Change microtexture scaling values. Seem to much better match expected output. (thanks HarryTuttle)

This commit is contained in:
Ian Curtis 2017-03-12 19:00:00 +00:00
parent 732e3ef51f
commit dcd018ab7e

View file

@ -999,7 +999,7 @@ void CNew3D::SetMeshValues(SortingMesh *currentMesh, PolyHeader &ph)
if (currentMesh->microTexture) {
float microTexScale[] = { 4, 2, 1, 0.5f };
float microTexScale[] = { 4, 8, 16, 32 };
currentMesh->microTextureID = ph.MicroTextureID();
currentMesh->microTextureScale = microTexScale[ph.MicroTextureMinLOD()];