Commit graph

5 commits

Author SHA1 Message Date
Nik Henson 0153a02b19 Added version of ConfigInputs that doesn't take display dimensions 2011-06-28 23:16:40 +00:00
Nik Henson 7f53bd4816 Added new UI input to break execution and enter debugger (default mapping Alt+B) 2011-06-27 23:04:34 +00:00
Nik Henson 2e14ec3e6e Small code tidy up (moved some code out of header file into cpp file where it belongs) 2011-06-22 20:18:40 +00:00
Nik Henson 5e247021be Changes relating to input system:
- Fixed bug with mapping of multiple assignments.
- Added new ! operator for input mappings, which lets the user specify that an input must not be active.
- Added option to print info about input system (such as settings and detected keyboards, mice and joysticks) during input configuration.
- Added new trigger input for lightgun games with a configurable option to automatically pull trigger when offscreen input is activated (this makes playing with the mouse easier as the gun can be reloaded with single mouse button, rather than having to press both
 buttons at the same time).
- Added -xinput command line option that switches to using XInput API rather than DirectInput for XBox 360 controllers (this allows the XBox 360 controller's two triggers to be read independently which works better for driving games when they are mapped to accele
rator and brake).
- Added initial version of force feedback implementation to DirectInputSystem (this still needs work).
2011-06-05 20:53:39 +00:00
Bart Trzynadlowski 783446fca2 Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Renamed from Inputs/Inputs.h (Browse further)