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46 lines
1.6 KiB
Markdown
46 lines
1.6 KiB
Markdown
# RetroDECK: What's included?
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## General information
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We plan to add more emulators and functions over course of the development cycle. The goal is to support all of the systems ES-DE supports and ship the best emulator for that systems. We don't have any plans to ship all emulators in existence for each system but virtually only the best one per-system (this is more theoretical than practical) to avoid confusion and the user being loss in the choice.
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## Systems
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### Emulationstation Desktop Edition - RetroDECK Version
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Emulationstation Desktop Edition (ES-DE) is the base frontend for RetroDECK. RetroDECK comes with specific tweaks to the ES-DE standard setup to enable RetroDECK unique functions like the `RetroDECK Framework` and `RetroDECK Configurator`. These tweaks are possible thanks to a collaborations with the ES-DE project and the RetroDECK project.
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### The RetroDECK Configurator
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Is a powerful Utility that can be use to change/modify and manipulate various aspects of RetroDECK.
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## Emulators
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### RetroArch##
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RetroDECK ships will all cores under the stable branch of RetroArch.
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If there is no stable version of a core the nightly version will be used instead.
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## Standalone Emulators
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The following standalone emulators are included:
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- Yuzu (Switch)
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- Citra (3DS)
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- PCSX2 (PS2)
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- Cemu (WiiU)
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- Dolphin (GameCube/Wii)
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- Primehack (Metroid Prime - Dolphin Fork)
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- Xemu (XBOX)
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- MelondDS (DS)
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- RPCS3 (PS3)
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- PPSSPP (PSP)
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These are in the process of being added:
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- GZDoom (Doom engine)
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- MAME (Standalone)
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- Ryujinx (Switch)
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- Solarus (engine)
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- Vita3K (PSVita)
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- OpenBOR (engine)
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- IkemenGO (engine)
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- ScummVM (Standalone)
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