Commit graph

36 commits

Author SHA1 Message Date
Leon Styhre eeae8033bd Use SDL2 include files instead of those for SDL version 1.
This resolves an irritating issue in the code editor where SDL2-specific functions could't be found. Not entirely sure about the SDL include file logic for other operating systems than Linux so the #ifdef directives may need to be updated further at a later date.
2020-06-26 18:03:55 +02:00
Leon Styhre 1f74723533 Another code cleanup and code documentation update. 2020-06-26 17:17:35 +02:00
Leon Styhre 0387d515fb Update to fully support Clang/LLVM.
Also a general cleanup of CMakeLists.txt and many small code changes to satisfy Clang that complained quite a lot and actually wouldn't compile the binary at all at first.
2020-06-25 19:52:38 +02:00
Leon Styhre fb4c5708b7 Made pugixml an external dependency and fixed the cmake/cpack installation and package creation.
As pugixml seems to be well supported nowadays and seems to ship with most distributions it's pretty pointless to keep bundling it with EmulationStation.
2020-06-24 17:38:41 +02:00
Leon Styhre 6b62065595 Large code cleanup and code documentation update.
The initial code cleanup of es-app is now complete as of this commit.
2020-06-23 20:07:00 +02:00
Leon Styhre 67aa6b3dbd Huge code cleanup and code documentation update.
Includes lots of conversions from tabs to spaces. Only cosmetic code changes in this commit.
2020-06-21 14:25:28 +02:00
Leon Styhre 49161df0e6 Renamed platform.cpp/platform.h to Platform.cpp/Platform.h
The naming convention for the rest of the application is to start the file names with a capital letter.
2020-06-21 12:26:21 +02:00
Leon Styhre 8492160a80 Added semi-automatic scraping mode, fixed some scraping bugs and improved folder metadata editing. 2020-06-13 16:47:12 +02:00
Leon Styhre f1f82ac29f Added support for jumping to the beginning and end of gamelists and menus using the left and right trigger buttons. Also fixed some navigation bugs. 2020-06-13 10:25:09 +02:00
Cristi Mitrana 3b85735a2d InputManager: replace pageUp/Down with left/rightShoulder and create an alias (via isMappedLike) to accomodate existing configs that use the PageUp/Down buttons. 2019-12-23 16:12:35 +02:00
Tomas Jakobsson 9de16045c9 whitespace cleanup
fix faulty line endings
silence warnings on windows
2019-08-25 17:23:02 +02:00
Jools Wills fd04b153af
Merge pull request #554 from psyke83/ps3_triggerfilter
Implement filterTrigger for PS3 controllers
2019-04-09 05:13:23 +01:00
John Rassa 91d0b6c918
Merge pull request #551 from jrassa/scripting
implement scripting support
2019-04-06 19:48:01 -04:00
Conn O'Griofa 03341f236d Implement filterTrigger for PS3 controllers
The hid-sony driver has both analog and digital buttons for the triggers,
and the analog values range from -32767 to 32767, which can cause two unwanted
input events (digital button and negative axis) per press.

Implement a function to filter out unwanted input events during configuration,
but isolate detection to known PS3 controllers with 6 axes so that older versions
of hid-sony and the sixad driver (which use 25+ axes) are not impacted negatively.
2019-04-06 11:19:12 +01:00
Jools Wills 945a4c9cfd
Revert "InputManager: improve trigger axis calibration" 2019-04-06 02:33:16 +01:00
jrassa 72edb792d2 implement scripting support 2019-03-26 20:02:42 -04:00
Conn O'Griofa b097648dde InputManager: improve trigger axis calibration
Some drivers (such as hid-sony) configure analog triggers (L2/R2) as axes
with axis range -32768-32767, but the resting value starts at -32768,
causing an initial or light press to register erroneously as a minus
axis value.

Fix by shifting ABS_Z and ABS_RZ axes that are detected to rest at
-32768 so that they will range from 0-32767 instead.

Patch based on Jools Wills' earlier commit: https://github.com/RetroPie/EmulationStation/pull/58
2018-06-08 04:45:04 +00:00
Tomas Jakobsson 403b798572 Remove the last traces of boost::filesystem::operational, this is PR 4 of 5 in the boost::filesystem removal quest 2018-01-27 22:52:14 +01:00
Tomas Jakobsson c1f8e7294c Update and rename some Utils::FileSystem functions
Replace boost::filesystem::is_directory
with    Utils::FileSystem::isDirectory

Replace boost::filesystem::is_regular_file
with    Utils::FileSystem::isRegularFile

Replace boost::filesystem::is_symlink
with    Utils::FileSystem::isSymlink

Replace boost::filesystem::exists
with    Utils::FileSystem::exists

Replace boost::filesystem::create_directory
with    Utils::FileSystem::createDirectory

Replace boost::filesystem::remove
with    Utils::FileSystem::removeFile
2018-01-23 12:07:20 +01:00
Tomas Jakobsson 05caef2f28 Remove all namespace fs = boost::filesystem; 2017-12-28 15:03:11 +01:00
Tomas Jakobsson bd0c6beed5 Silence warnings 2017-11-18 23:20:09 +01:00
Tomas Jakobsson 9fbe95daa3 iterator -> const_iterator 2017-11-12 00:05:19 +01:00
Tomas Jakobsson 7719bff8ae Clean up pugixml.hpp includes 2017-11-10 20:16:42 +01:00
Tomas Jakobsson 074e22ee37 CEC Support 2017-11-08 23:22:15 +01:00
Tomas Jakobsson a8fc560749 Header inclusion cleanup 2017-11-02 19:16:01 +01:00
Jools Wills 573c8b5304 Merge pull request #111 from joolswills/pugixml_update
update pugixml to v1.8.1 / convert to a submodule
2017-04-04 03:31:47 +01:00
Jools Wills 0a7605cae1 we map to pageup/pagedown not leftbottom/rightbottom - fixes page up / down buttons in date input etc 2017-04-04 03:06:07 +01:00
Jools Wills 752472355a convert pugixml to git submodule and update to v1.8.1 2017-04-03 19:47:17 +01:00
Jools Wills 3eba889bdf Revert "workaround for analogue trigger configuration - eg with xpad." 2016-08-14 20:24:39 +01:00
Jools Wills c5b74947a0 workaround for analogue trigger configuration - eg with xpad.
Unlike other axis, they don't default to 0, but instead start at -32768 and go to +32767 when pressed. This confuses the
current ES code axis code. As a workaround, we get the initial value and if it is -32767, we add 32767 and divide by two. This gives it
a range that can be handled with the current code (from 0 to 32767). Note on my X11 machine, I had to plug the joystick in after ES
was loaded or it get 0 as the initial axis value for the triggers. This seems ok on the RPI though, so possible some SDL issue.

With this change on a 360 controller the triggers should be correctly detected as +2 and +5 without seeing two presses for each trigger press.
2016-08-13 01:49:44 +01:00
Jools Wills fa513e4c2d cosmetic - spaces -> tabs to match rest of file 2016-08-10 02:48:04 +01:00
Ken Taylor ab8409da41 Always reload input config after running onfinish script 2016-07-01 22:14:41 -07:00
Florian 65f2409d91 CHG: Additional input types, user-defined input config scripts 2015-06-01 20:47:42 +02:00
Aloshi 2926442bf0 Set hint regardless of setting (in case it is changed during run-time). 2015-01-15 17:47:31 -06:00
Felipe Otamendi 33d6733d64 Add a setting to allow for joystick input to work while not in focus. 2015-01-13 23:36:25 -02:00
Aloshi dbdbcde6cd Renamed folders to match their projects properly. 2014-06-20 20:03:05 -05:00
Renamed from core/src/InputManager.cpp (Browse further)