCD, is a peripheral for Nintendo's Family Computer home video game console, released in Japan on February 21, 1986. It uses proprietary floppy disks called "Disk Cards" for data storage. Through its entire production span, 1986–2003, 4.44 million units were sold. The device is connected to the Famicom deck by plugging a special cartridge known as the RAM Adapter into the system's cartridge port, and attaching that cartridge's cable to the disk drive. The RAM adapter contains 32 kilobytes (KB) of RAM for temporary program storage, 8 KB of RAM for tile and sprite data storage, and an ASIC known as the 2C33. The ASIC acts as a disk controller for the floppy drive, and also includes additional sound hardware featuring a single-cycle wavetable-lookup synthesizer. Finally, embedded in the 2C33 is an 8KB BIOS ROM. The Disk Cards used are double-sided, with a total capacity of 112 KB per disk. Many games span both sides of a disk, requiring the user to switch sides at some point during gameplay. A few games use two full disks, totaling four sides. The Disk System is capable of running on six C-cell batteries or the supplied AC adapter. Batteries usually last five months with daily game play. The battery option is due to the likelihood of a standard set of AC plugs already being occupied by a Famicom and a television.</systemDescription>
|
||||||
|
|
@ -99,4 +99,12 @@
|
||||||
<systemHardwareType>外围设备</systemHardwareType>
|
<systemHardwareType>外围设备</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>家庭電腦磁碟系統(Family Computer Disk System),通常簡稱為 Famicom Disk System 或 Disk System,是任天堂家庭電腦家用視訊遊戲機的周邊設備,於 1986 年 2 月 21 日僅在日本發售。它使用稱為「Disk Cards」的專屬軟碟來儲存較便宜的資料,並新增了支援 Disk System 遊戲的高傳真聲道。
|
||||||
|
|
||||||
|
基本上,磁碟系統只是加強了基本 Famicom 系統的某些固有功能,提供更好的音效和更便宜的遊戲,但也有初始價格高、速度慢和可靠性低的缺點。不過,這種可負擔、可寫的大容量儲存設備對市場的推動,暫時成為創造新型視訊遊戲的有利技術。這包括最暢銷的 The Legend of Zelda (1986) 和 Metroid (1986),遼闊、開放世界、省進度的冒險遊戲,具有成本效益且發行迅速的遊戲,例如最暢銷的「超級馬里奧兄弟 2」,以及透過店內 Disk Fax kiosk 進行的全國性排行榜和競賽,這些都被視為今日線上成就和發行系統的先驅。</systemDescription>
|
||||||
|
<systemHardwareType>周邊設備</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Adobe Flash</systemName>
|
<systemName>Adobe Flash</systemName>
|
||||||
<systemDescription>Adobe Flash (formerly Macromedia Flash and FutureSplash) was a multimedia software platform used for production of animations, rich web applications, desktop applications, mobile apps, mobile games, and embedded web browser video players. Flash displays text, vector graphics, and raster graphics to provide animations, video games, and applications. It allows streaming of audio and video, and can capture mouse, keyboard, microphone, and camera input.</systemDescription>
|
<systemDescription>Adobe Flash (formerly Macromedia Flash and FutureSplash) was a multimedia software platform used for production of animations, rich web applications, desktop applications, mobile apps, mobile games, and embedded web browser video players. Flash displays text, vector graphics, and raster graphics to provide animations, video games, and applications. It allows streaming of audio and video, and can capture mouse, keyboard, microphone, and camera input.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>发动机</systemHardwareType>
|
<systemHardwareType>发动机</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Adobe Flash(前身為 Macromedia Flash 和 FutureSplash)是多媒體軟體平台,用於製作動畫、富網頁應用程式、桌面應用程式、行動應用程式、行動遊戲和嵌入式網頁瀏覽器視訊播放器。Flash 可顯示文字、向量圖形和光柵圖形,以提供動畫、視訊遊戲和應用程式。它允許串流音訊和視訊,並能捕捉滑鼠、鍵盤、麥克風和攝影機的輸入。</systemDescription>
|
||||||
|
<systemHardwareType>引擎</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>FM-7</systemName>
|
<systemName>FM-7</systemName>
|
||||||
<systemDescription>The FM-7 ("Fujitsu Micro 7") is a home computer created by Fujitsu. It was first released in 1982 and was sold in Japan and Spain. It is a stripped-down version of Fujitsu's earlier FM-8 computer, and during development it was referred to as the "FM-8 Jr.".</systemDescription>
|
<systemDescription>The FM-7 ("Fujitsu Micro 7") is a home computer created by Fujitsu. It was first released in 1982 and was sold in Japan and Spain. It is a stripped-down version of Fujitsu's earlier FM-8 computer, and during development it was referred to as the "FM-8 Jr.".</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>计算机</systemHardwareType>
|
<systemHardwareType>计算机</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>FM-7 (「Fujitsu Micro 7」) 是由 Fujitsu 製造的家用電腦。它於 1982 年首次推出,並在日本和西班牙銷售。它是 Fujitsu 早期 FM-8 電腦的精簡版本,在開發過程中被稱為 "FM-8 Jr."。</systemDescription>
|
||||||
|
<systemHardwareType>電腦</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>FM Towns</systemName>
|
<systemName>FM Towns</systemName>
|
||||||
<systemDescription>The FM Towns (Japanese: エフエムタウンズ, Hepburn: Efu Emu Taunzu) is a Japanese personal computer built by Fujitsu from February 1989 to the summer of 1997. It started as a proprietary PC variant intended for multimedia applications and PC games, but later became more compatible with IBM PC compatibles. In 1993, the FM Towns Marty was released, a game console compatible with existing FM Towns games.
|
<systemDescription>The FM Towns (Japanese: エフエムタウンズ, Hepburn: Efu Emu Taunzu) is a Japanese personal computer built by Fujitsu from February 1989 to the summer of 1997. It started as a proprietary PC variant intended for multimedia applications and PC games, but later became more compatible with IBM PC compatibles. In 1993, the FM Towns Marty was released, a game console compatible with existing FM Towns games.
|
||||||
|
|
@ -129,4 +129,12 @@ FM "的意思是 "富士通微型",就像他们早期的产品一样,而 "To
|
||||||
<systemHardwareType>计算机</systemHardwareType>
|
<systemHardwareType>计算机</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>FM Towns(日文:エフエムタウンズ,合本:Efu Emu Taunzu)是富士通於 1989 年 2 月至 1997 年夏季製造的日本個人電腦。它一開始是專為多媒體應用程式和個人電腦遊戲而設計的個人電腦變種,但後來變得與 IBM PC 相容。1993 年,FM Towns Marty 發表,這是一款與現有 FM Towns 遊戲相容的遊戲主機。
|
||||||
|
|
||||||
|
名稱中的「FM」部分和早期的產品一樣,是「Fujitsu Micro」的意思,而「Towns」部分則來自於系統開發時的代號「Townes」。這指的是 1964 年諾貝爾物理學獎得主之一 Charles Townes,富士通當時的慣例是以諾貝爾物理學獎得主的名字為 PC 產品命名。系統投產後,"Townes 「中的 e 被去掉,以便更清楚地表明該詞的發音是 」towns「,而不是潛在的 」tow-nes"。</systemDescription>
|
||||||
|
<systemHardwareType>電腦</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Future Pinball</systemName>
|
<systemName>Future Pinball</systemName>
|
||||||
<systemDescription>Future Pinball ("FP") is a freeware 3D pinball editing and gaming application for Microsoft Windows. It is similar to Visual Pinball ("VP") and other modern pinball simulation applications. Just as with VP's partnership with Visual PinMAME, FP uses partner applications to emulate original pinball ROM code. In FP's case, the end results of ROM code are simulated by Better Arcade Mode ("BAM") and tools such as "Pinball Browser" and dot-matrix display software plugins. Core FP development was discontinued in 2010, but resumed in 2013 via BAM. BAM features many new developments, such as enhanced physics, optics, and virtual reality support.</systemDescription>
|
<systemDescription>Future Pinball ("FP") is a freeware 3D pinball editing and gaming application for Microsoft Windows. It is similar to Visual Pinball ("VP") and other modern pinball simulation applications. Just as with VP's partnership with Visual PinMAME, FP uses partner applications to emulate original pinball ROM code. In FP's case, the end results of ROM code are simulated by Better Arcade Mode ("BAM") and tools such as "Pinball Browser" and dot-matrix display software plugins. Core FP development was discontinued in 2010, but resumed in 2013 via BAM. BAM features many new developments, such as enhanced physics, optics, and virtual reality support.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>发动机</systemHardwareType>
|
<systemHardwareType>发动机</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Future Pinball ("FP") 是一款適用於 Microsoft Windows 的免費 3D 彈珠編輯與遊戲應用程式。它與 Visual Pinball ("VP") 和其他現代彈珠模擬應用程式類似。就像 VP 與 Visual PinMAME 的合作關係一樣,FP 使用合作夥伴的應用程式來模擬原始的彈珠 ROM 程式碼。在 FP 的案例中,ROM 程式碼的最終結果是透過 Better Arcade Mode ("BAM") 以及「Pinball Browser」和點矩陣顯示軟體外掛程式等工具來模擬的。核心 FP 開發於 2010 年中止,但於 2013 年透過 BAM 恢復。BAM 具有許多新的開發功能,例如增強的物理、光學和虛擬實境支援。</systemDescription>
|
||||||
|
<systemHardwareType>引擎</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Gamate</systemName>
|
<systemName>Gamate</systemName>
|
||||||
<systemDescription>The Gamate, known as 超級小子 (pinyin: chāojí xiǎozi, literally "Super Boy") in Taiwan and 超级神童 (pinyin: chāojí shéntóng, literally "Super Child Prodigy") in China, is a handheld game console manufactured by Bit Corporation in the early 1990s, and released in Australia, some parts of Europe, Asia (Taiwan and China), Argentina, and the United States.</systemDescription>
|
<systemDescription>The Gamate, known as 超級小子 (pinyin: chāojí xiǎozi, literally "Super Boy") in Taiwan and 超级神童 (pinyin: chāojí shéntóng, literally "Super Child Prodigy") in China, is a handheld game console manufactured by Bit Corporation in the early 1990s, and released in Australia, some parts of Europe, Asia (Taiwan and China), Argentina, and the United States.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>便携式</systemHardwareType>
|
<systemHardwareType>便携式</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Gamate 在台灣稱為「超級小子」,在中國則稱為「超級神童」:是 Bit Corporation 於 1990 年代早期製造的掌上型遊戲機,並在澳洲、歐洲部分地區、亞洲 (台灣和中國)、阿根廷和美國發行。</systemDescription>
|
||||||
|
<systemHardwareType>可攜式</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Game & Watch</systemName>
|
<systemName>Game & Watch</systemName>
|
||||||
<systemDescription>The Game & Watch brand is a series of handheld electronic games developed, manufactured, released and marketed by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, the product derived its name from its featuring a single game as well as a clock on a LCD screen. The models from 1981 onwards featured an alarm in addition. It was the earliest Nintendo video game product to gain major success.
|
<systemDescription>The Game & Watch brand is a series of handheld electronic games developed, manufactured, released and marketed by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, the product derived its name from its featuring a single game as well as a clock on a LCD screen. The models from 1981 onwards featured an alarm in addition. It was the earliest Nintendo video game product to gain major success.
|
||||||
|
|
@ -159,4 +159,14 @@ Serien såldes i sammanlagt 43,4 miljoner exemplar över hela världen.</systemD
|
||||||
<systemHardwareType>便携式</systemHardwareType>
|
<systemHardwareType>便携式</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Game & Watch 是任天堂於 1980 年至 1991 年間開發、製造、發行及行銷的一系列掌上型電子遊戲。該產品由遊戲設計師 Gunpei Yokoi 創作,其名稱來自於在 LCD 螢幕上同時顯示單一遊戲和時鐘。1981 年以後的型號還加裝了鬧鐘。它是任天堂最早獲得重大成功的視訊遊戲產品。
|
||||||
|
|
||||||
|
這些裝置以夏普 SM5xx 系列的 4 位元 CPU 為基礎,包含一個小的 ROM 和 RAM 區域,以及一個 LCD 螢幕驅動電路,不過,在 MAME 模擬之前,有一種錯誤的觀念,以為每個裝置都使用客製化的 ASIC,而不是正規的微控制器。
|
||||||
|
|
||||||
|
該系列在全球共售出 4340 萬台。</systemDescription>
|
||||||
|
<systemHardwareType>可攜式</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Game.com</systemName>
|
<systemName>Game.com</systemName>
|
||||||
<systemDescription>The Game.com is a fifth-generation handheld game console released by Tiger Electronics in August 1997. A smaller version, the Game.com Pocket Pro, was released in mid-1999.
|
<systemDescription>The Game.com is a fifth-generation handheld game console released by Tiger Electronics in August 1997. A smaller version, the Game.com Pocket Pro, was released in mid-1999.
|
||||||
|
|
@ -144,4 +144,13 @@ Game.com 的第一个版本可以连接到 14.4 kbit/s 的调制解调器上进
|
||||||
<systemHardwareType>便携式</systemHardwareType>
|
<systemHardwareType>便携式</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Game.com 是 Tiger Electronics 於 1997 年 8 月推出的第五代掌上遊戲機。1999 年中推出了較小的版本 Game.com Pocket Pro。
|
||||||
|
Game.com 的第一個版本可連接 14.4 kbit/s 的數據機進行網際網路連線,因此其名稱參考了頂級網域名稱 .com。
|
||||||
|
|
||||||
|
它是第一款包含觸控螢幕的視訊遊戲機,也是第一款包含網際網路連線功能的掌上型遊戲機。</systemDescription>
|
||||||
|
<systemHardwareType>可攜式</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Game Gear</systemName>
|
<systemName>Game Gear</systemName>
|
||||||
<systemDescription>The Game Gear is an 8-bit fourth generation handheld game console released by Sega on October 6, 1990 in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear primarily competed with Nintendo's Game Boy, the Atari Lynx, and NEC's TurboExpress. It shares much of its hardware with the Master System, and can play Master System games by the use of an adapter. Sega positioned the Game Gear, which had a full-color backlit screen with a landscape format, as a technologically superior handheld to the Game Boy.
|
<systemDescription>The Game Gear is an 8-bit fourth generation handheld game console released by Sega on October 6, 1990 in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear primarily competed with Nintendo's Game Boy, the Atari Lynx, and NEC's TurboExpress. It shares much of its hardware with the Master System, and can play Master System games by the use of an adapter. Sega positioned the Game Gear, which had a full-color backlit screen with a landscape format, as a technologically superior handheld to the Game Boy.
|
||||||
|
|
@ -129,4 +129,12 @@ Deși Game Gear a fost lansat pe piață în grabă, biblioteca sa unică de joc
|
||||||
<systemHardwareType>便携式</systemHardwareType>
|
<systemHardwareType>便携式</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Game Gear 是 Sega 於 1990 年 10 月 6 日在日本、1991 年 4 月在北美和歐洲,以及 1992 年在澳洲推出的 8 位元第四代掌上型遊戲機。Game Gear 的主要競爭對手為任天堂的 Game Boy、Atari Lynx 以及 NEC 的 TurboExpress。它與 Master System 共用大部分硬體,並可透過使用轉接器來玩 Master System 遊戲。世嘉將 Game Gear 定位為技術上優於 Game Boy 的掌上型遊戲機,Game Gear 擁有全彩背光螢幕,並採用橫向格式。
|
||||||
|
|
||||||
|
儘管 Game Gear 倉促上市,但其獨特的遊戲庫和價格卻讓它比 Atari Lynx 和 TurboExpress 更有優勢。然而,由於電池壽命短、缺乏原創遊戲,以及世嘉支援不力,Game Gear 未能超越 Game Boy,到 1996 年 3 月才賣出 1,062 萬台。Game Gear 於 1997 年 4 月 30 日停產。2000 年,在 Sega 的授權下,Majesco Entertainment 以經濟型系統的形式重新推出 Game Gear。</systemDescription>
|
||||||
|
<systemHardwareType>可攜式</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Game Boy</systemName>
|
<systemName>Game Boy</systemName>
|
||||||
<systemDescription>The Game Boy is an 8-bit handheld video game console developed and manufactured by Nintendo. It was released in Japan on April 21, 1989, in North America in August 1989, and in Europe in 1990. In Southern Asia, it is known as the "Tata Game Boy" It is the first handheld console in the Game Boy line. It was created by Gunpei Yokoi and Nintendo's Research and Development — the same staff who had designed the Game & Watch series as well as several popular games for the NES. The Game Boy was Nintendo's second handheld system following the Game & Watch series introduced in 1980, and it combined features from both the Nintendo Entertainment System and Game and Watch. It was also the first handheld game to use video game cartridges since Milton Bradley's Microvision handheld console. It was originally bundled with the puzzle game Tetris. Despite many other, technologically superior handheld consoles introduced during its lifetime, the Game Boy was a tremendous success. The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide. Upon its release in the United States, it sold its entire shipment of one million units within weeks.</systemDescription>
|
<systemDescription>The Game Boy is an 8-bit handheld video game console developed and manufactured by Nintendo. It was released in Japan on April 21, 1989, in North America in August 1989, and in Europe in 1990. In Southern Asia, it is known as the "Tata Game Boy" It is the first handheld console in the Game Boy line. It was created by Gunpei Yokoi and Nintendo's Research and Development — the same staff who had designed the Game & Watch series as well as several popular games for the NES. The Game Boy was Nintendo's second handheld system following the Game & Watch series introduced in 1980, and it combined features from both the Nintendo Entertainment System and Game and Watch. It was also the first handheld game to use video game cartridges since Milton Bradley's Microvision handheld console. It was originally bundled with the puzzle game Tetris. Despite many other, technologically superior handheld consoles introduced during its lifetime, the Game Boy was a tremendous success. The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide. Upon its release in the United States, it sold its entire shipment of one million units within weeks.</systemDescription>
|
||||||
|
|
@ -99,4 +99,12 @@
|
||||||
<systemHardwareType>便携式</systemHardwareType>
|
<systemHardwareType>便携式</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Game Boy 是任天堂開發製造的 8 位元掌上型遊戲機。它於 1989 年 4 月 21 日首次在日本發行,同年稍後在北美發行,並於 1990 年底在歐洲發行。它是由開發 Game & Watch 系列掌上電子遊戲和多款 Nintendo Entertainment System (NES) 遊戲的同一團隊所設計:Satoru Okada、Gunpei Yokoi 和 Nintendo Research & Development 1。
|
||||||
|
|
||||||
|
這是自 Milton Bradley 的 Microvision 掌上遊戲機以來,第一款使用視訊遊戲卡帶的掌上遊戲。儘管在它的生命週期中有許多其他技術上更優異的掌上型遊戲機推出,Game Boy 仍然獲得了巨大的成功。Game Boy 和 Game Boy Color 在全球的總銷量達到 1.18 億台。在美國發售時,幾個星期內就售出了 100 萬台。</systemDescription>
|
||||||
|
<systemHardwareType>可攜式</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Game Boy Advance</systemName>
|
<systemName>Game Boy Advance</systemName>
|
||||||
<systemDescription>The Game Boy Advance (abbreviated as GBA) is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in Australia and Europe on June 22, 2001, and in mainland China on June 8, 2004 (iQue Player). Nintendo's competitors in the handheld market at the time were the Neo Geo Pocket Color, WonderSwan, GP32, Tapwave Zodiac, and the N-Gage. Despite the competitors' best efforts, Nintendo maintained a majority market share with the Game Boy Advance. As of June 30, 2010, the Game Boy Advance series has sold 81.51 million units worldwide. Its successor, the Nintendo DS, was released in November 2004 and is also compatible with Game Boy Advance software.</systemDescription>
|
<systemDescription>The Game Boy Advance (abbreviated as GBA) is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in Australia and Europe on June 22, 2001, and in mainland China on June 8, 2004 (iQue Player). Nintendo's competitors in the handheld market at the time were the Neo Geo Pocket Color, WonderSwan, GP32, Tapwave Zodiac, and the N-Gage. Despite the competitors' best efforts, Nintendo maintained a majority market share with the Game Boy Advance. As of June 30, 2010, the Game Boy Advance series has sold 81.51 million units worldwide. Its successor, the Nintendo DS, was released in November 2004 and is also compatible with Game Boy Advance software.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>便携式</systemHardwareType>
|
<systemHardwareType>便携式</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Game Boy Advance(簡稱 GBA)是任天堂開發、製造和行銷的 32 位元掌上型視訊遊戲主機,是 Game Boy Color 的後繼機種。它於 2001 年 3 月 21 日在日本發售,2001 年 6 月 11 日在北美發售,2001 年 6 月 22 日在澳洲和歐洲發售,2004 年 6 月 8 日在中國大陸發售 (iQue Player)。任天堂當時在掌上型電腦市場的競爭對手包括 Neo Geo Pocket Color、WonderSwan、GP32、Tapwave Zodiac 以及 N-Gage。儘管競爭對手竭盡全力,任天堂仍以 Game Boy Advance 維持了大多數的市場佔有率。截至 2010 年 6 月 30 日,Game Boy Advance 系列已在全球售出 8,151 萬台。它的後繼機種 Nintendo DS 於 2004 年 11 月推出,也相容於 Game Boy Advance 軟體。</systemDescription>
|
||||||
|
<systemHardwareType>可攜式</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>GBA Hacks</systemName>
|
<systemName>GBA Hacks</systemName>
|
||||||
<systemDescription>The Game Boy Advance (abbreviated as GBA) is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in Australia and Europe on June 22, 2001, and in mainland China on June 8, 2004 (iQue Player). Nintendo's competitors in the handheld market at the time were the Neo Geo Pocket Color, WonderSwan, GP32, Tapwave Zodiac, and the N-Gage. Despite the competitors' best efforts, Nintendo maintained a majority market share with the Game Boy Advance. As of June 30, 2010, the Game Boy Advance series has sold 81.51 million units worldwide. Its successor, the Nintendo DS, was released in November 2004 and is also compatible with Game Boy Advance software.</systemDescription>
|
<systemDescription>The Game Boy Advance (abbreviated as GBA) is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in Australia and Europe on June 22, 2001, and in mainland China on June 8, 2004 (iQue Player). Nintendo's competitors in the handheld market at the time were the Neo Geo Pocket Color, WonderSwan, GP32, Tapwave Zodiac, and the N-Gage. Despite the competitors' best efforts, Nintendo maintained a majority market share with the Game Boy Advance. As of June 30, 2010, the Game Boy Advance series has sold 81.51 million units worldwide. Its successor, the Nintendo DS, was released in November 2004 and is also compatible with Game Boy Advance software.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>便携式</systemHardwareType>
|
<systemHardwareType>便携式</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Game Boy Advance(簡稱 GBA)是任天堂開發、製造和行銷的 32 位元掌上型視訊遊戲主機,是 Game Boy Color 的後繼機種。它於 2001 年 3 月 21 日在日本發售,2001 年 6 月 11 日在北美發售,2001 年 6 月 22 日在澳洲和歐洲發售,2004 年 6 月 8 日在中國大陸發售 (iQue Player)。任天堂當時在掌上型電腦市場的競爭對手包括 Neo Geo Pocket Color、WonderSwan、GP32、Tapwave Zodiac 以及 N-Gage。儘管競爭對手竭盡全力,任天堂仍以 Game Boy Advance 維持了大多數的市場佔有率。截至 2010 年 6 月 30 日,Game Boy Advance 系列已在全球售出 8,151 萬台。它的後繼機種 Nintendo DS 於 2004 年 11 月推出,也相容於 Game Boy Advance 軟體。</systemDescription>
|
||||||
|
<systemHardwareType>可攜式</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Game Boy Color</systemName>
|
<systemName>Game Boy Color</systemName>
|
||||||
<systemDescription>The Game Boy Color, (abbreviated as GBC) is a handheld game console manufactured by Nintendo, which was released on October 21, 1998 in Japan and was released in November of the same year in international markets. It is the successor of the Game Boy. The Game Boy Color, as suggested by the name, features a color screen, but no backlight. It is slightly thicker and taller than the Game Boy Pocket, which is a redesigned Game Boy released in 1996. As with the original Game Boy, it has a custom 8-bit processor somewhat related to a Zilog Z80 central processing unit (CPU). The original name - with its American English spelling of "color" - remained unchanged even in markets where "colour" was the accepted English spelling. The Game Boy Color's primary competitors were the much more advanced Neo Geo Pocket by SNK and the WonderSwan by Bandai (both released in Japan only), though the Game Boy Color outsold these by a wide margin. The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide. It was discontinued in 2003, shortly after the release of the Game Boy Advance SP.</systemDescription>
|
<systemDescription>The Game Boy Color, (abbreviated as GBC) is a handheld game console manufactured by Nintendo, which was released on October 21, 1998 in Japan and was released in November of the same year in international markets. It is the successor of the Game Boy. The Game Boy Color, as suggested by the name, features a color screen, but no backlight. It is slightly thicker and taller than the Game Boy Pocket, which is a redesigned Game Boy released in 1996. As with the original Game Boy, it has a custom 8-bit processor somewhat related to a Zilog Z80 central processing unit (CPU). The original name - with its American English spelling of "color" - remained unchanged even in markets where "colour" was the accepted English spelling. The Game Boy Color's primary competitors were the much more advanced Neo Geo Pocket by SNK and the WonderSwan by Bandai (both released in Japan only), though the Game Boy Color outsold these by a wide margin. The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide. It was discontinued in 2003, shortly after the release of the Game Boy Advance SP.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>便携式</systemHardwareType>
|
<systemHardwareType>便携式</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Game Boy Color(簡稱 GBC)是任天堂製造的掌上遊戲機,於 1998 年 10 月 21 日在日本發售,同年 11 月在國際市場發售。它是 Game Boy 的後繼機種。Game Boy Color 正如其名所示,具有彩色螢幕,但沒有背光。它比 1996 年推出的 Game Boy Pocket(重新設計的 Game Boy)稍厚、稍高。與最初的 Game Boy 一樣,它有一個與 Zilog Z80 中央處理器 (CPU) 有些關聯的客製化 8 位元處理器。即使在以 "color「 作為英文拼法的市場中,Game Boy Color 的原名(美式英語拼法為 」color")也沒有改變。Game Boy Color 的主要競爭對手是 SNK 的 Neo Geo Pocket 和 Bandai 的 WonderSwan(兩者均僅在日本發售),但 Game Boy Color 的銷量遠遠超過這兩款產品。Game Boy 和 Game Boy Color 的全球總銷量為 1 億 1869 萬台。在 Game Boy Advance SP 發行後不久,Game Boy Color 於 2003 年停產。</systemDescription>
|
||||||
|
<systemHardwareType>Portable</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>GBC Hacks</systemName>
|
<systemName>GBC Hacks</systemName>
|
||||||
<systemDescription>The Game Boy Color, (abbreviated as GBC) is a handheld game console manufactured by Nintendo, which was released on October 21, 1998 in Japan and was released in November of the same year in international markets. It is the successor of the Game Boy. The Game Boy Color, as suggested by the name, features a color screen, but no backlight. It is slightly thicker and taller than the Game Boy Pocket, which is a redesigned Game Boy released in 1996. As with the original Game Boy, it has a custom 8-bit processor somewhat related to a Zilog Z80 central processing unit (CPU). The original name - with its American English spelling of "color" - remained unchanged even in markets where "colour" was the accepted English spelling. The Game Boy Color's primary competitors were the much more advanced Neo Geo Pocket by SNK and the WonderSwan by Bandai (both released in Japan only), though the Game Boy Color outsold these by a wide margin. The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide. It was discontinued in 2003, shortly after the release of the Game Boy Advance SP.</systemDescription>
|
<systemDescription>The Game Boy Color, (abbreviated as GBC) is a handheld game console manufactured by Nintendo, which was released on October 21, 1998 in Japan and was released in November of the same year in international markets. It is the successor of the Game Boy. The Game Boy Color, as suggested by the name, features a color screen, but no backlight. It is slightly thicker and taller than the Game Boy Pocket, which is a redesigned Game Boy released in 1996. As with the original Game Boy, it has a custom 8-bit processor somewhat related to a Zilog Z80 central processing unit (CPU). The original name - with its American English spelling of "color" - remained unchanged even in markets where "colour" was the accepted English spelling. The Game Boy Color's primary competitors were the much more advanced Neo Geo Pocket by SNK and the WonderSwan by Bandai (both released in Japan only), though the Game Boy Color outsold these by a wide margin. The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide. It was discontinued in 2003, shortly after the release of the Game Boy Advance SP.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>便携式</systemHardwareType>
|
<systemHardwareType>便携式</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Game Boy Color(簡稱 GBC)是任天堂製造的掌上遊戲機,於 1998 年 10 月 21 日在日本發售,同年 11 月在國際市場發售。它是 Game Boy 的後繼機種。Game Boy Color 正如其名所示,具有彩色螢幕,但沒有背光。它比 1996 年推出的 Game Boy Pocket(重新設計的 Game Boy)稍厚、稍高。與最初的 Game Boy 一樣,它有一個與 Zilog Z80 中央處理器 (CPU) 有些關聯的客製化 8 位元處理器。即使在以 "color「 作為英文拼法的市場中,Game Boy Color 的原名(美式英語拼法為 」color")也沒有改變。Game Boy Color 的主要競爭對手是 SNK 的 Neo Geo Pocket 和 Bandai 的 WonderSwan(兩者均僅在日本發售),但 Game Boy Color 的銷量遠遠超過這兩款產品。Game Boy 和 Game Boy Color 的全球總銷量為 1 億 1869 萬台。在 Game Boy Advance SP 發行後不久,Game Boy Color 於 2003 年停產。</systemDescription>
|
||||||
|
<systemHardwareType>可攜式</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Game Boy Hacks</systemName>
|
<systemName>Game Boy Hacks</systemName>
|
||||||
<systemDescription>The Game Boy is an 8-bit handheld video game console developed and manufactured by Nintendo. It was released in Japan on April 21, 1989, in North America in August 1989, and in Europe in 1990. In Southern Asia, it is known as the "Tata Game Boy" It is the first handheld console in the Game Boy line. It was created by Gunpei Yokoi and Nintendo's Research and Development — the same staff who had designed the Game & Watch series as well as several popular games for the NES. The Game Boy was Nintendo's second handheld system following the Game & Watch series introduced in 1980, and it combined features from both the Nintendo Entertainment System and Game and Watch. It was also the first handheld game to use video game cartridges since Milton Bradley's Microvision handheld console. It was originally bundled with the puzzle game Tetris. Despite many other, technologically superior handheld consoles introduced during its lifetime, the Game Boy was a tremendous success. The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide. Upon its release in the United States, it sold its entire shipment of one million units within weeks.</systemDescription>
|
<systemDescription>The Game Boy is an 8-bit handheld video game console developed and manufactured by Nintendo. It was released in Japan on April 21, 1989, in North America in August 1989, and in Europe in 1990. In Southern Asia, it is known as the "Tata Game Boy" It is the first handheld console in the Game Boy line. It was created by Gunpei Yokoi and Nintendo's Research and Development — the same staff who had designed the Game & Watch series as well as several popular games for the NES. The Game Boy was Nintendo's second handheld system following the Game & Watch series introduced in 1980, and it combined features from both the Nintendo Entertainment System and Game and Watch. It was also the first handheld game to use video game cartridges since Milton Bradley's Microvision handheld console. It was originally bundled with the puzzle game Tetris. Despite many other, technologically superior handheld consoles introduced during its lifetime, the Game Boy was a tremendous success. The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide. Upon its release in the United States, it sold its entire shipment of one million units within weeks.</systemDescription>
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<systemHardwareType>便携式</systemHardwareType>
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<systemHardwareType>便携式</systemHardwareType>
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</variables>
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<language name="zh_TW">
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<variables>
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<systemDescription>Game Boy 是任天堂開發製造的 8 位元掌上型視訊遊戲機。它於 1989 年 4 月 21 日在日本發行,1989 年 8 月在北美發行,1990 年在歐洲發行。在南亞地區,它被稱為 "Tata Game Boy",是 Game Boy 系列中的第一款掌上型遊戲機。它是由橫井群平 (Gunpei Yokoi) 和任天堂的研發部門所創造的,也就是曾經設計出 Game & Watch 系列以及多款 NES 熱門遊戲的員工。Game Boy 是任天堂繼 1980 年推出 Game & Watch 系列之後的第二款掌上遊戲系統,它結合了 Nintendo Entertainment System 和 Game and Watch 的特色。它也是自 Milton Bradley 的 Microvision 掌上遊戲機以來,第一款使用視訊遊戲卡帶的掌上遊戲。它最初與益智遊戲俄羅斯方塊捆綁在一起。儘管在它的生命週期中有許多其他技術更優異的掌上型遊戲機推出,Game Boy 仍然獲得了巨大的成功。Game Boy 和 Game Boy Color 在全球共售出 1 億 1869 萬台。在美國發售時,它在幾個星期內就售出了 100 萬台。</systemDescription>
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<systemHardwareType>可攜式</systemHardwareType>
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<theme>
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<theme>
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<variables>
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<variables>
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<systemName>GameCube</systemName>
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<systemName>GameCube</systemName>
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<systemDescription>The Nintendo GameCube is a home video game console released by Nintendo in Japan and North America in 2001 and in PAL territories in 2002. The GameCube is Nintendo's entry in the sixth generation of video game consoles and is the successor to their previous console, the Nintendo 64. The GameCube competed with Sony's PlayStation 2 and Microsoft's Xbox.
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<systemDescription>The Nintendo GameCube is a home video game console released by Nintendo in Japan and North America in 2001 and in PAL territories in 2002. The GameCube is Nintendo's entry in the sixth generation of video game consoles and is the successor to their previous console, the Nintendo 64. The GameCube competed with Sony's PlayStation 2 and Microsoft's Xbox.
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@ -129,4 +129,12 @@ GameCube 是任天堂第一款使用光盘作为主要存储介质的游戏机
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<systemHardwareType>控制台</systemHardwareType>
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<systemHardwareType>控制台</systemHardwareType>
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</variables>
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</variables>
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</language>
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</language>
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<language name="zh_TW">
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<variables>
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<systemDescription>Nintendo GameCube 是 Nintendo 於 2001 年在日本和北美發行的家用視訊遊戲主機,並於 2002 年在 PAL 區域發行。GameCube 是任天堂推出的第六代視訊遊戲主機,也是上一代主機 Nintendo 64 的後繼機種。GameCube 的競爭對手是 Sony 的 PlayStation 2 和 Microsoft 的 Xbox。
|
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|
GameCube 是第一台使用光碟作為主要儲存媒體的任天堂遊戲機。光碟的格式以 miniDVD 為主,但與競爭對手不同的是,該系統並非設計用來播放全尺寸 DVD 或音訊 CD,而是主要專注於遊戲。控制台透過 GameCube 寬頻或數據機轉接器,支援少數遊戲的有限線上遊戲,並可透過連結線連接 Game Boy Advance,讓玩家可以像 Wii U 一樣,使用掌上型裝置作為第二個螢幕和控制器,存取遊戲中的獨家功能。</systemDescription>
|
||||||
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<systemHardwareType>控制台</systemHardwareType>
|
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</variables>
|
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</language>
|
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</theme>
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</theme>
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<theme>
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<theme>
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<variables>
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<variables>
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<systemName>Sega Genesis</systemName>
|
<systemName>Sega Genesis</systemName>
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||||||
<systemDescription>The Sega Genesis, known as the Mega Drive in most regions outside North America, is a 16-bit home video game console which was developed and sold by Sega Enterprises, Ltd. The Genesis was Sega's third console and the successor to the Master System. Sega first released the console as the Mega Drive in Japan in 1988, followed by a North American debut under the Genesis moniker in 1989. In 1990, the console was distributed as the Mega Drive by Virgin Mastertronic in Europe, by Ozisoft in Australasia, and by Tec Toy in Brazil. In South Korea, the systems were distributed by Samsung and were known as the Super Gam*Boy, and later the Super Aladdin Boy. The main microprocessor of the Genesis is a 16/32-bit Motorola 68000 CPU clocked at 7.6 MHz. The console also includes a Zilog Z80 sub-processor, which was mainly used to control the sound hardware and also provides backwards compatibility with the Master System.</systemDescription>
|
<systemDescription>The Sega Genesis, known as the Mega Drive in most regions outside North America, is a 16-bit home video game console which was developed and sold by Sega Enterprises, Ltd. The Genesis was Sega's third console and the successor to the Master System. Sega first released the console as the Mega Drive in Japan in 1988, followed by a North American debut under the Genesis moniker in 1989. In 1990, the console was distributed as the Mega Drive by Virgin Mastertronic in Europe, by Ozisoft in Australasia, and by Tec Toy in Brazil. In South Korea, the systems were distributed by Samsung and were known as the Super Gam*Boy, and later the Super Aladdin Boy. The main microprocessor of the Genesis is a 16/32-bit Motorola 68000 CPU clocked at 7.6 MHz. The console also includes a Zilog Z80 sub-processor, which was mainly used to control the sound hardware and also provides backwards compatibility with the Master System.</systemDescription>
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@ -99,4 +99,10 @@
|
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<systemHardwareType>控制台</systemHardwareType>
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Sega Genesis(在北美以外的大多數地區稱為 Mega Drive)是由 Sega Enterprises, Ltd.(世嘉企業有限公司)開發和銷售的 16 位家用視頻遊戲控制台。Genesis 是 Sega 的第三款遊戲機,也是 Master System 的後繼機種。Sega 於 1988 年在日本以 Mega Drive 的名義首次推出此款遊戲機,並於 1989 年以 Genesis 的名稱在北美首次亮相。1990 年,歐洲的 Virgin Mastertronic、澳大利亞的 Ozisoft 和巴西的 Tec Toy 分銷了 Mega Drive。在韓國,該系統由 Samsung 代理,稱為 Super Gam*Boy,後來又稱為 Super Aladdin Boy。Genesis 的主要微處理器為 16/32 位元的 Motorola 68000 CPU,時脈為 7.6 MHz。控制台還包括一個 Zilog Z80 子處理器,主要用來控制音效硬體,也提供與 Master System 的向下相容性。</systemDescription>
|
||||||
|
<systemHardwareType>控制台</systemHardwareType>
|
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</variables>
|
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|
</language>
|
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</theme>
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</theme>
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@ -1,4 +1,4 @@
|
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<theme>
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<theme>
|
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<variables>
|
<variables>
|
||||||
<systemName>Sega Genesis Hacks</systemName>
|
<systemName>Sega Genesis Hacks</systemName>
|
||||||
<systemDescription>The Sega Genesis, known as the Mega Drive in most regions outside North America, is a 16-bit home video game console which was developed and sold by Sega Enterprises, Ltd. The Genesis was Sega's third console and the successor to the Master System. Sega first released the console as the Mega Drive in Japan in 1988, followed by a North American debut under the Genesis moniker in 1989. In 1990, the console was distributed as the Mega Drive by Virgin Mastertronic in Europe, by Ozisoft in Australasia, and by Tec Toy in Brazil. In South Korea, the systems were distributed by Samsung and were known as the Super Gam*Boy, and later the Super Aladdin Boy. The main microprocessor of the Genesis is a 16/32-bit Motorola 68000 CPU clocked at 7.6 MHz. The console also includes a Zilog Z80 sub-processor, which was mainly used to control the sound hardware and also provides backwards compatibility with the Master System.</systemDescription>
|
<systemDescription>The Sega Genesis, known as the Mega Drive in most regions outside North America, is a 16-bit home video game console which was developed and sold by Sega Enterprises, Ltd. The Genesis was Sega's third console and the successor to the Master System. Sega first released the console as the Mega Drive in Japan in 1988, followed by a North American debut under the Genesis moniker in 1989. In 1990, the console was distributed as the Mega Drive by Virgin Mastertronic in Europe, by Ozisoft in Australasia, and by Tec Toy in Brazil. In South Korea, the systems were distributed by Samsung and were known as the Super Gam*Boy, and later the Super Aladdin Boy. The main microprocessor of the Genesis is a 16/32-bit Motorola 68000 CPU clocked at 7.6 MHz. The console also includes a Zilog Z80 sub-processor, which was mainly used to control the sound hardware and also provides backwards compatibility with the Master System.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>控制台</systemHardwareType>
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Sega Genesis(在北美以外的大多數地區稱為 Mega Drive)是由 Sega Enterprises, Ltd.(世嘉企業有限公司)開發和銷售的 16 位家用視頻遊戲控制台。Genesis 是 Sega 的第三款遊戲機,也是 Master System 的後繼機種。Sega 於 1988 年在日本以 Mega Drive 的名義首次推出此款遊戲機,並於 1989 年以 Genesis 的名稱在北美首次亮相。1990 年,歐洲的 Virgin Mastertronic、澳大利亞的 Ozisoft 和巴西的 Tec Toy 分銷了 Mega Drive。在韓國,該系統由 Samsung 代理,稱為 Super Gam*Boy,後來又稱為 Super Aladdin Boy。Genesis 的主要微處理器為 16/32 位元的 Motorola 68000 CPU,時脈為 7.6 MHz。控制台還包括一個 Zilog Z80 子處理器,主要用來控制音效硬體,也提供與 Master System 的向下相容性。</systemDescription>
|
||||||
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
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@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Game Master</systemName>
|
<systemName>Game Master</systemName>
|
||||||
<systemDescription>The Game Master is a handheld game console manufactured by Hartung, and designed to compete with the Nintendo Game Boy. In Germany, it was marketed by Hartung itself, while in the UK it was released as the Systema 2000 by the already well-established maker of cheap LCD games Systema. It was also sold a few under alternate names in France, including the Videojet Game Master as well as for a few released by Hartung as the Hartung Super Game and the Hartung Game Tronic. The Game Master has a 64x64 monochrome LCD screen.
|
<systemDescription>The Game Master is a handheld game console manufactured by Hartung, and designed to compete with the Nintendo Game Boy. In Germany, it was marketed by Hartung itself, while in the UK it was released as the Systema 2000 by the already well-established maker of cheap LCD games Systema. It was also sold a few under alternate names in France, including the Videojet Game Master as well as for a few released by Hartung as the Hartung Super Game and the Hartung Game Tronic. The Game Master has a 64x64 monochrome LCD screen.
|
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|
@ -129,4 +129,12 @@ D-패드와 두 개의 액션 버튼이 있는 게임 기어와 비슷한 디자
|
||||||
<systemHardwareType>便携式</systemHardwareType>
|
<systemHardwareType>便携式</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Game Master 是由 Hartung 所製造的掌上型遊戲機,設計目的是與 Nintendo Game Boy 競爭。在德國,它是由 Hartung 自行銷售,而在英國,它則是由已經廣受好評的廉價 LCD 遊戲機製造商 Systema 以 Systema 2000 的名義發行。在法國,它也以其他名稱銷售,包括 Videojet Game Master,以及由 Hartung 發行的幾款 Hartung Super Game 和 Hartung Game Tronic。Game Master 有一個 64x64 的單色 LCD 螢幕。
|
||||||
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|
||||||
|
它的設計很像 Game Gear,有一個 D-Pad 和兩個動作按鈕,不過另一個變種,Game Plus,則採用了更像 Game Boy 的設計,它是由一家叫做 Caterpillar 的公司所支持,並由 Delplay 在法國銷售。卡匣與 Watara Supervision 使用的卡匣相似,卡匣的卡片邊緣突出於卡匣的塑膠外。Game Master 與 Supervision 一樣使用 40-pin 卡匣連接埠,但不相容於 Supervision 遊戲。</systemDescription>
|
||||||
|
<systemHardwareType>可攜式</systemHardwareType>
|
||||||
|
</variables>
|
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|
</language>
|
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</theme>
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|
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<theme>
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<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>GX4000</systemName>
|
<systemName>GX4000</systemName>
|
||||||
<systemDescription>The Amstrad GX4000, commonly known as the GX4000, is a third generation (1983-2003) video game console developed and distributed by Amstrad. It was released in September of 1990 in Europe at a retail price of £99.99. The console was not released outside Europe. The GX4000 was Amstrad's short-lived attempt to enter the games console market, being primarily a home computer manufacturer. The console was discontinued in late 1991.</systemDescription>
|
<systemDescription>The Amstrad GX4000, commonly known as the GX4000, is a third generation (1983-2003) video game console developed and distributed by Amstrad. It was released in September of 1990 in Europe at a retail price of £99.99. The console was not released outside Europe. The GX4000 was Amstrad's short-lived attempt to enter the games console market, being primarily a home computer manufacturer. The console was discontinued in late 1991.</systemDescription>
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@ -99,4 +99,10 @@
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<systemHardwareType>控制台</systemHardwareType>
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Amstrad GX4000 通常被稱為 GX4000,是由 Amstrad 開發和代理的第三代(1983-2003)視訊遊戲機。它於 1990 年 9 月在歐洲發售,零售價為 99.99 英鎊。該遊戲機並未在歐洲以外的地區發售。GX4000 是 Amstrad 進軍遊戲控制台市場的短暫嘗試,它主要是一家家用電腦製造商。該控制台於 1991 年底停產。</systemDescription>
|
||||||
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
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</theme>
|
||||||
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@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Intellivision</systemName>
|
<systemName>Intellivision</systemName>
|
||||||
<systemDescription>The Mattel Intellivision is a second generation (1976–1992) home video game console developed and distributed by Mattel Electronics. It was released in summer 1979 in North America at a retail price of $299. The console was later released in Europe (1981), South America (1982), and Japan (1982). The Intellivision was the first home console to use a tile based playfield and was the first game console to provide real-time human voices in the middle of gameplay, courtesy of the IntelliVoice module. The console was discontinued in early-1990.</systemDescription>
|
<systemDescription>The Mattel Intellivision is a second generation (1976–1992) home video game console developed and distributed by Mattel Electronics. It was released in summer 1979 in North America at a retail price of $299. The console was later released in Europe (1981), South America (1982), and Japan (1982). The Intellivision was the first home console to use a tile based playfield and was the first game console to provide real-time human voices in the middle of gameplay, courtesy of the IntelliVoice module. The console was discontinued in early-1990.</systemDescription>
|
||||||
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@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>控制台</systemHardwareType>
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Mattel Intellivision 是第二代(1976-1992 年)家用視訊遊戲機,由 Mattel Electronics 開發和代理。它於 1979 年夏季在北美發行,零售價為 299 美元。該遊戲機後來在歐洲(1981 年)、南美洲(1982 年)和日本(1982 年)發行。Intellivision 是第一台使用瓦片式遊戲場地的家用控制台,也是第一台在遊戲中段提供即時人聲的遊戲控制台,這是 IntelliVoice 模組的功勞。該控制台於 1990 年初停產。</systemDescription>
|
||||||
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
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|
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@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>J2ME</systemName>
|
<systemName>J2ME</systemName>
|
||||||
<systemDescription>Java Platform, Micro Edition or Java ME is a computing platform for development and deployment of portable code for embedded and mobile devices (micro-controllers, sensors, gateways, mobile phones, personal digital assistants, TV set-top boxes, printers). Java ME was formerly known as Java 2 Platform, Micro Edition or J2ME. As of December 22, 2006, the Java ME source code is licensed under the GNU General Public License, and is released under the project name phoneME.</systemDescription>
|
<systemDescription>Java Platform, Micro Edition or Java ME is a computing platform for development and deployment of portable code for embedded and mobile devices (micro-controllers, sensors, gateways, mobile phones, personal digital assistants, TV set-top boxes, printers). Java ME was formerly known as Java 2 Platform, Micro Edition or J2ME. As of December 22, 2006, the Java ME source code is licensed under the GNU General Public License, and is released under the project name phoneME.</systemDescription>
|
||||||
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@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>操作系统</systemHardwareType>
|
<systemHardwareType>操作系统</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Java Platform, Micro Edition 或 Java ME 是一種運算平台,用於開發和部署嵌入式和行動裝置 (微控制器、感測器、閘道器、行動電話、個人數位助理、電視機上盒、印表機) 的可攜式程式碼。Java ME 的前身是 Java 2 Platform, Micro Edition 或 J2ME。自 2006 年 12 月 22 日起,Java ME 原始碼以 GNU General Public License 授權,並以 phoneME 的專案名稱釋出。</systemDescription>
|
||||||
|
<systemHardwareType>OS</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Kodi</systemName>
|
<systemName>Kodi</systemName>
|
||||||
<systemDescription>Kodi is a free and open-source media player software application developed by the XBMC Foundation, a non-profit technology consortium. Kodi is available for multiple operating systems and hardware platforms, with a software 10-foot user interface for use with televisions and remote controls.</systemDescription>
|
<systemDescription>Kodi is a free and open-source media player software application developed by the XBMC Foundation, a non-profit technology consortium. Kodi is available for multiple operating systems and hardware platforms, with a software 10-foot user interface for use with televisions and remote controls.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>文件夹</systemHardwareType>
|
<systemHardwareType>文件夹</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Kodi 是由 XBMC 基金會 (XBMC Foundation) 所開發的免費開放原始碼媒體播放器軟體應用程式,XBMC 基金會是一個非營利的技術聯盟。Kodi 適用於多種作業系統和硬體平台,其軟體 10 呎使用者介面可搭配電視和遙控器使用。</systemDescription>
|
||||||
|
<systemHardwareType>資料夾</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>LaserDisc Games</systemName>
|
<systemName>LaserDisc Games</systemName>
|
||||||
<systemDescription>LaserDisc arcade games use pre-recorded video, either in combination with overlaid sprites or simply as sections of video controllable by the player. The first major LaserDisc game was Sega's Astron Belt, released in 1983. It was closely followed by Dragon's Lair the same year, which is doubtlessly the most famous LaserDisc game. A number of releases followed and to this day there is a community making similar homebrew games, although they no longer technically run on LaserDiscs.</systemDescription>
|
<systemDescription>LaserDisc arcade games use pre-recorded video, either in combination with overlaid sprites or simply as sections of video controllable by the player. The first major LaserDisc game was Sega's Astron Belt, released in 1983. It was closely followed by Dragon's Lair the same year, which is doubtlessly the most famous LaserDisc game. A number of releases followed and to this day there is a community making similar homebrew games, although they no longer technically run on LaserDiscs.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>文件夹</systemHardwareType>
|
<systemHardwareType>文件夹</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>鐳射碟街機遊戲使用預錄的視訊,可以與疊加的萌體結合,也可以簡單地作為玩家可以控制的視訊部分。第一款大型雷射光碟片遊戲是 Sega 於 1983 年推出的 Astron Belt。同年推出的 Dragon's Lair 無疑是最著名的 LaserDisc 遊戲。隨後發行了多款遊戲,至今仍有製作類似自製遊戲的社群,儘管這些遊戲在技術上已不再能在 LaserDisc 上執行。</systemDescription>
|
||||||
|
<systemHardwareType>資料夾</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>LCD Games</systemName>
|
<systemName>LCD Games</systemName>
|
||||||
<systemDescription>Handheld electronic games are very small, portable devices for playing interactive electronic games, often miniaturized versions of video games. The controls, display and speakers are all part of a single unit.
|
<systemDescription>Handheld electronic games are very small, portable devices for playing interactive electronic games, often miniaturized versions of video games. The controls, display and speakers are all part of a single unit.
|
||||||
|
|
@ -159,4 +159,14 @@ Handdatorernas popularitet nådde sin topp från slutet av 1970-talet till börj
|
||||||
<systemHardwareType>便携式</systemHardwareType>
|
<systemHardwareType>便携式</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>手持式電子遊戲是非常小的可攜式裝置,用來玩互動式電子遊戲,通常是視訊遊戲的小型化版本。控制器、顯示器和喇叭都是單一裝置的一部分。
|
||||||
|
|
||||||
|
手持式電子遊戲機的螢幕並非由小像素網格組成的通用螢幕,而是專為玩一種遊戲而設計的客製螢幕。這種簡易性意味著它們可以做得和智慧型手錶一樣小,有時候甚至可以做得和智慧型手錶一樣小。這些遊戲的視覺輸出範圍可從幾個小燈泡或 LED 燈到類似計算機的字母數字螢幕;後來這些螢幕大多被液晶和真空螢光顯示螢幕取代,液晶和真空螢光顯示螢幕具有細緻的影像,而 VFD 遊戲則具有色彩。
|
||||||
|
|
||||||
|
掌上型電腦在 1970 年代末到 1990 年代初達到最流行的階段,之後逐漸式微。它們是掌上型遊戲機的前身。</systemDescription>
|
||||||
|
<systemHardwareType>可攜式</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>LowRes NX</systemName>
|
<systemName>LowRes NX</systemName>
|
||||||
<systemDescription>LowRes NX was inspired by real 8-bit and 16-bit systems and simulates chips for graphics, sound and I/O, which actually work like classic hardware. It supports hardware sprites as well as hardware parallax scrolling, and even offers vertical blank and raster interrupts to create authentic retro effects. Imagine LowRes NX as a handheld game console with a d-pad, two action buttons and a little rubber keyboard below a slidable touchscreen.</systemDescription>
|
<systemDescription>LowRes NX was inspired by real 8-bit and 16-bit systems and simulates chips for graphics, sound and I/O, which actually work like classic hardware. It supports hardware sprites as well as hardware parallax scrolling, and even offers vertical blank and raster interrupts to create authentic retro effects. Imagine LowRes NX as a handheld game console with a d-pad, two action buttons and a little rubber keyboard below a slidable touchscreen.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>发动机</systemHardwareType>
|
<systemHardwareType>发动机</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>LowRes NX 的靈感來自於真實的 8 位元和 16 位元系統,它模擬了圖形、音效和 I/O 的晶片,實際運作起來就像經典硬體一樣。它支援硬體精靈以及硬體視差捲動,甚至提供垂直空白和光柵中斷,以創造真實的復古效果。 將 LowRes NX 想像成手持式遊戲控制台,在可滑動的觸控螢幕下方有一個 D-pad、兩個動作按鈕和一個小橡膠鍵盤。</systemDescription>
|
||||||
|
<systemHardwareType>引擎</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Lutris</systemName>
|
<systemName>Lutris</systemName>
|
||||||
<systemDescription>Lutris is a free and open source game manager for Linux-based operating systems developed and maintained by Mathieu Comandon and the community, released under the GNU General Public License.
|
<systemDescription>Lutris is a free and open source game manager for Linux-based operating systems developed and maintained by Mathieu Comandon and the community, released under the GNU General Public License.
|
||||||
|
|
@ -129,4 +129,12 @@ Lutris 最初是一款名为 Oblivion Launcher 的软件,由 Mathieu Comandon
|
||||||
<systemHardwareType>发动机</systemHardwareType>
|
<systemHardwareType>发动机</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Lutris 是由 Mathieu Comandon 與社群開發與維護的 Linux 作業系統免費開放原始碼遊戲管理器,以 GNU General Public License 授權釋出。
|
||||||
|
|
||||||
|
Lutris 最早是由 Mathieu Comandon 於 2009 年所創造的 Oblivion Launcher 軟體。他想要一個更簡單的方式來管理他在 Linux 上執行的遊戲,尤其是使用 Wine 執行的遊戲。Lutris 開始在 Launchpad 上進行開發,並於 2009 年 5 月 5 日建立儲存庫。第一個公開版本 0.1 於 2009 年 11 月 29 日發行。[8] 2010 年,開發工作移至 GitHub。</systemDescription>
|
||||||
|
<systemHardwareType>引擎</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Lutro</systemName>
|
<systemName>Lutro</systemName>
|
||||||
<systemDescription>Lutro is a 2D game framework that aims for simplicity and extreme portability. Using lutro, you can develop any kind of 2D retro games, like NES or Genesis games, and run them on a wide range of platforms through RetroArch. Lutro makes it easy to write games by using Lua and following the LÖVE API. Portability is achieved through the libretro API: Lutro is just loaded as a plugin in a frontend like RetroArch which takes care of display, audio and inputs.</systemDescription>
|
<systemDescription>Lutro is a 2D game framework that aims for simplicity and extreme portability. Using lutro, you can develop any kind of 2D retro games, like NES or Genesis games, and run them on a wide range of platforms through RetroArch. Lutro makes it easy to write games by using Lua and following the LÖVE API. Portability is achieved through the libretro API: Lutro is just loaded as a plugin in a frontend like RetroArch which takes care of display, audio and inputs.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>发动机</systemHardwareType>
|
<systemHardwareType>发动机</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Lutro 是一個 2D 遊戲框架,以簡單和極高的可移植性為目標。使用 lutro,您可以開發任何類型的 2D 復古遊戲,例如 NES 或 Genesis 遊戲,並透過 RetroArch 在各種平台上執行。透過使用 Lua 並遵循 LÖVE API,Lutro 可讓您輕鬆編寫遊戲。可攜性是透過 libretro API 來實現的:Lutro 只需作為外掛載入 RetroArch 之類的前端,即可處理顯示、音訊和輸入。</systemDescription>
|
||||||
|
<systemHardwareType>引擎</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Macintosh</systemName>
|
<systemName>Macintosh</systemName>
|
||||||
<systemDescription>The Macintosh (mainly Mac since 1998) is a family of personal computers designed, manufactured, and sold by Apple Inc. (originally as Apple Computer, Inc.) since January 1984.
|
<systemDescription>The Macintosh (mainly Mac since 1998) is a family of personal computers designed, manufactured, and sold by Apple Inc. (originally as Apple Computer, Inc.) since January 1984.
|
||||||
|
|
@ -129,4 +129,12 @@ Den ursprungliga Macintosh är den första framgångsrika massmarknaden allt-i-e
|
||||||
<systemHardwareType>计算机</systemHardwareType>
|
<systemHardwareType>计算机</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Macintosh (自 1998 年起以 Mac 為主) 是 Apple Inc. (原名為 Apple Computer, Inc.) 自 1984 年 1 月起設計、製造及銷售的個人電腦系列。
|
||||||
|
|
||||||
|
最初的 Macintosh 是第一台成功的大眾市場 All-in-one 桌上型個人電腦,具有圖形使用者介面、內建螢幕和滑鼠。蘋果公司將 Macintosh 與其廣受歡迎的 Apple II、Apple IIGS、Apple III 及 Apple Lisa 系列電腦一同銷售,直至其他型號於 1990 年代停產。</systemDescription>
|
||||||
|
<systemHardwareType>電腦</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>AdvanceMAME</systemName>
|
<systemName>AdvanceMAME</systemName>
|
||||||
<systemDescription>AdvanceMAME, is a port of the MAME 0.106 and MESS 0.106 emulators for Arcade Monitors and TVs but also for LCDs and PC monitors.</systemDescription>
|
<systemDescription>AdvanceMAME, is a port of the MAME 0.106 and MESS 0.106 emulators for Arcade Monitors and TVs but also for LCDs and PC monitors.</systemDescription>
|
||||||
|
|
@ -99,4 +99,10 @@
|
||||||
<systemHardwareType>仿真器</systemHardwareType>
|
<systemHardwareType>仿真器</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>AdvanceMAME 是 MAME 0.106 和 MESS 0.106 模擬器的移植版,適用於 Arcade 監視器和電視,但也適用於 LCD 和 PC 監視器。</systemDescription>
|
||||||
|
<systemHardwareType>仿真器</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>MAME</systemName>
|
<systemName>MAME</systemName>
|
||||||
<systemDescription>MAME (formerly an acronym of Multiple Arcade Machine Emulator) is a free and open-source emulator designed to recreate the hardware of arcade game systems in software on modern personal computers and other platforms. Its intention is to preserve gaming history by preventing vintage games from being lost or forgotten. It does this by emulating the inner workings of the emulated arcade machines; the ability to actually play the games is considered "a nice side effect". Joystiq has listed MAME as an application that every Windows and Mac gamer should have.
|
<systemDescription>MAME (formerly an acronym of Multiple Arcade Machine Emulator) is a free and open-source emulator designed to recreate the hardware of arcade game systems in software on modern personal computers and other platforms. Its intention is to preserve gaming history by preventing vintage games from being lost or forgotten. It does this by emulating the inner workings of the emulated arcade machines; the ability to actually play the games is considered "a nice side effect". Joystiq has listed MAME as an application that every Windows and Mac gamer should have.
|
||||||
|
|
@ -129,4 +129,12 @@ Den första offentliga MAME-versionen släpptes av Nicola Salmoria den 5 februar
|
||||||
<systemHardwareType>仿真器</systemHardwareType>
|
<systemHardwareType>仿真器</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>MAME (原為 Multiple Arcade Machine Emulator 的縮寫) 是一個免費且開放原始碼的模擬器,用來在現代個人電腦和其他平台上以軟體重現街機遊戲系統的硬體。它的目的是防止古董遊戲遺失或被遺忘,從而保存遊戲歷史。它透過模擬街機遊戲機器的內部運作來達成這個目的,而實際玩遊戲的能力則被視為「很好的副作用」。Joystiq 將 MAME 列為每個 Windows 和 Mac 玩家都應該擁有的應用程式。
|
||||||
|
|
||||||
|
第一個公開的 MAME 版本是由 Nicola Salmoria 於 1997 年 2 月 5 日發佈的。它現在支援超過 7,000 種獨特的遊戲和 10,000 個實際的 ROM 映像集,雖然不是所有的遊戲都可以玩。MESS 是一個以 MAME 核心為基礎、用於許多電子遊戲主機和電腦系統的模擬器,於 2015 年整合至 MAME。</systemDescription>
|
||||||
|
<systemHardwareType>仿真器</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Master System</systemName>
|
<systemName>Master System</systemName>
|
||||||
<systemDescription>The Sega Master System is a third-generation 8-bit home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and featured enhanced graphical capabilities over its predecessors. The Master System launched in North America in 1986, followed by Europe in 1987, and Brazil in 1989. A Japanese version of the Master System was also launched in 1987, which features a few enhancements over the export models (and by proxy the original Mark III): a built-in FM audio chip, a rapid-fire switch, and a dedicated port for the 3D glasses. The Master System II, a cheaper model, was released in 1990 in North America and Europe.
|
<systemDescription>The Sega Master System is a third-generation 8-bit home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and featured enhanced graphical capabilities over its predecessors. The Master System launched in North America in 1986, followed by Europe in 1987, and Brazil in 1989. A Japanese version of the Master System was also launched in 1987, which features a few enhancements over the export models (and by proxy the original Mark III): a built-in FM audio chip, a rapid-fire switch, and a dedicated port for the 3D glasses. The Master System II, a cheaper model, was released in 1990 in North America and Europe.
|
||||||
|
|
@ -129,4 +129,12 @@ De ursprungliga Master System-modellerna använder både kassetter och ett forma
|
||||||
<systemHardwareType>控制台</systemHardwareType>
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Sega Master System 是 Sega 製造的第三代 8 位元家用視訊遊戲機。它原本是 Sega Mark III 的改裝出口版本,Sega Mark III 是 SG-1000 系列遊戲機的第三代迭代產品,於 1985 年在日本推出,其特色是比前一代產品增強了圖形功能。Master System 於 1986 年在北美上市,其後於 1987 年在歐洲上市,並於 1989 年在巴西上市。日本版的 Master System 也於 1987 年推出,其特色是比出口機種(以及代理原版的 Mark III)增強了幾項功能:內建 FM 音訊晶片、快速開關,以及 3D 眼鏡專用連接埠。更便宜的 Master System II 於 1990 年在北美和歐洲推出。
|
||||||
|
|
||||||
|
原版 Master System 機型同時使用卡帶與信用卡大小的格式,稱為 Sega Cards。遊戲機的配件包括光槍和 3D 眼鏡,可搭配一系列特別設計的遊戲使用。後來重新設計的 Master System II 取消了卡片插槽,使其成為嚴格只使用卡帶的系統,並且與 3D 眼鏡不相容。</systemDescription>
|
||||||
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Mega CD</systemName>
|
<systemName>Mega CD</systemName>
|
||||||
<systemDescription>The Sega CD, released as the Mega-CD in most regions outside North America and Brazil, is a CD-ROM accessory for the Mega Drive/Genesis designed and produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991 in Japan, October 15, 1992 in North America, and April 2, 1993 in Europe. The Sega CD plays CD-based games and adds hardware functionality such as a faster central processing unit and graphic enhancements like sprite scaling and rotation. It can also play audio CDs and CD+G discs.
|
<systemDescription>The Sega CD, released as the Mega-CD in most regions outside North America and Brazil, is a CD-ROM accessory for the Mega Drive/Genesis designed and produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991 in Japan, October 15, 1992 in North America, and April 2, 1993 in Europe. The Sega CD plays CD-based games and adds hardware functionality such as a faster central processing unit and graphic enhancements like sprite scaling and rotation. It can also play audio CDs and CD+G discs.
|
||||||
|
|
@ -129,4 +129,12 @@ CD 技术的主要优点是存储空间更大,游戏容量是 Genesis 盒式
|
||||||
<systemHardwareType>外围设备</systemHardwareType>
|
<systemHardwareType>外围设备</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Sega CD(在北美和巴西以外的大部分地區以 Mega-CD 發行)是 Mega Drive/Genesis 的 CD-ROM 配件,由 Sega 設計和製作,是第四代視訊遊戲主機的一部分。它於 1991 年 12 月 12 日在日本發行,1992 年 10 月 15 日在北美發行,1993 年 4 月 2 日在歐洲發行。Sega CD 可播放以 CD 為基礎的遊戲,並增加了硬體功能,例如速度更快的中央處理器,以及縮放與旋轉圖形等圖形增強功能。它還可以播放音訊 CD 和 CD+G 光碟。
|
||||||
|
|
||||||
|
CD 技術的主要優點在於更大的儲存空間,讓遊戲的容量比 Genesis 卡帶大近 320 倍。這一優點體現在全動態視頻 (FMV) 遊戲上,例如備受爭議的《Night Trap》,它成為 1993 年美國國會就視頻遊戲暴力和分級問題舉行聽證會的焦點。日本世嘉(Sega)與 JVC 合作設計 Sega CD,在專案完成之前拒絕與美國世嘉(Sega)協商。Sega of America 從各種 「虛擬 」裝置中組裝零件,以獲得可運作的原型。Sega 和授權的第三方開發人員對它進行了多次重新設計。</systemDescription>
|
||||||
|
<systemHardwareType>周邊設備</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Mega-CD</systemName>
|
<systemName>Mega-CD</systemName>
|
||||||
<systemDescription>The Sega CD, released as the Mega-CD in most regions outside North America and Brazil, is a CD-ROM accessory for the Mega Drive/Genesis designed and produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991 in Japan, October 15, 1992 in North America, and April 2, 1993 in Europe. The Sega CD plays CD-based games and adds hardware functionality such as a faster central processing unit and graphic enhancements like sprite scaling and rotation. It can also play audio CDs and CD+G discs.
|
<systemDescription>The Sega CD, released as the Mega-CD in most regions outside North America and Brazil, is a CD-ROM accessory for the Mega Drive/Genesis designed and produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991 in Japan, October 15, 1992 in North America, and April 2, 1993 in Europe. The Sega CD plays CD-based games and adds hardware functionality such as a faster central processing unit and graphic enhancements like sprite scaling and rotation. It can also play audio CDs and CD+G discs.
|
||||||
|
|
@ -129,4 +129,12 @@ CD 技术的主要优点是存储空间更大,游戏容量是 Genesis 盒式
|
||||||
<systemHardwareType>外围设备</systemHardwareType>
|
<systemHardwareType>外围设备</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Sega CD(在北美和巴西以外的大部分地區以 Mega-CD 發行)是 Mega Drive/Genesis 的 CD-ROM 配件,由 Sega 設計和製作,是第四代視訊遊戲主機的一部分。它於 1991 年 12 月 12 日在日本發行,1992 年 10 月 15 日在北美發行,1993 年 4 月 2 日在歐洲發行。Sega CD 可播放以 CD 為基礎的遊戲,並增加了硬體功能,例如速度更快的中央處理器,以及縮放與旋轉圖形等圖形增強功能。它還可以播放音訊 CD 和 CD+G 光碟。
|
||||||
|
|
||||||
|
CD 技術的主要優點在於更大的儲存空間,讓遊戲的容量比 Genesis 卡帶大近 320 倍。這一優點體現在全動態視頻 (FMV) 遊戲上,例如備受爭議的《Night Trap》,它成為 1993 年美國國會就視頻遊戲暴力和分級問題舉行聽證會的焦點。日本世嘉(Sega)與 JVC 合作設計 Sega CD,在專案完成之前拒絕與美國世嘉(Sega)協商。Sega of America 從各種 「虛擬 」裝置中組裝零件,以獲得可運作的原型。Sega 和授權的第三方開發人員對它進行了多次重新設計。</systemDescription>
|
||||||
|
<systemHardwareType>周邊設備</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Mega Drive</systemName>
|
<systemName>Mega Drive</systemName>
|
||||||
<systemDescription>The Mega Drive is a 16-bit fourth-generation home video game console developed and sold by Sega. It's Sega's third console and the successor to the Master System. The Mega Drive was adapted from Sega's System 16 arcade board.</systemDescription>
|
<systemDescription>The Mega Drive is a 16-bit fourth-generation home video game console developed and sold by Sega. It's Sega's third console and the successor to the Master System. The Mega Drive was adapted from Sega's System 16 arcade board.</systemDescription>
|
||||||
|
|
@ -95,4 +95,10 @@
|
||||||
<systemHardwareType>控制台</systemHardwareType>
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Mega Drive 是由 Sega 開發和銷售的 16 位元第四代家用視訊遊戲機。它是 Sega 的第三台遊戲機,也是 Master System 的後繼機種。Mega Drive 由 Sega 的 System 16 遊戲機板改裝而成。</systemDescription>
|
||||||
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<theme>
|
<theme>
|
||||||
<variables>
|
<variables>
|
||||||
<systemName>Mega Drive</systemName>
|
<systemName>Mega Drive</systemName>
|
||||||
<systemDescription>The Mega Drive is a 16-bit fourth-generation home video game console developed and sold by Sega. It's Sega's third console and the successor to the Master System. The Mega Drive was adapted from Sega's System 16 arcade board.</systemDescription>
|
<systemDescription>The Mega Drive is a 16-bit fourth-generation home video game console developed and sold by Sega. It's Sega's third console and the successor to the Master System. The Mega Drive was adapted from Sega's System 16 arcade board.</systemDescription>
|
||||||
|
|
@ -95,4 +95,10 @@
|
||||||
<systemHardwareType>控制台</systemHardwareType>
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
</variables>
|
</variables>
|
||||||
</language>
|
</language>
|
||||||
|
<language name="zh_TW">
|
||||||
|
<variables>
|
||||||
|
<systemDescription>Mega Drive 是由 Sega 開發和銷售的 16 位元第四代家用視訊遊戲機。它是 Sega 的第三台遊戲機,也是 Master System 的後繼機種。Mega Drive 由 Sega 的 System 16 遊戲機板改裝而成。</systemDescription>
|
||||||
|
<systemHardwareType>控制台</systemHardwareType>
|
||||||
|
</variables>
|
||||||
|
</language>
|
||||||
</theme>
|
</theme>
|
||||||
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue