ES-DE/es-core/src
2021-06-07 23:02:42 +02:00
..
animations Changed to C++ casts throughout the application. 2020-11-17 23:06:54 +01:00
components (Windows) Fixed an MSVC compiler warning. 2021-05-29 11:48:33 +02:00
guis Changed input type 'select' to 'back' to align with the SDL naming conventions. 2021-05-23 20:31:15 +02:00
math Fixed a graphical glitch caused by inaccurate rounding. 2021-01-19 21:50:14 +01:00
renderers (macOS) Made the application work properly on high DPI displays. 2021-05-02 12:35:16 +02:00
resources Update to make compilation work with NanoSVG as a Git subtree. 2021-06-07 21:56:13 +02:00
utils (Windows) Fixed a compiler error and two warnings. 2021-05-30 20:52:19 +02:00
AsyncHandle.h Added SPDX license identifiers to all source files. 2020-09-21 19:17:34 +02:00
AudioManager.cpp Implemented a stable solution to video stream muting and clearing. 2021-05-29 10:52:40 +02:00
AudioManager.h Implemented a stable solution to video stream muting and clearing. 2021-05-29 10:52:40 +02:00
CECInput.cpp Some general code cleanup. 2021-01-25 18:07:11 +01:00
CECInput.h Added SPDX license identifiers to all source files. 2020-09-21 19:17:34 +02:00
GuiComponent.cpp The video player is now stopped before attempting to remove media files. 2021-01-31 20:51:24 +01:00
GuiComponent.h The video player is now stopped before attempting to remove media files. 2021-01-31 20:51:24 +01:00
HelpPrompt.h Changed input type 'select' to 'back' to align with the SDL naming conventions. 2021-05-23 20:31:15 +02:00
HelpStyle.cpp Changed to C++ casts throughout the application. 2020-11-17 23:06:54 +01:00
HelpStyle.h Added SPDX license identifiers to all source files. 2020-09-21 19:17:34 +02:00
HttpReq.cpp Added automatic retries to the scraper for ScreenScraper TLS errors. 2021-05-24 18:51:16 +02:00
HttpReq.h Added automatic retries to the scraper for ScreenScraper TLS errors. 2021-05-24 18:51:16 +02:00
ImageIO.cpp Some minor code cleanup. 2021-01-15 18:47:01 +01:00
ImageIO.h Rewrote some code from C to C++ 2020-12-16 23:59:00 +01:00
InputConfig.cpp Migrated to the SDL2 GameController API. 2021-05-22 22:18:00 +02:00
InputConfig.h Fixed some inconsistent signs for the debug logging for analog controller input. 2021-05-23 13:01:14 +02:00
InputManager.cpp Changed input type 'select' to 'back' to align with the SDL naming conventions. 2021-05-23 20:31:15 +02:00
InputManager.h Migrated to the SDL2 GameController API. 2021-05-22 22:18:00 +02:00
Log.cpp (Windows) Forward slashes are now converted to backslashes for the console log output. 2021-01-28 20:24:56 +01:00
Log.h Added SPDX license identifiers to all source files. 2020-09-21 19:17:34 +02:00
MameNames.cpp Fixed an issue where MAME BIOSes and devices would sometimes not get filtered. 2021-02-28 16:36:42 +01:00
MameNames.h Added SPDX license identifiers to all source files. 2020-09-21 19:17:34 +02:00
Platform.cpp Improved launching of Steam games by keeping ES-DE running in the background. 2021-03-24 20:13:33 +01:00
Platform.h Improved launching of Steam games by keeping ES-DE running in the background. 2021-03-24 20:13:33 +01:00
Scripting.cpp Some general code cleanup. 2021-01-25 18:07:11 +01:00
Scripting.h Fixed an issue with custom event scripts on Windows. 2020-12-31 13:10:28 +01:00
Settings.cpp Added a miximage generator. 2021-06-07 23:02:42 +02:00
Settings.h Fixed a memory leak in Settings. 2021-03-19 18:40:37 +01:00
Sound.cpp Made the navigation sounds loading more robust to handle incomplete theme sets. 2021-03-21 15:42:13 +01:00
Sound.h Further modernizations of the audio handling code. 2020-12-22 23:27:23 +01:00
ThemeData.cpp Improved the logging when there are issues with invalid theme XML files. 2021-02-08 20:53:39 +01:00
ThemeData.h Minor cosmetic code cleanup. 2021-03-27 10:26:13 +01:00
Window.cpp Updated VideoFFmpegComponent to use libavfilter for frame processing and conversion. 2021-05-29 10:58:51 +02:00
Window.h Updated VideoFFmpegComponent to use libavfilter for frame processing and conversion. 2021-05-29 10:58:51 +02:00