Leon Styhre
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1fb0ccef0d
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Replaced the internal Vector2f data type and functions with the GLM library equivalent.
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2021-08-16 18:25:01 +02:00 |
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Leon Styhre
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23fdc00044
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Formatted the es-core source tree using clang-format.
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2021-07-07 20:31:46 +02:00 |
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Leon Styhre
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651b7a4d02
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Fixed an issue with an endless loop when attempting to load a corrupt image file.
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2021-07-02 20:33:50 +02:00 |
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Leon Styhre
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aeb74055d0
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Added a function to ImageComponent to crop fully transparent areas around an image.
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2021-06-12 21:08:35 +02:00 |
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Leon Styhre
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0bc707a828
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Added support for scaling textures during load for raster files.
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2021-01-15 18:39:19 +01:00 |
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Leon Styhre
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1148f941a9
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Added support for scaling SVG graphics files directly when loading them.
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2021-01-14 22:25:44 +01:00 |
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Leon Styhre
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e6847a09c7
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(Windows) Fixed some MinGW compile errors.
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2020-12-28 23:49:34 +01:00 |
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Leon Styhre
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2b189f9d19
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Fixed an issue where the game image would sometimes not refresh after scraping.
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2020-11-14 17:18:00 +01:00 |
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Leon Styhre
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8db04c5fcb
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Added SPDX license identifiers to all source files.
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2020-09-21 19:17:34 +02:00 |
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Leon Styhre
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79b5bfffef
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Some minor cosmetic changes.
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2020-09-04 19:05:48 +02:00 |
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Leon Styhre
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67aa6b3dbd
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Huge code cleanup and code documentation update.
Includes lots of conversions from tabs to spaces. Only cosmetic code changes in this commit.
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2020-06-21 14:25:28 +02:00 |
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Tomas Jakobsson
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a8fc560749
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Header inclusion cleanup
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2017-11-02 19:16:01 +01:00 |
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Tomas Jakobsson
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44e3e39083
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Add pragma once and ifndef header guards to all headers
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2017-10-31 18:12:50 +01:00 |
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Tomas Jakobsson
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73a2f6b716
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Replace Eigen with "inhouse" vector and matrix math
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2017-10-28 22:25:01 +02:00 |
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fieldofcows
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6872f47277
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Fix WSOD by loading textures on demand in a separate thread when a user configurable texture memory threshold is reached
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2017-01-29 22:46:22 +00:00 |
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Aloshi
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dbdbcde6cd
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Renamed folders to match their projects properly.
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2014-06-20 20:03:05 -05:00 |
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