Leon Styhre
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b6e29d503c
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Changed the default VRAM limit to 256 MiB.
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2021-01-17 10:15:17 +01:00 |
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Leon Styhre
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632d11e46f
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Minor code update.
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2021-01-16 23:01:13 +01:00 |
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Leon Styhre
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ef25c675f7
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Fixed an issue where separator lines would not get rendered on lower resolutions.
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2021-01-16 22:55:38 +01:00 |
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Leon Styhre
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9589778107
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Fixed an issue where separator lines would not be rendered correctly.
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2021-01-16 22:52:10 +01:00 |
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Leon Styhre
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b5b70a4931
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Increased the font texture buffers to avoid crashes when running at low resolutions.
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2021-01-16 20:56:14 +01:00 |
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Leon Styhre
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a3c2f831c8
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Clamped the scale factor in NinePatchComponent to avoid artifacts for extreme screen resolutions.
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2021-01-16 20:53:09 +01:00 |
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Leon Styhre
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0b259dc47a
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Documentation update.
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2021-01-16 20:51:18 +01:00 |
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Leon Styhre
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3c0f62b1be
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Fixed a text string abbreviation issue in GuiComplexTextEditPopup.
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2021-01-16 19:22:23 +01:00 |
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Leon Styhre
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b95a04311b
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Fixed a minor cosmetic issue in SystemView when using high resolution displays.
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2021-01-16 18:38:37 +01:00 |
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Leon Styhre
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7acf0fa10d
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Very minor documentation update.
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2021-01-16 18:36:05 +01:00 |
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Leon Styhre
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69fa54f61a
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Fixed two MSVC compiler warnings.
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2021-01-16 18:13:00 +01:00 |
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Leon Styhre
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09e5095a08
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Fixed an issue where large text sizes at high resolutions would crash the application.
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2021-01-16 18:05:48 +01:00 |
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Leon Styhre
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917ed738a0
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Small documentation update.
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2021-01-16 17:24:17 +01:00 |
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Leon Styhre
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43da188b3b
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Fixed an issue where a leading Unicode character in the game name could crash the application.
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2021-01-16 17:22:12 +01:00 |
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Leon Styhre
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8dc23e2114
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Made BusyComponent scale properly on high resolution displays.
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2021-01-15 20:27:54 +01:00 |
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Leon Styhre
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755df0b10d
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Removed a deprecated function from NinePatchComponent.
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2021-01-15 20:26:33 +01:00 |
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Leon Styhre
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b0bd77eb7f
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Log output improvement for TextureData.
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2021-01-15 20:09:01 +01:00 |
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Leon Styhre
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f212a85b23
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Fixed scaling of GridTileComponent on high resolution displays.
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2021-01-15 19:25:44 +01:00 |
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Leon Styhre
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db1a97dd85
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Made SliderComponent scale properly on high resolution displays.
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2021-01-15 19:06:53 +01:00 |
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Leon Styhre
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3abbb3c85c
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Updated TextEditComponent to scale properly on high resolution diplays.
Also changed to SVG graphic files for the text input box frame in order to look smoother at higher resolutions.
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2021-01-15 18:53:38 +01:00 |
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Leon Styhre
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ee8e0a0c89
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Some minor code cleanup.
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2021-01-15 18:47:01 +01:00 |
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Leon Styhre
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a99d32f596
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Made some separator lines scale correctly on high resolution displays.
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2021-01-15 18:44:54 +01:00 |
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Leon Styhre
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0bc707a828
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Added support for scaling textures during load for raster files.
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2021-01-15 18:39:19 +01:00 |
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Leon Styhre
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574feadc68
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Changed from frame.png to frame.svg in most places.
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2021-01-14 22:56:49 +01:00 |
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Leon Styhre
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f71f4704ce
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Properly fixed NinePatchComponent so it scales with the screen resolution.
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2021-01-14 22:55:07 +01:00 |
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Leon Styhre
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1148f941a9
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Added support for scaling SVG graphics files directly when loading them.
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2021-01-14 22:25:44 +01:00 |
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Leon Styhre
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2995a0c7c5
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Removed an invalid video resizing attempt.
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2021-01-14 21:56:43 +01:00 |
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Leon Styhre
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be9eaf6b38
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Very minor code cleanup.
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2021-01-14 21:54:26 +01:00 |
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Leon Styhre
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fbb78add20
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Fixed a GUI element placement issue on high resolution displays.
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2021-01-14 18:24:41 +01:00 |
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Leon Styhre
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82896f01fb
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Fixed an issue with NinePatchComponent scaling on 1920x1200 displays.
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2021-01-14 00:09:23 +01:00 |
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Leon Styhre
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ace0366479
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Buttons now look correct on high-resolution displays.
Also removed some unneeded SVG metadata from the bundled graphics files.
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2021-01-13 23:46:51 +01:00 |
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Leon Styhre
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a97b08e87e
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Eliminated some unnecessary processing in TextComponent.
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2021-01-13 19:49:35 +01:00 |
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Leon Styhre
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34e10ec319
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Minor code cleanup and log output changes.
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2021-01-13 19:48:31 +01:00 |
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Leon Styhre
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ce16c8e3ec
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Improved GUI consistency when running on high resolution devices.
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2021-01-13 19:45:56 +01:00 |
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Leon Styhre
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11bf8046d8
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Added screen resolution modifiers to get proper high resolution scaling.
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2021-01-13 19:42:06 +01:00 |
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Leon Styhre
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88b9a76062
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Minor log output changes for VolumeControl.
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2021-01-12 23:43:46 +01:00 |
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Leon Styhre
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7e7ba0aac8
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Fixed an issue that caused the log to not be flushed during emergency shutdown.
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2021-01-12 23:11:23 +01:00 |
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Leon Styhre
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f25973f9b9
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Tiny code cleanup.
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2021-01-12 23:10:39 +01:00 |
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Leon Styhre
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c3778f55f3
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Renamed scroll_gradient.png to screen_gradient.png.
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2021-01-12 23:10:06 +01:00 |
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Leon Styhre
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c5b0042dff
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Fixed the quick list scroll overlay and made it configurable using a menu option.
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2021-01-12 22:41:28 +01:00 |
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Leon Styhre
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b987abed8b
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Fixed some issues with the 'Jump to Game' help prompts.
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2021-01-12 18:40:25 +01:00 |
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Leon Styhre
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559cabbc6b
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Added a navigation sound when jumping to a custom collection game.
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2021-01-12 18:35:07 +01:00 |
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Leon Styhre
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377fed2b23
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Fixed an issue where the Recent collection did not work as expected.
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2021-01-12 18:34:23 +01:00 |
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Leon Styhre
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c2c433707e
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Fixed an issue where the screensaver overlay would not be displayed.
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2021-01-11 20:12:45 +01:00 |
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Leon Styhre
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105ae4f074
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Small update to INSTALL.md.
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2021-01-11 19:13:04 +01:00 |
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Leon Styhre
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83af3c7d23
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Documentation update.
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2021-01-11 18:40:16 +01:00 |
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Leon Styhre
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b3142edd0a
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Reverted the recent es_systems.cfg template changes for macOS and Windows.
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2021-01-11 18:31:12 +01:00 |
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Leon Styhre
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079eccc169
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Added a check for missing core files when using the %EMUPATH% variable.
Also refactored and simplified the code from the recent commits related to this.
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2021-01-11 18:22:24 +01:00 |
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Leon Styhre
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9dd8aacb28
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Fixed two minor cosmetic issues.
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2021-01-11 18:18:44 +01:00 |
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Leon Styhre
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6479178186
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(macOS) Changed the es_systems.cfg template to the %COREPATH% logic.
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2021-01-10 23:23:36 +01:00 |
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