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24 lines
1.9 KiB
XML
24 lines
1.9 KiB
XML
<theme>
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<variables>
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<systemName>Sega 32X</systemName>
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<systemDescription>The 32X is an add-on for the Sega Mega Drive/Genesis video game console. Codenamed "Project Mars", the 32X was designed to expand the power of the Mega Drive/Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. Independent of the console, the 32X uses its own ROM cartridges and has its own library of games. It was distributed under the name Super 32X in Japan, Genesis 32X in North America, Mega Drive 32X in the PAL region, and Mega 32X in Brazil.
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Unveiled by Sega at June 1994's Consumer Electronics Show, the 32X was presented as a low-cost option for consumers looking to play 32-bit games. It was developed in response to the Atari Jaguar and concerns that the Saturn would not make it to market by the end of 1994. Though it was conceived as an entirely new console, at the suggestion of Sega of America executive Joe Miller and his team, it was converted into an add-on for the Genesis and made more powerful. The final design contained two 32-bit central processing units and a 3D graphics processor.</systemDescription>
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<systemManufacturer>Sega</systemManufacturer>
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<systemReleaseYear>1994</systemReleaseYear>
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<systemReleaseDate>1994-11-21</systemReleaseDate>
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<systemReleaseDateFormated>November 21, 1994</systemReleaseDateFormated>
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<systemHardwareType>Console</systemHardwareType>
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<systemCoverSize>3-4</systemCoverSize>
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<systemColor>0C7BCB</systemColor>
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<systemColorPalette1>0084E2</systemColorPalette1>
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<systemColorPalette2>ED0A0A</systemColorPalette2>
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<systemColorPalette3>FFE607</systemColorPalette3>
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<systemColorPalette4>212122</systemColorPalette4>
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</variables>
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<language name="sv_SE">
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<variables>
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<systemHardwareType>Konsol</systemHardwareType>
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</variables>
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</language>
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</theme> |