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remove dead variable
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@ -86,7 +86,6 @@ uniform bool fixedShading;
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uniform int hardwareStep;
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uniform int hardwareStep;
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//interpolated inputs from vertex shader
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//interpolated inputs from vertex shader
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varying float fsFogFactor;
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varying vec3 fsViewVertex;
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varying vec3 fsViewVertex;
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varying vec3 fsViewNormal; // per vertex normal vector
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varying vec3 fsViewNormal; // per vertex normal vector
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varying vec4 fsColor;
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varying vec4 fsColor;
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