Commit graph

19 commits

Author SHA1 Message Date
Leon Styhre 6e882dd564 Added support for upscaling bitmap images using linear filtering. 2021-08-19 20:16:42 +02:00
Leon Styhre 12c853bc31 Moved the remaining math functions to a math utility namespace. 2021-08-17 22:11:16 +02:00
Leon Styhre 7b5d673050 Replaced the internal Vector2i data type and functions with the GLM library equivalent.
Also applied some code formatting changes for braced lists using clang-format.
2021-08-17 18:41:45 +02:00
Leon Styhre 1fb0ccef0d Replaced the internal Vector2f data type and functions with the GLM library equivalent. 2021-08-16 18:25:01 +02:00
Leon Styhre 23fdc00044 Formatted the es-core source tree using clang-format. 2021-07-07 20:31:46 +02:00
Leon Styhre 651b7a4d02 Fixed an issue with an endless loop when attempting to load a corrupt image file. 2021-07-02 20:33:50 +02:00
Leon Styhre aeb74055d0 Added a function to ImageComponent to crop fully transparent areas around an image. 2021-06-12 21:08:35 +02:00
Leon Styhre 0bc707a828 Added support for scaling textures during load for raster files. 2021-01-15 18:39:19 +01:00
Leon Styhre 1148f941a9 Added support for scaling SVG graphics files directly when loading them. 2021-01-14 22:25:44 +01:00
Leon Styhre e6847a09c7 (Windows) Fixed some MinGW compile errors. 2020-12-28 23:49:34 +01:00
Leon Styhre 2b189f9d19 Fixed an issue where the game image would sometimes not refresh after scraping. 2020-11-14 17:18:00 +01:00
Leon Styhre 8db04c5fcb Added SPDX license identifiers to all source files. 2020-09-21 19:17:34 +02:00
Leon Styhre 79b5bfffef Some minor cosmetic changes. 2020-09-04 19:05:48 +02:00
Leon Styhre 67aa6b3dbd Huge code cleanup and code documentation update.
Includes lots of conversions from tabs to spaces. Only cosmetic code changes in this commit.
2020-06-21 14:25:28 +02:00
Tomas Jakobsson a8fc560749 Header inclusion cleanup 2017-11-02 19:16:01 +01:00
Tomas Jakobsson 44e3e39083 Add pragma once and ifndef header guards to all headers 2017-10-31 18:12:50 +01:00
Tomas Jakobsson 73a2f6b716 Replace Eigen with "inhouse" vector and matrix math 2017-10-28 22:25:01 +02:00
fieldofcows 6872f47277 Fix WSOD by loading textures on demand in a separate thread when a user configurable texture memory threshold is reached 2017-01-29 22:46:22 +00:00
Aloshi dbdbcde6cd Renamed folders to match their projects properly. 2014-06-20 20:03:05 -05:00
Renamed from core/src/resources/TextureResource.h (Browse further)