Commit graph

23 commits

Author SHA1 Message Date
Leon Styhre c30d035e3f Removed all horizontal text scrolling code from ComponentList (TextComponent is now used instead for this)
Also some general code cleanup and refactoring
2023-08-08 19:18:16 +02:00
Leon Styhre a4ba7de722 Added a 'stationary' property to all secondary elements to set them as stationary during slide transitions
Also changed the view mode enum to an enum class
2023-08-06 23:51:53 +02:00
Leon Styhre 309e635be4 Added an iterationCount property to GIFAnimComponent and LottieAnimComponent. 2023-03-04 20:36:49 +01:00
Leon Styhre 088cf3fd34 Added color shift support to GIFAnimComponent and LottieAnimComponent. 2023-03-04 10:28:43 +01:00
Leon Styhre ff0f163de5 Added a maxSize property to GIFAnimComponent and LottieAnimComponent.
Also refactored and cleaned up the code in general.
2023-01-17 18:35:46 +01:00
Leon Styhre f4d4abb33b Added theme support for defining relative brightness for images, videos and animations. 2022-12-14 20:17:41 +01:00
Leon Styhre 246fd307b6 Changed a number of theme properties to be read by reference instead of via copy. 2022-11-03 16:03:21 +01:00
Leon Styhre 3c82bb4dfb Changed the renderer pixel format from RGBA to BGRA.
Also implemented premultiplied alpha for all images, animations and videos and improved the carousel reflection falloff logic.
2022-10-28 00:08:41 +02:00
Leon Styhre 577ed366b4 Frame advances no longer take place for GIF and Lottie animations unless update() has been called. 2022-09-26 19:00:59 +02:00
Leon Styhre f0fd5346c6 Changed the default origin from 0.5 0.5 to 0 0 for GIFAnimComponent and LottieAnimComponent. 2022-09-10 11:24:43 +02:00
Leon Styhre de5a642cf6 Added a metadataElement theme property to the image, video, animation and text element types to control fading and hiding of arbitrary elements. 2022-08-18 22:51:21 +02:00
Leon Styhre 5de2855d60 Added theme support for defining color saturation for the image, video and animation components. 2022-03-17 19:33:09 +01:00
Leon Styhre 06a037d8cf Shader flags are now sent as bit masks instead of via discreet values.
Also changed the shader flags to enums.
2022-03-14 22:30:24 +01:00
Leon Styhre f0c35d8509 Refactored the rendering code into proper classes. 2022-03-14 19:51:48 +01:00
Leon Styhre a7db474a64 Unified the OpenGL and OpenGL ES renderers and removed the fixed function pipeline.
Also made some other rendering optimizations and cleaned up some code.
2022-03-13 23:52:32 +01:00
Leon Styhre bebc9d58cf Added debug overlay support to GIFAnimComponent. 2022-03-12 10:19:47 +01:00
Leon Styhre 755b2c9f50 Changed some render variables to more verbose names.
Also fixed an issue with fade transitions for legacy themes.
2022-03-11 23:51:41 +01:00
Leon Styhre 63af859618 Modernized the OpenGL renderer and replaced most fixed function pipeline code with shaders.
Also greatly improved the shader post processing performance and added component dimming support.
2022-03-11 23:17:04 +01:00
Leon Styhre cc05f778e4 (Windows) Made GIFAnimComponent work with filenames containing Unicode characters. 2022-03-06 12:53:20 +01:00
Leon Styhre 60213003b1 (Windows) Fixed some incomprehensible compiler errors. 2022-03-05 22:12:50 +01:00
Leon Styhre 73643eb8d9 (Windows) Fixed a compiler error. 2022-03-05 21:36:40 +01:00
Leon Styhre ed540359c5 Updated GIFAnimComponent to a fully working state. 2022-03-05 20:56:47 +01:00
Leon Styhre abb48e45e7 Added GIFAnimComponent skeleton. 2022-02-23 22:04:18 +01:00