Commit graph

9 commits

Author SHA1 Message Date
Aloshi 07d8046a3e Images are almost fully reimplemented.
Font sizing is pretty much fixed.
Just need to re-initialize textures with the renderer.
2012-08-29 16:52:25 -05:00
Aloshi cdb63c4a4f Image loading working.
Still doesn't resize, tile, or render with alpha (though it loads it).
2012-08-29 14:22:05 -05:00
Aloshi 0314a14849 New renderer starting to work.
Image loading still not working and font sizing is still off. Resolution is hardcoded.
2012-08-29 13:53:53 -05:00
Aloshi 7b97a464c3 Hopefully fixed <origin> tag. In particular, it's now a float instead of an int (as it should've been!). 2012-08-15 01:18:06 -05:00
root d842d67557 Tons of new theming features!
Check out THEMES.md for more info.
2012-08-13 13:32:53 -05:00
Aloshi 5ae029cd89 Added initial theme support. More work on this to come.
Sped up image rendering a bit.
Added a framerate display - uncomment the #define DRAWFRAMERATE line in GuiGameList.cpp to see it.
2012-08-10 14:28:34 -05:00
Aloshi 2a0c338cdf Removed multithreaded image loader. 2012-08-09 21:17:48 -05:00
Aloshi 9c86241cf8 Simple resizing for GuiImages using SDL_gfx.
Added multithreaded image loading for the GuiImage class.
2012-08-09 16:19:07 -05:00
Aloshi 4f99dec7c2 Font size is now dependent on resolution width.
Scrolling will now occur if the input is held (not just keyboards anymore!).
Initial XML gamelist support. If a file named gamelist.xml is present in the directory ES is run from, it will be parsed and the detailed GuiGameList will be used. Games are matched by absolute path, and a name, description, and image path can be read.
PugiXML is used for parsing XML files - its license can be found in src/pugiXML/pugiXML_license.txt.
SDL_image is used for loading screenshots with the detailed GuiGameList.
Almost all invalid bash characters should be escaped in ROM paths now - including !$^&*()[]<>?;'"\.
2012-08-01 20:43:55 -05:00