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animations
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Changed to C++ casts throughout the application.
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2020-11-17 23:06:54 +01:00 |
components
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Fixed an issue where images were only scaled down but never up during cropping.
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2021-06-14 19:56:21 +02:00 |
guis
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Changed input type 'select' to 'back' to align with the SDL naming conventions.
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2021-05-23 20:31:15 +02:00 |
math
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Fixed a graphical glitch caused by inaccurate rounding.
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2021-01-19 21:50:14 +01:00 |
renderers
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Changed es_settings.cfg to es_settings.xml
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2021-06-16 19:05:24 +02:00 |
resources
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Added a function to ImageComponent to crop fully transparent areas around an image.
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2021-06-12 21:08:35 +02:00 |
utils
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Moved most CImg functions from MiximageGenerator to a new utility module.
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2021-06-12 20:05:28 +02:00 |
AsyncHandle.h
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Added SPDX license identifiers to all source files.
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2020-09-21 19:17:34 +02:00 |
AudioManager.cpp
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Changed es_settings.cfg to es_settings.xml
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2021-06-16 19:05:24 +02:00 |
AudioManager.h
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Implemented a stable solution to video stream muting and clearing.
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2021-05-29 10:52:40 +02:00 |
CECInput.cpp
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Some general code cleanup.
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2021-01-25 18:07:11 +01:00 |
CECInput.h
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Added SPDX license identifiers to all source files.
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2020-09-21 19:17:34 +02:00 |
GuiComponent.cpp
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Some cosmetic code cleanup.
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2021-06-11 17:02:06 +02:00 |
GuiComponent.h
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The video player is now stopped before attempting to remove media files.
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2021-01-31 20:51:24 +01:00 |
HelpPrompt.h
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Changed input type 'select' to 'back' to align with the SDL naming conventions.
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2021-05-23 20:31:15 +02:00 |
HelpStyle.cpp
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Changed to C++ casts throughout the application.
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2020-11-17 23:06:54 +01:00 |
HelpStyle.h
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Added SPDX license identifiers to all source files.
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2020-09-21 19:17:34 +02:00 |
HttpReq.cpp
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Added automatic retries to the scraper for ScreenScraper TLS errors.
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2021-05-24 18:51:16 +02:00 |
HttpReq.h
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Added automatic retries to the scraper for ScreenScraper TLS errors.
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2021-05-24 18:51:16 +02:00 |
ImageIO.cpp
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Some minor code cleanup.
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2021-01-15 18:47:01 +01:00 |
ImageIO.h
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Rewrote some code from C to C++
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2020-12-16 23:59:00 +01:00 |
InputConfig.cpp
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Migrated to the SDL2 GameController API.
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2021-05-22 22:18:00 +02:00 |
InputConfig.h
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Fixed some inconsistent signs for the debug logging for analog controller input.
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2021-05-23 13:01:14 +02:00 |
InputManager.cpp
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Changed a log output line in InputManager.
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2021-06-16 20:20:21 +02:00 |
InputManager.h
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Changed es_input.cfg to es_input.xml
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2021-06-16 19:20:53 +02:00 |
Log.cpp
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(Windows) Forward slashes are now converted to backslashes for the console log output.
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2021-01-28 20:24:56 +01:00 |
Log.h
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Added SPDX license identifiers to all source files.
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2020-09-21 19:17:34 +02:00 |
MameNames.cpp
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Fixed an issue where MAME BIOSes and devices would sometimes not get filtered.
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2021-02-28 16:36:42 +01:00 |
MameNames.h
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Added SPDX license identifiers to all source files.
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2020-09-21 19:17:34 +02:00 |
Platform.cpp
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Improved launching of Steam games by keeping ES-DE running in the background.
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2021-03-24 20:13:33 +01:00 |
Platform.h
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Improved launching of Steam games by keeping ES-DE running in the background.
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2021-03-24 20:13:33 +01:00 |
Scripting.cpp
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Some general code cleanup.
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2021-01-25 18:07:11 +01:00 |
Scripting.h
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Fixed an issue with custom event scripts on Windows.
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2020-12-31 13:10:28 +01:00 |
Settings.cpp
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Added a version setting which can be used to detect upgrades of the application.
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2021-06-22 17:47:01 +02:00 |
Settings.h
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Changed es_settings.cfg to es_settings.xml
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2021-06-16 19:05:24 +02:00 |
Sound.cpp
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Made the navigation sounds loading more robust to handle incomplete theme sets.
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2021-03-21 15:42:13 +01:00 |
Sound.h
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Further modernizations of the audio handling code.
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2020-12-22 23:27:23 +01:00 |
ThemeData.cpp
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Improved the logging when there are issues with invalid theme XML files.
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2021-02-08 20:53:39 +01:00 |
ThemeData.h
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Minor cosmetic code cleanup.
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2021-03-27 10:26:13 +01:00 |
Window.cpp
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Removed the fade-in menu opening effect and enabled the scale-up effect when using OpenGL ES.
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2021-06-22 17:52:57 +02:00 |
Window.h
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Fixed an issue where slide transitions would continue to run after switching theme sets.
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2021-06-22 18:08:20 +02:00 |