mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-22 13:55:38 +00:00
1b066fe4b3
-add a new separate class for crosshair -crosshair coordinates are calculated by matrix instead of recreating every object at correct coordinates -add ability to scale crosshair by dpi -add ability to use bitmap crosshair (located in ./Media/). 32bits bmp format + alpha -cmd line "-bitmapcrosshair" or "-vectorcrosshair" and/or BitmapCrosshair=0|1 in config file -these changes are only for lost world game with Crosshairs=1|2|3 don't forget to copy the 2 crosshair images in Supermodel/Media folder
42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2003-2022 The Supermodel Team
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* FileSystemPaths.h
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*
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* Header file for OS-dependent Supermodel files locations.
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*/
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#ifndef INCLUDED_FILESYSTEMPATH_H
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#define INCLUDED_FILESYSTEMPATH_H
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#include <string>
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namespace FileSystemPath
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{
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enum PathType { Analysis, Config, Log, NVRAM, Saves, Screenshots, Media }; // Filesystem path types
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bool PathExists(std::string fileSystemPath); // Checks if a directory exists (returns true if exists, false if it doesn't)
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std::string GetPath(PathType pathType); // Generates a path to be used by Supermodel files
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}
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#endif // INCLUDED_FILESYSTEMPATH_H
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