Matthew Daniels
|
b62110617b
|
New JTAG patch for Sega Rally 2; linked mode now fully working.
Few other minor changes
|
2021-10-30 23:00:49 +00:00 |
|
Matthew Daniels
|
5a570ce7fe
|
Adding simulated netboard; all linked games except Sega Rally 2 working at full speed.
|
2021-04-14 01:20:45 +00:00 |
|
Matthew Daniels
|
98d4f1c6f6
|
Corrected alignment issues with netboard RAM; send/receive parameters no longer need to be manipulated to work correctly. Fixes bugs including Scud Race linked car orientation.
|
2021-03-22 01:08:45 +00:00 |
|
Ian Curtis
|
4b9221ecd6
|
Add some async network methods. Async send copies to an internal buffer and sends in another thread so doesn't block at all. Added CheckDataAvailable method to the TCPReceive class. Can check or wait for data without blocking.
|
2021-03-15 15:55:39 +00:00 |
|
SpinDizzy
|
34c24c0104
|
- Suppressed net board console output (using debug logging now)
- Added GPL headers to net board source files
|
2020-12-28 16:22:12 +00:00 |
|
SpinDizzy
|
6af882548f
|
Linux build compatibility changes
|
2020-07-03 09:15:08 +00:00 |
|
SpinDizzy
|
a73a06d546
|
Netboard related : Define a new hardware line in games.xml
|
2020-07-01 15:56:21 +00:00 |
|
Ian Curtis
|
9a651bdb61
|
Only try and make a connection if we have enabled EmulateNet
|
2020-06-17 15:11:58 +00:00 |
|
Ian Curtis
|
daef27be37
|
Replace network code with new tcp implementation
|
2020-06-16 11:55:38 +00:00 |
|
Ian Curtis
|
d8572a923a
|
Update network code (Spindizzi)
|
2018-02-24 15:53:18 +00:00 |
|
Ian Curtis
|
820f27cea1
|
A hack to get spikeout to work (uncomment to enable) (Spindizzi)
|
2018-01-25 20:40:05 +00:00 |
|
Ian Curtis
|
dc3048df24
|
use the correct c++ deleters
|
2018-01-06 11:19:04 +00:00 |
|
Ian Curtis
|
19e6aab1fa
|
use a few macros to make debugging less painful
|
2018-01-06 01:18:14 +00:00 |
|
Ian Curtis
|
314279ed25
|
Add network board emulation. Currently not linked with the rest of the project.
|
2018-01-04 19:14:12 +00:00 |
|