Commit graph

72 commits

Author SHA1 Message Date
Leon Styhre 541f7202d8 Added copying of macOS systems template upon application startup. 2020-08-19 22:17:32 +02:00
Leon Styhre ad960b28ac Various updates to make the application compile on macOS. 2020-08-17 19:15:05 +02:00
Leon Styhre d2dfbc5919 Fixed two issues with random game selection. 2020-08-06 23:41:44 +02:00
Leon Styhre 5f7ffe98c8 Added metadata flag to mark whether a file should be counted as a game.
This is useful for DOS games for instance, to exclude files such as installers, setup files etc.
2020-07-29 19:01:49 +02:00
Leon Styhre afe5d98c39 Enabled scraping for folders and changed file info to lowercase. 2020-07-28 21:08:17 +02:00
Leon Styhre ea59d9f9c4 Fixed multiple issues with random selection of systems and games. 2020-07-28 15:19:54 +02:00
Leon Styhre b21dbc4ada (Windows) Improved handling of hidden files and folders. 2020-07-27 13:06:46 +02:00
Leon Styhre b5485b4ca9 Changed log levels from numbers to text. 2020-07-26 23:30:45 +02:00
Leon Styhre 329a8da441 Properly implemented hiding of games.
Also added a flag to force the Full UI mode from the command line.
2020-07-26 22:19:29 +02:00
Leon Styhre e2bd5d05b1 Fixed an issue where hidden files would still show up if they had a gamelist.xml entry. 2020-07-26 13:58:49 +02:00
Leon Styhre fe0e09ec7b Changed log level for missing or empty game systems from Info to Debug.
Also did some small changes to the OpenGL logging.
2020-07-12 12:09:01 +02:00
Leon Styhre 472a973f66 Added %ESPATH% variable support and fixed some other minor issues with the launch command. 2020-07-10 20:58:53 +02:00
Leon Styhre 31da561695 Complete UTF-16 (Unicode) support added for Windows.
ROM names with Unicode characters are supported, as well as running ES from a directory that has Unicode characters in its name.
2020-07-10 18:32:23 +02:00
Leon Styhre adb5cb6664 Made the es_systems.cfg template install to the home directory during the first application startup. 2020-07-09 19:26:48 +02:00
Leon Styhre 5a7fb828a6 Added proper error handling for resource files and improved overall logging. 2020-07-08 17:01:47 +02:00
Leon Styhre 2bea3021c3 Added proper emulator launch function for Windows and added logic for the new %EMUPATH% variable. 2020-07-07 21:27:48 +02:00
Leon Styhre 76aa239855 Initial update to make the application build and run on Windows.
Much more work will be needed to get the Windows port working properly.
2020-07-03 20:23:51 +02:00
Leon Styhre 1f74723533 Another code cleanup and code documentation update. 2020-06-26 17:17:35 +02:00
Leon Styhre 0387d515fb Update to fully support Clang/LLVM.
Also a general cleanup of CMakeLists.txt and many small code changes to satisfy Clang that complained quite a lot and actually wouldn't compile the binary at all at first.
2020-06-25 19:52:38 +02:00
Leon Styhre fb4c5708b7 Made pugixml an external dependency and fixed the cmake/cpack installation and package creation.
As pugixml seems to be well supported nowadays and seems to ship with most distributions it's pretty pointless to keep bundling it with EmulationStation.
2020-06-24 17:38:41 +02:00
Leon Styhre 6b62065595 Large code cleanup and code documentation update.
The initial code cleanup of es-app is now complete as of this commit.
2020-06-23 20:07:00 +02:00
Leon Styhre 0a02d710f3 Removed the last remnants of the usage of /etc and updated the documenation accordingly. 2020-06-22 19:46:09 +02:00
Leon Styhre ac91da6995 Removed unnecessary processing steps during startup by skipping systems with no games.
This seems to decrease the (non-optimized) loading time by about 6,5% with a large es_systems.cfg configuration file.
2020-06-21 22:11:29 +02:00
Leon Styhre 67aa6b3dbd Huge code cleanup and code documentation update.
Includes lots of conversions from tabs to spaces. Only cosmetic code changes in this commit.
2020-06-21 14:25:28 +02:00
Leon Styhre 49161df0e6 Renamed platform.cpp/platform.h to Platform.cpp/Platform.h
The naming convention for the rest of the application is to start the file names with a capital letter.
2020-06-21 12:26:21 +02:00
Leon Styhre f635e5bd2d Improved error handling for missing configuration files and ROMs. 2020-06-18 19:49:47 +02:00
Leon Styhre fb0ab2f06c Added a ROM path variable for use with es_systems.cfg and custom collections.
The variable %ROMPATH% now expands to the ROMDirectory setting in es_settings.cfg which removes the need for absolute ROM paths (although absolute paths are still supported). Custom collections with absolute paths can still be loaded for backward compatibility with old custom collections.
2020-06-18 17:09:32 +02:00
Leon Styhre 90735d44e3 Major update to scraper including support for new media handling logic, ability to download more media file types (screenshot, cover, marquee, 3D box) and an improved scraper GUI. As well a rewrite of the navigation sound code. 2020-06-06 13:10:33 +02:00
Leon Styhre f2f7d34bb6 Monster commit. Rewrote gamelist sorting logic and made per-gamelist sort settings session-permanent. Cleaned up a lot of code and started to reformat for 100 characters line length. 2020-05-24 10:29:29 +02:00
Jools Wills 46047894f3
Merge pull request #578 from verybadsoldier/feature/save_metadata_on_change
Added an option to save meta data instantly when changed.
2019-12-18 04:06:23 +00:00
verybadsoldier a136179fc9 save also metadata that have default values. they might not had default values on start so they have to be saved 2019-12-13 21:38:01 +01:00
Tomas Jakobsson 9de16045c9 whitespace cleanup
fix faulty line endings
silence warnings on windows
2019-08-25 17:23:02 +02:00
Jools Wills bf02819125
Merge pull request #432 from raelgc/master
Skip mame bios/devices
2018-11-19 05:36:51 +00:00
Rael Gugelmin Cunha 065fd8edf1 Skip mame bios/devices 2018-11-04 15:26:03 -02:00
Tomas Jakobsson 747e400593 Allow to show hidden files on Windows
Skip hidden files earlier
2018-08-21 16:54:34 +02:00
Jools Wills 757dd43dd8
Merge pull request #325 from pjft/favorites-syntax
Fix empty collections not showing in carousel in Full Mode.
2018-04-12 15:29:29 +01:00
Mátyás Mustoha 63f4806ac5 Remove leftover debug code 2018-03-28 09:31:10 +02:00
pjft c80d30493b Fix empty collections not showing up in Carousel for Full mode
Also fixed empty favorites collection in Kiosk mode not initializing as intended after adding the first game, if empty at start.
2018-03-02 11:56:14 +00:00
Tomas Jakobsson 421e4a23df The final traces of boost has been eliminated 2018-01-30 19:21:09 +01:00
Tomas Jakobsson 403b798572 Remove the last traces of boost::filesystem::operational, this is PR 4 of 5 in the boost::filesystem removal quest 2018-01-27 22:52:14 +01:00
Tomas Jakobsson c1f8e7294c Update and rename some Utils::FileSystem functions
Replace boost::filesystem::is_directory
with    Utils::FileSystem::isDirectory

Replace boost::filesystem::is_regular_file
with    Utils::FileSystem::isRegularFile

Replace boost::filesystem::is_symlink
with    Utils::FileSystem::isSymlink

Replace boost::filesystem::exists
with    Utils::FileSystem::exists

Replace boost::filesystem::create_directory
with    Utils::FileSystem::createDirectory

Replace boost::filesystem::remove
with    Utils::FileSystem::removeFile
2018-01-23 12:07:20 +01:00
Tomas Jakobsson 05caef2f28 Remove all namespace fs = boost::filesystem; 2017-12-28 15:03:11 +01:00
Tomas Jakobsson bd0c6beed5 Silence warnings 2017-11-18 23:20:09 +01:00
Tomas Jakobsson 92b73bd847 Cleaning up a lot of math functions 2017-11-14 20:09:20 +01:00
Tomas Jakobsson 9fbe95daa3 iterator -> const_iterator 2017-11-12 00:05:19 +01:00
Tomas Jakobsson 7719bff8ae Clean up pugixml.hpp includes 2017-11-10 20:16:42 +01:00
Tomas Jakobsson 92a3286fc8 Add SystemData::indexAllGameFilters that loops through all added games and add's their tags to the filter indexes
This fixes the hidden filtering in Kiosk mode when not using gamelist.xml
2017-11-04 17:32:22 +01:00
D. Polders 189eb05fee * Introduce KidMode: Prevent collection editing
* Introduce FileData Filtering for Kiosk and  Kid Modes to:
1. In Kiosk mode: Hide items with metadata tag `<hidden>true</hidden>`
2. In Kid mode: only show items with metadata tag `<kidgame>true</kidgame>`
* ES will auto-revert UI mode back to Full  when there is nothing at all to show.
* Changing the setting hideQuitMenuOnKidUI to true will hide this menu.
2017-11-02 21:22:41 +01:00
Tomas Jakobsson a8fc560749 Header inclusion cleanup 2017-11-02 19:16:01 +01:00
Tomas Jakobsson d3e87739e3 fix warnings 2017-10-28 22:07:31 +02:00