Commit graph

11 commits

Author SHA1 Message Date
Bim Overbohm af9b9f732f Remove the need for SDL_mixer
SDL_mixer is not in the standard SDL distribution. The mixing is now
done using regular SDL_Audio functions. AudioManager is converted to a
singleton and std::shared_ptrs are used for all Sound objects. Note that
for GCC "-std=c++11" might need to be added to the CMAKE_CXX_FLAGS.
2013-05-14 21:31:39 +02:00
Aloshi 05c258f515 Functionality seems to have been restored at last. 2013-04-09 13:13:47 -05:00
Aloshi 4747d70e1f More work. 2013-04-08 12:40:15 -05:00
Aloshi 04841ca436 More work.
I really am nuts.
2013-04-08 11:52:40 -05:00
Aloshi 34c3d607b5 Added fast select font tag. 2013-03-17 12:16:40 -05:00
Aloshi 65701c58c1 Added some more menu sound theming tags.
Menu scroll sound now also applies to the fast select menu.
2012-10-13 15:05:43 -05:00
Aloshi 6de46003d9 Added theming tag for the Fast Select box's text color. 2012-10-10 08:51:48 -05:00
Aloshi 9b3589a22f Added theme tags for the Fast Select GuiBox.
See THEMES.md for more detail.
2012-10-07 17:59:20 -05:00
Aloshi aea93748d5 Began working on GuiBox for theming of boxes (a revolutionary concept). 2012-10-05 15:04:12 -05:00
Aloshi a3c128f4ce GuiFastSelect is working.
Should be able to map a joystick input to Fast Select too, but untested.
2012-10-05 08:44:18 -05:00
Aloshi 31aebf3a7d Added <listSelectedColor> tag.
Began implementing GuiFastSelect. You can see what's currently in place by holding F2 and pressing up/down.
Hopefully fixed nearest neighbor filters with GuiImage.
2012-09-30 22:29:55 -05:00