Ian Curtis
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30ca1792bb
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Fix fixed shading maths
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2016-04-30 08:58:13 +00:00 |
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Ian Curtis
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c499e6640c
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fixed shading code
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2016-04-29 23:03:46 +00:00 |
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Ian Curtis
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09e27e3082
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color flag
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2016-04-27 16:42:31 +00:00 |
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Ian Curtis
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8f6ab2fcf9
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simplify
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2016-04-27 08:13:22 +00:00 |
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Ian Curtis
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3e8439c09c
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fix model normals, add code for fixed shading, as of yet flag to turn it on is unknown
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2016-04-26 09:06:48 +00:00 |
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Bart Trzynadlowski
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908d979cd7
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Flattened out nested if-statements in new engine's fragment shader to improve compatibility with older GPUs (e.g., NVS 300)
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2016-04-22 23:46:49 +00:00 |
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Ian Curtis
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58d187e59a
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parse viewports in normal order
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2016-04-19 22:05:12 +00:00 |
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Ian Curtis
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df9fefd064
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walk siblings before children, fixes some of the transparency drawing issues in ocean hunter
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2016-04-18 22:25:05 +00:00 |
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Ian Curtis
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057ee94210
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simplify
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2016-04-18 14:06:10 +00:00 |
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Ian Curtis
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c4dc96ef71
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simplify list code
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2016-04-17 00:00:51 +00:00 |
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Ian Curtis
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f52cb3c491
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tweak frustum planes
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2016-04-08 23:29:31 +00:00 |
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Bart Trzynadlowski
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22907b033f
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Fixes for non-Windows builds: Makefile updated and fixed header files in Vec.cpp
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2016-04-05 04:30:52 +00:00 |
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Ian Curtis
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5f68544641
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revert viewport code
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2016-04-04 10:50:05 +00:00 |
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Ian Curtis
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ecea4cad56
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change tex format 4
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2016-04-04 10:21:34 +00:00 |
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Bart Trzynadlowski
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1d4f5c871d
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Fixed Types.h include
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2016-04-04 03:43:55 +00:00 |
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Ian Curtis
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d155fbd6e4
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rgb values were swapped for paletted colours
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2016-04-03 23:21:50 +00:00 |
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Ian Curtis
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3bc2794b0a
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Use the correct texture enable bit
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2016-04-03 16:10:40 +00:00 |
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Ian Curtis
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688af26846
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Possible work around for slightly incorrect viewport positions in ECA and harley
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2016-04-02 22:13:59 +00:00 |
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Ian Curtis
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c7412828d4
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Use proper texture wrapping mode for 2d. Stops garbage down the top and left sides. Should really use NPOT texture.
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2016-04-02 12:23:46 +00:00 |
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Ian Curtis
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7e7847bc83
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Allow asymmetric projection matrices. Fixes a bunch of missing effects and bad camera angles in harley.
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2016-03-31 09:27:42 +00:00 |
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Ian Curtis
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aee89390ba
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add LOD table data. Maybe we can get clipping planes out of these
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2016-03-28 20:11:46 +00:00 |
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Ian Curtis
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e79b241a49
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properly mark dynamic meshes as such
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2016-03-28 19:58:36 +00:00 |
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Ian Curtis
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e1278f4451
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allow 8 bit mono textures to be contour textures, fixes a bunch of missing transparency in harley la riders
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2016-03-27 08:39:40 +00:00 |
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Ian Curtis
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ffaed8ae32
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clear the rom mesh buffer
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2016-03-26 22:48:51 +00:00 |
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Ian Curtis
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4992e59673
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Cache rom models, for better performance.
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2016-03-26 22:44:26 +00:00 |
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Ian Curtis
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8488f22ac5
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2016-03-24 13:26:28 +00:00 |
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Ian Curtis
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0327db246f
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WIP
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2016-03-24 13:17:17 +00:00 |
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Ian Curtis
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23172c9aec
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fix for bad matrix with NaN
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2016-03-23 01:05:02 +00:00 |
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Ian Curtis
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f031e5d095
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finish front/back face culling code based on matrix determinant. Optimised opengl to avoid redundant state changes.
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2016-03-22 23:39:59 +00:00 |
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Ian Curtis
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e7eb912eaa
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add maths functions
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2016-03-22 13:47:28 +00:00 |
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Ian Curtis
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93f6b01e0b
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Update project to vs 2013. Clean compile warnings
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2016-03-22 12:30:23 +00:00 |
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Bart Trzynadlowski
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34301e97e1
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Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/.
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2016-03-21 04:10:14 +00:00 |
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