Leon Styhre
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63767347f2
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Fixed numerous compiler warnings reported by the -Wall and -Wpedantic flags.
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2021-09-19 14:37:10 +02:00 |
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Leon Styhre
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db1e595d11
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Fixed an issue where text coloring in menus would sometimes not get rendered correctly.
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2021-08-25 21:36:35 +02:00 |
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Leon Styhre
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4676cee4fa
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Fixed a small cosmetic issue introduced by a previous commit.
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2021-08-19 20:30:04 +02:00 |
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Leon Styhre
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70a1e4612a
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Fixed an issue where menu rows would not align properly during navigation.
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2021-08-19 19:53:05 +02:00 |
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Leon Styhre
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7b5d673050
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Replaced the internal Vector2i data type and functions with the GLM library equivalent.
Also applied some code formatting changes for braced lists using clang-format.
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2021-08-17 18:41:45 +02:00 |
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Leon Styhre
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1fb0ccef0d
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Replaced the internal Vector2f data type and functions with the GLM library equivalent.
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2021-08-16 18:25:01 +02:00 |
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Leon Styhre
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722468129e
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Replaced all internal matrix data types and functions with the GLM library equivalents.
Also changed some vectors.
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2021-08-15 19:30:31 +02:00 |
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Leon Styhre
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23fdc00044
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Formatted the es-core source tree using clang-format.
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2021-07-07 20:31:46 +02:00 |
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Leon Styhre
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6e28300a5a
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The ComponentList padding is now scaled properly to the screen aspect ratio and resolution.
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2021-07-02 17:44:27 +02:00 |
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Leon Styhre
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23903de1cf
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Minor cosmetic code cleanup.
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2021-03-27 10:26:13 +01:00 |
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Leon Styhre
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0a9ae5b8ec
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Fixed a slight but annoying rendering issue for the menu selector bar.
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2021-02-01 21:23:13 +01:00 |
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Leon Styhre
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39e8e33733
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Fixed a cosmetic menu scrolling alignment issue.
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2021-01-29 17:59:05 +01:00 |
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Leon Styhre
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a99d32f596
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Made some separator lines scale correctly on high resolution displays.
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2021-01-15 18:44:54 +01:00 |
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Leon Styhre
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ce16c8e3ec
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Improved GUI consistency when running on high resolution devices.
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2021-01-13 19:45:56 +01:00 |
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Leon Styhre
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c95334756d
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Fixed a lot of MSVC compiler warnings.
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2020-12-29 12:54:24 +01:00 |
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Leon Styhre
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963f93e0f8
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Replaced the custom math functions with standard C++ functions.
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2020-12-28 11:29:32 +01:00 |
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Leon Styhre
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debf072a0e
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Rewrote some code from C to C++
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2020-12-16 23:59:00 +01:00 |
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Leon Styhre
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0b6dce687e
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Changed to C++ casts throughout the application.
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2020-11-17 23:06:54 +01:00 |
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Leon Styhre
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bd33d5a3b9
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Implemented (somehow) proper inversions for images in menus.
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2020-11-08 13:03:45 +01:00 |
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Leon Styhre
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107c747374
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Fixed a regression where the graying-out of menu entries didn't work.
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2020-09-27 14:41:59 +02:00 |
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Leon Styhre
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8db04c5fcb
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Added SPDX license identifiers to all source files.
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2020-09-21 19:17:34 +02:00 |
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Leon Styhre
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a34bc45e56
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Added an opacity shader.
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2020-09-12 19:17:26 +02:00 |
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Leon Styhre
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3923ad32c6
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Fixed an issue where trigger input in menus wasn't handled correctly.
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2020-08-02 15:04:43 +02:00 |
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Leon Styhre
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70d0057295
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Both user changes and scraper changes are now color marked in the metadata editor.
User changes are marked with blue and scraper changes with red.
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2020-07-15 17:44:27 +02:00 |
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Leon Styhre
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e4fdd1e20d
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Code cleanup and code documentation update.
As of this commit, the initial code cleanup and code documentation has been completed for the entire application.
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2020-06-28 18:39:18 +02:00 |
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Leon Styhre
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67aa6b3dbd
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Huge code cleanup and code documentation update.
Includes lots of conversions from tabs to spaces. Only cosmetic code changes in this commit.
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2020-06-21 14:25:28 +02:00 |
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Leon Styhre
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f1f82ac29f
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Added support for jumping to the beginning and end of gamelists and menus using the left and right trigger buttons. Also fixed some navigation bugs.
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2020-06-13 10:25:09 +02:00 |
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Leon Styhre
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4c67dae788
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Added color marking to GuiMetaDataEd for newly scraped data.
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2020-06-10 19:54:37 +02:00 |
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Leon Styhre
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709e6b996e
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Code cleanup and code documentation. Only cosmetic changes in this commit.
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2020-06-06 16:48:05 +02:00 |
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Cristi Mitrana
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3b85735a2d
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InputManager: replace pageUp/Down with left/rightShoulder and create an alias (via isMappedLike ) to accomodate existing configs that use the PageUp/Down buttons.
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2019-12-23 16:12:35 +02:00 |
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Tomas Jakobsson
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489d7de096
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Eliminate drawRect that takes int's and make sure everything uses the float version properly, this way everything is rounded the same way
Only round the transforms when setting them on the GPU, to make sure everything is rounded the same, but only at the final moment
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2019-08-31 17:58:36 +02:00 |
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John Rassa
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fc58af98fd
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support for color gradients in drawRect and ImageComponent
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2019-08-29 19:47:16 -04:00 |
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Tomas Jakobsson
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a02a747c50
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Redid the entire Renderer
Made all components render using triangle strips
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2019-08-25 15:45:22 +02:00 |
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Rael Gugelmin Cunha
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464b0992ad
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Work with dpad and analogs
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2018-11-15 14:38:20 -02:00 |
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Tomas Jakobsson
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bd0c6beed5
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Silence warnings
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2017-11-18 23:20:09 +01:00 |
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Tomas Jakobsson
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92b73bd847
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Cleaning up a lot of math functions
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2017-11-14 20:09:20 +01:00 |
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Tomas Jakobsson
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9fbe95daa3
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iterator -> const_iterator
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2017-11-12 00:05:19 +01:00 |
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Tomas Jakobsson
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a8fc560749
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Header inclusion cleanup
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2017-11-02 19:16:01 +01:00 |
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Tomas Jakobsson
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73a2f6b716
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Replace Eigen with "inhouse" vector and matrix math
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2017-10-28 22:25:01 +02:00 |
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Tomas Jakobsson
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d3e87739e3
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fix warnings
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2017-10-28 22:07:31 +02:00 |
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Markus Pointner
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96d7ac003d
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fix delete-after-use issue with temporary string
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2017-08-30 12:51:48 +02:00 |
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Nico Schlömer
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419e6c43e0
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various code fixes
From <https://scan.coverity.com/projects/emulationstation?tab=overview>.
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2017-07-28 09:57:37 +02:00 |
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pjft
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80526c777e
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Fixing whitespaces and indentation (tabs)
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2017-05-18 12:51:45 +01:00 |
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pjft
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7f84eeea94
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Adding generic gamelist filter funcionality for ES, specifically genre, players, ratings and publisher/developer
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2017-04-28 12:05:20 +01:00 |
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Jools Wills
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0a7605cae1
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we map to pageup/pagedown not leftbottom/rightbottom - fixes page up / down buttons in date input etc
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2017-04-04 03:06:07 +01:00 |
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Florian
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65f2409d91
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CHG: Additional input types, user-defined input config scripts
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2015-06-01 20:47:42 +02:00 |
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Aloshi
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dbdbcde6cd
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Renamed folders to match their projects properly.
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2014-06-20 20:03:05 -05:00 |
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