Removed some unnecessary time measurement constants.

This commit is contained in:
Leon Styhre 2022-01-09 23:50:08 +01:00
parent aeb0292a3e
commit f80658696c
4 changed files with 11 additions and 14 deletions

View file

@ -99,12 +99,11 @@ void MiximageGenerator::startThread(std::promise<bool>* miximagePromise)
return; return;
} }
else { else {
const auto endTime = std::chrono::system_clock::now(); LOG(LogDebug) << "MiximageGenerator::MiximageGenerator(): Processing completed in: "
<< std::chrono::duration_cast<std::chrono::milliseconds>(
LOG(LogDebug) std::chrono::system_clock::now() - startTime)
<< "MiximageGenerator::MiximageGenerator(): Processing completed in: " .count()
<< std::chrono::duration_cast<std::chrono::milliseconds>(endTime - startTime).count() << " ms";
<< " ms";
} }
mResultMessage = mMessage; mResultMessage = mMessage;

View file

@ -627,11 +627,10 @@ int main(int argc, char* argv[])
SDL_GameControllerEventState(SDL_ENABLE); SDL_GameControllerEventState(SDL_ENABLE);
int lastTime = SDL_GetTicks(); int lastTime = SDL_GetTicks();
const auto applicationEndTime = std::chrono::system_clock::now();
LOG(LogInfo) << "Application startup time: " LOG(LogInfo) << "Application startup time: "
<< std::chrono::duration_cast<std::chrono::milliseconds>(applicationEndTime - << std::chrono::duration_cast<std::chrono::milliseconds>(
applicationStartTime) std::chrono::system_clock::now() - applicationStartTime)
.count() .count()
<< " ms"; << " ms";

View file

@ -510,10 +510,9 @@ void Window::render()
mCachedBackground = true; mCachedBackground = true;
#if (CLOCK_BACKGROUND_CREATION) #if (CLOCK_BACKGROUND_CREATION)
const auto backgroundEndTime = std::chrono::system_clock::now();
LOG(LogDebug) << "Window::render(): Time to create cached background: " LOG(LogDebug) << "Window::render(): Time to create cached background: "
<< std::chrono::duration_cast<std::chrono::milliseconds>( << std::chrono::duration_cast<std::chrono::milliseconds>(
backgroundEndTime - backgroundStartTime) std::chrono::system_clock::now() - backgroundStartTime)
.count() .count()
<< " ms"; << " ms";
#endif #endif

View file

@ -438,10 +438,10 @@ namespace Renderer
// application functioning normally. // application functioning normally.
const auto beforeSwap = std::chrono::system_clock::now(); const auto beforeSwap = std::chrono::system_clock::now();
SDL_GL_SwapWindow(getSDLWindow()); SDL_GL_SwapWindow(getSDLWindow());
const auto afterSwap = std::chrono::system_clock::now();
if (std::chrono::duration_cast<std::chrono::milliseconds>(afterSwap - beforeSwap).count() < if (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now() -
3.0) beforeSwap)
.count() < 3.0)
SDL_Delay(10); SDL_Delay(10);
#else #else
SDL_GL_SwapWindow(getSDLWindow()); SDL_GL_SwapWindow(getSDLWindow());