Jools Wills
4cc0ced851
use -O2
2017-04-04 04:54:04 +01:00
Jools Wills
82ddaa1813
added additional search path for libmali.so (needed on Ubuntu 16.04 / Odroid XU4)
2017-03-30 21:47:11 +01:00
D. Polders
ac5e3ad95f
System Carousel feature, now with only a single commit!
2017-03-25 21:09:12 +01:00
D. Polders
6cb81ab1af
Small changes to facilitate building on Windows platform using VS2015
2017-03-16 22:44:56 +01:00
Jools Wills
a97a8a3090
check for libMali.so in additional locations
2016-12-15 17:57:20 +00:00
fieldofcows
25e1067794
Add video view that is based on detail view but allows themes to include a video preview of the selected game along with a marquee image
2016-12-12 09:34:01 +00:00
Aloshi
08c2c561ca
Merge branch 'master' of https://github.com/Aloshi/EmulationStation
2015-01-10 19:04:16 -06:00
gizmo98
3c322f55c4
CMakeList.txt: add oLinuXino/Mali
2015-01-06 21:41:00 +01:00
Aloshi
cefe9b6287
Merge branch 'utf8' into unstable
2014-11-23 09:55:57 -06:00
Alec Lofquist
dab1a12bc0
Require boost.locale.
2014-10-18 16:51:48 -05:00
qjcg
147baca316
Remove ${SDL2MAIN_LIBRARY} reference, fixes #205
2014-08-01 19:49:10 -04:00
Aloshi
bc72990f39
Changed 'emulationstation' folder to 'es-app' because I forgot executables don't have extensions on Linux
...
Half of the ES code has been missing for 5 days because I am incompetent
2014-06-25 12:02:36 -05:00
Aloshi
dbdbcde6cd
Renamed folders to match their projects properly.
2014-06-20 20:03:05 -05:00
Aloshi
98120f9ecd
Split into subprojects (external, core, es).
...
Removed relative paths in #includes.
Changed ViewController to a singleton, removing it from the Window class.
2014-06-20 01:40:36 -05:00
Aloshi
a093890604
Fixed system info band displaying when there was one game.
...
Fixed system info band not appearing on startup.
Fixed CMakeLists.txt including CPack twice.
2014-06-05 16:23:07 -05:00
Aloshi
ae129c5325
Merge branch 'unstable' of https://github.com/Aloshi/EmulationStation into unstable
2014-06-03 18:31:46 -05:00
Aloshi
8c0a40cebb
Refactored scraper code to support multiple requests, even multiple requests mixed between scrapers.
2014-06-03 18:30:03 -05:00
Alec Lofquist
1ff2c197ae
Added CPack settings to CMakeLists.txt.
2014-06-03 13:57:44 -05:00
Alec Lofquist
f7f51c5702
Added "make install" to generated Makefile.
2014-06-02 20:33:59 -05:00
Aloshi
cf269641fc
Renamed XMLReader.h/.cpp to Gamelist.h/.cpp.
...
Since it does more than, yknow, read XML.
2014-06-01 12:57:20 -05:00
Aloshi
4439beceba
Made the help system themable.
2014-05-29 15:41:47 -05:00
Aloshi
2d9fbfaf6f
New icon + splash screen.
...
Fixed window icon being upside down.
2014-05-28 17:22:28 -05:00
Aloshi
7250d0b00b
Added a "MAME name to real name" translator.
...
Uses the latest version of MAME for names.
Hopefully will be replaced by emulator scripting in the future...
2014-05-28 09:34:25 -05:00
Aloshi
cb54d8ae6d
Changed "platform IDs" to just "platform", and now names are used instead of numerical IDs.
...
Check src/PlatformIds.cpp for a complete list.
2014-05-26 17:32:57 -05:00
Aloshi
04df8fece6
Added active/inactive state to TextEditComponent.
2014-04-19 16:58:01 -05:00
Aloshi
dedfcfea4c
Split busy animation into its own component for reusability.
...
Changed the design a bit.
The ScraperSearchComponent now grays out entirely + displays the busy animation in the center.
2014-04-19 13:37:10 -05:00
Aloshi
4db210f770
Added AnimatedImageComponent.
...
Just animates a sequence of images, very straightforward.
Added files for busy animation.
2014-04-18 19:00:49 -05:00
Aloshi
e842321b00
Removed dependency on libboost-regex.
...
It was kind of silly to pull in the entire lib for exactly one regular expression.
2014-04-16 12:32:40 -05:00
Aloshi
11f19a80d3
Add -O3 flags back to gcc compilation.
2014-04-12 15:14:40 -05:00
Aloshi
9acfda6e1a
New "GuiGamelistOptions" to replace fast select.
2014-04-05 00:41:08 -05:00
Aloshi
45428dd17b
Added new TextEditComponent graphics.
2014-03-25 18:10:35 -05:00
Aloshi
1d17bd9938
Design tweaks.
...
Fixed dpad_right.svg.
2014-03-22 16:02:25 -05:00
Aloshi
f2bd7004e1
Added SVGs for most resources.
2014-03-22 13:04:14 -05:00
Aloshi
91546ac2bc
Added new text editing style to GuiMetaDataEd as per UI concepts.
2014-03-21 11:10:19 -05:00
Aloshi
a82ef25886
Added .svg vector graphics file support.
...
Should "just work" for any TextureResource::get("*.svg"). dynamic_cast it to an SVGResource and call rasterizeAt(w, h) if you need to re-rasterize it.
Only supports scaling that maintains aspect ratio.
2014-03-19 20:13:59 -05:00
Aloshi
1e8b040f73
Replaced AsyncReqComponent with some handles.
...
UI is no longer completely blocked during asynchronous operations.
2014-03-18 19:55:37 -05:00
Aloshi
dbde900629
Redid Scrapers to return ScraperSearchHandles for async searches.
...
This allows for much better error handling and doesn't take over the UI.
Redid GuiScraperLog to fit new UI concept.
2014-03-18 16:05:56 -05:00
Aloshi
3c05d6bc21
Added the OpenSans Hebrew Condensed Light font.
...
OptionListComponent and SliderComponent now use it.
SliderComponent suffix is now vertically centered properly.
2014-03-16 19:52:15 -05:00
Aloshi
08dfc32f89
Added the new help images. Still need to redo HelpComponent to be better.
...
Added some more back buttons.
Forced text in OptionListComponent to be all capitals.
2014-03-15 17:06:16 -05:00
Aloshi
088b146fe9
Redid message boxes.
2014-03-15 12:18:50 -05:00
Aloshi
5039b38d8d
Split old, big settings into three submenus from the main menu.
...
Window now only draws the bottom and top of the GuiStack, instead of everything (hides windows-behind-windows and is faster).
2014-03-12 18:24:34 -05:00
Aloshi
bbb8aeeac3
Completely rewrote ComponentGrid to use shared pointers, have support for
...
borders, work better with nested components, and generally suck less.
Split the scraper screen into a "ScraperSearchComponent" so it can be reused in other menus (what could this possibly mean for the future?!).
Re-designed the ScraperSearchComponent to fit UI concepts.
Added the ability to put a row of buttons at the bottom of a MenuComponent.
Redid GuiMetaDataEd to use a MenuComponent instead of ComponentGrid.
Redid GuiGameScraper to use a ComponentGrid containing a ScraperSearchComponent.
Fixed Renderer::pushClipRect not clipping new rects to be within the bounds of the existing clipRect stack.
A ton of little fixes that I forgot to mention.
It's a good thing I'm the only developer currently, or I would have to actually break this into multiple commits.
2014-03-11 22:00:08 -05:00
Aloshi
671dbc62c1
New button style.
...
Started redoing GuiMsgBoxs to use the new style.
2014-03-08 11:48:47 -06:00
Aloshi
076131f35c
New slider art.
2014-03-07 18:16:08 -06:00
Aloshi
3ba7cd1247
Finished re-implementing OptionListComponent.
...
More new art to go with it (thanks Nils!).
2014-03-06 13:45:03 -06:00
Aloshi
8928ce49ec
Small UI tweaks.
...
Replaced arrow text with an image.
Better frame.png (thanks Nils!).
2014-03-04 16:48:33 -06:00
Aloshi
c525d994d3
First implementation of the new ComponentList stuff.
2014-03-01 16:08:21 -06:00
Aloshi
139fc720ac
Moved Guis from src/components to src/guis.
...
Renamed ComponentListComponent to ComponentGrid.
Changed some older files' #ifdefs to #pragma once to be more consistent.
2014-02-28 19:00:38 -06:00
Aloshi
64aaac050f
Fix centering of logos in SystemView (text is still a bit wonky).
...
Added a band beneath the logo carousel to improve visibility.
Revert CMakeLists.txt because I didn't mean to commit it yet.
2014-02-27 15:29:22 -06:00
Aloshi
4c3b4834be
Replaced hard-coded background + title in SystemView with a ThemeExtras
...
layer.
2014-02-27 14:20:31 -06:00