Commit graph

135 commits

Author SHA1 Message Date
XargonWan 1167c4be41
feat/update 3.1.0 (#7)
* Added initial text shaping support

* Fixed some font issues

* (Windows) Added initial text shaping support

* (macOS) Added initial text shaping support

* Disabled building of HarfBuzz-subset on Windows and macOS

* (Android) Added initial text shaping support

* Added the nl_NL locale to locale/languages

* Changed the font VRAM usage calculation to actually only include texture data

* Moved the HarfBuzz segment building to a separate function

Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly

* Moved the text shaping to a separate function

* Fixed a text shaping issue when there was a font change for the last character of a string

* Added support for the pl_PL locale

* Changed two font calculation functions to use shaped text

Also consolidated the HarfBuzz segment creation and shaping into a single function

* Added a hack to make shaped text wrap somehow correctly

* Changed the text shaping function to return the segment vector

* Text shaping segments are no longer created by space characters

* RTL text segments are now flagged as such

* Fixed an issue where text was not correctly centered after line breaks

* Reverted some font changes that were not needed after all

* Changed to having HarfBuzz set the horizontal glyph advance

* Fixed another failure mode for the wrapText shaped text hack

* Added a precaution to prevent crashes in case of broken fonts being used

* Made accurate text layout work correctly using HarfBuzz

* Removed the offensive wrapText hacks and added some optimizations

Also changed the three dots to an actual ellipsis Unicode character when abbreviating text

* Reverted a change in TextComponent as it caused unforeseen issues

* Changed Font::shapeText() to pass the segments vector by reference

* Removed a temporary member variable in Font and replaced it with proper argument passing

* Fixed a regression where text shaping stopped working

* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture

* Added support for the ar_EG locale

* Some font-related code and comments cleanup

* Fixed a source file header typo

* Documentation update

* Removed a lot of unnecessary text processing

* Added the ICU library as a dependency

* (Android) Added the ICU library as a dependency

* (macOS) Added the ICU library as a dependency

* (Windows) Added the ICU library as a dependency

* (Windows) Fixed an MSVC compiler warning

* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library

* Documentation update

* Updated the pl_PL translations

* Added a menu title font size adjustment for the pl_PL translations

* Removed support for NetBSD and OpenBSD

* Changed a code comment that referred to BSD Unix

* Documentation update

* Silenced some Clang compiler warnings

* Added experimental support for building on Haiku

* (Haiku) Added a ScreenScraper platform identifier

* (Haiku) Added support for the Sony PlayStation Portable (psp) game system

* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system

* Documentation update

* Updated the pl_PL translations

* Changed ScreenSaver to use TextComponent instead of using Font facilities directly

* Changed Window to use TextComponent instead of using Font facilities directly

* Changed ButtonComponent to use TextComponent instead of using Font facilities directly

* Changed SliderComponent to use TextComponent instead of using Font facilities directly

* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves

* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly

* Minor code cleanup

* Changed TextEditComponent to use TextComponent instead of using Font facilities directly

* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions

* Changed a compiler silencing option to only apply to Clang

* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)

* Documentation update

* (Haiku) Added find rule configuration for RetroArch

Also added a single core for testing purposes

* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent

* Removed direct use of Font::wrapText() from TextComponent

* Fixed an issue where ComponentList could generate elements with negative widths

* Added an assertion to GuiComponent::setSize() to check for negative mSize values

* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display

* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH

* (FreeBSD) Added the man page to the CPack configuration

* (FreeBSD) Added support for rebooting and powering off from inside ES-DE

* (FreeBSD) Added fallback method to locate binary

* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts

* Fixed a special line wrapping scenario where a trailing space should be removed

* (Windows) Fixed some MSVC compiler warnings

* Fixed some Clang compiler warnings

* Fixed an issue where theme names in the theme downloader could get abbreviated

* Added support for the ca_AD locale

* Documentation update

* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process

* Documentation update

* Added support for the de_DE locale

* (Android) Added a new default find rule entry for Flycast as its application ID has been changed

* Documentation update

* Fixed an issue where text shaping could be permanently disabled after editing text

* Fixed a potential issue where globally disabling text shaping could cause space detection to fail

* Added a check for whether a text element has a width defined when the container property is set

* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%

* (Haiku) Added support for the PDF viewer

* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files

* Documentation update

* (Haiku) Added correct installation directories to the CMake configuration

* (Haiku) Changed to correct installation directories

* (Haiku) Added support for the correct system resource directories

* (Haiku) Made sure es-pdf-convert is found under all circumstances

* Updated the fr_FR translations

* Updated the es_ES translations

* Updated the it_IT translations

* Added a menu title font size adjustment for the it_IT translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Fixed an issue where scraping using TheGamesDB would crash the application

* Added an extra check in OptionListComponent to avoid potential crashes

* Removed support for the ca_AD locale

* Added a code comment clarification in FileSystemUtil

* Updated the pl_PL translations

* Some minor code modernization in MameNames

* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties

* (Haiku) Added a resource file

* Added a menu title font size adjustment for the de_DE translations

* (Haiku) Added support for some game systems

* (Haiku) Added a HaikuPorts recipe

* (Haiku) Fixed an URI issue in the HaikuPorts recipe

* Documentation update

* (Haiku) Added configuration for a number of game systems

* Updated the it_IT translations

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Added basic configuration support and menu entries for theme localization

* Changed a theme loading debug message

* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant

* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant

* Updated the it_IT translations

* Added support for using language variables in the theme configuration

* Added localization support to DateTimeComponent

* Added translations for the automatic collection names when used as theme system variables

* Added localization support for the theme game counter

* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager

Also added translation support for a string that was previously missed

* Added localization support to the label entries in capabilities.xml

* Fixed a regression where horizontal text containers would sometimes not work correctly

* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally

* Added support for including theme files from within the colorScheme and fontSize tag pairs

* Added translations for the automatic collection names (short name versions) when used as theme system variables

* Fixed an incorrect code comment in CollectionSystemsManager

* Added translations for the name and fullname systemdata properties for the text element

* Added translation support for the metadata property for the text element

* Updated all locale (.po) files with the theme engine localization additions

* (linear-es-de) Added translations for en_US, en_GB and sv_SE

* Documentation update

* Updated the fr_FR translations

* (linear-es-de) Added translations for fr_FR

* Updated the ja_JP translations

* Updated the zh_CN translations

* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE

* Updated the es_ES translations

* Updated the ro_RO translations

* (linear-es-de) Added translations for es_ES

* (linear-es-de) Added translations for ro_RO

* (slate-es-de) Added translations for en_US, en_GB and sv_SE

* (linear-es-de) Updated the es_ES translations

* (modern-es-de) Updated the fr_FR translations

* (linear-es-de) Some minor translation changes

* (modern-es-de) Added translations for ro_RO

* (slate-es-de) Added translations for ro_RO

* Updated the it_IT translations

* Updated the pt_BR translations

* (linear-es-de) Added translations for it_IT

* (modern-es-de) Decreased the helpsystem entry spacing

* (modern-es-de) Added translations for es_ES and it_IT

* (slate-es-de) Added translations for es_ES, fr_FR and it_IT

* (linear-es-de) Added translations for pt_BR

* (modern-es-de) Added translations for pt_BR

* (slate-es-de) Added translations for pt_BR

* (Haiku) Added support for the c64, plus4 and vic20 systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds

* Added an ICU filter configuration file

* (macOS) Reduced the ICU library size via a data filter file

* (Windows) Reduced the ICU library size via a data filter file

* Updated the ru_RU translations

* (linear-es-de) Added translations for ru_RU

* (modern-es-de) Added translations for ru_RU

* (slate-es-de) Added translations for ru_RU

* Added a menu title font size adjustment for the ru_RU translations

* Removed an unnecessary element resize in ScrollableContainer

* Fixed a line breaking issue

* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players

* Added theme engine translations for 'never' and 'unknown' date values

* (linear-es-de) Added translations for ja_JP and zh_CN

* (modern-es-de) Added translations for ja_JP and zh_CN

* (slate-es-de) Added translations for ja_JP and zh_CN

* Updated all locales with new theme engine translations

* Fixed an issue where the text element defaultValue property no longer worked correctly

* (modern-es-de) Added some capitalized default metadata values

* Documentation update

* pdated the el_GR translations

* (linear-es-de) Updated the system metadata

* (linear-es-de) Added sv_SE translations for all system hardware types

* Updated the de_DE translations

* Updated the pl_PL translations

* Bundled the July 2024 release of the Mozilla TLS/SSL certificates

* Updated the MAME index files to include ROMs up to MAME version 0.269

* (linear-es-de) Added translations for pl_PL

* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems

* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system

* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory

* Documentation update

* (modern-es-de) Added translations for pl_PL

* (slate-es-de) Added translations for pl_PL

* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds

* Updated the fr_FR translations

* Added support for the new Lime3DS binary names on Linux, macOS and Windows

* Added some missing find rules for Lime3DS

* (Windows) Added 'Shortcut' as an alternative emulator for the switch system

Also added the .lnk file extension

* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows

* Documentation update

* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows

* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator

* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system

* Documentation update

* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems

* Bumped the version to 3.1.0

* (modern-es-de) Eliminated an annoying debug message

* (linear-es-de) Added some missing metadata files

* (linear-es-de) Added some missing sv_SE translations

* Updated the Winlator emulator names

* Documentation update

* Documentation update for the 3.1.0 release

* Updated latest_release.json for the 3.1.0 release

* Fixed a typo in the changelog

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Bumped the version to 3.1.1-alpha

* Video player resources are now completely freed up after finishing view transitions

* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container

* Added the Nanum Square Neo Korean font

* Added support for the ko_KR locale

* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu

* Documentation update

* Changed the position of the ko_KR language

* Changed the ja_JP position in the languages file

* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos

* Documentation update

* Added support for the de_DE locale

* Updated the fr_FR translations

* Documentation update

* Updated the de_DE translations

---------

Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 02:23:26 +02:00
Leon Styhre c8afbe7842 When scraping using ScreenScraper, the wheel and wheel-hd media types are now considered equivalent 2024-02-08 21:03:06 +01:00
Leon Styhre 3da749c5e3 Added conversion of an additional HTML character code when scraping using ScreenScraper 2024-02-07 22:19:06 +01:00
Leon Styhre 88e4ed38fe Changed the ScreenScraper URL from https://www.screenscraper.fr/api2 to https://api.screenscraper.fr/api2 2024-01-10 23:21:08 +01:00
Leon Styhre 361bf832e1 Changed the application name from EmulationStation Desktop Edition to ES-DE 2023-12-16 12:30:13 +01:00
Leon Styhre 2de3897c8a Fixed an issue where duplicate ScreenScraper game IDs were sometimes not removed from the search results 2023-10-24 20:32:19 +02:00
Leon Styhre f1329c8f37 Removed support for the Cave Story (NXEngine) (cavestory) game system 2023-10-23 23:31:29 +02:00
Leon Styhre fb73c94e9a Removed support for the Moonlight Game Streaming (moonlight) game system 2023-10-23 22:21:17 +02:00
Leon Styhre d50186a68d Added the snes-msu1 platform so that these games can be scraped using ScreenScraper (requires custom system config) 2023-10-23 21:12:26 +02:00
Leon Styhre 15fe046638 Added support for the Fujitsu FM-7 (fm7) game system 2023-10-10 18:45:59 +02:00
Leon Styhre 8efc5e9f22 Minor change to a ScreenScraper debug message 2023-10-10 17:16:55 +02:00
Leon Styhre a95736f642 Added support for the Coleco Adam (adam) game system 2023-10-10 17:02:28 +02:00
Leon Styhre cdeecd4265 Added support for the Acorn Electron (electron) game system 2023-10-08 12:17:48 +02:00
Leon Styhre 54eef96a01 Added support for the Nokia N-Gage (ngage) game system 2023-10-03 21:01:34 +02:00
Leon Styhre 86e1fd539e Added support for the Funtech Super A'Can (supracan) game system 2023-09-18 21:00:13 +02:00
Leon Styhre ca79594cf2 Added support for the Bit Corporation Gamate (gamate) game system 2023-09-18 18:04:47 +02:00
Leon Styhre 622f24d9f7 Added support for the Commodore Plus/4 (plus4) game system 2023-09-18 17:55:46 +02:00
Leon Styhre 7fdece43aa Added support for the Acorn Archimedes (archimedes) game system 2023-09-17 18:28:51 +02:00
Leon Styhre 15d0fce2e3 Added support for the Microsoft Windows 3.x (windows3x) game system 2023-09-16 13:10:19 +02:00
Leon Styhre 6e863a82ec Added conversion of some additional HTML character codes when scraping using ScreenScraper 2023-09-09 09:48:56 +02:00
Leon Styhre 1da9a8cf00 Fixed an issue where ScreenScraper API calls were slightly malformed for systems where multiple platforms were defined 2023-08-04 18:08:59 +02:00
Leon Styhre fc24b21311 Fixed an issue where duplicate ScreenScraper game entries could show up in the interactive scraper if multiple platforms were defined for the system 2023-08-04 18:02:12 +02:00
Leon Styhre 82338d9b90 Added more scraper debug log output to ScreenScraper and GamesDBJSONScraper 2023-08-04 17:56:50 +02:00
Leon Styhre d94cdb013f Added additional MD5 file hash logging to the scraper 2023-08-03 22:28:13 +02:00
Leon Styhre 40d27ff772 Added MD5 file hash searching support to the scraper when using ScreenScraper 2023-08-03 20:48:54 +02:00
Leon Styhre 306b58e290 (Windows) Added support for the Visual Pinball (vpinball) game system 2023-07-10 19:16:41 +02:00
Leon Styhre 2849e7e265 (Windows) Added support for the Future Pinball (fpinball) game system 2023-07-10 19:12:53 +02:00
Leon Styhre 63a90447dc Added support for the Hartung Game Master (gmaster) game system 2023-07-10 14:48:39 +02:00
Leon Styhre 6efab2041f Added support for the Epoch Super Cassette Vision (scv) game system 2023-07-05 19:27:59 +02:00
Leon Styhre 22130544ce Added support for the LowRes NX Fantasy Console (lowresnx) game system 2023-07-04 20:28:21 +02:00
Leon Styhre a2c30cae28 Added an sgb (Nintendo Super Game Boy) platform to improve scraping using ScreenScraper 2023-07-02 11:21:40 +02:00
Leon Styhre 51241c8b94 Added support for scraping the arduboy and ps4 systems using ScreenScraper 2023-06-30 18:44:31 +02:00
Leon Styhre 279bbe9b46 Minor cosmetic change to a ScreenScraper debug log message 2023-05-11 19:30:21 +02:00
Leon Styhre d83374b38f Added an option to scrape game manuals using ScreenScraper
Also changed the scraper auto-retry functionality to not run on non-recoverable errors or duing manual scraping
2023-05-08 17:14:52 +02:00
Leon Styhre 683ee5f509 Added support for the Tiger Electronics Game.com (gamecom) game system. 2023-03-01 22:09:27 +01:00
Leon Styhre 11b16621b7 Added support for the Casio PV-1000 (pv1000) game system. 2023-02-28 18:20:14 +01:00
Leon Styhre 7139faaad6 Added support for the WASM-4 Fantasy Console (wasm4) game system. 2023-02-25 21:38:25 +01:00
Leon Styhre b73bb5181c Added support for the LCD Handheld Games (lcdgames) game system. 2023-02-03 20:16:29 +01:00
Leon Styhre 1454783884 Fixed an issue where invalid game entries were sometimes not filtered out from ScreenScraper server responses. 2023-02-02 23:18:08 +01:00
Leon Styhre 80e0937bf5 Added support for the VTech V.Smile (vsmile) game system. 2023-02-01 22:30:43 +01:00
Leon Styhre 886f368fd9 Hex-encoded ampersand characters in game names are now converted correctly when scraping with ScreenScraper. 2023-01-30 19:41:24 +01:00
Leon Styhre fb7c9a1e3b Newline characters are now removed from game names when scraping with ScreenScraper.
Also cleaned up some code.
2023-01-22 13:09:41 +01:00
Leon Styhre 6d4086639a Disabled ScreenScraper controller scraping as they have ruined that functionality. 2022-12-15 18:27:45 +01:00
Leon Styhre 02aba10a08 Added a ScreenScraper option to remove dots from game name searches when using the automatic scraper. 2022-09-20 22:45:32 +02:00
Leon Styhre 33b52d61b5 If wheel (marquee) images on ScreenScraper falls back to another region, then the wheel-hd image is now used instead if that matches the set region. 2022-08-26 18:00:46 +02:00
Leon Styhre 00b6f16136 Added scraper support for the dragon32 platform. 2022-07-13 19:00:30 +02:00
Leon Styhre aa7d0d7579 Added support for the EasyRPG game engine (easyrpg) game system. 2022-07-07 18:20:58 +02:00
Leon Styhre b149f0d054 Added support for the Fujitsu FM Towns (fmtowns) game system on Unix and Windows. 2022-07-06 20:10:28 +02:00
Leon Styhre d701f89039 Added scraper support for the megaduck and supervision systems. 2022-07-04 19:50:19 +02:00
Leon Styhre bded2bf31f Added a ScreenScraper option to fallback to additional regions to allow scraping of country-specific games and unofficial releases. 2022-06-16 19:56:41 +02:00