Supermodel/Src/Game.h

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#ifndef INCLUDED_GAME_H
#define INCLUDED_GAME_H
#include <string>
#include <memory>
struct Game
{
std::string name;
std::string parent;
std::string title;
std::string version;
std::string manufacturer;
unsigned year = 0;
std::string stepping;
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std::string mpeg_board;
std::string pci_bridge; // overrides default PCI bridge type for stepping (empty string for default)
uint32_t real3d_pci_id = 0; // overrides default Real3D PCI ID for stepping (0 for default)
float real3d_status_bit_set_percent_of_frame = 0; // overrides default status bit timing (0 for default)
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uint32_t encryption_key = 0;
enum Inputs
{
INPUT_UI = 0, // special code reserved for Supermodel UI inputs
INPUT_COMMON = 0x00000001, // common controls (coins, service, test)
INPUT_VEHICLE = 0x00000002, // vehicle controls
INPUT_JOYSTICK1 = 0x00000004, // joystick 1
INPUT_JOYSTICK2 = 0x00000008, // joystick 2
INPUT_FIGHTING = 0x00000010, // fighting game controls
INPUT_VR4 = 0x00000020, // four VR view buttons
INPUT_VIEWCHANGE = 0x00000040, // single view change button
INPUT_SHIFT4 = 0x00000080, // 4-speed shifter
INPUT_SHIFTUPDOWN = 0x00000100, // up/down shifter
INPUT_HANDBRAKE = 0x00000200, // handbrake
INPUT_HARLEY = 0x00000400, // Harley Davidson controls
INPUT_GUN1 = 0x00000800, // light gun 1
INPUT_GUN2 = 0x00001000, // light gun 2
INPUT_ANALOG_JOYSTICK = 0x00002000, // analog joystick
INPUT_TWIN_JOYSTICKS = 0x00004000, // twin joysticks
INPUT_SOCCER = 0x00008000, // soccer controls
INPUT_SPIKEOUT = 0x00010000, // Spikeout buttons
INPUT_ANALOG_GUN1 = 0x00020000, // analog gun 1
INPUT_ANALOG_GUN2 = 0x00040000, // analog gun 2
INPUT_SKI = 0x00080000, // ski controls
INPUT_MAGTRUCK = 0x00100000, // magical truck controls
INPUT_FISHING = 0x00200000, // fishing controls
INPUT_ALL = 0x003FFFFF
};
uint32_t inputs = 0;
};
#endif // INCLUDED_GAME_H