Aloshi
4439beceba
Made the help system themable.
2014-05-29 15:41:47 -05:00
Aloshi
2d9fbfaf6f
New icon + splash screen.
...
Fixed window icon being upside down.
2014-05-28 17:22:28 -05:00
Aloshi
7250d0b00b
Added a "MAME name to real name" translator.
...
Uses the latest version of MAME for names.
Hopefully will be replaced by emulator scripting in the future...
2014-05-28 09:34:25 -05:00
Aloshi
cb54d8ae6d
Changed "platform IDs" to just "platform", and now names are used instead of numerical IDs.
...
Check src/PlatformIds.cpp for a complete list.
2014-05-26 17:32:57 -05:00
Aloshi
04df8fece6
Added active/inactive state to TextEditComponent.
2014-04-19 16:58:01 -05:00
Aloshi
dedfcfea4c
Split busy animation into its own component for reusability.
...
Changed the design a bit.
The ScraperSearchComponent now grays out entirely + displays the busy animation in the center.
2014-04-19 13:37:10 -05:00
Aloshi
4db210f770
Added AnimatedImageComponent.
...
Just animates a sequence of images, very straightforward.
Added files for busy animation.
2014-04-18 19:00:49 -05:00
Aloshi
e842321b00
Removed dependency on libboost-regex.
...
It was kind of silly to pull in the entire lib for exactly one regular expression.
2014-04-16 12:32:40 -05:00
Aloshi
11f19a80d3
Add -O3 flags back to gcc compilation.
2014-04-12 15:14:40 -05:00
Aloshi
9acfda6e1a
New "GuiGamelistOptions" to replace fast select.
2014-04-05 00:41:08 -05:00
Aloshi
45428dd17b
Added new TextEditComponent graphics.
2014-03-25 18:10:35 -05:00
Aloshi
1d17bd9938
Design tweaks.
...
Fixed dpad_right.svg.
2014-03-22 16:02:25 -05:00
Aloshi
f2bd7004e1
Added SVGs for most resources.
2014-03-22 13:04:14 -05:00
Aloshi
91546ac2bc
Added new text editing style to GuiMetaDataEd as per UI concepts.
2014-03-21 11:10:19 -05:00
Aloshi
a82ef25886
Added .svg vector graphics file support.
...
Should "just work" for any TextureResource::get("*.svg"). dynamic_cast it to an SVGResource and call rasterizeAt(w, h) if you need to re-rasterize it.
Only supports scaling that maintains aspect ratio.
2014-03-19 20:13:59 -05:00
Aloshi
1e8b040f73
Replaced AsyncReqComponent with some handles.
...
UI is no longer completely blocked during asynchronous operations.
2014-03-18 19:55:37 -05:00
Aloshi
dbde900629
Redid Scrapers to return ScraperSearchHandles for async searches.
...
This allows for much better error handling and doesn't take over the UI.
Redid GuiScraperLog to fit new UI concept.
2014-03-18 16:05:56 -05:00
Aloshi
3c05d6bc21
Added the OpenSans Hebrew Condensed Light font.
...
OptionListComponent and SliderComponent now use it.
SliderComponent suffix is now vertically centered properly.
2014-03-16 19:52:15 -05:00
Aloshi
08dfc32f89
Added the new help images. Still need to redo HelpComponent to be better.
...
Added some more back buttons.
Forced text in OptionListComponent to be all capitals.
2014-03-15 17:06:16 -05:00
Aloshi
088b146fe9
Redid message boxes.
2014-03-15 12:18:50 -05:00
Aloshi
5039b38d8d
Split old, big settings into three submenus from the main menu.
...
Window now only draws the bottom and top of the GuiStack, instead of everything (hides windows-behind-windows and is faster).
2014-03-12 18:24:34 -05:00
Aloshi
bbb8aeeac3
Completely rewrote ComponentGrid to use shared pointers, have support for
...
borders, work better with nested components, and generally suck less.
Split the scraper screen into a "ScraperSearchComponent" so it can be reused in other menus (what could this possibly mean for the future?!).
Re-designed the ScraperSearchComponent to fit UI concepts.
Added the ability to put a row of buttons at the bottom of a MenuComponent.
Redid GuiMetaDataEd to use a MenuComponent instead of ComponentGrid.
Redid GuiGameScraper to use a ComponentGrid containing a ScraperSearchComponent.
Fixed Renderer::pushClipRect not clipping new rects to be within the bounds of the existing clipRect stack.
A ton of little fixes that I forgot to mention.
It's a good thing I'm the only developer currently, or I would have to actually break this into multiple commits.
2014-03-11 22:00:08 -05:00
Aloshi
671dbc62c1
New button style.
...
Started redoing GuiMsgBoxs to use the new style.
2014-03-08 11:48:47 -06:00
Aloshi
076131f35c
New slider art.
2014-03-07 18:16:08 -06:00
Aloshi
3ba7cd1247
Finished re-implementing OptionListComponent.
...
More new art to go with it (thanks Nils!).
2014-03-06 13:45:03 -06:00
Aloshi
8928ce49ec
Small UI tweaks.
...
Replaced arrow text with an image.
Better frame.png (thanks Nils!).
2014-03-04 16:48:33 -06:00
Aloshi
c525d994d3
First implementation of the new ComponentList stuff.
2014-03-01 16:08:21 -06:00
Aloshi
139fc720ac
Moved Guis from src/components to src/guis.
...
Renamed ComponentListComponent to ComponentGrid.
Changed some older files' #ifdefs to #pragma once to be more consistent.
2014-02-28 19:00:38 -06:00
Aloshi
64aaac050f
Fix centering of logos in SystemView (text is still a bit wonky).
...
Added a band beneath the logo carousel to improve visibility.
Revert CMakeLists.txt because I didn't mean to commit it yet.
2014-02-27 15:29:22 -06:00
Aloshi
4c3b4834be
Replaced hard-coded background + title in SystemView with a ThemeExtras
...
layer.
2014-02-27 14:20:31 -06:00
Aloshi
816247ac20
Changed scroll gradient to a radial gradient and made the display full
...
screen instead of just inside the list.
Embedded the OpenSans font as the default font instead of relying on a
platform-dependent system default.
2014-02-16 12:27:58 -06:00
Aloshi
a592dd4cf5
Added title overlay when scrolling through lists.
2014-02-13 17:10:28 -06:00
Aloshi
1aa291ebe7
ImageGridComponent & TextListComponent have had common list functionality
...
refactored into IList.
2014-02-07 21:45:28 -06:00
Aloshi
7699a4f9be
First IList implementation
2014-02-07 20:15:48 -06:00
Aloshi
4ef5f64ff3
Added on-screen help system.
...
Very intrusive right now. You can turn it off in the Settings menu until
that gets worked out.
2014-01-25 17:34:29 -06:00
Aloshi
8a52866ca6
Added support for theme "extras".
...
Fixed a few crashes (e.g. TextListComponent::applyTheme).
2014-01-03 08:26:39 -06:00
Aloshi
e6d0da998b
Theme applicators have become the virtual method
...
GuiComponent::applyTheme(theme, view, element, properties).
Applying fonts works now.
2013-12-31 23:39:22 -06:00
Aloshi
7f46e50688
First part of the theming system rewrite.
2013-12-30 17:23:34 -06:00
Aloshi
6f442556c0
Refactored SystemListView directly into ViewController.
...
Made system views match up with their gamelist views.
Pressing "back" on a gamelist view now takes you to the correct system view.
2013-12-24 11:50:26 -06:00
Aloshi
12ee215873
Refactored duplicate functionality in GridGameList and BasicGameList into
...
ISimpleGameList.
BasicGameList and DetailedGameList now automatically switch as metadata
changes.
2013-12-22 16:16:01 -06:00
Aloshi
ed64c22dcb
Merge branch 'master' into unstable
...
Conflicts:
THEMES.md (keep unstable branch's)
2013-12-14 19:07:23 -06:00
Aloshi
019e78d048
Fix the extremely subtley broken FindFreeType.cmake by removing it in
...
favor of the FindFreetype.cmake that comes with CMake.
Hopefully fixes issue #144 .
2013-12-14 18:52:12 -06:00
Aloshi
7e9b20fac5
Added a fade in from black for ViewController.
...
Added LambdaAnimation (which lets you use a lambda for the apply method).
Useful for simple one-off animations.
Added animation slots - only one animation can play per slot. This way
you can have two animations run at the same time.
2013-12-12 21:17:59 -06:00
Aloshi
7152ca6246
First version of the system select menu.
2013-12-10 21:23:47 -06:00
Aloshi
a13ed11ead
Added a simple Animation system.
...
Launch/return effect reimplemented.
ViewController's scrolling camera reimplemented as an Animation.
2013-12-08 11:35:43 -06:00
Aloshi
9875a59549
Added GridGameListView.
...
Currently no way to enable it and no way to switch systems with it.
2013-11-30 19:04:46 -06:00
Aloshi
0cfa38fcf9
Mostly reimplemented the fast select GUI.
...
Still not sure how I want to store sort state. I'd kind of like to move
sorting out of the FileData tree altogether and into the display classes.
2013-11-25 14:49:02 -06:00
Aloshi
94ca712759
Redid GuiMenu.
2013-11-23 14:04:11 -06:00
Aloshi
a7359a2d08
Themes mostly stable, documentation updated
2013-11-21 16:47:26 -06:00
Aloshi
3a3471cfe8
Combined FolderData and GameData into one class, FileData.
...
You don't need to dynamic_cast everywhere to check things anymore.
Folders can have metadata now (currently not set up).
Metadata is now a public member variable instead of a function that
returns a pointer to make actually using const possible.
2013-11-05 19:41:49 -06:00