Leon Styhre
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0cde67c61b
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Documentation update.
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2022-03-28 18:05:47 +02:00 |
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Leon Styhre
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8fe41ebfd9
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Added support for the standalone emulators Cemu, DuckStation, melonDS, Redream and sixtyforce.
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2022-03-28 17:59:23 +02:00 |
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Leon Styhre
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7e0df9063c
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Fixed a crash on startup if no games were found.
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2022-03-28 17:47:34 +02:00 |
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Leon Styhre
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03c06bc306
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Added a Flatpak manifest file.
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2022-03-26 19:15:56 +01:00 |
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Leon Styhre
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8ce820e001
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Fixed an issue where carousel shoulder button navigation was a bit inconsistent.
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2022-03-25 23:38:04 +01:00 |
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Leon Styhre
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e7aeb8e2b4
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Removed the playing of some navigation sounds during textlist and carousel navigation.
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2022-03-25 23:17:56 +01:00 |
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Leon Styhre
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51e883cd45
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(rbsimple-DE) Added an additional theme engine test variant.
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2022-03-25 22:55:17 +01:00 |
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Leon Styhre
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b96f6bc131
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Fixed an issue where a default primary component was not set in GamelistView.
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2022-03-25 21:50:50 +01:00 |
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Leon Styhre
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db72d41ef0
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Added the .rvz file extension for the Dolphin emulator.
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2022-03-25 21:48:43 +01:00 |
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Leon Styhre
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fa4151a3d9
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Fixed some GCC compiler warnings.
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2022-03-24 23:32:28 +01:00 |
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Leon Styhre
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3a1c9d41ce
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Fully generalized SystemView and GamelistView and rewrote CarouselComponent into a template class.
Also cleaned up some code and fixed an issue where navigation sounds would not play when using the shoulder buttons.
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2022-03-24 23:05:23 +01:00 |
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Leon Styhre
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5625f44a0a
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Added dimming support to RatingComponent.
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2022-03-21 20:35:24 +01:00 |
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Leon Styhre
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9396577c89
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Fixed a potential warning when running the tools/create_AppImage.sh script.
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2022-03-20 19:46:43 +01:00 |
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Leon Styhre
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3eacb27c3b
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Changed the helpsystem properties entrySpacing and iconTextSpacing to relative values.
Also reverted the helpsystem horizontal alignment functionality as it's not needed.
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2022-03-20 19:07:52 +01:00 |
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Leon Styhre
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07f151d906
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Moved TextListComponent and CarouselComponent from es-core to es-app.
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2022-03-19 09:55:05 +01:00 |
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Leon Styhre
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40ea2e9dd6
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Documentation update.
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2022-03-18 23:03:53 +01:00 |
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Leon Styhre
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f6e345dce9
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(rbsimple-DE) Updated for the latest theme engine features.
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2022-03-18 22:32:24 +01:00 |
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Leon Styhre
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6f6f388257
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Added RatingComponent support to the system view.
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2022-03-18 22:16:53 +01:00 |
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Leon Styhre
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44fe2f8fe7
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Standardized some theme warning log output.
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2022-03-18 20:31:04 +01:00 |
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Leon Styhre
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a115b3f941
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Added alignment support and separate dimming of gamelist and system views to the help system.
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2022-03-18 20:14:51 +01:00 |
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Leon Styhre
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56d1b8f83d
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Fixed an issue where multiple carousel logos were rendered when there was only a single system.
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2022-03-17 21:52:55 +01:00 |
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Leon Styhre
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86ad917bc8
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Set logo scaling to linear interpolation in CarouselComponent.
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2022-03-17 19:34:41 +01:00 |
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Leon Styhre
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5de2855d60
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Added theme support for defining color saturation for the image, video and animation components.
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2022-03-17 19:33:09 +01:00 |
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Leon Styhre
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b6e38dcf67
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Fixed multiple issues in CarouselComponent.
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2022-03-17 00:02:16 +01:00 |
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Leon Styhre
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65d79edb54
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Miniscule optimization in RendererOpenGL.
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2022-03-16 20:26:13 +01:00 |
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Leon Styhre
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302e445503
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Documentation update.
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2022-03-15 19:00:02 +01:00 |
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Leon Styhre
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775e2e7265
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Removed the deprecated screen_gradient.png image.
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2022-03-15 18:46:23 +01:00 |
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Leon Styhre
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4b9f0c5d14
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Removed the deprecated OpenGL ES 1.0 and 2.0 renderers.
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2022-03-15 18:13:15 +01:00 |
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Leon Styhre
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02249ae6b9
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(RPi) Fixed two compiler errors.
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2022-03-15 18:02:19 +01:00 |
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Leon Styhre
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e5ed25ed5f
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Removed an OpenGL initialization workaround that doesn't seem to be needed any longer.
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2022-03-15 17:44:15 +01:00 |
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Leon Styhre
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2fe11bd827
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A few fixes for the Emscripten WebAssembly build.
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2022-03-15 17:17:56 +01:00 |
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Leon Styhre
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29501af68f
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Changed some variables names and debug logging info for the OpenGL renderer.
Also simplified a pixel conversion in the core.glsl shader.
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2022-03-15 17:14:55 +01:00 |
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Leon Styhre
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1abfc06038
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(macOS) Changed a keyword that made the GLSL compilation fail.
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2022-03-15 00:25:02 +01:00 |
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Leon Styhre
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ddcc542dc9
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Removed some deprecated GLSL shader files.
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2022-03-15 00:18:34 +01:00 |
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Leon Styhre
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f859fd828d
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Cleaned up the GLSL shader files and related code.
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2022-03-15 00:14:06 +01:00 |
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Leon Styhre
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7bdce3f4a3
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Reverted the dim value for the screensaver.
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2022-03-15 00:09:58 +01:00 |
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Leon Styhre
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06a037d8cf
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Shader flags are now sent as bit masks instead of via discreet values.
Also changed the shader flags to enums.
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2022-03-14 22:30:24 +01:00 |
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Leon Styhre
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6b095bde05
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(Windows) Fixed some compiler errors.
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2022-03-14 20:29:25 +01:00 |
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Leon Styhre
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6ff0ff1c47
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Renamed Renderer_GL21 and Shader_GL21 to RendererOpenGL and ShaderOpenGL.
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2022-03-14 20:14:18 +01:00 |
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Leon Styhre
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f0c35d8509
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Refactored the rendering code into proper classes.
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2022-03-14 19:51:48 +01:00 |
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Leon Styhre
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4f21d94aa5
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Updated the CMake configuration for the new GLES3 renderer.
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2022-03-14 00:04:38 +01:00 |
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Leon Styhre
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a7db474a64
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Unified the OpenGL and OpenGL ES renderers and removed the fixed function pipeline.
Also made some other rendering optimizations and cleaned up some code.
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2022-03-13 23:52:32 +01:00 |
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Leon Styhre
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adb162e0d1
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Another go at getting post-processing to work properly with all graphics drivers.
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2022-03-12 17:57:59 +01:00 |
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Leon Styhre
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32251e0264
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Fixed multiple issues with the shader post-processing.
Also removed an unnecessary parameter for the createTexture() function.
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2022-03-12 14:22:27 +01:00 |
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Leon Styhre
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bebc9d58cf
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Added debug overlay support to GIFAnimComponent.
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2022-03-12 10:19:47 +01:00 |
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Leon Styhre
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8497967510
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Disabled rlottie caching in debug mode so animations can be replaced on the fly.
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2022-03-12 10:11:04 +01:00 |
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Leon Styhre
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ac6cc41059
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Added a command line option to rotate the application screen 180 degrees.
Also fixed a shader post-processing bug when rotating the application screen.
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2022-03-12 00:40:03 +01:00 |
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Leon Styhre
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755b2c9f50
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Changed some render variables to more verbose names.
Also fixed an issue with fade transitions for legacy themes.
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2022-03-11 23:51:41 +01:00 |
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Leon Styhre
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6ffd4b1740
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Multiple improvements to the fade transitions in SystemView.
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2022-03-11 23:20:27 +01:00 |
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Leon Styhre
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63af859618
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Modernized the OpenGL renderer and replaced most fixed function pipeline code with shaders.
Also greatly improved the shader post processing performance and added component dimming support.
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2022-03-11 23:17:04 +01:00 |
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