Commit graph

19 commits

Author SHA1 Message Date
Aloshi 04df8fece6 Added active/inactive state to TextEditComponent. 2014-04-19 16:58:01 -05:00
Aloshi 45428dd17b Added new TextEditComponent graphics. 2014-03-25 18:10:35 -05:00
Aloshi ada4f83089 Fixed ComponentList not passing focus to entries.
Some improvements to TextEditComponent:
- cursor now repeats if you hold left/right
- use FONT_PATH_LIGHT instead of regular to match UI concepts
- added some horizontal and vertical padding to the text area
- cursor is a little thinner and not as freakishly tall
2014-03-20 21:47:45 -05:00
Aloshi daa62123d1 Changed Font::getHeight to return a float like it should.
Added minimum message height to GuiMsgBox.
TextComponent now vertically centers text.
Fixed a bug that would cause ScraperSearchComponent to return results
continuously until another search was started.
2014-03-19 13:10:30 -05:00
Aloshi 139fc720ac Moved Guis from src/components to src/guis.
Renamed ComponentListComponent to ComponentGrid.
Changed some older files' #ifdefs to #pragma once to be more consistent.
2014-02-28 19:00:38 -06:00
Aloshi 4ef5f64ff3 Added on-screen help system.
Very intrusive right now. You can turn it off in the Settings menu until
that gets worked out.
2014-01-25 17:34:29 -06:00
Aloshi a6dbaa2dea Moved Font.h/.cpp to the "resources" directory (since it's a Reloadable). 2013-10-04 18:24:41 -05:00
Aloshi b510aa8cd4 Moved ResourceManager to be a singleton.
The character count of the average Font::get decreased by 310%...
2013-10-04 18:10:39 -05:00
Aloshi a3a4636fd5 Search for box hooked up.
Display thumbnails for results.
Still need to resolve boxart.
2013-09-20 18:55:05 -05:00
Aloshi 74e8c40d67 Moved TextEditComponent to use NinePatchComponent.
Enable key repeat while text editing.
2013-09-14 10:58:34 -05:00
Aloshi 8bd5966f87 Added single-line edit + view mode to TextEditComponent.
Used automatically if component height <= font height.
2013-09-12 16:35:44 -05:00
Aloshi f9571b9389 TextEditComponent is now fixed-height and supports cursor-based editing.
Fixed a text-wrapping bug with consecutive newlines in Font::wrapText.
2013-09-07 17:46:26 -05:00
Aloshi df897c0b5a Finally implemented TextCaches for TextComponent and TextEditComponent.
Huge boost in performance with rendering game descriptions.
(It's About Damn Time (TM))
2013-08-21 20:08:36 -05:00
Aloshi bde5b6888f Properly fill in display_width and display_height for 0 now. 2013-08-21 15:59:11 -05:00
Aloshi bed9c1fbb5 TextEditComponents now resize vertically as needed. 2013-08-21 14:49:33 -05:00
Aloshi 7cb3cc09ee Fixed a long-standing invalid OpenGL disable in drawRect.
Fixed a really strange bug in ComponentList vertical centering
that was causing TextEditComponent to render the top GuiBox border
incorrectly with odd sizes.
2013-08-21 12:40:39 -05:00
Aloshi 7c2e7f9069 Basic text editing support. 2013-08-19 10:36:48 -05:00
Aloshi 1418f85ba7 Fixed some subtle bugs with SDL2 joystick changes.
Removed platform-specific input device list polling.
Now we use SDL2's handy SDL_JOYDEVICEADDED event.
2013-08-19 09:05:30 -05:00
Aloshi b5fe2cc8fc Began work on the metadata editor. 2013-08-18 09:16:11 -05:00