Leon Styhre
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b33c7603bb
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Added support for rotating the application screen contents 0, 90, 180 or 270 degrees.
Also improved post processing shader rendering when running in vertical orientation.
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2023-02-06 23:38:35 +01:00 |
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Leon Styhre
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c63fd2e72b
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Fixed a premultiplied alpha shader issue that lead to artifacting when brightness was adjusted.
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2022-12-15 19:13:37 +01:00 |
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Leon Styhre
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f195ba72a2
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Changed the brightness shaders from exposure to actual brightness calculations.
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2022-12-14 23:09:17 +01:00 |
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Leon Styhre
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f4d4abb33b
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Added theme support for defining relative brightness for images, videos and animations.
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2022-12-14 20:17:41 +01:00 |
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Leon Styhre
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59d5e1b5b8
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Changed the color channel mix for grayscale conversions.
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2022-12-13 22:45:05 +01:00 |
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Leon Styhre
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6037e80bf1
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Added color shift support to VideoComponent.
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2022-12-12 21:51:27 +01:00 |
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Leon Styhre
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1517826b23
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Fixed an issue where lowered saturation would not work correctly when combined with scanline rendering.
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2022-12-12 20:24:16 +01:00 |
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Leon Styhre
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5de2855d60
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Added theme support for defining color saturation for the image, video and animation components.
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2022-03-17 19:33:09 +01:00 |
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Leon Styhre
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f859fd828d
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Cleaned up the GLSL shader files and related code.
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2022-03-15 00:14:06 +01:00 |
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Leon Styhre
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a7db474a64
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Unified the OpenGL and OpenGL ES renderers and removed the fixed function pipeline.
Also made some other rendering optimizations and cleaned up some code.
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2022-03-13 23:52:32 +01:00 |
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Leon Styhre
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5ac6bcb902
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Added opacity support to the scanline shader.
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2022-02-15 22:13:11 +01:00 |
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Leon Styhre
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d986fc7eaa
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Standardized the header section of the GLSL files and shell scripts.
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2021-05-14 18:52:38 +02:00 |
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Leon Styhre
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01112408f6
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Minor cosmetic GLSL shader code cleanup.
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2021-05-14 15:22:14 +02:00 |
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Leon Styhre
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fddf099a74
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Cosmetic code cleanup of some GLSL shader code.
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2021-05-14 15:12:53 +02:00 |
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Leon Styhre
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c38e087b28
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Fixed an issue where some pragma directives crashed the GLSL shader compiler on Windows.
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2020-11-29 22:42:05 +01:00 |
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Leon Styhre
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3643c08caf
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Updates to the OpenGL shader handling.
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2020-09-12 12:14:48 +02:00 |
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Leon Styhre
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fd10aba815
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Updated the GLSL shader logic and added a postprocessing function.
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2020-09-04 18:59:19 +02:00 |
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