mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
113 lines
4.4 KiB
Markdown
113 lines
4.4 KiB
Markdown
Themes
|
|
======
|
|
|
|
EmulationStation allows each system to have its own "theme." A theme is a collection of display settings and images defined in an XML document.
|
|
|
|
ES will check two places for a theme: first, the system's search directory for theme.xml. Then, if that's not found, $HOME/.emulationstation/es_theme.xml.
|
|
|
|
Almost all positions, dimensions, etc. work in percentages - that is, they are a decimal between 0 and 1, representing the percentage of the screen on that axis to use.
|
|
This ensures that themes look similar at every resolution.
|
|
|
|
|
|
Example
|
|
=======
|
|
|
|
Here's a simple theme that defines some colors and displays a background:
|
|
```
|
|
<theme>
|
|
<listPrimaryColor>0000FF</listPrimaryColor>
|
|
<listSecondaryColor>00FF00</listSecondaryColor>
|
|
|
|
<component>
|
|
<type>image</type>
|
|
<path>./theme/background.png</path>
|
|
<pos>0 0</pos>
|
|
<dim>1 1</dim>
|
|
<origin>0 0</origin>
|
|
</component>
|
|
</theme>
|
|
```
|
|
|
|
All themes must be enclosed in a `<theme>` tag.
|
|
|
|
|
|
Components
|
|
==========
|
|
A theme is made up of components, which have various types. At the moment, the only type is `image`. Components are rendered in the order they are defined - that means you'll want to define the background first, a header image second, etc.
|
|
|
|
|
|
The "image" component
|
|
=====================
|
|
Used to display an image.
|
|
|
|
`<path>` - path to the image file. Most common file types are supported, and . and ~ are properly expanded.
|
|
|
|
`<pos>` - the position, as two screen percentages, at which to display the image.
|
|
|
|
`<dim>` - the dimensions, as two screen percentages, that the image will be resized to. Make one axis 0 to keep the aspect ratio.
|
|
|
|
`<origin>` - the point on the image that `<pos>` defines, as an image percentage. "0.5 0.5", the center of the image, by default.
|
|
|
|
`<tiled />` - if present, the image is tiled instead of resized.
|
|
|
|
|
|
Display tags
|
|
============
|
|
Display tags must be at the root of the <theme> tree - for example, they can't be inside a component tag. They are not required.
|
|
|
|
`<listPrimaryColor>` - the hex font color to use for games on the GuiGameList.
|
|
|
|
`<listSecondaryColor>` - the hex font color to use for folders on the GuiGameList.
|
|
|
|
`<descColor>` - the hex font color to use for the description on the GuiGameList.
|
|
|
|
`<listSelectorColor>` - the hex color to use for the "selector bar" on the GuiGameList.
|
|
|
|
`<listSelectedColor>` - the hex color to use for selected text on the GuiGameList. Default is -1, which will not change the color.
|
|
|
|
`<listLeftAlign />` - if present, the games list names will be left aligned to the value of `<listOffsetX>` (default 0.5).
|
|
|
|
`<hideHeader />` - if present, the system name header won't be displayed (useful for replacing it with an image).
|
|
|
|
`<hideDividers />` - if present, the divider between games on the detailed GuiGameList won't be displayed.
|
|
|
|
`<listOffsetX>` - the percentage to offset the list by. Default is 0.5 (half the screen). **Will also move the selector bar**.
|
|
|
|
`<listTextOffsetX>` - the percentage to offset the text in the list by. Default is 0.005. Only works in combination with `<listLeftAlign />`.
|
|
|
|
`<gameImageOffsetY>` - the percentage to offset the displayed game image by. Default is the height of the header font.
|
|
|
|
|
|
|
|
The Fast Select box can be themed with these tags:
|
|
|
|
`<fastSelectColor>` - the hex color to use for the letter display on the Fast Select box.
|
|
|
|
`<boxBackground>` - path to a background image file. ~ and . are expanded.
|
|
|
|
`<boxBackgroundTiled />` - if present, the background will be tiled instead of stretched.
|
|
|
|
`<boxHorizontal>` - path to the "left" border image file. It will be flipped for the right border. ~ and . are expanded.
|
|
|
|
`<boxHorizontalTiled />` - if present, the horizontal image will be tiled instead of stretched downwards.
|
|
|
|
`<boxVertical>` - path to the "top" border image file. It will be flipped for the bottom border. ~ and . are expanded.
|
|
|
|
`<boxVerticalTiled />` - if present, the vertical image will be tiled instead of stretched to the right.
|
|
|
|
`<boxCorner>` - path to the "top left corner" image file. It will be flipped for the top right, bottom right, and bottom left corners. ~ and . are expanded.
|
|
|
|
|
|
List of variables
|
|
=================
|
|
|
|
Variables can be used in position and dimension definitions. They can be added, subtracted, multiplied, and divided. Parenthesis are valid. They are a percentage of the screen.
|
|
|
|
`$headerHeight` - height of the system name header.
|
|
|
|
`$infoWidth` - where the center of the horizontal divider is drawn.
|
|
|
|
|
|
-Aloshi
|
|
http://www.aloshi.com
|