Ian Curtis
|
58d187e59a
|
parse viewports in normal order
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2016-04-19 22:05:12 +00:00 |
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Ian Curtis
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df9fefd064
|
walk siblings before children, fixes some of the transparency drawing issues in ocean hunter
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2016-04-18 22:25:05 +00:00 |
|
Ian Curtis
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057ee94210
|
simplify
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2016-04-18 14:06:10 +00:00 |
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Ian Curtis
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a5301efed6
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avoid cast warning
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2016-04-17 00:02:16 +00:00 |
|
Ian Curtis
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c4dc96ef71
|
simplify list code
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2016-04-17 00:00:51 +00:00 |
|
Bart Trzynadlowski
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ad96676d68
|
Updated Mac OS X Makefile
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2016-04-15 23:54:58 +00:00 |
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Bart Trzynadlowski
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34d4d8981d
|
Fixed 8-bit texture decoding in legacy 3D engine. Contour mode/alpha still needs to be made consistent (as much as possible) with new engine.
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2016-04-15 04:26:42 +00:00 |
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Bart Trzynadlowski
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d6ce41f971
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Updated Supermodel.ini with default Magical Truck Adventure controls
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2016-04-14 01:15:13 +00:00 |
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Bart Trzynadlowski
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9a2bb78add
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Hooked up Magical Truck Adventure controls
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2016-04-13 03:28:04 +00:00 |
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Ian Curtis
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d2563c035f
|
you were right Bart :) (Fixes broken sound in last build)
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2016-04-11 15:16:35 +00:00 |
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Ian Curtis
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499ac0e1c9
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Don't use variable sized variables across platforms, unless needed
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2016-04-11 09:00:20 +00:00 |
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Ian Curtis
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6d313fcf9e
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Fix - cannot specify explicit initializer for arrays
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2016-04-11 08:38:59 +00:00 |
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Bart Trzynadlowski
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94c66eea7b
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Figured out Step 1.0 VROM texture uploads. Fixes missing textures in VF3 and VF3TB.
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2016-04-11 03:48:36 +00:00 |
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Bart Trzynadlowski
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ef87093824
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Debugger compilation fixed: CBus -> IBus
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2016-04-11 03:39:19 +00:00 |
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Bart Trzynadlowski
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2524f2e837
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Fixed Magical Truck Adventure by emulating VROM texture ports as a FIFO. Now, VF3 crashes on Akira's stage (and probably the other stages with texture glitches). Other games may be affected, too (not thoroughly tested yet).
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2016-04-11 00:19:10 +00:00 |
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Bart Trzynadlowski
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775256118d
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Fixed Magical Truck Adventure country check (accidentally removed a line in previous commit).
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2016-04-10 23:57:55 +00:00 |
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Bart Trzynadlowski
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7ade3a6abb
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Magical Truck Adventure expects 0x03 to be returned from MIDI control port (thanks, Ville). Game now boots but crashes because VROM texture uploads clobber memory for some reason.
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2016-04-10 21:47:07 +00:00 |
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Bart Trzynadlowski
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198a469ff7
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Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused.
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2016-04-10 03:42:41 +00:00 |
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Ian Curtis
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f52cb3c491
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tweak frustum planes
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2016-04-08 23:29:31 +00:00 |
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Bart Trzynadlowski
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e08b754140
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Changed help text to explain that -sound-volume and -music-volume only take effect when DSB is present
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2016-04-05 04:31:39 +00:00 |
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Bart Trzynadlowski
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22907b033f
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Fixes for non-Windows builds: Makefile updated and fixed header files in Vec.cpp
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2016-04-05 04:30:52 +00:00 |
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Ian Curtis
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5f68544641
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revert viewport code
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2016-04-04 10:50:05 +00:00 |
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Ian Curtis
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ecea4cad56
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change tex format 4
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2016-04-04 10:21:34 +00:00 |
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Bart Trzynadlowski
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38d5d14157
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Clamping diffuse+ambient light intensity to 1.0 (legacy engine)
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2016-04-04 04:32:10 +00:00 |
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Bart Trzynadlowski
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faf5f9cf48
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Added a comment about viewports
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2016-04-04 04:31:26 +00:00 |
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Bart Trzynadlowski
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6d9426759b
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Fixed texture enable bit (fixes Star Wars light sabers and Sega Rally 2 cones) and added a hack for (and more comments about) color modulation. Scud Race, Sega Rally 2, LA Machineguns, etc. look correct now, but Fighting Vipers 2 shadows are no longer dark enough. Other bugs may exist.
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2016-04-04 03:50:24 +00:00 |
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Bart Trzynadlowski
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1d4f5c871d
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Fixed Types.h include
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2016-04-04 03:43:55 +00:00 |
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Bart Trzynadlowski
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a202d8adc3
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Do not print extra hardware message when there is none
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2016-04-04 03:42:55 +00:00 |
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Bart Trzynadlowski
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d8aefa421d
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8-bit texture upload byte selection (thanks to Ville; but not tested yet); code cleanup
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2016-04-04 03:42:26 +00:00 |
|
Ian Curtis
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d155fbd6e4
|
rgb values were swapped for paletted colours
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2016-04-03 23:21:50 +00:00 |
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Ian Curtis
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3bc2794b0a
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Use the correct texture enable bit
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2016-04-03 16:10:40 +00:00 |
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Bart Trzynadlowski
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3c8352f4ca
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Added a comment: observation of Star Wars and Scud Race color modulation issues.
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2016-04-03 04:09:06 +00:00 |
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Ian Curtis
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f09dd457c5
|
Update vs project for encryption code
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2016-04-02 22:14:39 +00:00 |
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Ian Curtis
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688af26846
|
Possible work around for slightly incorrect viewport positions in ECA and harley
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2016-04-02 22:13:59 +00:00 |
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Ian Curtis
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a99f022487
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add missing include
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2016-04-02 22:08:25 +00:00 |
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Bart Trzynadlowski
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6e5c301de8
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Encryption device emulation (thanks to MAME), fixed warnings in Model3.cpp, added a string formatter helper, and updated Win32 GCC Makefile.
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2016-04-02 21:50:40 +00:00 |
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Bart Trzynadlowski
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c0f679479a
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Added virtual destructor to CDSB
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2016-04-02 21:35:06 +00:00 |
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Bart Trzynadlowski
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0d989831ed
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Added encryption keys, converted to cstdint types, fixed whitespace
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2016-04-02 21:33:33 +00:00 |
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Bart Trzynadlowski
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c7ad13fb31
|
Whitespace, cstdint types
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2016-04-02 21:32:28 +00:00 |
|
Ian Curtis
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9c2aff72c8
|
add missing file
|
2016-04-02 15:41:50 +00:00 |
|
Ian Curtis
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c7412828d4
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Use proper texture wrapping mode for 2d. Stops garbage down the top and left sides. Should really use NPOT texture.
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2016-04-02 12:23:46 +00:00 |
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Ian Curtis
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736f5ab958
|
add missing project files
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2016-04-01 16:36:12 +00:00 |
|
Ian Curtis
|
7e7847bc83
|
Allow asymmetric projection matrices. Fixes a bunch of missing effects and bad camera angles in harley.
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2016-03-31 09:27:42 +00:00 |
|
Ian Curtis
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c398cab1b1
|
update project
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2016-03-29 15:29:15 +00:00 |
|
Ian Curtis
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aee89390ba
|
add LOD table data. Maybe we can get clipping planes out of these
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2016-03-28 20:11:46 +00:00 |
|
Ian Curtis
|
e79b241a49
|
properly mark dynamic meshes as such
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2016-03-28 19:58:36 +00:00 |
|
Ian Curtis
|
e1278f4451
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allow 8 bit mono textures to be contour textures, fixes a bunch of missing transparency in harley la riders
|
2016-03-27 08:39:40 +00:00 |
|
Ian Curtis
|
ffaed8ae32
|
clear the rom mesh buffer
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2016-03-26 22:48:51 +00:00 |
|
Ian Curtis
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4992e59673
|
Cache rom models, for better performance.
|
2016-03-26 22:44:26 +00:00 |
|
Ian Curtis
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8488f22ac5
|
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2016-03-24 13:26:28 +00:00 |
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