RetroDECK/wiki-rtd/docs/wiki_general/what-is-included.md
2023-12-04 13:01:59 +01:00

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# RetroDECK: What's included?
## General information
We plan to add more emulators and functions over course of the development cycle. The goal is to support all of the systems ES-DE supports and ship the best emulator for that systems. We don't have any plans to ship all emulators in existence for each system but virtually only the best one per-system (this is more theoretical than practical) to avoid confusion and the user being loss in the choice.
## Systems
### Emulationstation Desktop Edition - RetroDECK Version
Emulationstation Desktop Edition (ES-DE) is the base frontend for RetroDECK. RetroDECK comes with specific tweaks to the ES-DE standard setup to enable RetroDECK unique functions like the `RetroDECK Framework` and `RetroDECK Configurator`. These tweaks are possible thanks to a collaborations with the ES-DE project and the RetroDECK project.
### The RetroDECK Configurator
Is a powerful Utility that can be use to change/modify and manipulate various aspects of RetroDECK.
## Emulators
### RetroArch##
RetroDECK ships will all cores under the stable branch of RetroArch.
If there is no stable version of a core the nightly version will be used instead.
## Standalone Emulators
The following standalone emulators are included:
- Yuzu (Switch)
- Citra (3DS)
- PCSX2 (PS2)
- Cemu (WiiU)
- Dolphin (GameCube/Wii)
- Primehack (Metroid Prime - Dolphin Fork)
- Xemu (XBOX)
- MelondDS (DS)
- RPCS3 (PS3)
- PPSSPP (PSP)
These are in the process of being added:
- GZDoom (Doom engine)
- MAME (Standalone)
- Ryujinx (Switch)
- Solarus (engine)
- Vita3K (PSVita)
- OpenBOR (engine)
- IkemenGO (engine)
- ScummVM (Standalone)