Commit graph

79 commits

Author SHA1 Message Date
fieldofcows 34ea9caa89 Adding experimental OMX video player component. Squashed from fieldofcows' work (by pjft). 2017-05-28 21:26:23 +01:00
Jools Wills e27e7cfd19 move setImage in Window::init
* part of 4802d128fe that said it tried to call GL functions before initialised. Didn't confirm this, but looks reasonable.
2017-05-28 17:43:41 +01:00
Jools Wills 92fdab2d38 Merge pull request #52 from HerbFargus/splash-updates
add black splash
2017-05-20 20:41:45 +01:00
jrassa 354d3b9dec implement z-index support for themeing system view and gamelist views 2017-05-18 19:22:55 -04:00
pjft 80526c777e Fixing whitespaces and indentation (tabs) 2017-05-18 12:51:45 +01:00
pjft 4e5c1ce49e Changes to mitigate white flashes ES navigation
- Set default GL clear color to black, rather than white
- Revert changes to ImageComponent intialization that cause white flashes
- Increased ALSA buffer to prevent buffer underruns which stall CPU momentarily
- Improved carousel texture buffering based on navigation direction and speed
2017-05-17 20:53:30 +01:00
Jools Wills 006e716e64 Merge pull request #108 from zigurana/SelectGamelistViewType
Add Explicit Gamelist Type selection to GUI menu.
2017-05-04 16:30:23 +01:00
Jools Wills a909f10b2d Merge pull request #115 from pjft/RetroPie-master-filter-rebase
Adding generic gamelist filter funcionality for ES
2017-05-04 16:25:57 +01:00
jrassa 474891f4a3 fix black boxes appearing on gamelist after scrolling 2017-04-30 22:54:27 -04:00
pjft 7f84eeea94 Adding generic gamelist filter funcionality for ES, specifically genre, players, ratings and publisher/developer 2017-04-28 12:05:20 +01:00
Jools Wills 573c8b5304 Merge pull request #111 from joolswills/pugixml_update
update pugixml to v1.8.1 / convert to a submodule
2017-04-04 03:31:47 +01:00
Jools Wills 0a7605cae1 we map to pageup/pagedown not leftbottom/rightbottom - fixes page up / down buttons in date input etc 2017-04-04 03:06:07 +01:00
Jools Wills 752472355a convert pugixml to git submodule and update to v1.8.1 2017-04-03 19:47:17 +01:00
Jools Wills 61a493c38a fix warning 2017-04-03 19:41:21 +01:00
D. Polders 003d9edbf9 Add Explicit Gamelist Type selection to GUI menu.
Currently supports Basic, Detailed, Video, and Automatic types. The Automatic type checks for the availability of first video's, then screenshots, defaulting to Basic view if none are present.
2017-03-29 21:20:12 +02:00
D. Polders ac5e3ad95f System Carousel feature, now with only a single commit! 2017-03-25 21:09:12 +01:00
D. Polders 6cb81ab1af Small changes to facilitate building on Windows platform using VS2015 2017-03-16 22:44:56 +01:00
Jools Wills f84fcfa62b Merge pull request #93 from dirk-de-bugger/TextEditComponent
Improved TextEditComponent
2017-03-13 17:57:35 +00:00
Jools Wills 87098bcb09 Merge pull request #102 from jrassa/videoMaxSize
implement maxSize for videos
2017-03-13 17:52:48 +00:00
John Rassa 49940d62d7 implemented feature element to allow themes to support new features w… (#96)
* implemented feature element to allow themes to support new features without breaking older versions of ES

* supported attribute should only allow one value
2017-03-10 18:49:15 +00:00
jrassa e2374271f2 don't enable video view if current theme doesn't support it 2017-02-24 23:19:29 -05:00
jrassa 44f886c961 implement maxSize for videos
implement maxSize for videos
2017-02-23 20:43:37 -05:00
dirk-de-bugger b851f91bd3 Fix initial text positioning and improve keyboard handling in TextEditComponent 2017-02-20 21:24:52 +01:00
fieldofcows 6872f47277 Fix WSOD by loading textures on demand in a separate thread when a user configurable texture memory threshold is reached 2017-01-29 22:46:22 +00:00
John Rassa e974cd9d43 Added a --no-splash option for disableing the ES logo
fix indentation
2017-01-12 19:55:36 +00:00
fieldofcows 25e1067794 Add video view that is based on detail view but allows themes to include a video preview of the selected game along with a marquee image 2016-12-12 09:34:01 +00:00
Jools Wills 4d27443f33 emulationstation - add additional scroll speed tier, and slow down fastest speed 2016-11-30 18:15:13 +00:00
verybadsoldier 329730cc3e Decoupled screensaver and sleep mode: background jobs will only prevent sleep mode but screen saver (dimming) will still be active. 2016-09-17 17:08:52 +02:00
vbs b1daeafe24 Added flag for GUI components to indicate activate background processing.
ES won't enter sleep mode if any component has the processing flag set.
(In sleep mode no more calls to update() on any components are invoked)
2016-09-17 10:34:02 +02:00
Joseph Mann cdd819e041 Fix linux (fedora) compilation issues 2016-08-31 12:17:38 +01:00
Jools Wills 2f0e1fa9ef Merge pull request #59 from unclealex72/master
Vastly improve loading time of EmulationStation
2016-08-15 01:04:35 +01:00
Jools Wills 3eba889bdf Revert "workaround for analogue trigger configuration - eg with xpad." 2016-08-14 20:24:39 +01:00
Jools Wills c5b74947a0 workaround for analogue trigger configuration - eg with xpad.
Unlike other axis, they don't default to 0, but instead start at -32768 and go to +32767 when pressed. This confuses the
current ES code axis code. As a workaround, we get the initial value and if it is -32767, we add 32767 and divide by two. This gives it
a range that can be handled with the current code (from 0 to 32767). Note on my X11 machine, I had to plug the joystick in after ES
was loaded or it get 0 as the initial axis value for the triggers. This seems ok on the RPI though, so possible some SDL issue.

With this change on a 360 controller the triggers should be correctly detected as +2 and +5 without seeing two presses for each trigger press.
2016-08-13 01:49:44 +01:00
Alex Jones 454a18f9ec Trust the gamelist by not checking whether files exist and also improve the algorithm for parsing the gamelist. 2016-08-10 17:48:56 +01:00
Jools Wills fa513e4c2d cosmetic - spaces -> tabs to match rest of file 2016-08-10 02:48:04 +01:00
M. Broncano f3cf36fd94 Fixes libGL problem 2016-07-23 04:11:44 +00:00
Jools Wills 60c1d0a1f9 Merge pull request #54 from joolswills/rename_buttons
rename buttons to avoid confusion (bottom -> shoulder / top -> trigger).
2016-07-05 19:53:20 +01:00
Jools Wills a78c9721be rename buttons to avoid confusion (bottom -> shoulder / top -> trigger). 2016-07-04 00:29:53 +01:00
Ken Taylor ab8409da41 Always reload input config after running onfinish script 2016-07-01 22:14:41 -07:00
HerbFargus 004243bb76 add black splash 2016-06-23 19:47:41 -06:00
Jools Wills 267b43fa05 move ParseGamelistOnly option to the gui so people can easily enable it for faster startup 2016-03-26 03:31:13 +00:00
Jools Wills 26f4850eaf add configuration menu "other settings" and add "save metadata on exit" option, which users can use to speed up exit - fixes #35 2016-03-26 01:59:36 +00:00
Jools Wills e65a1ee80a Merge pull request #30 from joolswills/hide_mouse_early
Hide mouse cursor early
2016-02-05 00:08:19 +00:00
Christian Uhsat 15fdbb2a83 Hide mouse cursor early 2016-02-05 00:07:34 +00:00
Devenor 9b78834b42 Added symlink support on removeCommonPath 2016-01-31 19:26:40 +00:00
Jools Wills fe86459f99 don't call shutdown from ES directly - which causes it to not save the gameslists on exit. Instead create files
/tmp/es-restart /tmp/es-sysrestart /tmp/es-shutdown to decide what we want to do. there is an emulationstation.sh launch
script to handle this
2016-01-17 18:33:59 +00:00
Jools Wills 6f0b63b1bb trailing whitespace introduced by #9 2015-10-03 20:41:44 +01:00
Jools Wills ecc1552990 Merge remote-tracking branch 'retropie/master' into retropie-master 2015-10-03 20:23:53 +01:00
Jools Wills 7bffae0812 change hold to skip timer to 1 second. This means the countdown message never shows, but it says at the top to hold to skip and this makes it a lot more convenient to set up snes style controllers.
Has been tested by herbfaargus also, who agreed it's an improvement. #6
2015-10-03 20:20:33 +01:00
gizmo98 cdda6f6dc1 Skip controller config if known device is added after startup
Fix for problems like this:
http://blog.petrockblock.com/forums/topic/retropie-wont-recognize-ps3-controller-unless-ps-button-is-hit-before-es-start/
http://blog.petrockblock.com/forums/topic/elegent-method-of-detecting-wireless-controller-before-starting-es/

No controller found message pops up if no controller is connected. If a known controller is connected and any button is pressed system selection menu will show up instantly.
2015-09-28 19:25:15 +02:00